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S.T.A.L.K.E.R. 2 — Heart of Chornobyl & Cost of Hope achievements

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76 of 76 achievements · 0 marked earned

Welcome to the ZoneDetails

Requirement

Finish There and Back Again and reach the post-prologue awakening. Automatic story progress in a normal new campaign; DLC Advanced Start can skip the early experience.

How to work on it

  • The ambush and title transition finish the prologue. Most temporary equipment is lost here; do not delay for a perfect inventory. The open-world scanner collection later is a separate achievement.
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GossDetails

Requirement

Sit with stalkers at a campfire and remain for their gossip. Try Zalissya's populated camp area; simply walking past a fire is insufficient.

How to work on it

  • Sit in the available seat at a populated campfire and let the conversation begin. In inventory, eat bread and sausage in succession for the sandwich entry. These can be done early without harming any NPC.
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LockpickDetails

Requirement

Lure a mutant into a damaging anomaly so the anomaly kills it. Approach from a known safe edge, provoke a dog/boar and let its charge enter the hazard; do not shoot the final blow.

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ProxyDetails

Requirement

Observe two squads fighting, wait until one has defeated the other, then eliminate all members of the winning squad. Killing random patrols separately does not satisfy that encounter sequence.

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First touchesDetails

Requirement

Buy and install one compatible equipment upgrade from a technician such as Lens. A repair alone is not an enhancement.

How to work on it

  • One installed improvement is enough for First touches. For Pump it up, finish every available slot in one weapon's upgrade tree, choosing one branch where choices exclude each other. The inexpensive early pistol is a practical candidate; buying every upgrade across different guns does not qualify.
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Good hunting, stalkerDetails

Requirement

Finish the Lesser Zone story and leave through the opened northern route. Story progression; do the local jobs and optional equipment before departure.

How to work on it

  • Leaving the Lesser Zone completes this stage. New DLC owners can receive the lead to Chatterbox at Slag Heap; this route visits that hub next and then offers the first Iron Forest detour.
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On the goDetails

Requirement

Eat bread and sausage in succession. Both are common early supplies; carrying them together does not count.

How to work on it

  • Sit in the available seat at a populated campfire and let the conversation begin. In inventory, eat bread and sausage in succession for the sandwich entry. These can be done early without harming any NPC.
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ClincherDetails

Requirement

Accumulate 100 headshot kills in the continuing campaign. Use controlled rifle fire against humans/zombies and check progress during normal travel.

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Pump it upDetails

Requirement

Fully upgrade one weapon's available tree, choosing one option on mutually exclusive branches. A cheap pistol is practical; upgrades distributed across several weapons do not qualify.

How to work on it

  • One installed improvement is enough for First touches. For Pump it up, finish every available slot in one weapon's upgrade tree, choosing one branch where choices exclude each other. The inexpensive early pistol is a practical candidate; buying every upgrade across different guns does not qualify.
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Would you like some toast?Details

Requirement

Meet Scar at the Sawmill during Back to Slag Heap's continuation. Story-related; showing or withholding the PDA changes dialogue but does not replace the meeting.

How to work on it

  • Meeting Scar triggers this story entry. His introduction is distinct from choosing his ending much later.
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The good, the bad and the uglyDetails

Requirement

Kill five enemies with headshots within ten seconds. A compact group of slow zombies near Waste Processing is a useful setup; reload and establish an unobstructed view first.

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Eyes on the prizeDetails

Requirement

Recover the scanner through the Clear Sky base sequence after disabling the Swamps transmitters. Finish the actual pickup/story interaction, not just reaching the settlement.

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House of glassDetails

Requirement

Finish the SIRCAA disaster and escape on either To the Last Drop of Blood or Law and Order. The faction branch changes allies, not availability of this story achievement.

How to work on it

  • Complete the SIRCAA disaster and escape. This is a main-story event on either route.
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Your move!Details

Requirement

Retrieve Shah's Mate from Docent's stash. Take Huron's No Honor Among Thieves job and spare Docent for the lead before resolving the kingpins; killing Shah alone is not the trigger.

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Personal approachDetails

Requirement

Kill four enemies in one fight with four distinct weapons. Keep a fourth gun ready for an inventory swap behind cover; switching fire modes or ammunition on one weapon is insufficient.

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Peace and quietDetails

Requirement

Clear every hostile in a camp before its alarm. Choose a small camp, approach with light off, isolate sentries and use suppressed/covert kills; reload the attempt if detected.

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Taking it for grantedDetails

Requirement

Use disposable equipment until it breaks at zero condition. Avoid wasting an expensive unique primary; a merely damaged/red-condition weapon is not yet broken.

