- Deep Field — Community Update #4 and hotfixes — Steam version 1.4.0.28206, July 27 hotfix; ovens, gardens, skill changes and coatings.
Client build 24343447; do not confuse with dedicated-server build 24343458. Latest documented version found, not local-install inspection.
- Steam — Abiotic Factor global achievements — PC achievement names and count.
The roster does not independently prove every trigger.
- Abiotic Factor Wiki — Energy — Powered equipment and battery placement.
Community-maintained mechanics reference.
- Official Wiki — Crafting Bench — Powered spawn suppression, upgrades and portal suppression limits.
Spawn suppression does not prevent every scripted assault.
- Official Wiki — Sandbox Settings — Normal/Hard/Apocalyptic; dynamic scaling; Hardcore and reset controls.
Do not claim exact health/damage multipliers solely from difficulty names.
- Deep Field — dedicated-server default settings — Primary defaults, Iron Mode requires Hardcore, separate abilities and spawn controls.
File explains controls; no achievement eligibility promise.
- Abiotic Factor Wiki — Jobs — Starting role advantages; IS-0017 job change and skill reset.
Current community page. Character-build recommendations are editorial; it does not establish a universally best role.
- Abiotic Factor Wiki — Main Quest — Objective dependency order, one-cell forklift requirement, pump objectives, Vacuum Chamber transition.
Objective summary rather than a detailed map; older redirects may use a prior quest name.
- Abiotic Factor Wiki — Achievements — Achievement names and early opportunity hooks: tutorial, crafting, Pest kill, hacking, gardening, Dummy, Coreverse, sector completion, Pool Room.
Platform/version triggers should be confirmed by the player's actual unlock. Listed opportunities are not a claim that every trigger was exercised.
- Abiotic Factor Wiki — GATE Cascade Research Facility — Arrival/training route and facility overview.
Overview does not verify every current room layout or enemy placement.
- Prima Games — How to Open the Cafeteria Door — Far-right storage vent, kitchen route, bench and Energy Brick door solution.
Older walkthrough used for corroborated onboarding navigation; not evidence for current endgame or later recipes.
- PC Gamer — Energy Brick guide — Energy Brick's four ingredients and early computer-material acquisition.
Older specialist guide; recipe used only where corroborated.
- Official Wiki — Progression Guide — Anvil, Water Filter, moisture supply, portal resets and defenses.
Route advice is community-maintained; exact recipes omitted where image labels were unavailable.
- Abiotic Factor Wiki — Anvil — Nighttime initial-vent maintenance pickup and later Office Anvils.
Item-location guide, not a live check of the player's world state.
- Abiotic Factor Wiki — Office Sector — Office landmarks, Data Farm/Bio Lab D, Silo 2 and Silo 3, scientist and shortcut context.
Redirects to Office coverage; floor terminology differs from older walkthroughs. The guide follows signed landmarks.
- Email Terminal — Wakeman room emails and Kylie context.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Abiotic Factor Wiki — Grayson Isling — Bandage interaction and later traveling-trader role.
Current behavior supersedes old claims that the scientist is inevitably doomed; no precise unhealed deadline was established.
- Abiotic Factor Wiki — Far Garden — Ambient radiation, wheat/plants, Exor Monks, traversal and completion context.
Portal environment page; not a verified every-turn navigation track.
- Abiotic Factor Wiki — Compendium — Selected expedition landmarks, Mycofields activation/exit, and laser-puzzle solution context.
Used selectively. Old missed-log warnings are not automatically treated as hard current-version missables.
- Abiotic Factor Wiki — Keypad Hacker — Tier 1 discovery/access role and continuing upgrade chain.
Ingredient details are cross-checked with the build-stamped extraction rather than inferred from image-only tables.
- PC Gamer — Keypad Hacker guide — Early CPU acquisition and environmental robot tactic.
Older specialist guide; used narrowly, within its 100-word tool allowance.
- Abiotic Factor Wiki — Security Robot — Patrol activation, weak point, attacks, and CPU loot.
