Mods disable achievements
Larian states that using mods disables achievements. A modded build and a native subclass are different choices.
No promise is made that removing a mod repairs an existing save.

Unwanted roommate? Complicated companions? Take a seat.
Build, difficulty and story goals are separate. Optional notes and ending preferences may stay blank.
Record the difficulty for this campaign. Mods disable achievements. Critical Hit requires a qualifying Tactician or successful Honour run; Foehammer requires a successful Honour run. Custom with Honour rules is not the Honour achievement mode. Your build and companion roles can be chosen separately.
The standard preset. This does not qualify as Tactician or Honour completion.
These controls record your game and guide preferences. Change actual game settings in the game.
Plan how your character and party work together. Leave the story outcome open, or reveal the optional ending choices when you want to plan ahead.
Combine these priorities freely. They record your priorities. Story decisions remain available at their quests; these notes do not mark achievements earned.
Checked 10 October 2026. These notes review selected claims that affect a run; they do not certify every walkthrough step or your save.
Larian states that using mods disables achievements. A modded build and a native subclass are different choices.
No promise is made that removing a mod repairs an existing save.
A successful Honour campaign is required for its award. Continuing after total party failure does not retain Honour eligibility.
Custom with Honour combat rules is a separate configuration.
Changes save with this playthrough and travel in its progress backup.
Choose who leads conversations, how you spend actions, and which party jobs you cover. Withers can rebuild your class for 100 gold after recruitment; race and origin remain fixed.
Reorder the comparison without changing your game settings or story preferences.
You combine ordinary melee attacks with smites spent only when a confirmed hit deserves extra damage. Armour supports the opening, Vengeance helps focus a dangerous target, and Aura of Protection later strengthens nearby allies. Your oath affects some story decisions, so the build asks for attention to roleplay as well as spell-slot economy.
Smite prompts, spell slots and oath consequences require more decisions than basic weapon attacks.
Reconsider if: You want completely unrestricted oath decisions; You dislike long-rest resources on a melee character.
A practical rhythm, from preparation to payoff.
Use your Vengeance tools when focusing a dangerous enemy will help the team. Approach with a safe lane, keep the aura useful and attack before committing smite resources.
Answer the smite prompt according to enemy health, resistance and critical status. Decline unnecessary spending, then preserve remaining slots for a real control or recovery need.
Illustrative scenario: a heavily armoured opponent pressures two allies. You approach so Aura of Protection covers them, use an eligible Vengeance tool, and make weapon attacks. A confirmed critical creates a useful smite opportunity; you approve one slot, then decline a second when the target is already nearly defeated. A resistant enemy receives ordinary damage or party support instead. The saving-throw aura contributes even when burst resources are low, provided allies remain within its actual range.
Read in order. Each stage explains what makes the next step practical.
Start with a suitable melee stat, Charisma and durable armour. At level 2, configure Divine Smite reactions to ask before spending a slot. Ordinary weapon attacks handle weak targets; reserve the limited burst for an important hit or a favorable critical opportunity.
Level 5 adds Extra Attack and Vengeance mobility/control tools; level 6 supplies Aura of Protection. Keep vulnerable allies close enough when the aura helps, without clustering everyone for enemy area attacks. Smite damage is not a reason to ignore immunity or radiant retaliation.
Pure Paladin eventually adds Improved Divine Smite to melee hits and keeps a broader defensive foundation. Upgraded weapons and a reliable hit chance remain necessary. Spending every slot in one fight leaves fewer options for the next, even though passive damage continues after the slots are exhausted.
Guide progression diagram — an authored explanation, not an official skill tree or measured ranking.
The supporting roles that make this style work.
Bless, recovery and radiant area pressure support weapon accuracy and failed saves.
Control, Counterspell and spells outside your own damage type cover resistant targets.
Conversation, locks and traps cover low Charisma or missing expertise.
Can you change your mind? After recruiting Withers, pay 100 gold to rebuild class and ability scores. Keep enough gear for the new proficiencies; race, origin and story choices do not reset. An oathbreaker must resolve the separate oath-restoration restriction before an ordinary class reset.
Mechanics were refreshed from the linked references. Encounter examples and route priorities are editorial inferences, not hands-on measurements or guarantees.
Version context: Unmodded retail Patch 8, game version 4.1.1.7631656 from Larian's 29 September 2026 hotfix announcement, checked 10 October 2026. Honour and Explorer restrictions are called out; no DLC purchase is required.
Existing single classes remain worthwhile alternatives. Four established multiclasses provide specialist power options; pure Hexblade adds a credible Patch 8 spellblade. These are contextual recommendations without comparable in-game benchmarks.
Extra guidance adds smaller actions and local checks where available. Compact reduces spacing and cover size; it keeps the full instructions, warnings and choices. Quiet backgrounds reduce decoration. These options change the guide, not the game’s difficulty.
Dotted item names have quick details. Hover with a mouse, tap, or focus the name and press Enter. Stats stay in a small pop-up.
Jumping changes your bookmark; it never marks earlier steps complete. Build and outcome choices stay in your current playthrough.
Search instructions, selected-build and party advice, choices and achievements. Outcome details stay collapsed.
Travel directions, character growth, party gear, story outcomes and achievement checks — together at each stop.
First playthrough · The Vengeance Oathkeeper
Each profile keeps its own build, actual outcomes, equipment and checklists. Up to eight profiles per game.
Use the guide’s progress backup to transfer all profiles between the website and offline copies. The website stores signed-in progress. Downloads keep a separate browser record.
Record only information that affects your next decision. Blank fields mean unknown. These entries describe your game and never change it.
Copy actual ability scores after respecs, equipment changes or permanent rewards. These values record your game and do not replace the build’s suggested creation table.
Use the existing character and supporting-party panels for level picks, companion roles and unique-item allocation. Mark an item owned only after acquisition; owned does not prove it is equipped by the intended person.
Record story outcomes after they happen. A planned rescue, romance or ending is not proof that its prerequisites survived.
For Honour or achievement-specific play, read the local encounter restrictions and preserve their uncertainty. This journal does not verify difficulty integrity or platform unlocks.
+1 AC and saves. Acquisition: Buy while the inn remains accessible. Timing: Trader survival matters.
Reliable +1 two-handed weapon and a defensive concentration spell. Acquisition: Support Karlach, defeat Anders and loot him. Timing: The encounter is dangerous at very low level.
Its invisible-weapon benefit helps land Great Weapon Master attacks. Acquisition: Buy before the crèche becomes hostile. Timing: A miss temporarily removes its invisibility benefit.
Strong heavy armour with critical-hit protection. Acquisition: Use Splint Mould plus Mithral Ore and complete the encounter. Timing: Forge resources are limited; share two crafts across the party.
Excellent heavy armour with sustained physical protection. Acquisition: Buy if Dammon survived Acts 1 and 2. Timing: Unavailable if Dammon died; expensive.
Late two-handed damage upgrade that rewards natural Strength. Acquisition: Complete the Wyrmway route and defeat Ansur; loot the sword. Timing: A difficult optional boss; prepare before attempting.
A stored critical hit after a kill; reserve for a smite. Acquisition: Defeat your trial copy and search the ground near the brazier. Timing: Collect before leaving the trial.
Use these checks before moving to harder content or expanding. They are manual observations, separate from platform achievements.
Use the named alternative on the missing item and check who in the party owns the unique copy. An advanced multiclass can remain on its working earlier setup until the key item arrives.
Inspect the prisoners’ current state and whether Shadowfell has been entered. If the rescue window is closed, record the loss and use a valid earlier branch if desired; do not mark the rescue complete because the plan selected it.
Record the actual Isobel/Last Light outcome, review affected NPCs and rewards, and change unavailable gear to its fallback. A journal correction does not restore people or merchants.
Compare the current Gortash, Foundry and Iron Throne state with this route. Preserve the existing save before experimenting; use an earlier valid checkpoint if an irreversible action closed the rescue.
54 achievement entries match the public Steam count. Checked 2026-10-09. View the platform catalog
Patch 8 is the feature baseline. The readable Larian September 29, 2026 hotfix post gives version 4.1.1.7631656; this verifies that release, not the latest version on every installed PC.
Achievement names and counts were compared with public Steam records. Quest outcomes and hardest-difficulty builds were sampled from sources, not validated by a completed playthrough.