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Such is the will of the MonolithDetails

Requirement

Defeat Faust in the second Duga assault and finish the encounter scene. Destroy his supporting psi devices and attack during exposure rather than shooting illusions indefinitely.

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Monolith envoyDetails

Requirement

At Faust's post-battle vision, refuse his offered help and complete the climb yourself. This survives the scene; the opposite choice awards One awkward step and needs a reload to continue.

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Coupons to burnDetails

Requirement

Spend more than 1,000,000 coupons during the campaign. Repairs, upgrades and supplies contribute; possessing that amount is not the condition. Keep a repair reserve while accumulating it.

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I see you have many questionsDetails

Requirement

Meet the C-Consciousness representative during Visions of Truth's X17 sequence. This is earlier than Subtle Matter and its ending choice.

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Baptism by fireDetails

Requirement

Save Zalissya in On the Edge after SIRCAA. Finish survivor requests, the second attack and the final meeting before leaving; winning only the first skirmish is insufficient.

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Doctor's oathDetails

Requirement

Complete An Act of Mercy and watch the Doctor's basement revelation after returning the regenerator. The secret is the story trigger; the nonlethal bonus is a separate condition.

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Run, stalker, run!Details

Requirement

Escape the scripted Swamps chimera/emission chase during Ad astra per aspera and reach the shelter/Clear Sky route. Keep sprint available instead of stopping to kill that pursuing creature.

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Living legendDetails

Requirement

Meet Strelok through Legends of the Zone after the preceding combat and pseudogiant encounter. Story-related; complete his scene.

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Zone's deadliest predatorDetails

Requirement

Kill each base mutant family listed in the hunter circuit, including rodent and rat-swarm encounters. Use Arena/collar quests for rare chimera/pseudogiant opportunities; illusion kills do not replace the real creature.

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The Prypiat guardianDetails

Requirement

Meet Degtyarev during The Road to the Foundation in Pripyat. Follow the story meeting and dialogue rather than expecting it from visiting the city alone.

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BouncyDetails

Requirement

Survive a fall of at least 30 metres. The Chasing Ghosts tower has a plank-guided jump into a gravitational cushion after its objective; save first and land in the anomaly, not beside it.

How to work on it

  • After the Chasing Ghosts tower objective, use the plank route down one level, then jump toward the visible gravitational cushion indicated by the lower planks. Save before jumping and verify the landing; surviving that 30-metre fall unlocks the achievement. Landing on ordinary ground does not.
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Alas poor YorickDetails

Requirement

Kill Scar in a non-Spark finale. Use his television/red-button stun windows to make him vulnerable. Ward and the independent routes can provide the fight; Scar is an ally on his own ending.

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Can openerDetails

Requirement

Kill an exoskeleton-wearing enemy with the knife's final blow. Weaken the target first, close behind cover and finish with melee; ordinary body armor is not an exoskeleton.

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Apple-shotDetails

Requirement

During Bullseye, accept the bandit's contest and hit all three apples without killing the hostages. Save before accepting; ransom or open combat does not satisfy this missable condition.

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All quiet in the ZoneDetails

Requirement

Defeat Korshunov on a route that opposes Ward. Ward's own ending keeps him allied, so obtain it on an independent or Spark route; use the boss's device/vulnerability stages.

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No obstacle too big…Details

Requirement

Accumulate 50 enemy kills through penetrable obstacles. Thin wood or metal can work; shoot the final damage through the material rather than around its edge.

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Legends never dieDetails

Requirement

Kill Strelok in Ward, Spark or Project Y's final sequence. Following Strelok's own ending leaves him alive and cannot award this boss achievement.

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Merry-go-roundDetails

Requirement

Drag a corpse into an active Whirligig and release it. Use a known anomaly near a completed fight; avoid walking into its center yourself.

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The good ol' daysDetails

Requirement

In Three Captains, spare both Sultan and Beard, kill the crane sniper, listen to the radio and protect the meeting from mercenaries. Finish their conversation; following Sonya's assassination loses it.

How to work on it

  • Keep both Sultan and Beard alive through the ambush and finish their conversation. Shooting the marked captains follows Sonya's contract and loses this achievement in that branch.
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Keeping your hands steadyDetails

Requirement

While intoxicated, kill with a headshot through a penetrable obstacle. Establish the target's head position first, drink alcohol, then fire through thin cover before intoxication wears off.

