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Graveyard Keeper 2 achievements

Find a requirement, follow its walkthrough link, or mark an achievement you already earned. Open an entry to reveal its requirements and story spoilers.

38 of 38 achievements · 0 marked earned

A New BeginningDetails

Requirement

Complete the introduction and establish your home after the scripted escape.

How to work on it

  • Complete the introduction. Do not spend time trying to preserve the town square in the scripted retreat.
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Two facesDetails

Requirement

Finish the tavern conversation that introduces Januarius and Jully; opening the shop alone is not enough.

How to work on it

  • Follow the tavern conversation introducing Januarius and Jully. Finish the available topic rather than leaving after opening the shop.
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A Man of Many TalentsDetails

Requirement

Complete Jack in a Boat, including his departure and the follow-up letter.

How to work on it

  • Finish Jack in a Boat through the departure and letter. Check the next wake-up before searching elsewhere for the Nun.
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Words of FaithDetails

Requirement

Conduct your first sermon.

How to work on it

  • Finish the first sermon. Keep at least 3 actual Faith items for Herbert’s hand-in.
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First BloodDetails

Requirement

Win your first real battle.

How to work on it

  • Win the first real battle. Keep the Defender’s Emblem reward for squad progression; patch 1.006 protects it from destruction, but it is still progression equipment.
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The Man Behind the CurtainDetails

Requirement

Meet Gunter and finish the conversation introducing his request.

How to work on it

  • Finish the conversation introducing Gunter and his request.
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Friends in Low PlacesDetails

Requirement

Reach the forest bandits and complete their introduction.

How to work on it

  • Continue into the forest and meet its bandits. The forest becomes your route toward lasting resource access.
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A Little MagicDetails

Requirement

Summon the fairy and finish the conversation.

How to work on it

  • Finish the fairy summoning and its conversation.
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A Night to RememberDetails

Requirement

Attend Linda’s club concert on Lust and complete the post-show conversations.

How to work on it

  • Attend the concert at the club on Lust, then finish the post-show conversations.
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Forbidden KnowledgeDetails

Requirement

Obtain the Necronomicon from Gunter.

How to work on it

  • Collect the Necronomicon and reanimation unlock from Gunter.
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A New DawnDetails

Requirement

Finish clearing the South and make the associated report.

How to work on it

  • Finish the South clearance and associated report. A single cleared street is insufficient.
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The People Have SpokenDetails

Requirement

Complete the election scene and both follow-up conversations at the tavern.

How to work on it

  • Finish the election scene and both follow-up chats before leaving the tavern.
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The Ancient OneDetails

Requirement

Meet the god in the cellar.

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A Dangerous RomanceDetails

Requirement

Complete Linda and Albert’s Love Story sequence at the club, including the remaining gift requests.

How to work on it

  • Complete the club’s Love Story sequence. Finish its remaining gift requests if the notification has not yet appeared, while observing the reserve-one-gift precaution in Chapter 7.
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An Unlikely PairDetails

Requirement

Complete the organ sermon after meeting the organ and house prerequisites.

How to work on it

  • Hold the organ sermon after both the organ and house prerequisites. Just building an organ is insufficient.
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Two Broken SoulsDetails

Requirement

Complete Jack and Gunter’s pier invitation scene and conversations.

How to work on it

  • Complete the pier invitation scene and conversations. This is their story achievement, not a count of generic friendships.
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The Other KeeperDetails

Requirement

Complete the palace conversation with the other keeper.

How to work on it

  • Finish the palace conversation and install Greed. The second achievement is awarded before choosing Go or Stay; neither final answer is an exclusive achievement requirement.
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The End of the JourneyDetails

Requirement

Install Greed at the end of the story. The final Go or Stay choice does not create a separate achievement.

How to work on it

  • Finish the palace conversation and install Greed. The second achievement is awarded before choosing Go or Stay; neither final answer is an exclusive achievement requirement.
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Back to LifeDetails

Requirement

Repair a qualifying town House or Small House. The scripted prologue home repair does not count.

How to work on it

  • Repair an actual town house/small house when the repair sign and kit requirements are available. The prologue’s scripted home repair is not the achievement event.
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Open for BusinessDetails

Requirement

Claim the reward for your first completed order.

How to work on it

  • Claim the completed order’s reward. Merely crafting a supply crate is a different counter.
  • Smelting 100 iron ingots completes Iron Age; crafting 50 supply boxes completes Supplier. Claiming the first reward gives Open for Business, and 25 claimed rewards give Merchants' Best Friend. Continue the useful order cycle.
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Master CookDetails

Requirement

Cook 100 dishes.