Authored coaching from the existing BG3 route, structured equipment alternatives and cited companion/build guidance. The date records the data/anchor review, not a new hands-on playthrough or fresh verification of every page. Rules use manual records, never the game save, and cannot certify every quest flag, romance, difficulty state or achievement. Existing guide coverage: Steam PC roster checked 8 October 2026: all 54 achievements, including Foehammer; console-only platinum trophies are excluded. Act labels show the main achievement stage, not the earliest prerequisite: always read the deadline. Missable marks an early or irreversible lock; other objectives still need completion before the finale. Conflicts identify mutually exclusive ending outcomes on one branch; conditional story costs appear in the steps. Ordinary campaigns can preserve alternate saves; Honour cannot use that plan. This guide does not promise all achievements in one uninterrupted run. It is researched guidance, not an in-game unlock test. Twelve complete level 1–12 single-class paths for an unmodded PC game under Patch 8, researched 8 October 2026. These are strong, coherent recommendations, not a claim that every class is equally strong or mathematically optimal. All starting scores use legal 27-point buy plus the freely assigned +2/+1. The original twelve single-class recipes require no permanent quest bonuses, Withers resets, illithid powers, consumable loops or Strength elixirs; every level in those original recipes remains in its named class. 'Learn' is a permanent spell choice; prepared casters receive a recommended core to prepare and may use remaining slots for situational spells. Auto-granted features are labelled. Gear is a progression of alternatives, not an instruction to equip multiple items in one slot. These items are usually usable by other classes and exist once per campaign; allocate contested items across the party. Acts and levels are independent: collect gear when its region is reached, not at a promised character level. Item acquisition reveals locations and limited quest outcomes. Creation assumes a custom character; Origin characters and companions have fixed races/backgrounds, so adapt those skill selections if respeccing them. A curated, spoiler-rich route for a fresh, unmodded PC campaign: 56 ordered stops from the Nautiloid to the epilogue, with major quests, companion arcs, rescue dependencies, rare equipment, and achievement opportunities. This is not an exhaustive catalogue of every minor quest, container, dialogue permutation, or Origin-exclusive scene. Level ranges are recommendations, not access requirements. Choice panels remain available regardless of the route you intend to follow; incompatible outcomes require alternate normal-mode saves or separate campaigns. Honour uses one save and does not support ordinary reload branches. Achievement labels identify opportunities and dependencies, not automatic unlocks; consult the dedicated achievement details. Location links open real wiki maps and image reference pages. Map and picture buttons open verified location references. This edition does not embed game maps or track your live save. Optional city investigations are concise compared with the major quest chains. Companion support adds recommended parties for all 16 supplied builds, ten recruitable companion profiles, level 1–12 recipes, manual party selection per build, and shared-item allocation. Party selections do not detect recruitment or game-save state. The unified walkthrough was expanded on 9 October 2026 with 436 supporting directions, inline party leveling, per-step equipment and story decisions, and achievement controls at each relevant stop. Alternate-path instructions adapt at major branch points; follow the actual journal when previous NPC losses change availability. Four advanced multiclass plans now complement the twelve single-class recipes. The Bard hybrids use a planned Withers reset, and the advanced Monk includes a daily Strength-elixir route plus a legal no-elixir fallback. All four preserve the same achievement and story route, include full level 1–12 progression and companion support, and are researched recommendations rather than personal gameplay benchmarks.
Coaching review: 2026-10-09 · Synthesis of cited guide sources. Guide checks do not claim a personal completion playthrough.
BG3 achievement names and requirements
BG3 Wiki — Astral-Touched Tadpole
BG3 Wiki — Control the Elder Brain
BG3 Wiki — Destroy the Elder Brain
BG3 Wiki — Dominated Red Dragon
BG3 Wiki — Fighting Enver Gortash
BG3 Wiki — Fighting Gerringothe Thorm
BG3 Wiki — Fighting Orin the Red
BG3 Wiki — Find Arabella's Parents
BG3 Wiki — Improvised Melee Weapon
BG3 Wiki — No Free Lunches community guide
BG3 Wiki — Shadowheart's Romance
BG3 Wiki — She Cannot Be Caged community guide
BG3 Wiki — The Hellion's Heart
BG3 Wiki — Under Lock and Key community guide
Cleric — fixed deity and skills
Discover the Artefact's Secrets
Extra Attack and Honour exceptions
Fancy Footwork achievement guide
GameFAQs — Trophies walkthrough
Half-elf equipment proficiencies
Investigate the House of Grief
Knife of the Undermountain King
Larian forums — PC Honour achievement reports
Larian — Community Update 29: Playing With Mods
Larian: 29 September 2026 hotfix
Larian: Patch 8, the final major update
Necklace of Elemental Augmentation
PlayStationTrophies — Ceremorphosis guide
PlayStationTrophies — Foehammer guide
PlayStationTrophies — Jack-of-all-Trades guide
Risen Road — location reference
Ruined Battlefield and Reithwin Town — location reference
Seek Protection from the Shadow Curse
Steam guide — Fancy Footwork, Patch 8
Steam — official Baldur's Gate 3 PC achievement roster
TrueAchievements — Busker guide
TrueAchievements — Ceremorphosis guide
TrueAchievements — Loophole guide
Wyrm's Rock audience hall and camp — location reference
XboxAchievements — First Blood guide
Wet — fire resistance and elemental vulnerability
Fistbreaker Helm — Gale alternate equipment
Prestigious Juice — 10/1/1 control Swords Bard
Prestigious Juice — 10/2 Smite Swords Bard, including good-route alternatives
Patch 8 Smite Swords Bard variants and tradeoffs
Prestigious Juice — Honour 11/1 Fire Sorlock
Prestigious Juice — Open Hand/Thief mechanics; modded-difficulty assumptions excluded here
Choose a class or an advanced multiclass plan before following the Nautiloid-to-finale walkthrough. Your level-up picks, supporting companions and priority equipment change with this selection.
A heavy-armour striker who converts confirmed hits into smite damage and protects nearby allies with a saving-throw aura. Vengeance supplies tools for reaching and focusing important targets.
Starting race: Half-Orc · Background: Guild Artisan
Supporting party: Shadowheart · Astarion · Gale
These settings describe your game; they do not change it. Choose from 13 single-class recipes and 4 advanced multiclass plans. Each includes progression, equipment and a supporting party.
Accurate ranged damage • sturdy front line · Approachable
Throw a returning weapon with exceptional accuracy, then knock a dangerous enemy down with your bonus action. A very strong early power spike with a simple daily routine.
Tradeoffs: Single-class Berserker has fewer bonus actions than a Thief multiclass. Throwing trajectories can fail indoors or across railings. Rage competes for the opening bonus action; dialogue checks are a weak point.
Ranged damage • party face • encounter control · Moderate
A strong all-round main character: accurate bow attacks, excellent conversation skills and late-game control spells cast after attacking. You grow into the full combination as its gear appears.
Tradeoffs: Extra Attack arrives at level 6, one level later than most martial classes. The strongest attack-then-control loop needs specific Act 2 and Act 3 items. Starting Charisma 16 is enough for utility, but early control is less reliable than on a dedicated caster.
Area damage • enemy debuffs • emergency support · Moderate
Walk Spirit Guardians through enemies while radiant equipment makes their attacks less reliable. You also retain healing, protection and Fireball, making this a powerful support who actively ends fights.
Tradeoffs: Concentration and positioning matter more than weapon attacks. Radiant-retaliation enemies require a different damage plan. Several strong items compete with other casters or healers.
Terrain control • summons • flexible healing · Moderate
Use the Patch 8 Stars subclass to protect concentration, add radiant attacks and guide the party through difficult fights. This path emphasizes spellcasting, with animal shapes reserved for exploration or emergencies.
Tradeoffs: Summons add turns and management. You must choose one concentration spell at a time. Stars is a caster path; animal-form gear and Tavern Brawler advice are not automatically relevant.
Melee damage • dependable front line · Approachable
A heavy-armour warrior who hits hard, controls priority targets and recovers key resources on a short rest. A strong first-campaign choice with a very powerful level 11.
Tradeoffs: Limited magical utility and weaker conversation skills. Great Weapon Master needs sensible accuracy management. Short-rest resources still need to be spent deliberately.
Mobile melee damage • single-target disruption · Approachable
A fast Dexterity-and-Wisdom monk with reliable defence, many attacks and useful stuns. This is a strong self-sufficient path, with less peak damage than a Strength-elixir Tavern Brawler variant.
Tradeoffs: Not the maximum-damage Tavern Brawler version. Melee positioning matters with lighter defences. Bonus actions compete between damage, defence and movement.
Melee burst • protective auras • conversation · Moderate
A heavy-armour striker who converts confirmed hits into smite damage and protects nearby allies with a saving-throw aura. Vengeance supplies tools for reaching and focusing important targets.
Tradeoffs: Smite spending can exhaust spell slots quickly. Oath-breaking choices have gameplay consequences. Strength, Charisma and Constitution compete for investment.