Combat advice is adapted to these mechanics; no fixed grenade count or guaranteed damage breakpoint is claimed.
- Abiotic Factor Tools — Recipe database — Selected exact recipes: Computation Brick, Tier 2/3 hackers, Tram Station Key, Quantum Glass, Memory Brick, Projection Matrix, X-Ray Tower, Antethermite.
Data extraction v1.4.0.28206 / build 24343458 dated 2026-09-05. Does not encode every scripted puzzle or prove later hotfix parity.
- Abiotic Factor Tools — Keypad Hacker — Tier 1 components and the three-Computation-Brick chain.
Same dated build extraction as A117; in-game recipes take precedence if a later patch differs.
- Abiotic Factor Wiki — Flathill — Three-cell structure, Composer navigation behavior, radiation distinction, shortcuts and return/reset context.
Contains a redirect spelling; used for broad mechanics, not fixed enemy timing or an assertion that every shortcut persists through reset.
- Abiotic Factor Wiki — Flathill Items — Grocery/cooking loot, server-room collectible, optional town pickups.
Pickup list rather than a promise that every random container yields the same item.
- Full story quests walkthrough — VGTimes — Tier 4 quantities; Mist repair sequence; pool and Wakeman approach.
Indexed full-section text read; direct fetch intermittent. Translation has item-name errors, normalized against wiki; under 200 words derived.
- Abiotic Factor Wiki — Symphonist — Post-Flathill encounter context, sound-based behavior, electrical immunity, Porcelain Key.
The page's introduction and location section describe different progression gates. Exact first-spawn trigger is unresolved.
- Abiotic Factor Wiki — The Blacksmith — Manufacturing introduction, research/trades, Solder exchange context.
Exchange inventory should be checked in-game; does not establish every route turn from Office to F.O.R.G.E.
- Abiotic Factor Wiki — Keypad Hacker Tier 2 — Tier 2 discovery and material acquisition context.
Exact totals independently cross-checked with extracted recipe data.
- Abiotic Factor Tools — Reinforced Hose — One Hose, one Screws, one Steel Cable per Reinforced Hose.
Dated version 1.4.0.28206 recipe extraction.
- Abiotic Factor Wiki — Manufacturing West — Surface Tunnel, mines, Digsite and Manufacturing area relationships.
Area overview does not resolve every junction through the branching mines.
- Abiotic Factor Wiki — Military Pack — Mapping Center fixed pickup and soldier-drop alternatives.
Random drops are alternatives, not guaranteed rewards.
- Abiotic Factor Wiki — The Blacksmith Bobblehead — Tier 2-accessible collectible above the Blacksmith.
Location description may require recognizing the room rather than following a fixed map coordinate.
- Abiotic Factor Guide — Manufacturing West Route — Manufacturing route corroboration, Staff Processing detour, pump-route context.
Secondary aggregation of community material; colored pipes and item prompts should govern if prose differs from the installed version.
- Abiotic Factor Wiki — Tram Station Key — Frake-before-Blacksmith prerequisite, one-use key, station access.
Specific current prerequisite is preferred over old accounts that omit Frake.
- Abiotic Factor Wiki — The Train — Linear portal world, silver/Axle Grease, Hammond, research cars, roof and return context.
No claim of a fixed enemy count or a fully verified car-by-car loot checklist.
- Abiotic Factor Wiki — Train Replica — GATE research-car desk/ladder collectible location.
Descriptions count cars differently; the guide uses radiation barrels and the lower ladder as landmarks.
- Abiotic Factor Wiki — Solder Soup — Water/silver/metal cooking mixture and distinction from its material output.
Must be cooked and collected correctly; the soup interface is not an instruction to drink it.
- Abiotic Factor Wiki — Solder Material — Four-material yield and use in the Blacksmith exchange chain.
Current material page used together with the cooking-state page.
- PC Gamer — Optic Lens guide — Blacksmith exchange route for Optic Lens and related pump materials.
Older specialist source used narrowly within its 100-word allowance.