How to work on it

  • Harvested beds advance Master Farmer toward 100; useful cooked dishes advance Master Cook toward 100. Landing the twins-rod catches starts Fish Magnet toward 50. Replant, cook and fish between story errands. Cleanup routine.
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Master FarmerDetails

Requirement

Harvest 100 garden beds; count beds harvested, not individual crops received.

How to work on it

  • Harvested beds advance Master Farmer toward 100; useful cooked dishes advance Master Cook toward 100. Landing the twins-rod catches starts Fish Magnet toward 50. Replant, cook and fish between story errands. Cleanup routine.
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Bronze AgeDetails

Requirement

Smelt 100 bronze ingots.

How to work on it

  • Smelt your own bronze for Bronze Age (100 ingots), and fell trees that leave stumps for Tree Bane (100). Existing logs and disappearing deadwood are different actions. Finish the remaining totals.
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Iron AgeDetails

Requirement

Smelt 100 iron ingots.

How to work on it

  • Smelting 100 iron ingots completes Iron Age; crafting 50 supply boxes completes Supplier. Claiming the first reward gives Open for Business, and 25 claimed rewards give Merchants' Best Friend. Continue the useful order cycle.
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Novice AlchemistDetails

Requirement

Produce 25 items through alchemy.

How to work on it

  • The Dream Dust craft begins the 25-product counter. Continue through useful Paint, Lacquer and Reanimation Liquid as their recipes open, rather than stockpiling ingredients alone. Alchemy cleanup.
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Stroke of GeniusDetails

Requirement

Purchase 150 Inspiration levels; unclaimed progress is not a purchased level.

How to work on it

  • Claim earned Inspiration progress and buy useful levels as they become available. The eventual target is 150 purchases; unclaimed progress does not complete it. Later cleanup.
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SupplierDetails

Requirement

Craft 50 supply boxes.

How to work on it

  • Smelting 100 iron ingots completes Iron Age; crafting 50 supply boxes completes Supplier. Claiming the first reward gives Open for Business, and 25 claimed rewards give Merchants' Best Friend. Continue the useful order cycle.
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Fish MagnetDetails

Requirement

Successfully catch 50 fish.

How to work on it

  • Harvested beds advance Master Farmer toward 100; useful cooked dishes advance Master Cook toward 100. Landing the twins-rod catches starts Fish Magnet toward 50. Replant, cook and fish between story errands. Cleanup routine.
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Patron of merchantsDetails

Requirement

Restore all 11 merchant stall plots.

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Tree BaneDetails

Requirement

Fell 100 trees that leave stumps. Collecting existing logs or clearing disappearing deadwood is a different action.

How to work on it

  • Smelt your own bronze for Bronze Age (100 ingots), and fell trees that leave stumps for Tree Bane (100). Existing logs and disappearing deadwood are different actions. Finish the remaining totals.
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Home Sweet TombDetails

Requirement

Raise cemetery quality to 200.

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Alcohol BaronDetails

Requirement

Produce 100 bottles of alcohol; bought drinks do not advance the production requirement.

How to work on it

  • Buying the beer for Yummies solves the hand-in. The 100-bottle achievement requires production: start a useful drink queue once its recipe and equipment are available, and check counter movement. Wine and known counter caveats.
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WarmakerDetails

Requirement

Craft 50 weapons or pieces of armor. Barricades do not count as equipment.

How to work on it

  • Crafted weapons and armor build the 50-item counter. Barricades meet defence needs but do not count as this equipment. Make useful replacements while advancing the battles. Remaining equipment crafts.
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Urban PlannerDetails

Requirement

Repair all 15 repairable houses.

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Merchants' Best FriendDetails

Requirement

Claim rewards for 25 completed orders; crafting the order goods alone does not count.

How to work on it

  • Smelting 100 iron ingots completes Iron Age; crafting 50 supply boxes completes Supplier. Claiming the first reward gives Open for Business, and 25 claimed rewards give Merchants' Best Friend. Continue the useful order cycle.
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NecromancerDetails

Requirement

Complete 50 zombie resurrections.

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True Graveyard KeeperDetails

Requirement

Fill 50 graves with corpses.

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Shepherd of SoulsDetails

Requirement

Complete 50 sermons.

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Your marks use the same playthrough as the walkthrough. Platform achievement list ↗