Sustained ranged damage • exploration • late area attacks · Approachable
A sturdy archer with useful exploration skills and terrain magic. Hunter develops steadily, then gains a major late payoff when Volley lets bow attacks hit clustered enemies.
Tradeoffs: Gloom Stalker has a stronger opening burst earlier in the campaign. Hunter's defining area attack arrives late. Titanstring needs the Strength club equipped to reach the listed setup.
Locks and traps • mobile ranged damage · Approachable
A highly capable explorer who lands one strong Sneak Attack and uses two bonus actions for offhand shots or escape. Strong utility and consistent contributions, with a lower damage ceiling than optimized martial multiclasses.
Tradeoffs: Pure Rogue does not gain Extra Attack. Sneak Attack normally contributes once per turn, not to every bolt. Offhand damage improves significantly only after obtaining the right gloves.
Spell burst • control • party face · Moderate
Scorching Ray and fire spells grow into powerful burst damage, while metamagic reshapes your turns. Fire Acuity is an optional power increase; the spell list retains alternatives when fire is ineffective.
Tradeoffs: Few known spells make choices more consequential than on a Wizard. Sorcery points and slots disappear quickly when overused. Fire resistance and immunity require alternative spells or support turns.
Repeatable ranged damage • battlefield control • party face · Approachable
A straightforward caster whose normal attack is Eldritch Blast. Spend a short-rest spell slot to control the field, then push enemies back into danger while the party finishes them.
Tradeoffs: Very few spell slots at a time. Potent Robe is a major optional upgrade with strict quest requirements. Tome does not provide the melee features of Pact of the Blade.
Flexible magic • area damage • battlefield control · Moderate
A prepared caster with an expanding spellbook and safer area evocations around allies. Use the right tool for the encounter rather than trying to solve everything with one spell.
Tradeoffs: Preparation and concentration require attention. Still fragile if isolated or caught without defensive resources. Sculpt Spells does not make every spell or surface safe for allies.
Ranged damage, high-accuracy control, dialogue and locks · Advanced · multiclass
A well-established Honour archetype: weapon hits build Arcane Acuity, then the Act 3 ring lets an enchantment or illusion use your bonus action. The Fighter start after a level-8 reset protects concentration; one Wizard level adds prepared utility. The complete package arrives gradually, not at character creation.
Tradeoffs: The key helmet is in Act 2 and the bonus-action ring is in Act 3. Two feats and no Action Surge: this is Fighter 1, not Fighter 2. Wizard spells use Intelligence; a small prepared list favours spells that do not ask for an attack or saving throw. A damage-only opening can be superior when it removes the only dangerous enemy. The helmet/ring pair consumes equipment slots that could otherwise improve initiative, defense or direct damage. Retain the existing legal Fighter/Wizard/Bard reset and spellcasting-ability explanation.
Melee burst, dialogue and weapon-fed control · Advanced · multiclass
A completion-friendly Dexterity version of the famous Smite Swords Bard. Level as a conventional Paladin first; at level 8 rebuild into Paladin 2 / Swords Bard 6. You retain Extra Attack, gain many more smite slots and later turn weapon hits into bonus-action control. The default gear route keeps rescue and companion outcomes available.
Tradeoffs: The level-8 reset removes Paladin auras and Vow of Enmity; do not keep playing as though you still have them. Smites and control spend the same spell slots, so frequent all-in bursts require rest supplies. Good-route equipment trades away the evil piercing-vulnerability ceiling rather than claiming identical damage.
Fire burst and multi-target Command control · Advanced · multiclass
The renowned Fire Sorlock uses successive Scorching Ray hits to raise spell accuracy and save DC with the Act 2 fire hat. A single Fiend level supplies Command; metamagic then lets you damage and control within one turn. It is powerful but spends slots and sorcery points quickly and requires a clear Strange Ox story decision.
Tradeoffs: The hat requires killing the Strange Ox in Act 2 or 3, forfeiting its later ally path. Fire immunity, Wet targets and attacks that miss can undermine the opening. Warlock 1 has no Agonising Blast invocation; this is not the usual Eldritch Blast Sorlock. The Strange Ox hat route retains its existing narrative cost; it is not a consequence-free mandatory upgrade. Extended Command controls eligible enemies for longer, but does not override target exclusions or saving throws. An extended dungeon favors conservation over repeating the most expensive opener.
Accurate unarmed burst, mobility and priority-target control · Advanced · multiclass
A leading unarmed archetype combines Tavern Brawler with Open Hand effects and Thief's second bonus action. Keep Monk through level 6, then build toward Thief at character level 9. The high-ceiling route uses daily Strength elixirs; a practical no-elixir fallback is stated explicitly instead of treating consumables as permanent stats.
Tradeoffs: Full double-Flurry turns spend 2 Ki; extra bonus actions do not create unlimited resources. Daily Strength elixirs cost supplies and replace other elixir effects. Melee range and low Charisma require party support; the final split gives up Monk 9 and later Monk features.
Charisma spellblade with ranged fallback · Moderate
Bind a weapon to Charisma and become a party face who can fight up close without splitting investment into Strength. Medium armour and shield proficiency make the opening practical, while Eldritch Blast supplies range. Pure Hexblade keeps short-rest casting and later defensive features; it is a versatile Patch 8 addition rather than a proven universal damage winner.
Tradeoffs: Bound weapon cannot be thrown Limited pact slots demand rest discipline Reaction defenses compete with other responses
A heavy-armour striker who converts confirmed hits into smite damage and protects nearby allies with a saving-throw aura. Vengeance supplies tools for reaching and focusing important targets.
Race: Half-Orc
Background: Guild Artisan
Skills: Background: Insight, Persuasion, Class: Athletics, Religion, Race: Intimidation
Level-up selections appear inside each walkthrough stop. Choose any level there to review earlier picks or plan ahead.
Paladin
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Read the original source ↗Oath of Vengeance
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Read the original source ↗Divine Smite
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Read the original source ↗Vow of Enmity
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Read the original source ↗Improved Divine Smite
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Read the original source ↗Full spoilers. Compare the consequences here or decide when the quest appears. Your selected route and its instructions appear again before the corresponding action.
Gale becomes available as a companion, with his full personal quest and ending choices.
What you get: Gale companion
The hand is severed and Gale is lost. This is not harmless internal narration.
What you get: Gale's Severed Hand
What changes or becomes unavailable: Gale recruitment, romance, and personal quest
Barcus survives and can become a recurring ally.
What you get: Later Barcus quest chain
Barcus is thrown from the windmill and dies.
What changes or becomes unavailable: Barcus's later rescue and Ironhand leadership outcome
Karlach joins; Mizora punishes Wyll, but both companions remain available.
What you get: Karlach companion ·
What changes or becomes unavailable: Mizora's Infernal Robe reward for killing Karlach
Wyll can receive the Infernal Robe; Karlach's entire companion story ends.
What you get: Infernal Robe
What changes or becomes unavailable: Karlach recruitment and Hot Date
She fights alongside you and survives to face Halsin's judgment.
What you get: Pale Oak for qualifying druid resolution
Kagha dies; the ritual can still be stopped by defeating the conspiracy.
What changes or becomes unavailable: Kagha's repentance scene
A successful dialogue check wins both; Ethel escapes and other captives remain affected.
What you get: Auntie Ethel's Hair
What changes or becomes unavailable: Immediate liberation of all recoverable hag victims
Gain permanent power while leaving Mayrina to Ethel's plans.
What you get: Auntie Ethel's Hair
What changes or becomes unavailable: Mayrina's rescued-survivor continuation
No hair through the normal route; surviving recoverable captives can be freed.
What you get: Staff of Crones
What changes or becomes unavailable: Normal surrender reward of Auntie Ethel's Hair
Preserves refugees, Halsin's route, and a later chance to rescue Minthara at Moonrise.
What you get: Refugee continuation · Halsin route · Minthara recruitment opportunity
What changes or becomes unavailable: Minthara's Act 1 raid-celebration romance scene
Refugees survive if other conditions are met, but Minthara cannot join later.
What you get: Refugee continuation · Halsin route
What changes or becomes unavailable: Minthara recruitment · Sazza's three-rescue route can fail
The refugees die; Wyll and Karlach are lost as companions, and Halsin's usual route closes. Minthara offers an exclusive Act 1 celebration scene.
What you get: Minthara raid celebration
What changes or becomes unavailable: Leave No One Behind · Dammon's later equipment and Karlach repairs · Many refugee quests
The refugees do not receive your protection; later refugee content is lost. This is not a neutral way to preserve both sides.