- Abiotic Factor Wiki — Uncooked Solder — Cooking completion distinction and collection troubleshooting.
Interface state can differ visually between versions; inspect the actual item state.
- Abiotic Factor Wiki — The Synchrotron — Accelerator completion and connection toward Collider Access/Labs.
Transition outline, not hands-on tunnel navigation.
- Abiotic Factor Wiki — Encroachment — Optional mine branch, slime, Core/power and progression context.
Optional area's resource behavior differs from ordinary resetting portal worlds; no blanket reset claim is made.
- Abiotic Factor Wiki — Nyth — Patrol path, head-core target, mine-trigger limitation, health reset, Core Fragment reward.
No exact damage breakpoint, invulnerability exploit, or permanent-kill guarantee is asserted.
- Abiotic Factor Wiki — Sarah Frake — Digsite Control Tower objective and repair dialogue.
Does not independently document every mine junction.
- Official Wiki — Cooking guide — Soup gate, water volume, boiling yield and oven gate.
Use current journal recipes; ingredient changes can invalidate old food lists.
- Abiotic Factor Wiki — Labs — Wildlife Pens, Particle Lab, Adjustment/Containment relationships and optional cell context.
Area summary. Detailed room turns and new shortcuts require local sign checks.
- Abiotic Factor Wiki — Leyak — Trigger region, observation behavior, X-Ray control, recurring encounter and portal-world exceptions.
Source uses a redirect spelling. Later containment options mean the early recurring threat is not described as permanently unavoidable.
- Abiotic Factor Wiki — X-Ray Tower — Damaged-equipment research route, powered control and Essence production.
Exact ingredient count cross-checked separately; placement advice is editorial.
- Abiotic Factor Wiki — Refined Carbon — Labs acquisition and research context.
Sources disagree on casual floor names; guide uses named lab areas instead of asserting an unverified floor.
- Abiotic Factor Wiki — Jailbroken CPU — Containment Bot source of the advanced CPU.
Distinct from the ordinary Office Security Bot CPU.
- Abiotic Factor Wiki — Containment Bot — Activation boundary, close-attack danger, weak point and electrical vulnerability.
Enemy behavior source, not a guarantee that one trap layout works in every corridor.
- Abiotic Factor Wiki — Keypad Hacker Tier 3 — Particle Lab terminal/attachment and Tier 3 progression role.
Typo redirect is the retrieved source. Recipe totals use A117.
- Abiotic Factor Wiki — Trading — Labs exchange alternatives for gems, liquid crystal, and carbon.
Inspect offer ratios in-game; guide does not invent unverified exchange quantities.
- Abiotic Factor Wiki — Furniture Store — Five randomized buttons across three floors, rising enemy pressure, elevator exit, puzzle reset.
Random button coordinates cannot be prescribed. New North Pole branch is delegated to the later-route research.
- Abiotic Factor Wiki — Present — Selected fixed Furniture Store presents and their contents.
Not an exhaustive cosmetic/collectible inventory.
- Dot Esports — Reset the Security System — Bridge approach, four-Essence barrier, elevator/cover/luggage path and reset terminal.
Published for an earlier version. Major landmarks corroborated; micro-navigation and enemy positions need current in-game confirmation.
- Abiotic Factor Guide — Containment Block and Helmholtz — Furniture Store return, shortcut, Essence barrier, portable X-Ray planning and reset progression.
Secondary guide used as corroboration rather than independent hands-on proof.
- Abiotic Factor Wiki — Tarasque — Anning encounter, exposed targets, health reset, Ichor harvest.
No fixed shot count or exact kill time is promised.
- Abiotic Factor Wiki — Mycofields — Ichor gate, heat/Airtight preparation, biome resources, traversal and achievement conditions.
Portal mechanics and named landmarks; not a measured path or exact all-collectibles route.
- Abiotic Factor Wiki — Fire Proximity Suit — Blacksmith exchange: 1 Air Compressor for 1 Fire Proximity Suit; +3 heat protection.
Trade acquisition only; it is not a player-crafted suit.
