Graveyard Keeper 2 achievements
Find a requirement, follow its walkthrough link, or mark an achievement you already earned. Open an entry to reveal its requirements and story spoilers.
38 of 38 achievements · 0 marked earned
A New BeginningDetails
Requirement
Complete the introduction and establish your home after the scripted escape.
How to work on it
- Complete the introduction. Do not spend time trying to preserve the town square in the scripted retreat.
Two facesDetails
Requirement
Finish the tavern conversation that introduces Januarius and Jully; opening the shop alone is not enough.
How to work on it
- Follow the tavern conversation introducing Januarius and Jully. Finish the available topic rather than leaving after opening the shop.
A Man of Many TalentsDetails
Requirement
Complete Jack in a Boat, including his departure and the follow-up letter.
How to work on it
- Finish Jack in a Boat through the departure and letter. Check the next wake-up before searching elsewhere for the Nun.
Words of FaithDetails
Requirement
Conduct your first sermon.
How to work on it
- Finish the first sermon. Keep at least 3 actual Faith items for Herbert’s hand-in.
First BloodDetails
Requirement
Win your first real battle.
How to work on it
- Win the first real battle. Keep the Defender’s Emblem reward for squad progression; patch 1.006 protects it from destruction, but it is still progression equipment.
The Man Behind the CurtainDetails
Requirement
Meet Gunter and finish the conversation introducing his request.
How to work on it
- Finish the conversation introducing Gunter and his request.
Friends in Low PlacesDetails
Requirement
Reach the forest bandits and complete their introduction.
How to work on it
- Continue into the forest and meet its bandits. The forest becomes your route toward lasting resource access.
A Little MagicDetails
Requirement
Summon the fairy and finish the conversation.
How to work on it
- Finish the fairy summoning and its conversation.
A Night to RememberDetails
Requirement
Attend Linda’s club concert on Lust and complete the post-show conversations.
How to work on it
- Attend the concert at the club on Lust, then finish the post-show conversations.
Forbidden KnowledgeDetails
Requirement
Obtain the Necronomicon from Gunter.
How to work on it
- Collect the Necronomicon and reanimation unlock from Gunter.
A New DawnDetails
Requirement
Finish clearing the South and make the associated report.
How to work on it
- Finish the South clearance and associated report. A single cleared street is insufficient.
The People Have SpokenDetails
Requirement
Complete the election scene and both follow-up conversations at the tavern.
How to work on it
- Finish the election scene and both follow-up chats before leaving the tavern.
The Ancient OneDetails
A Dangerous RomanceDetails
Requirement
Complete Linda and Albert’s Love Story sequence at the club, including the remaining gift requests.
How to work on it
- Complete the club’s Love Story sequence. Finish its remaining gift requests if the notification has not yet appeared, while observing the reserve-one-gift precaution in Chapter 7.
An Unlikely PairDetails
Requirement
Complete the organ sermon after meeting the organ and house prerequisites.
How to work on it
- Hold the organ sermon after both the organ and house prerequisites. Just building an organ is insufficient.
Two Broken SoulsDetails
Requirement
Complete Jack and Gunter’s pier invitation scene and conversations.
How to work on it
- Complete the pier invitation scene and conversations. This is their story achievement, not a count of generic friendships.
The Other KeeperDetails
Requirement
Complete the palace conversation with the other keeper.
How to work on it
- Finish the palace conversation and install Greed. The second achievement is awarded before choosing Go or Stay; neither final answer is an exclusive achievement requirement.
The End of the JourneyDetails
Requirement
Install Greed at the end of the story. The final Go or Stay choice does not create a separate achievement.
How to work on it
- Finish the palace conversation and install Greed. The second achievement is awarded before choosing Go or Stay; neither final answer is an exclusive achievement requirement.
Back to LifeDetails
Requirement
Repair a qualifying town House or Small House. The scripted prologue home repair does not count.
How to work on it
- Repair an actual town house/small house when the repair sign and kit requirements are available. The prologue’s scripted home repair is not the achievement event.
Open for BusinessDetails
Requirement
Claim the reward for your first completed order.
How to work on it
- Claim the completed order’s reward. Merely crafting a supply crate is a different counter.