What changes or becomes unavailable: Refugee survival route · Halsin's usual recruitment
Glut becomes an enemy; Spaw's established circle survives.
What you get: Spaw's quest continuation
What changes or becomes unavailable: Glut's leadership
Spaw dies and Glut takes over. The colony ceases fighting once the leadership fight resolves.
What you get: Winter's Clutches
What changes or becomes unavailable: Spaw's survival
You challenge the redcap's authority without sacrificing a companion.
What you get: Kuo-toa story resolution
The chosen companion is permanently lost for a blood-themed combat benefit.
What you get: BOOOAL's Benediction for qualifying survivors
What changes or becomes unavailable: Sacrificed companion's remaining story
A surviving Lae'zel can raise the hatchling Xan and describe his future in the epilogue.
What you get: Xan's epilogue story
What changes or becomes unavailable: Society experiment branch
The Society accelerates Ptaris's growth; his violent response kills its members and removes Omeluum's later rescue.
What you get: Gold · Ptaris confrontation
What changes or becomes unavailable: Omeluum's Act 3 rescue · Xan ending
A successful check earns payment without handing over the githyanki child.
What you get: Gold
Leaving declines the adoption story; destroying it permanently kills the hatchling and can trigger hostility.
What changes or becomes unavailable: Xan's future
Last Light's surviving residents remain available; later Nightsong choices can still endanger them.
What you get: Living refuge and merchants
The refuge falls. Isobel returns under Ketheric's control, and Dammon and many refugees die.
What you get: Alternate cult-facing story
What changes or becomes unavailable: Leave No One Behind · Living Last Light merchants
The refuge falls, and the Urge's murderous reward path advances.
What you get: Slayer form through the Urge reward
What changes or becomes unavailable: Leave No One Behind · The spared-Isobel resistance branch
He Who Was accepts the punishment and rewards you. Making her stab herself once also satisfies him.
What you get: Raven Gloves
What changes or becomes unavailable: Forgiveness outcome
He Who Was becomes hostile because you denied his desired punishment.
What you get: Forgiveness story
What changes or becomes unavailable: Raven Gloves quest reward
The possessed body's owner takes damage, breaks the ritual, and attacks.
What you get: Alternate confrontation
What changes or becomes unavailable: Raven Gloves quest reward
Astarion keeps control over his body, supporting his trust and a possible romance.
What you get: Astarion relationship scene
What changes or becomes unavailable: Potion of Everlasting Vigour from this request
Araj rewards you with a permanent Strength potion, but Astarion feels used. His later conversation can end an existing romance.
What you get: Potion of Everlasting Vigour
What changes or becomes unavailable: Unconditional trust-preserving resolution
Fulfils Raphael's bargain for Astarion's scar information; Yurgir can still appear later in Avernus.
What you get: Raphael's promised scar explanation
What changes or becomes unavailable: Breaking Yurgir's contract in this encounter
Yurgir is released from this contract, but Raphael's deal with Astarion is not fulfilled.
What you get: Alternative Yurgir relationship
What changes or becomes unavailable: Raphael's kill-Yurgir bargain reward
Aylin can join the fight against Ketheric. Shadowheart turns away from Shar, and Last Light remains protected if Isobel survived.
What you get: Moonlight Glaive · Selûne's Spear of Night through follow-up
What changes or becomes unavailable: Dark Justiciar ascension and Shar's Spear of Evening
Shadowheart becomes a Dark Justiciar; Aylin and Isobel are lost and Last Light falls.
What you get: Shar's Spear of Evening · Dark Justiciar equipment
What changes or becomes unavailable: Aylin's Act 3 story · Leave No One Behind · Living Last Light merchants
The cult keeps Aylin captive and the Moonrise sequence changes. If Shadowheart is a companion, this choice permanently loses her: she turns against the party or leaves.
What you get: Alternate Moonrise sequence
What changes or becomes unavailable: The immediate Aylin liberation route · Shadowheart's continued companionship
You retain freedom over the Crown and may obtain the hammer by stealing it later.
What you get: No binding contract
The hammer is yours now, but the Crown is promised to Raphael unless you later destroy the contract.
What you get: Orphic Hammer
What changes or becomes unavailable: An unrestricted Crown ending while the contract remains binding
Wyll gains freedom. Ravengard can still survive, but Mizora interferes with the prison escape.
What you get: Loophole
What changes or becomes unavailable: Mizora's friendly assistance during the rescue
Wyll remains bound in exchange for her aid concerning his father.
What you get: Mizora's help with Ravengard
What changes or becomes unavailable: Wyll's freedom under the broken-pact branch
Valeria survives; you gain the temple access item through combat.
What you get: Sarevok's Horned Helmet · Sword of Chaos
What changes or becomes unavailable: Murder in Baldur's Gate on this branch · Normal Bhaalist merchant access
Valeria dies; the cult recognizes you and opens its merchant's rare stock.
What you get: Murder in Baldur's Gate · Access to buy Bhaalist Armour
What changes or becomes unavailable: Valeria's survival
Lorroakan dies; Aylin remains free and a surviving eligible Rolan takes over.
What you get: Allied Aylin/Rolan outcomes
What changes or becomes unavailable: Lorroakan's reward for imprisonment
Aylin is imprisoned again; her partnership and allied future are sacrificed.
What you get: Lorroakan's payment and support
What changes or becomes unavailable: Aylin's free ending · Preservation route for her allies
He kills Cazador and remains a vampire spawn; the captives still require a separate decision.
What you get: Spawn Astarion's personal ending
What changes or becomes unavailable: Ascendant combat powers
Thousands are sacrificed; Astarion gains powers and a more dominating relationship dynamic.
What you get: Vampire Ascendant powers
What changes or becomes unavailable: Captive spawn survival · Spawn romance ending
Refusing without convincing him can make him leave; interrupting the begun ritual can make him attack.
What changes or becomes unavailable: Astarion's continuing companionship
The prisoners, including the Gur children, get a chance at life in the Underdark.
What you get: Surviving prisoner follow-up
The prisoners die without being used for ascension.
What you get: A different Gur response
What changes or becomes unavailable: Prisoner survival
The staff is broken and their confinement remains unresolved.
What changes or becomes unavailable: Woe as a retained reward · Prisoner liberation
Viconia dies and her equipment remains available to loot.
What you get: Viconia's Walking Fortress · Viconia's Priestess Robe
What changes or becomes unavailable: Viconia's mercy outcome
She leaves. Uncollected equipment goes with her; no automatic reward replaces it.
What you get: Mercy outcome
What changes or becomes unavailable: Her uncollected equipment after she leaves
Her parents live with the party; Shadowheart keeps the painful connection to Shar.
What you get: Living family and epilogue scenes
What changes or becomes unavailable: Immediate release from Shar's wound
On the Selûnite path, their sacrifice breaks Shar's hold and they become moonmotes.
What you get: Freedom from Shar's painful bond
What changes or becomes unavailable: Living parents at camp
Shadowheart embraces Shar and sacrifices her family and its memories to her religious role.
What you get: Sharran leadership ending
What changes or becomes unavailable: Selûnite family ending
The Sharrans take her and her companion story is lost to you.
What you get: Conditional Sharran assistance
What changes or becomes unavailable: Shadowheart as companion and partner
Lora and Vanra reunite, and the survivors gain closure.
What you get: · Amulet of Windrider
What changes or becomes unavailable: Ethel as an endgame ally
Vanra remains a victim of the hag's plans; Ethel can promise endgame aid.
What you get: Gold and conditional hag assistance
What changes or becomes unavailable: Vanra rescue ending · rescue reward
Allandra takes him for punishment and grants her quest reward.
What you get: Wavemother's Robe
What changes or becomes unavailable: Redhammer's protected outcome
The waveservants attack. Saving him sacrifices Allandra's ordinary robe reward.
What you get: Redhammer survives the confrontation · Gold
What changes or becomes unavailable: Ordinary Wavemother's Robe reward
Eligible Barcus replaces Wulbren and seeks peace with the Gondians.
What you get: Peaceful Ironhand/Gondian outcome
What changes or becomes unavailable: Wulbren's revenge ending
You oppose Wulbren, though the leadership resolution differs without Barcus.
What you get: Surviving Gondians
The surviving Gondians become victims after their liberation.
What you get: Wulbren's approval
What changes or becomes unavailable: Gondian survival and peaceful reconciliation
You obtain his stone directly and preserve the possibility of having rescued his prisoners first.
What you get: Gortash's equipment · Fancy Footwork opportunity
What changes or becomes unavailable: Alliance ending sequence
Gortash meets you for the endgame, where the Netherbrain kills him; he does not become a lasting co-ruler.