- Abiotic Factor Wiki — Antethermite — Webbing removal, Vacuum Chamber and optional Laser Lab progression.
Special quest interaction is distinguished from ordinary incendiary weapons.
- Abiotic Factor Wiki — Anteverse Gel — Mycofields resource and use in Antethermite.
Twenty-Gel recommendation is guide arithmetic for two charges, not a mandatory game requirement.
- Abiotic Factor Wiki — The Red Chair — Helmholtz interaction and immediate Pool Room transition.
Prepare before sitting; no confirmation screen is assumed.
- Abiotic Factor Wiki — The Pool Room — Invisible threat, variable button, arch exit, Labs returns, curse and Leyak exception.
Button coordinates and exact return cell are not fixed promises.
- Abiotic Factor Wiki — Laser Reflector — Laser Lab research and reflector portal solution.
Documented arrangement is one working layout, not proof of a unique solution.
- Abiotic Factor Wiki — Rise — Newman context, office/roof enemy landmarks, supplies and rooftop exit.
Current research did not establish a fully reliable door-by-door path. Guide flags that limitation locally.
- Abiotic Factor Wiki — Personal Teleporter — Bench synchronization, destination power distinction and invalidation when moving a bench.
Test locally before a dangerous trip; multiplayer/world settings and patches may affect practical behavior.
- Portal Toilet — Crafted toilet's rear laser receiver.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Some Distant Shore — Continence threshold, chance, safe return shoreline.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Abiotic Factor Wiki — Manufacturing Wood Crate — Industrial loot acquisition context.
Random contents are not represented as guaranteed quantities.
- Security Sector — Security layout, Cahn, outlets, Reaper and Tier 4 email.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Abiotic Factor Tools — Infrared Emitter — Emitter ingredients in the Tier 1 hacker chain.
Dated version 1.4.0.28206 extraction.
- Abiotic Factor Tools — Projection Matrix — Exact Projection Matrix ingredients and quantities.
Extracted v1.4.0.28206 data, build 24343458, dated 2026-09-05.
- Steam player walkthrough — A General, Spoilertastic Guide — Firsthand route corroboration for Hydroplant outfit corpse, ruined tutorial dummy and Kylie transfer.
Player-authored 1.0-era route; use current wiki and patch notes for changed systems.
- Hotfix v1.4.0.28206 — Deep Field Games — Latest confirmed released version.
Official announcement title; details corroborated by current patch index and patch mirror; not an installed-client check.
- Entropic Break Development Update — official Steam news — September 16 delay to Q1 2027; Community Update 5 upcoming.
Official English announcement text read through localized Steam news listing; older store snapshots still say Q4 2026.
- Cosmic Companions update — publisher patch notes — Released May 4 2026; Dunkeltaler and pet/chemistry systems.
SteamDB reproduction of publisher communication, checked against official Steam news listing.
- Winter Cabin — Home portal unlock and lethal exterior snow.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- The Night Realm — Nightspheres remove barriers; essence/seed; exit terminal and throne.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Night Essence — Reaper irradiation and Canaan progression use.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Canaan — Tier 3 access, repair supplies, combat weaknesses and priest drops.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Lodestone — Riggs's hut source; preserve whole stones for other uses.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Canaan church exit — firsthand player discussion — Belfry portal repair; priest can be bypassed.
August 2025 player reports, consistent with current wiki progression; not patch notes.
- Keypad Hacker Tier 4 — Recipe unlock and mandatory Lodestone Fragment change.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Objectives — Security progression, Sun Disk requirement, final objective conversations.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Isaiah Deal — Hydro controls; compendium unavailable after Reactors access.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- David Hoff — Apartment balcony and Diving Suit unlock.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Hydroplant — Electrical Station, detector entrance, Robotics, western portal approach.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Voidpack — Gym-side hologram recipe discovery.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Keypad Hacker Tier 5 — Photon Receptors email attachment unlock.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Voussoir — Cold preparation, Mapper source, exit and equipment calibration.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Yeti — Spawn alternatives, fire panic, cave exit and harvest rewards.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Official Wiki — Kylie Muir — Neural chip rescue, bot upload and Albatross role.