- Smelting 100 iron ingots completes Iron Age; crafting 50 supply boxes completes Supplier. Claiming the first reward gives Open for Business, and 25 claimed rewards give Merchants' Best Friend. Continue the useful order cycle.
Master CookDetails
Requirement
Cook 100 dishes.
How to work on it
- Harvested beds advance Master Farmer toward 100; useful cooked dishes advance Master Cook toward 100. Landing the twins-rod catches starts Fish Magnet toward 50. Replant, cook and fish between story errands. Cleanup routine.
Master FarmerDetails
Requirement
Harvest 100 garden beds; count beds harvested, not individual crops received.
How to work on it
- Harvested beds advance Master Farmer toward 100; useful cooked dishes advance Master Cook toward 100. Landing the twins-rod catches starts Fish Magnet toward 50. Replant, cook and fish between story errands. Cleanup routine.
Bronze AgeDetails
Requirement
Smelt 100 bronze ingots.
How to work on it
- Smelt your own bronze for Bronze Age (100 ingots), and fell trees that leave stumps for Tree Bane (100). Existing logs and disappearing deadwood are different actions. Finish the remaining totals.
Iron AgeDetails
Requirement
Smelt 100 iron ingots.
How to work on it
- Smelting 100 iron ingots completes Iron Age; crafting 50 supply boxes completes Supplier. Claiming the first reward gives Open for Business, and 25 claimed rewards give Merchants' Best Friend. Continue the useful order cycle.
Novice AlchemistDetails
Requirement
Produce 25 items through alchemy.
How to work on it
- The Dream Dust craft begins the 25-product counter. Continue through useful Paint, Lacquer and Reanimation Liquid as their recipes open, rather than stockpiling ingredients alone. Alchemy cleanup.
Stroke of GeniusDetails
Requirement
Purchase 150 Inspiration levels; unclaimed progress is not a purchased level.
How to work on it
- Claim earned Inspiration progress and buy useful levels as they become available. The eventual target is 150 purchases; unclaimed progress does not complete it. Later cleanup.
SupplierDetails
Requirement
Craft 50 supply boxes.
How to work on it
- Smelting 100 iron ingots completes Iron Age; crafting 50 supply boxes completes Supplier. Claiming the first reward gives Open for Business, and 25 claimed rewards give Merchants' Best Friend. Continue the useful order cycle.
Fish MagnetDetails
Requirement
Successfully catch 50 fish.
How to work on it
- Harvested beds advance Master Farmer toward 100; useful cooked dishes advance Master Cook toward 100. Landing the twins-rod catches starts Fish Magnet toward 50. Replant, cook and fish between story errands. Cleanup routine.
Patron of merchantsDetails
Tree BaneDetails
Requirement
Fell 100 trees that leave stumps. Collecting existing logs or clearing disappearing deadwood is a different action.
How to work on it
- Smelt your own bronze for Bronze Age (100 ingots), and fell trees that leave stumps for Tree Bane (100). Existing logs and disappearing deadwood are different actions. Finish the remaining totals.
Home Sweet TombDetails
Alcohol BaronDetails
Requirement
Produce 100 bottles of alcohol; bought drinks do not advance the production requirement.
How to work on it
- Buying the beer for Yummies solves the hand-in. The 100-bottle achievement requires production: start a useful drink queue once its recipe and equipment are available, and check counter movement. Wine and known counter caveats.
WarmakerDetails
Requirement
Craft 50 weapons or pieces of armor. Barricades do not count as equipment.
How to work on it
- Crafted weapons and armor build the 50-item counter. Barricades meet defence needs but do not count as this equipment. Make useful replacements while advancing the battles. Remaining equipment crafts.
Urban PlannerDetails
Merchants' Best FriendDetails
Requirement
Claim rewards for 25 completed orders; crafting the order goods alone does not count.
How to work on it
- Smelting 100 iron ingots completes Iron Age; crafting 50 supply boxes completes Supplier. Claiming the first reward gives Open for Business, and 25 claimed rewards give Merchants' Best Friend. Continue the useful order cycle.
NecromancerDetails
True Graveyard KeeperDetails
Shepherd of SoulsDetails
Your marks use the same playthrough as the walkthrough. Platform achievement list ↗