What you get: Alternate endgame approach
What changes or becomes unavailable: Normal prison rescue · Gortash boss achievement opportunity
Bhaal kills you, but Withers restores you free of the Urge's divine ownership.
What you get: Redeemed Dark Urge continuation
What changes or becomes unavailable: Sins of the Father
You become his Chosen; obeying him at the finale can unlock his domination ending.
What you get: Slayer form if not already obtained · Sins of the Father eligibility
What changes or becomes unavailable: Clean rejection-of-Bhaal ending
Even if the party wins afterward, Bhaal's punishment affects your ending; resurrection does not erase it.
What you get: Distinct cursed ending branch
What changes or becomes unavailable: The clean redeemed-duel outcome
Destroy the heart before killing Carrion. Thrumbo survives, moves into the mansion and rewards the Crypt Lord Ring.
What you get: Crypt Lord Ring · Torch of Revocation from the mansion chest
What changes or becomes unavailable: Carrion’s survival
Thrumbo is spared this immediate confrontation, but Carrion keeps his immortality; the servants are not liberated.
What you get: Carrion remains available
What changes or becomes unavailable: Servant-liberation reward on this branch
Thrumbo dies and Carrion remains in control.
What you get: Torch of Revocation if bargained for
What changes or becomes unavailable: Thrumbo’s survival · Crypt Lord Ring liberation reward
Oskar lives with Jannath and offers a Personal Portrait.
What you get: Personal Portrait
What changes or becomes unavailable: The separation branch’s ring rewards
Oskar lives, but Jannath ends the marriage. He leaves his ring outside the bedroom.
What you get: Till Death Do Us Part · After Death Do Us Part
What changes or becomes unavailable: Personal Portrait reconciliation reward
Oskar dies; After Death Do Us Part is the alternative reward.
What you get: After Death Do Us Part
What changes or becomes unavailable: Oskar’s survival · Personal Portrait
You gain Tasha's Hideous Laughter; failed resistance checks can permanently reduce Wisdom. The amulet loses its magic.
What you get: Tasha's Hideous Laughter
What changes or becomes unavailable: Upgraded Sentient Amulet
The monk and other crypt corpses attack. Victory upgrades the amulet instead of granting the spell.
What you get: Upgraded Sentient Amulet
What changes or becomes unavailable: Permanent laughter spell
It assimilates Orpheus and handles the Netherstones. Lae'zel/Voss may oppose the decision depending on prior allegiance.
What you get: Emperor as final ally
What changes or becomes unavailable: Orpheus alive and free
Orpheus survives in gith form while you take the permanent illithid transformation.
What you get: Ceremorphosis eligibility · Orpheus's liberation route
What changes or becomes unavailable: Your original physical form
Karlach becomes illithid; her engine ceases to be the same fatal problem, but her body and identity change permanently.
What you get: Illithid Karlach ending
What changes or becomes unavailable: Her ordinary Avernus/dock-ending branch
Your party keeps its forms, but Orpheus bears the transformation and later asks you to decide his fate.
What you get: Orpheus as illithid ally
What changes or becomes unavailable: Orpheus's unchanged gith future
You or willing Karlach can take the illithid role while consuming Orpheus rather than freeing him. Orpheus dies and his supporters may object.
What you get: Alternate illithid final route
What changes or becomes unavailable: Orpheus alive · The transforming character's original form
Conditional route, not independently verified for this retail build: specific prism dialogue may allow Gale's planned sacrifice while postponing transformation. Proceed only if the game explicitly offers the postponement, and preserve an earlier normal-mode save if available.
What you get: Conditional no-transformation sacrifice route
What changes or becomes unavailable: Gale's survival if the sacrifice is used · The final dragon fight on that branch
Gale can live and later resolve his Crown ambitions.
What you get: Gale's surviving ending options
Gale sends the party away and dies destroying the Netherbrain; this is a genuine Act 3 completion route.
What you get: Campaign completion
What changes or becomes unavailable: Gale surviving into the ordinary epilogue · Interfectorem Draconis on this branch
The Absolute's tadpoles are destroyed and surviving companions receive their personal resolutions.
What you get: Hero of the Forgotten Realms · All's Well That Ends Well
What changes or becomes unavailable: Domination ending in this branch
You take control and receive an evil ending shaped by your character and prior choices.
What you get: Absolute Power Corrupts
What changes or becomes unavailable: The ordinary liberating reunion ending
An eligible Bhaal-aligned Urge fulfils the god's murder plan.
What you get: Sins of the Father
What changes or becomes unavailable: The redeemed Urge and liberation endings
Her engine stabilizes there, with companionship and a future repair lead in the epilogue.
What you get: Avernus continuation
What changes or becomes unavailable: Remaining peacefully in Baldur's Gate at this point
Without transformation or return to Avernus, her engine burns out and she dies.
What you get: Her final farewell scene
What changes or becomes unavailable: Karlach alive in the ordinary reunion
The transformed Karlach survives with a new way of living and feeding.
What you get: Illithid Karlach epilogue
What changes or becomes unavailable: Her unchanged-body ending
Open the matching walkthrough section. Its choices, build advice and checklists stay together.
Bring reliable damage, a control caster, support and someone who handles locks and traps. These are roles, not mandatory classes. A Bard can cover dialogue and locks; a Cleric can both protect the group and deal damage. Avoid giving several characters builds that all need the same unique equipment. The party suggestions under each class are starting points, not restrictions.
Many camp conversations and relationship scenes need long rests. Do not avoid resting for the whole act. Finish a visibly urgent rescue or local timer first, then rest and speak to companions. A partial rest can advance camp scenes without spending supplies, but it gives only limited resource recovery and does not restore short rests.
Resting and camp scenes
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Read the original source ↗Each caster can maintain one concentration spell. Casting another ends the first, even if the new spell is only Guidance. Damage can force a Constitution save; falling prone and several disabling conditions can also break concentration. Protect a character maintaining Haste, because losing it disrupts the affected ally. Check the concentration tag before every follow-up spell.
Concentration rules
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Read the original source ↗Withers can rebuild a party member's class and ability scores for 100 gold once available at camp. You can fix a build without starting over. Keep the character pursuing Jack-of-all-Trades separate from routine respecs and use that achievement's instructions. Character origin and its story are a different decision from combat class.
Withers and respec services
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Read the original source ↗Custom Tav gives you a custom protagonist. The Dark Urge adds a personal story and unique risks and achievements. An Origin companion makes that companion your protagonist. This guide keeps the origin choice separate from class: choosing a class does not turn Tav into the Dark Urge. Check the achievement conflicts before character creation.
Origins
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Read the original source ↗An achievement already earned on your account does not prove its quest is complete in this campaign. Mark achievements as earned only when your game platform confirms them. Route checkboxes describe this run. The guide highlights remaining targets while retaining the story path and prerequisite warnings.
This is a researched route, not a live reading of your save. NPC deaths, failed rolls and quest order can change what is available. Record the outcome you actually got, read the local alternatives and keep a recovery save where the difficulty permits it. On Honour, plan around one continuing outcome rather than reload branches.
Before equipping an item, check proficiency, armour restrictions, concentration, action cost and which equipment slot it occupies. A highly rated item can be wrong for your current build. Read each item's acquisition and alternative: do not sacrifice a companion, quest or achievement just because an item appears in the recommended list.
PC content is organized around Patch 8. The latest official update checked for this edition is the small hotfix dated 29 September 2026, version 4.1.1.7631656. Core build and achievement research was reviewed on 8 October 2026; the walkthrough was expanded on 9 October 2026. Builds are curated recommendations, and reported or disputed triggers are labeled. The guide does not read your game, unlock achievements, or automatically synchronize Steam.
Larian: 29 September 2026 hotfix
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Read the original source ↗Larian disables achievements when mods are active, including mods from the in-game browser. This guide assumes an unmodded, achievement-eligible campaign. Third-party achievement-enabling workarounds are outside its verified scope. Check your actual platform unlocks rather than treating a checked guide box as proof.
Larian — Community Update 29: Playing With Mods
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Read the original source ↗The class builds work without spending parasites. If you choose to use them, Favourable Beginnings followed by Luck of the Far Realms is a useful early path for attack-based builds; set the critical-hit reaction to ask before use. Concentrated Blast opens access to Cull the Weak, but casting the blast ends your current concentration. Ordinary parasite investment can make refusing the later Astral-Touched Tadpole require a Wisdom save. Partial transformation changes your appearance and unlocks Fly plus access to stronger powers; it is separate from the final decision to become a full mind flayer. Read the Astral Prism choice panel before accepting.