Upload consumes the carried Kylie form; route consequence should be disclosed before interaction.
- Neutrino Emitter — Tang blueprint; laser-powered radiation suppression.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Transmission interference — player troubleshooting — Laser Emitter feeds Neutrino Emitter at transmitter.
Firsthand community troubleshooting; geometry may vary with placement.
- Laser Katana — Crafting source; laser charging; shield restriction.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Crafting and unlock recipe index — Sword component for Laser Katana.
Secondary recipe compilation; not used for current progression timing.
- Royal Range — Stomp rules, crowns, placed coins and Sunglasses secret.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- The World in the Mirror — Tier 5 entrance, hatch, grass and lack of hostiles.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Village Den da'ko Yeer — Village landmarks, gelatin, Transcendium and red exit.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Kin Haak Jaal da — Pre-gelatin dialogue cutoff and Exor Armor conversations.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Anti-Fungal Gelatin — Power Services blocker and optional Flathill use.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Reactors — Tram structure, Mist overgrowth, Cloud hazards, Gale battlefield.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Transcendium Analysis Machine — Advanced-material salvage source.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Traders — Dusk Quantum Exchanger's carapace-to-blood trade.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Transuranic Superalloy materials — Superalloy ingredient quantities.
Secondary guide; recipe only, not its broader route claims.
- Corrupted Bot — Heart source, shield, electrical immunity and low-health rush.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Gatekey Tier 6 — Final Hacker tier and clearance coverage.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Dusk Reactor activation — Tram approach, material enemies, repair then activation.
Secondary guide; only specific corroborated repair/resource facts used.
- Cloud Reactor repair access — player reports — Two repairs; building or movement gear for access.
Player discussion; route uses robust construction advice, not disputed shortcut claims.
- Null Grenade — Shield/barrier purpose.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Shadowgate — Minimum grenades, forest approaches, five containment devices.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Praetorium — Entry shortcut, garage/library/control route, IFV, Sun Disk.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Inquisitor Crate — Sun Disk room chest, Legate set and loot.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Inquisitor's Key — Upgraded key required by Inquisitor Crate.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Residence Sector — Sun-Touched, extra cold protection, equipment restriction.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Hasta Tria — Scripted death on Residence arrival.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Abiotic Factor 1.0 story objectives — Storm-device materials and Flamethrower component set.
Secondary August 2025 guide; narrow recipe/sequence corroboration.
- Thermocell — Wakeman specimen unlock; radioactive crafted component.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- OX Lamp — Enhanced X-Ray counter for Krasue.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Krasue — Unobstructed staring and freezing-environment behavior.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Fragments — Newman, time shifts, helix workshop, modules and Eyes.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- GATE Arch Defense Facility — Scripted capture/release and pod recipes.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Motion Module — Recipe from Arch suit pod; progression crafting.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Guardian of the Fallow — Named Fallow enemy verification.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Mother of the Fallow — Shielded shotgun threat.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Patriarch of the Fallow — Shielded gunman and explosive threat.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Albatross — Island landmarks, return portal, final trigger and epilogue positions.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- The Wayseeker enemy — Fight phases, tentacles, cover and allied healing.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Post-ending world continuation — player discussion — Same-world continuation after story.
Firsthand 1.0 discussion; not evidence of repeatable final boss or alternate ending.
- North Pole — Snowglobe access, wishing shelf, bell exit and Cabin unlock.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- The Snowman enemy — Hat/crystal phases, rewards and repeatability.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Dunkeltaler Forest — Hydro access, wisps, hostile entities and unique Microwave.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Dr. Hud — Dish M/F/D investigation order and abduction.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Dunkeltaler Forest mission — GamerHour — Base, hammer substation, Sun office, scrambler and basement.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- STOLAS Hard Drive — ASO crate source and two mission uses.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Dunkeltaler Backpack — Dish F upper-door collectible.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Cold Fusion 1.0 — official patch notes — Jetpack and Long Jump Pack recipe swap.