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On a leashDetails

Requirement

Finish In the Name of Science's full trap/confrontation. Return the X5 documents, collect collars, destroy the jammer, accept the later invitation, use Dvupalov's vodka and defeat the bloodsuckers. Recalibrating ends the job too early.

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She will never be freeDetails

Requirement

Complete Strelok's ending: reject Scar at Subtle Matter, Escape from Korshunov, then Fire at Kaymanov during The Last Wish. Alternate endings require an earlier branch save or another run.

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One awkward stepDetails

Requirement

Accept Faust's offered hand after his boss encounter and watch the fatal outcome. Reload the ordinary pre-choice save and climb yourself to continue and obtain Monolith envoy.

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High voltageDetails

Requirement

Cost of Hope: obtain the Iron Forest gate card through Dead or Alive, or finish Digger's Tunnel and enter. The two entrances are alternatives; no faction-ending lock is required.

How to work on it

  • Enter the Iron Forest by completing the gate/tunnel access chain. You do not need to force both alternative entrances in one visit.
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Project YDetails

Requirement

Complete Project Y: reject Scar, Escape from Korshunov, Lower the gun at Kaymanov, recover the cartridge and follow the additional Orbita/finale objectives. This opposes Strelok at the end.

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Tit for tatDetails

Requirement

Confirm one trader transaction with exactly equal buy and sell totals. Adjust food/ammunition quantities to a net zero before confirming; two separate transactions do not count.

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Loner shooterDetails

Requirement

Make a headshot kill from at least 75 metres with a hip-fired shot. Pick a stationary target, check distance and fire without pressing the aim/zoom input.

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Casus BelliDetails

Requirement

Cost of Hope: complete Distant Mirage and its return/aftermath conversation at Kurin. Survive the Amok and escape; this occurs before the permanent faction split.

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Brave new worldDetails

Requirement

Complete Ward's ending by choosing I'm not your enemy at Dangerous Liaisons and finishing Eye of the Storm/The Last Step. This late choice can override earlier faction behavior.

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Between the linesDetails

Requirement

Enter the locked Pripyat apartment south of CSC, eighth/top floor, using 13263622; inspect the interior if the trigger is delayed. The eight explanatory notes are optional for the achievement.

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The territory of the futureDetails

Requirement

Cost of Hope: progress Moving in the Shadows through the ruined SIRCAA investigation and report. Requires the DLC introduction and A Minor Incident's Ozersky stage to receive the call.

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Wiped outDetails

Requirement

Kill a rodent with a grenade launcher, preferably a compatible underbarrel launcher in a safe tunnel encounter. A thrown hand grenade does not meet the stated weapon condition.

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Welcome backDetails

Requirement

Cost of Hope: finish Shadows of the Past and return from the Bubble. Skin the Shadow Chimera before the timed escape for the separate missable achievement.

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Shadows of the idolsDetails

Requirement

Cost of Hope: complete both Shadows of the Past and To the Origins of Freedom, meeting the founders in their respective investigations. Doing one faction's history first does not cancel the other.

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Get your hands dirtyDetails

Requirement

Cost of Hope: after killing the Shadow Chimera in Shadows of the Past, personally use the search/skinning interaction and take its Heart before escaping. Killing it alone is insufficient.

How to work on it

  • Interact with the dead Shadow Chimera and perform the prompted search/skinning action to obtain its Heart. Merely killing the creature is not enough. The artifact is a strong defensive option but adds radiation.
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GoodnightDetails

Requirement

Perform 20 covert knife takedowns from behind unaware enemies. Approach crouched with the knife ready and use the takedown when Skif raises it; suppressed gunshots and ordinary alerted melee kills do not substitute.

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Curiouser and curiouser!Details

Requirement

Collect all six base arch-artifacts: Weird Ball, Flower, Pot, Water, Nut and Bolt. Their exact puzzle routes are in the southern/northern stops; ordinary legendary artifacts belong to another checklist.

How to work on it

  • Collect Weird Ball, Flower, Pot, Water, Nut and Bolt in this campaign. The six have separate locations from random artifacts; having six copies of one ordinary type cannot satisfy this.
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It's a no-brainer!Details

Requirement

Cost of Hope: defeat the Psi-Brain during The Destructive Power of the Mind. This encounter is available regardless of the later Mavka/Zulu commitment.

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Kilometer ZeroDetails

Requirement

Cost of Hope: reach CNPP through The Road to the Center of the Storm (also translated Road to the Eye of the Storm). Follow the faction travel sequence rather than attempting to cross the old closed boundary.