BG3 Wiki — Illithid powers
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Read the original source ↗BG3 Wiki — Astral-Touched Tadpole
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Read the original source ↗A researched guide for a fresh, unmodded PC campaign: 56 ordered stops cover the main story, major companion arcs, rescue dependencies, distinctive equipment and opportunities for all 54 Steam achievements. The achievement roster was checked in October 2026; an instruction or checked box is not proof of an in-game unlock. Smaller city cases and Origin-exclusive scenes have selective coverage. This is not an inventory of every container, dialogue or side interaction. The 17 builds comprise thirteen single-class and four advanced multiclass plans, each with level 1–12 progression and companion support. Starting ability scores use legal 27-point buy with +2/+1. Single-class recipes do not require permanent quest bonuses, Withers resets, illithid powers or Strength elixirs. The advanced Bard plans include a planned Withers reset; the advanced Monk has a daily Strength-elixir route and a no-elixir fallback. Read each plan's requirements before selecting it. These are coherent recommendations, not personally benchmarked claims of a universal strongest build. Creation assumes a custom character. Origin characters and companions have fixed races and backgrounds; adapt skill selections when respeccing them. Learned spells are permanent selections, while prepared-spell lists are suggested cores. Gear lists describe alternatives for the same slot. Assign a scarce item to one party member and give the others their listed substitutes. Party controls do not detect recruitment, item ownership or your game save. Follow the walkthrough by region and quest state, not by a promised character level. Read a choice before committing and confirm the result afterward. Ordinary campaigns can preserve alternate saves; Honour uses a single save and cannot follow normal reload branches. Incompatible endings and some rewards require another branch or campaign. The route does not promise every achievement in one uninterrupted playthrough. Patch 8 remains the final major content baseline. Larian's 29 September 2026 hotfix announcement explicitly identifies version 4.1.1.7631656; that primary release note was read on 10 October. It is the latest release receipt verified for this guide, not a guarantee that no newer platform build exists. Relevant source records distinguish publisher notes from community quest references. Named locations link to external navigation references; decorative illustrations are not game maps. The instructions and all difficulty/build results have not been independently replayed in-game.
Reviewed 2026-10-11 · Guide 1.3-route-depth. This is a researched guide, not a personally tested promise of every possible game state.
Ability scores and point buy
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Read the original source ↗Action Surge
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Read the original source ↗Adamantine Scale Mail
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Read the original source ↗Adamantine Splint Armour
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Read the original source ↗Aid the Underduke
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Read the original source ↗Akabi
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Read the original source ↗Alfira
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Read the original source ↗Amulet of Restoration
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Read the original source ↗Amulet of the Devout
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Read the original source ↗Ansur
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Read the original source ↗Ansur combat
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Read the original source ↗Araj Oblodra
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Read the original source ↗BG3 Wiki - Arcane Tower basement access
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community gameplay reference
Supports: Guiding Light must be equipped to reveal the basement button; magical movement through the floor gap is an alternate entrance.
Claim checked: 2026-10-10
Limits: Community route reference checked on 2026-10-10; this step was not replayed in the installed game.
Read the original source ↗Armour of Agility
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Read the original source ↗Armour of Landfall
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Read the original source ↗Armour of Persistence
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Read the original source ↗Astarion
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Read the original source ↗Auntie Ethel
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Read the original source ↗Avenge Glut's Circle
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Read the original source ↗Avenge the Drowned
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Read the original source ↗Avenge the Ironhands
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Read the original source ↗Balduran's Giantslayer
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Read the original source ↗Band of the Mystic Scoundrel
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Read the original source ↗Barbarian
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Read the original source ↗Bard
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Read the original source ↗Battle Master
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Read the original source ↗Berserker
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Read the original source ↗BG3 achievement names and requirements
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Read the original source ↗BG3 Wiki — Act One
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Read the original source ↗BG3 Wiki — Act Two
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Read the original source ↗BG3 Wiki — Adamantine Forge
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Read the original source ↗BG3 Wiki — Alchemy
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Read the original source ↗BG3 Wiki — Alcohol
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Read the original source ↗BG3 Wiki — Apostle of Myrkul
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Read the original source ↗BG3 Wiki — Astral-Touched Tadpole
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Read the original source ↗BG3 Wiki — Backgrounds
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Read the original source ↗BG3 Wiki — Books
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Read the original source ↗BG3 Wiki — Commander Zhalk
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Read the original source ↗BG3 Wiki — Control the Elder Brain
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Read the original source ↗BG3 Wiki — Crime
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Read the original source ↗BG3 Wiki — Destroy the Elder Brain
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Read the original source ↗BG3 Wiki — Detect Thoughts
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Read the original source ↗BG3 Wiki — Difficulty
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Read the original source ↗BG3 Wiki — Dig
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Read the original source ↗BG3 Wiki — Dominated Red Dragon
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Read the original source ↗BG3 Wiki — Fighting Enver Gortash
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Read the original source ↗BG3 Wiki — Fighting Gerringothe Thorm
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Read the original source ↗BG3 Wiki — Fighting Orin the Red
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Read the original source ↗BG3 Wiki — Find Arabella's Parents
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Read the original source ↗BG3 Wiki — Find Mol
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Read the original source ↗BG3 Wiki — Full-illithid
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Read the original source ↗BG3 Wiki — Grym
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Read the original source ↗BG3 Wiki — Hirelings
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Read the original source ↗BG3 Wiki — Illithid powers
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Read the original source ↗BG3 Wiki — Improvised Melee Weapon
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Read the original source ↗BG3 Wiki — Karlach's Romance
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Read the original source ↗BG3 Wiki — Nadira
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Read the original source ↗BG3 Wiki — Night Orchid
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Read the original source ↗BG3 Wiki — No Free Lunches community guide
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Read the original source ↗BG3 Wiki — Perform
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Read the original source ↗BG3 Wiki — Pest Control
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Read the original source ↗BG3 Wiki — Punch Drunk
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Read the original source ↗BG3 Wiki — Resting
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Read the original source ↗BG3 Wiki — Rolan
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Read the original source ↗BG3 Wiki — Sceleritas Fel
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Read the original source ↗BG3 Wiki — Shadowheart's Romance
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Read the original source ↗BG3 Wiki — She Cannot Be Caged community guide
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Read the original source ↗BG3 Wiki — Shove
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Read the original source ↗BG3 Wiki — Shovel
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Read the original source ↗BG3 Wiki — The Hellion's Heart
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Read the original source ↗BG3 Wiki — Unarmed Strike
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Read the original source ↗BG3 Wiki — Under Lock and Key community guide
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Read the original source ↗BG3 Wiki: classes
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Read the original source ↗Blighted Village
bg3.wiki
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Read the original source ↗Bonespike Garb
bg3.wiki
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Read the original source ↗Boots of Stormy Clamour
bg3.wiki
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Read the original source ↗Boots of Uninhibited Kushigo
bg3.wiki
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Read the original source ↗Break Yurgir's Contract
bg3.wiki
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Read the original source ↗Callous Glow Ring
bg3.wiki
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Read the original source ↗Castigated By Divinity
bg3.wiki
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Read the original source ↗Cazador Szarr
bg3.wiki
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Read the original source ↗Circle of the Stars
bg3.wiki
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Read the original source ↗Cleric — fixed deity and skills
bg3.wiki
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Read the original source ↗Cloak of Protection
bg3.wiki
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Read the original source ↗Cloak of the Weave
bg3.wiki
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Read the original source ↗Club of Hill Giant Strength
bg3.wiki
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Read the original source ↗College of Swords
bg3.wiki
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Read the original source ↗Concentration
bg3.wiki
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Read the original source ↗Confront the Elder Brain
bg3.wiki
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Read the original source ↗Consider Gortash's Bargain
bg3.wiki
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Read the original source ↗Coruscation Ring
bg3.wiki
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Read the original source ↗Create Undead
bg3.wiki
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Read the original source ↗Crèche Y'llek
bg3.wiki
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Read the original source ↗Daredevil Gloves
bg3.wiki
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Read the original source ↗Daughter of Darkness
bg3.wiki
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Read the original source ↗Deal with the Devil
bg3.wiki
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Read the original source ↗Decide Minthara's Fate
bg3.wiki
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Read the original source ↗Defeat Ketheric Thorm
bg3.wiki
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Read the original source ↗Defeat the Duergar Intruders
bg3.wiki
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Read the original source ↗Defeat the Goblins
bg3.wiki
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Read the original source ↗Disable the Steel Watch
bg3.wiki
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Read the original source ↗Discover the Artefact's Secrets
bg3.wiki
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Read the original source ↗Divine Intervention
bg3.wiki
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Read the original source ↗Divine Smite
bg3.wiki
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Read the original source ↗Dolly Dolly Dolly
bg3.wiki
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Read the original source ↗Draconic Bloodline
bg3.wiki
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Read the original source ↗Druid
bg3.wiki
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Read the original source ↗Eldritch Blast
bg3.wiki
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Read the original source ↗Eldritch Invocations
bg3.wiki
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Read the original source ↗Elegant Studded Leather
bg3.wiki
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Read the original source ↗Emerald Grove
bg3.wiki
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Read the original source ↗Empowered Evocation
bg3.wiki
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Read the original source ↗Endings
bg3.wiki
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Read the original source ↗Enraged Throw
bg3.wiki
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Read the original source ↗Epilogue
bg3.wiki
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Read the original source ↗Escape the Nautiloid
bg3.wiki
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Read the original source ↗Evocation School
bg3.wiki
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Read the original source ↗Explore the Ruins
bg3.wiki
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Read the original source ↗Extra Attack and Honour exceptions
bg3.wiki
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Read the original source ↗Fancy Footwork achievement guide
bg3.wiki
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Read the original source ↗Favoured Enemy
bg3.wiki
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Read the original source ↗Fighter
bg3.wiki
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Read the original source ↗Find Arabella's Parents
bg3.wiki
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Read the original source ↗Find Dribbles the Clown
bg3.wiki
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Read the original source ↗Find Mystic Carrion's Servant
bg3.wiki
community quest reference
Supports: Thrumbo location and alternative servant/heart outcomes.