Publisher patch notes; specific progression correction.
- Achievements — Late-story and optional achievement triggers.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Ru Tang — Roof dialogue and death after Reactors access.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Official Wiki — Damage Types — Enemy resistances, plasma versus personal shields, holy damage.
Damage effectiveness is target-specific, not a global weapon ranking.
- Journal Entries — Riggs, village anvil and church objective.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Jetpack — Battery/heat behavior and first-clear restriction.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Backpacks — Alpine Pack source and carrying/cold advantages.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Abiotic Factor Complete Guide — Gloveman — Four Hydro objectives and released update timeline.
Updated September 9 2026; broad sequence only, not every description accepted.
- Photon Receptor locations — Submerged detector approach and orange-domed receptors.
Secondary guide contains outdated early-Jetpack claim, expressly not used.
- Kylie Shield Generator — XP loss, shield benefit, upgrade does not block story.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- TrueAchievements — Electric Dreams solution — Firsthand report: upload then visit Albatross; possible post-finale unlock.
Xbox player report, not independently tested on current Steam. Avoid permanent-missable claim.
- Mist Reactor activation — Destroy reactor growths and return to control button.
Secondary guide has vague/conflicting other content; only corroborated growth/control step used.
- Abe and Janet in Mist — player discussion — Mushroom location and temporary sector appearance.
Older firsthand community reports; dialogue placement warning marked as such.
- Entropic Portal Fish — Some Distant Shore and required Portal Fish Bait.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Gale controls and encounter — player reports — Two initial buttons, rune/Reaper, friendly turrets and final button.
Early-access issue thread cross-checked with later walkthrough; bug anecdotes not treated as current guarantees.
- Community Update 4 — official patch notes reproduction — July 13 2026 released digital crops, pets, powerup drops.
Publisher changelog reproduced by wiki; separate current item pages verify mechanics.
- Waterbot — Power Services location, fungal blocker and Kylie speech.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Bigfoot — Fire panic as combat counter.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Kylie robot transfer — firsthand discussion — Transfer consumes shield item; both forms used.
Comments also propose replacement-copy trading; that is a wish, not a verified feature and is excluded.
- Digital Garden Plot — Arcade-machine crafting, power, no water, fertilizer.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Temple of Stone — Paid optional home world and secret reward sequence.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Torii — Supporter home world and shrine secret.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Plant Rope — Grow from Rope Plant Seed, drop from ledges, package for reuse.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Temple of Stone — secret puzzle — Six button areas, activation sounds, eighteen stone birds, Tier 4 final gate.
Text supplies the sequence; exact button and bird positions are mostly images, not fully transcribed here.
- Jotun — First live Cloud Jotun landmark, shield, cannon/grenade attacks, vulnerable damage types and Sjaund opportunity.
Community wiki includes a contradictory stealth/shield statement; only the consistent shield-break strategy is used.
- Sword — Furniture Store fireplace-wall source for the Laser Katana ingredient.
Community-maintained wiki; indexed page text read on 2026-10-10, not tested in a running game.
- Steam — Abiotic Factor global achievements — Native 53-entry PC roster and public descriptions.
Hidden descriptions are not exposed here. Names are exact identifiers; guide descriptions are original action summaries.
- Official Abiotic Factor Wiki — Achievements — Trigger table, portal shortcuts and PS5-only platinum distinction.
Community-maintained documentation; not a live unlock test. Skippable does not establish permanent missability.
- Official Wiki — Jobs — Nine normal jobs, Hardcore-only Iron Mode, starting bonuses and budgets.
Bonuses are increments, not claims that every displayed skill starts at that absolute level.
- Official Wiki — Traits — Trait effects, incompatibilities and negative-trait consequences.
Fear of Violence point value conflicts with extracted current data; not used in recommended budgets.
- Official Wiki — IS-0017 — Cascade Labs character reset, skill reset and retained discoveries.
Specific reset article supersedes stale Character Creation overview saying choices are permanent.