How to work on it

  • Reaching the CNPP through this story route awards the expansion's arrival achievement.
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Catching upDetails

Requirement

Shoot an enemy's thrown grenade while it is incoming so it detonates. Look for its trajectory, move away from the landing point and shoot; an environmental canister explosion is a different achievement.

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The four windsDetails

Requirement

Reveal the named regions in your campaign. Complete the accessible surface circuit, including off-route Cordon and the Iron Forest/CNPP region registrations, before Down Below. Generators is normally reached during the final missions, so the achievement can remain pending until then; the community checklist lists 22 regions.

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Today never endsDetails

Requirement

Complete Spark's ending: support Scar's Eternal spring route at Subtle Matter, choose Escape from Korshunov, and finish The Eternal Shining. Scar survives, so his kill achievement needs another branch.

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Freedom of ChoiceDetails

Requirement

Cost of Hope: support Mavka in the final X16 dispute during The Destructive Power of the Mind. The earlier side-entry tactical choice alone is not the permanent faction commitment.

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The end of the Golden EraDetails

Requirement

Cost of Hope, Freedom only: kill Myklukha in the Arena during Status Quo, then collect Leichtfuchs. The Duty branch does not contain this mission.

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This is our DutyDetails

Requirement

Cost of Hope: support Zulu in the final X16 dispute. Save before that conversation for the Freedom alternative; choosing the earlier demolition approach is not enough.

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The times of FreedomDetails

Requirement

Cost of Hope, Freedom only: finish Uninvited Guests at CNPP, including defense and headquarters objectives. It is not the base Cement Factory quest of the same name.

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Contra spem speroDetails

Requirement

Cost of Hope: finish The Price of a Miracle on Mavka/Freedom's branch. Complete cooling/control objectives and the closing scene; the opposite ending requires the pre-X16 branch save.

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His last orderDetails

Requirement

Cost of Hope, Duty only: finish In the Memory of the Fallen, activate the station nodes, place charges and board the train. Freedom's Montreal route is a different mission.

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In the heart of the enemyDetails

Requirement

Cost of Hope, Duty only: finish Gunpowder, Sweat, and Blood and report after the headquarters assault. Use the rooftop sniper/teleport route and final breach objectives.

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Battle on – and win your battle!Details

Requirement

Cost of Hope: finish The Price of a Miracle on Zulu/Duty's branch. Complete the fuse/tank sequence and final scene; the Freedom outcome requires reloading the earlier faction choice.

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The draw of the FlareDetails

Requirement

Cost of Hope: finish The Forgotten, collecting five Flickering Flares, using a five-slot suit and completing Otter's final sequence after the main DLC story. One fragment or the initial meeting is insufficient.

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BOOM!Details

Requirement

Kill 20 enemies by exploding environmental objects such as fuel barrels/canisters. Hand-grenade kills alone do not count; lure or weaken targets beside the scenery.

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Flash RoyalDetails

Requirement

Collect the 77 distinct equipment upgrade flash drives tracked by current community guidance. Search Diode's workshop early for the Integral blueprint alternative; use the linked current regional companion for individual stashes. This guide's disclosed limit is that all 77 micro-routes are not reproduced.

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Stalker's smartsDetails

Requirement

Before SIRCAA, obtain Khors's The Side Hustle after Shock Therapy at Icarus. Get the parts by shooting the exterior-view red canister so the crate falls out; do not enter the warehouse first.

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Scanning completeDetails

Requirement

Activate the ten collectible scanners and take their artifacts: Garbage, Chemical Plant, Burnt Forest, Rostok, Zaton, Swamps, Cooling Towers, Yaniv, Jupiter and Pripyat. Plot scanner use does not replace these.

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BingoDetails

Requirement

Have bleeding, sleepiness, hunger, intoxication, radiation and psi effects simultaneously. Use the controlled Stone Village setup with a prepared recovery kit; clear the effects immediately after the trigger.

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Wardens droolDetails

Requirement

Take Zotov's Ward version of Answers Come at a Price, press Korshunov about Nestor/Chornozem, then kill the three guards at the captive to save him. Obediently following the Ward resolution misses this branch.

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Miracle hoarderDetails

Requirement

Collect the ordinary artifact set listed by the linked checklist. GSC confirms that quest variants such as Dvupalov's Crystal Thorn do not count; its support article does not certify the checklist's 69 total or every DLC exclusion. If the ordinary set is complete but the achievement fails, follow GSC's save and recollection advice.

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Voices of the ZoneDetails

Requirement

Cost of Hope: approach Faraday in Iron Forest and receive its radio/stash hint. Hearing the clue is the trigger; looting the 5043 safe is optional for this achievement.

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