Claim checked: 2026-10-10
Limits: Quest reference, not a promise that previously killed NPCs can be recovered.
Read the original source ↗Find Rolan in the Shadows
bg3.wiki
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Read the original source ↗Find the Blood of Lathander
bg3.wiki
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Read the original source ↗Find the Missing Shipment
bg3.wiki
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Read the original source ↗Find the Mushroom Picker
bg3.wiki
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Read the original source ↗Find the Nightsong
bg3.wiki
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Read the original source ↗Find Zevlor
bg3.wiki
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Read the original source ↗Flawed Helldusk Gloves
bg3.wiki
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Read the original source ↗Free Counsellor Florrick
bg3.wiki
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Read the original source ↗Free Orpheus
bg3.wiki
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Read the original source ↗Free the Artist
bg3.wiki
community quest reference
Supports: Atelier access, Torch interaction, Oskar survival and portrait/ring branches.
Claim checked: 2026-10-10
Limits: Original paraphrase of the documented quest; no current-save or in-game confirmation of every dialogue branch.
Read the original source ↗Gale
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Game Over screens
bg3.wiki
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Read the original source ↗GameFAQs — Trophies walkthrough
gamefaqs.gamespot.com
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Read the original source ↗Gather Your Allies
bg3.wiki
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Read the original source ↗Gauntlet of Shar
bg3.wiki
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Read the original source ↗Gerringothe Thorm
bg3.wiki
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Read the original source ↗Get Gortash's Netherstone
bg3.wiki
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Read the original source ↗Get Orin's Netherstone
bg3.wiki
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Read the original source ↗Gloves of Archery
bg3.wiki
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Read the original source ↗Gloves of Cinder and Sizzle
bg3.wiki
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Read the original source ↗Gloves of Soul Catching
bg3.wiki
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Read the original source ↗Gloves of the Balanced Hands
bg3.wiki
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Read the original source ↗Gloves of Uninhibited Kushigo
bg3.wiki
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Read the original source ↗Goblin Camp
bg3.wiki
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Read the original source ↗Great Weapon Master
bg3.wiki
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Read the original source ↗Grymforge
bg3.wiki
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Read the original source ↗Half-elf equipment proficiencies
bg3.wiki
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Read the original source ↗Hand Crossbow +1
bg3.wiki
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Read the original source ↗Haste
bg3.wiki
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Read the original source ↗Hat of Fire Acuity
bg3.wiki
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Read the original source ↗Hellfire Hand Crossbow
bg3.wiki
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Read the original source ↗Hellrider's Pride
bg3.wiki
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Read the original source ↗Helmet of Arcane Acuity
bg3.wiki
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Read the original source ↗Help the Devilish Ox
bg3.wiki
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Read the original source ↗Help the Hag Survivors
bg3.wiki
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Read the original source ↗Help the Spirit of the Amulet
bg3.wiki
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Read the original source ↗Help the Spirit of the Amulet
bg3.wiki
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Read the original source ↗Honour Haste rules
bg3.wiki
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Read the original source ↗Hood of the Weave
bg3.wiki
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Read the original source ↗House of Grief
bg3.wiki
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Read the original source ↗House of Hope
bg3.wiki
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Read the original source ↗Hunt the Devil
bg3.wiki
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Read the original source ↗Hunter
bg3.wiki
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Read the original source ↗Impress the Murder Tribunal
bg3.wiki
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Read the original source ↗Improved Divine Smite
bg3.wiki
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Read the original source ↗Incandescent Staff
bg3.wiki
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Read the original source ↗Investigate Kagha
bg3.wiki
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Read the original source ↗Investigate the Beach
bg3.wiki
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Read the original source ↗Investigate the House of Grief
bg3.wiki
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Read the original source ↗Investigate the Murders
bg3.wiki
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Read the original source ↗Iron Throne
bg3.wiki
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Read the original source ↗Jungle
bg3.wiki
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Read the original source ↗Karlach
bg3.wiki
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Read the original source ↗Killer's Sweetheart
bg3.wiki
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Read the original source ↗Knife of the Undermountain King
bg3.wiki
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Read the original source ↗Lae'zel
bg3.wiki
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Read the original source ↗Larian forums — PC Honour achievement reports
forums.larian.com
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Read the original source ↗Larian — Community Update 29: Playing With Mods
baldursgate3.game
Reference; evidence type not yet classified
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Read the original source ↗Larian: 29 September 2026 hotfix
forums.larian.com
publisher release note
Supports: Larian hotfix dated 29 September 2026 identifies game version 4.1.1.7631656.
Claim checked: 2026-10-10
Limits: A verified release receipt; does not certify the newest installed build on every platform or test any route.
Read the original source ↗Larian: Patch 8, the final major update
baldursgate3.game
publisher release note
Supports: Patch 8 is the final major content patch and introduces twelve subclasses.
Claim checked: 2026-10-10
Limits: Content baseline only; later minor fixes require their own dated release notes.