- Official Wiki — Skills — Use-based skill progression and later flexibility.
Individual perk thresholds can change; current developer notes take precedence.
- Abiotic Factor Tools — extracted trait data — Trait point costs from DT_Traits for 1.4.0.28206.
Community extraction, not publisher API. Includes internal/acquired traits; its row count is not the creation-menu count.
- Official Wiki — Mechanics — Default night hours, battery drain, repair, armor and butchering.
Sandbox settings can change defaults.
- Official Wiki — Repair and Salvage Station — Repair versus salvage and nearby storage upgrade integration.
Image-only ingredient labels were not reconstructed.
- Official Wiki — GATE-101 — First-base survival loop and bed/respawn orientation.
Beginner recommendations, not evidence of an invulnerable base location.
- Official Wiki — Assault Events — Afternoon warning and night raids.
Ending notice does not mean every attacker is dead.
- Official Wiki — Portal Storm — Portal storms and suppression upgrade scope.
Other raid types remain possible.
- Official Wiki — Sleeping Minigame — Fatigue recovery and bed quality.
No universal multiplayer sleep-quorum claim made.
- Official Wiki — Chemistry — Distillations, flask/tincture/coating workflow.
Specific ratios should be checked in the current journal; wrong mixtures have consequences.
- Official Wiki — Chemistry Bench — Three inputs, maximum eight units per input and output interaction.
Image-based station ingredient lists not guessed.
- Deep Field — Cosmic Companions update — Chemistry begins in Labs; companion collar protection; milk processing; weapon additions.
May 2026 update, superseded where July changes apply.
- Official Wiki — Offhand — Shield classes, blocking and holstering.
Energy attacks and heavier damage classes can defeat simple blocking assumptions.
- Official Wiki — Weapons and Ammo — Weapon categories, progression examples and heavy-weapon handling.
Listed base damage is not measured DPS; recipes and ammunition changed in 1.4.
- Official Wiki — Hardlight Saber — Late plasma sword and its handling.
Do not conflate a sword's passive deflection with a universally usable shield loadout.
- Official Wiki — Grinder — Recoverable ammunition and dangerous ricochets.
Not every shot or disc is recoverable.
- Official Wiki — Magbow — Scoped ranged progression and single-shot operation.
Stabilizing aim costs stamina.
- Official Wiki — Hypercross Magbow — Two-shot Magbow upgrade.
Ingredient labels were images; exact recipe quantities omitted.
- Official Wiki — Electro-Thrower — Close-range electrical utility; does not award Accuracy XP.
Old rate-of-fire or infinite-stunlock advice is not assumed current.
- Official Wiki — Bio-Metric Armwraps — Accuracy 7 gate for crafting/equipping armwraps and linked firearms.
Receiving another player's crafted wraps does not bypass the equip gate.
- Official Wiki — Armor Sets — Armor upgrade families and set roles.
Mixed sets can sacrifice set bonuses; appearance alone does not prove equipped stats.
- Official Wiki — Carapace Armor Set — Labs armor, thorns and resource plan.
Full set resources include creature parts; do not expect all materials upon first entering Labs.
- Official Wiki — Scarab Armor Set — Hydroplant upgrade and resource plan.
Upgrade assumes existing Carapace components.
- Official Wiki — Anteplate Armor Set — Residence upgrade and cold protection.
Upgrade assumes existing Scarab components.
- Official Wiki — Lab Rat — Rat Pack kill condition and Rat Suit harvest chance.
Suit is random; the condition for guaranteed Pack does not guarantee Suit.
- Official Wiki — Kylie trinket — Experience bonus and alternate Kylie equipment form.
Not an early-game starting item.
- Official Wiki — Fishing — Bait, rare fish, hotspots and fishing gear.
Hotspots guarantee fish rather than junk, not rare variants.
- Steam discussion — Ragnarok — Player corroboration of Gatekeeper kill requirement.
Cross-world counter and multiplayer credit assertions are not verified implementation facts.
- Deep Field — Sandbox Settings explanation — Developer-authorized sandbox customization and existing-save modification.
Does not expressly guarantee every achievement under every setting.
- TrueAchievements — sandbox achievement discussion — Firsthand unlocking with reduced survival requirements and increased XP.
Community evidence on Xbox; not a blanket Steam/mod guarantee.
- Official Wiki — Crystalline Armor Set — Camouflage condition and materials.
Intro relative-armor claim conflicts with table; guide avoids that comparison.
- Official Wiki — Lucent Armor Set — Reactors stealth armor upgrade.
Stillness/slow movement condition matters.
- Official Wiki — Medic Helmet — Obtaining helmet from Order Medic and low armor value.
Revival bonus corroborated separately; cosmetic transmog should not be treated as the functional buff.
- Official Wiki — Healing Briefcase — Deployable healing and battery consumption.
1.3 includes reliability fixes; not an excuse to stand in incoming fire.
- Official Wiki — Makeshift Spear — Standing Lamp discovery and early sharp weapon.
Recipe ingredient labels were images; exact quantities not inferred.
- TrueAchievements — Mycelium about the Consilium — Firsthand Mushroom Helmet unlock without asserted Mycofields completion.
Conflicts with wiki's additional exit requirement; conservative route does both.
- Official Wiki — Health and Medical — Medical tools and First Aid progression.
No claim that medic job is mandatory for healing teammates.
- Official Wiki — Security Armor Set — Block stamina set bonus, loot source and high weight.
Four-piece stamina benefit does not stop energy damage or remove all block limits.
- Official Wiki — Makeshift Battery — Default-night runtime and serial-battery calculations.
Only valid for stated number of downstream appliances and default clock speed.
- Official Wiki — Charge Shield — Medium shield; exhausted battery disables shock rather than blocking.
Chance-based stun cannot be treated as guaranteed control.
- Official Wiki — Pipe Club — Early blunt weapon and wide swing.
Wide arcs require care near teammates.
- Official Wiki — Buffs and Debuffs — Medic Helmet revival modifier.
Only functional equipped gear grants its effect.
- Official Wiki — Charging Station — Powered portable recharging.
Wall sockets follow night-power rules.
- Official Wiki — Laser Katana — Shield-incompatible sword example.
Being outside the Heavy category does not imply shield compatibility.
- Steam — Engineering Success developer-selected answer — Returning to the engineer corpse unlocks the outfit; forklift-hangar lift location.
2024 player report selected by a developer; corroboration rather than current live test.
- TrueAchievements — The Composers solution — Firsthand answer links completion to obtaining all three Flathill cells at the final return portal.
Xbox report; wiki independently specifies final Power Cell.
- Steam native achievement display — public completed roster — Native hidden achievement flavor text and full 53-entry roster, corroborating broad sector-completion meanings.
Public player's display is used only for Steam text, not as proof of that player's method or play settings.
- Containment Unit: 91 — upkeep and capture — Unit power and Greyeb upkeep.
Source-researched acquisition and behavior; not a guarantee of random drops.
- Leyak — containment method — Lure near the unit and use X-Ray equipment.
Source-researched acquisition and behavior; not a guarantee of random drops.
- GATE Security Crate — fixed examples — Key requirement and Office/Manufacturing locations.
Source-researched acquisition and behavior; not a guarantee of random drops.
- Ornate Crate — rewards and locations — Ornate-key chest examples and Sigil reward.
Source-researched acquisition and behavior; not a guarantee of random drops.
- Ornate Key — acquisition — Listed Order-enemy drop sources.
Source-researched acquisition and behavior; not a guarantee of random drops.
- Cacophonous Crate — locations — Known crate behind the Flathill portal.
Source-researched acquisition and behavior; not a guarantee of random drops.
- Storage — key-to-crate correspondence — Porcelain Key and GATE Defense Rune match their respective containers.
Source-researched acquisition and behavior; not a guarantee of random drops.
- Runic Crate — fixed examples — Power Services and reactor crate examples.
Source-researched acquisition and behavior; not a guarantee of random drops.