Read the original source ↗Last Light Inn
bg3.wiki
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Read the original source ↗Leave No One Behind
bg3.wiki
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Read the original source ↗Lift the Shadow Curse
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Light Domain
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Lorroakan
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Lower City
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Luminous Armour
bg3.wiki
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Read the original source ↗Luminous Gloves
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Magic Missile
bg3.wiki
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Read the original source ↗Magical Secrets
bg3.wiki
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Read the original source ↗Manifestation of Mind
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Markoheshkir
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Melf's First Staff
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Metamagic
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Mind Flayer Colony
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Minthara
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Mizora
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Monk
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Moonrise Towers
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Natural Explorer
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Nautiloid
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Ne'er Misser
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Necklace of Elemental Augmentation
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Non-Invasive Procedure
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Nyrulna
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Oath of Vengeance
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Origins
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Orpheus
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Owlbear Cub
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Pact of the Tome
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Paladin
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Phalar Aluve
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗PlayStationTrophies — Ceremorphosis guide
playstationtrophies.org
Reference; evidence type not yet classified
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Read the original source ↗PlayStationTrophies — Foehammer guide
playstationtrophies.org
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Read the original source ↗PlayStationTrophies — Jack-of-all-Trades guide
playstationtrophies.org
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Read the original source ↗Potent Robe
bg3.wiki
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Read the original source ↗Psychic Spark
bg3.wiki
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Read the original source ↗Punish the Wicked
bg3.wiki
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Read the original source ↗Ramazith's Tower
bg3.wiki
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Read the original source ↗Ranger
bg3.wiki
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Read the original source ↗Ravaged Beach
bg3.wiki
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Read the original source ↗Reliable Talent
bg3.wiki
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Read the original source ↗Rescue Orin's Victim
bg3.wiki
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Read the original source ↗Rescue the Gnome
bg3.wiki
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Read the original source ↗Rescue the Grand Duke
bg3.wiki
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Read the original source ↗Rescue the Tieflings
bg3.wiki
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Read the original source ↗Rescue Wulbren
bg3.wiki
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Read the original source ↗Resolve the Abduction
bg3.wiki
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Read the original source ↗Resting and camp scenes
bg3.wiki
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Read the original source ↗Retrieve Omeluum
bg3.wiki
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Read the original source ↗Returning Pike
bg3.wiki
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Read the original source ↗Ring of Flinging
bg3.wiki
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Read the original source ↗Risen Road — location reference
bg3.wiki
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Read the original source ↗Risky Ring
bg3.wiki
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Read the original source ↗Rivington
bg3.wiki
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Read the original source ↗Robe of the Weave
bg3.wiki
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Read the original source ↗Rogue
bg3.wiki
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Read the original source ↗Ruined Battlefield and Reithwin Town — location reference
bg3.wiki
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Read the original source ↗Safeguard Shield
bg3.wiki
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Read the original source ↗Save Arabella
bg3.wiki
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Read the original source ↗Save Mayrina
bg3.wiki
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Read the original source ↗Save the Goblin Sazza
bg3.wiki
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Read the original source ↗Save the Gondians
bg3.wiki
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Read the original source ↗Save the Grymforge Gnomes
bg3.wiki
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Read the original source ↗Save the Refugees
bg3.wiki
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Read the original source ↗Save Vanra
bg3.wiki
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Read the original source ↗Sazza
bg3.wiki
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Read the original source ↗Scorching Ray
bg3.wiki
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Read the original source ↗Scratch
bg3.wiki
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Read the original source ↗Sculpt Spells
bg3.wiki
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Read the original source ↗Search the Cellar
bg3.wiki
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Read the original source ↗Seek Protection from the Shadow Curse
bg3.wiki
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Read the original source ↗Shadow-Cursed Lands
bg3.wiki
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Read the original source ↗Slashing Flourish (Ranged)
bg3.wiki
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Read the original source ↗Smuggler's Ring
bg3.wiki
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Read the original source ↗Sneak Attack (Ranged)
bg3.wiki
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Read the original source ↗Sorcerer
bg3.wiki
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Read the original source ↗Sorcerous Vault
bg3.wiki
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Read the original source ↗Spellmight Gloves
bg3.wiki
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Read the original source ↗Spike Growth
bg3.wiki
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Read the original source ↗Spirit Guardians
bg3.wiki
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Read the original source ↗Starry Form: Dragon
bg3.wiki
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Read the original source ↗Steal a Githyanki Egg
bg3.wiki
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Read the original source ↗Steam guide — Fancy Footwork, Patch 8
steamcommunity.com
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Read the original source ↗Steam — official Baldur's Gate 3 PC achievement roster
steamcommunity.com
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Read the original source ↗Steel Watch Foundry
bg3.wiki
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Read the original source ↗Stop the Presses
bg3.wiki
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Read the original source ↗Stunning Strike (Unarmed)
bg3.wiki
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Read the original source ↗Sunlit Wetlands
bg3.wiki
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Read the original source ↗Sword of Justice
bg3.wiki
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Read the original source ↗Szarr Palace
bg3.wiki
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Read the original source ↗Tavern Brawler
bg3.wiki
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Read the original source ↗The Adamantine Forge
bg3.wiki
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Read the original source ↗The Blade of Frontiers
bg3.wiki
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Read the original source ↗The Blood of Lathander
bg3.wiki
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Read the original source ↗The Chosen of Shar
bg3.wiki
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Read the original source ↗The Dark Urge
bg3.wiki
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Read the original source ↗The Dead Shot
bg3.wiki
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Read the original source ↗The Emperor
bg3.wiki
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Read the original source ↗The Festering Cove
bg3.wiki
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Read the original source ↗The Fiend
bg3.wiki
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Read the original source ↗The Githyanki Warrior
bg3.wiki
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Read the original source ↗The Graceful Cloth
bg3.wiki
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Read the original source ↗The Hellion's Heart
bg3.wiki
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Read the original source ↗The High Harper
bg3.wiki
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Read the original source ↗The Pale Elf
bg3.wiki
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Read the original source ↗The Protecty Sparkswall
bg3.wiki
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Read the original source ↗The Spellsparkler
bg3.wiki
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Read the original source ↗The Urge
bg3.wiki
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Read the original source ↗The Whispering Promise
bg3.wiki
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Read the original source ↗The Wizard of Waterdeep
bg3.wiki
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Read the original source ↗The Wyrmway
bg3.wiki
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Read the original source ↗Thief
bg3.wiki
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Read the original source ↗Thisobald Thorm
bg3.wiki
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Read the original source ↗Time sensitive activities
bg3.wiki
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Read the original source ↗Titanstring Bow
bg3.wiki
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Read the original source ↗Toll the Dead
bg3.wiki
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Read the original source ↗TrueAchievements — Busker guide
trueachievements.com
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Read the original source ↗TrueAchievements — Ceremorphosis guide
trueachievements.com
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Read the original source ↗TrueAchievements — Loophole guide
trueachievements.com
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Read the original source ↗Underdark
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Unseen Menace
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Upper City
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Vest of Soul Rejuvenation
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Viconia DeVir
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Volley
bg3.wiki
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Read the original source ↗Vow of Enmity
bg3.wiki
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Read the original source ↗Wake up Art Cullagh
bg3.wiki
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Read the original source ↗Warlock
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Way of the Open Hand
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Withers — respec rules
bg3.wiki
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Read the original source ↗Wizard
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Wyrm's Crossing
bg3.wiki
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Read the original source ↗Wyrm's Rock audience hall and camp — location reference
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗XboxAchievements — First Blood guide
xboxachievements.com
Reference; evidence type not yet classified
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Read the original source ↗Yuan-Ti Scale Mail
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Companions
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Shadowheart
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Elf — weapon training
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Human
bg3.wiki
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Read the original source ↗Githyanki
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Wyll
bg3.wiki
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Read the original source ↗Beguiling Influence
bg3.wiki
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Read the original source ↗Halsin
bg3.wiki
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Read the original source ↗Jaheira
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Soul Branding
bg3.wiki
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Read the original source ↗Minsc
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Wet — fire resistance and elemental vulnerability
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Fistbreaker Helm — Gale alternate equipment
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗BG3 Wiki — Overgrown Ruins
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗BG3 Wiki — Waukeen's Rest
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗BG3 Wiki — Defiled Temple
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗BG3 Wiki — Rosymorn Monastery
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗BG3 Wiki — Grand Mausoleum
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗BG3 Wiki — Wyrmway
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗BG3 Wiki — Abandoned Cistern
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Prestigious Juice — 10/1/1 control Swords Bard
reddit.com
Reference; evidence type not yet classified
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Read the original source ↗Transcribing scrolls
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Multiclassing
bg3.wiki
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Read the original source ↗Honour mode
bg3.wiki
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Read the original source ↗Prestigious Juice — 10/2 Smite Swords Bard, including good-route alternatives
reddit.com
Reference; evidence type not yet classified
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Read the original source ↗Patch 8 Smite Swords Bard variants and tradeoffs
reddit.com
Reference; evidence type not yet classified
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Read the original source ↗Savage Attacker
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Duellist%27s Prerogative
bg3.wiki
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Read the original source ↗Prestigious Juice — Honour 11/1 Fire Sorlock
reddit.com
Reference; evidence type not yet classified
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Read the original source ↗Prestigious Juice — Open Hand/Thief mechanics; modded-difficulty assumptions excluded here
reddit.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Elixir of Hill Giant Strength
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Wholeness of Body
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Omeluum investigation and trade unlock
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Collect the lines that make Bernard recognize you
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Treat Gather Power as a one-turn evacuation warning
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Separate damage, control and conservation turns
bg3.wiki
Reference; evidence type not yet classified
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Read the original source ↗Version research · bg3
baldursgate3.game
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗End Mystic Carrion's Immortality
bg3.wiki
community quest reference
Supports: Basement clue, Ancient Lair route, heart discovery and destruction before Carrion’s final defeat.
Claim checked: 2026-10-10
Limits: Coordinates refer to the relevant map layer. Prepare for lair combat; this route was not replayed in-game.
Read the original source ↗Larian: September 29 hotfix and game version
forums.larian.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗BG3 Wiki - Silent Library book and pedestal
bg3.wiki
community gameplay reference
Supports: The northeast trapped bookcase contains Teachings of Loss: The Nightsinger; the book can be destroyed and must be inserted at the riddle pedestal.
Claim checked: 2026-10-10
Limits: Community route reference checked on 2026-10-10; this step was not replayed in the installed game.
Read the original source ↗BG3 Wiki - non-lethal Vanra extraction
bg3.wiki
community gameplay reference
Supports: Non-lethal fists or melee weapons can knock Ethel out for the extraction interaction when Hag's Bane is unavailable.
Claim checked: 2026-10-10
Limits: Community route reference checked on 2026-10-10; this step was not replayed in the installed game.
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