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Breathedge

AchievementsLoading progressPC · reviewed 2026-10-11
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AI-generated game-inspired artwork · not a screenshot
Guide toolsPlans, chapters, reading help & progress
Game settings & expedition goalsOptional · decide as you play
YOUR RUN, YOUR DECISIONS

Set your own direction

Build, difficulty and story goals are separate. Optional notes and ending preferences may stay blank.

Go to playstyles ↓

Game settings

Record the mode you actually choose. Keep Impossible or timed replay targets separate from your preferred equipment and exploration style.

These controls record your game and guide preferences. Change actual game settings in the game.

What should your expeditions prioritize?

Choose how much attention to give the campaign, oxygen-safe exploration, construction and optional replay goals. These are equipment priorities, not character classes or alternate endings.

Combine these priorities freely. They record your priorities. Story decisions remain available at their quests; these notes do not mark achievements earned.

Choose how thoroughly you explore and build alongside the campaign. Optional challenge replays and local achievement decisions are separate from the story's conclusion.

Rules, recommendations and what is still uncertain

Checked 10 October 2026. These notes review selected claims that affect a run; they do not certify every walkthrough step or your save.

Guide-reported restriction

Choose the mode before the achievement route

Gamepressure reports that Story mode disables achievements. Standard remains this guide’s recommendation; Impossible adds permanent death.

The installed-game warning was not tested in this review.

Gamepressure: Breathedge guide · RedRuins: Breathedge Continues. News.

Changes save with this playthrough and travel in its progress backup.

Choose an exploration & crafting approachSuggested plan: Oxygen-first explorer

Find a style that fits your priorities

These are equipment and expedition priorities, not character classes or talent trees. Standard supports a flexible first campaign; Impossible is a separate permanent-death challenge, while changing equipment priorities during ordinary progress needs crafting and travel rather than a respec.

Reorder the comparison without changing your game settings or story preferences.

Short trips, known refuges and steady discovery

Oxygen-first explorer

Extend your safe working radius before pursuing distant objectives. Craft scanning and oxygen equipment, establish reliable refill stops, and make short trips with a clear return destination. You explore more effectively because tools and air are ready when a discovery matters. The plan starts immediately on Standard and remains useful when vehicles and specialized suits arrive later.

Learning curveApproachable

The main habit is reserving return air while learning tool, inventory and refill limitations.

Choose this when you wantA manageable first Standard playthrough · Exploring wrecks without desperate returns · Collecting blueprints alongside story progress

Reconsider if: You want to rush every distant marker; You dislike planning return journeys and supplies.

What you actually do

A practical rhythm, from preparation to payoff.

1
Set the return point

Choose the oxygen refuge that ends the trip before leaving, then check tool condition and the task materials; a distant marker is not a complete expedition plan.

2
Turn back deliberately

Use the displayed air meter and actual travel time to stop gathering while return remains safe; carry an emergency refill rather than treating it as routine extra range.

Illustrative play example
An illustrative salvage trip

Suppose you need glass from a wreck beyond your familiar shuttle circuit. Take the required tool, enough supplies and an emergency refill, and identify a nearer functioning air stop before collecting. When the suit meter approaches your conservative return threshold, leave even if another attractive object remains. Deposit the haul and plan a second trip if needed. This is an illustrative safety routine, not an exact travel-distance formula or a claimed no-death test.

FROM A REALISTIC START TO THE PAYOFF

Your progression path

Read in order. Each stage explains what makes the next step practical.

1Opening
Scanner and first oxygen extension

Gather nearby materials on short routes, learn the tools needed for new resources, and craft the initial oxygen and scanning equipment when its blueprint is available. Keep materials for survival needs instead of spending everything on a single distant objective.

2First payoff
A tested chain of oxygen refuges

Establish or repair accessible refill opportunities and verify they actually work. Add a portable oxygen option only with the means to replenish it. Collect blueprints during useful material trips and leave space for discoveries instead of making a separate journey for each item.

3Mature
Vehicles and hazard-specific expeditions

Use vehicle access and suit upgrades as the story supplies them. Pack the particular tools and hazard protection required by the destination, then keep the return route intact. Longer range should serve a defined objective, not encourage an indefinitely expanding unplanned trip.

Guide progression diagram — an authored explanation, not an official skill tree or measured ranking.

Strengths, tradeoffs & requirements

Strengths
  • Useful before building a base
  • Supports blueprint collection and story exploration
  • A small early investment reduces repeated unproductive travel
Tradeoffs
  • Preparation uses scarce early materials
  • Refill points need verifying rather than assuming endless air
  • Extra air does not protect against electricity, radiation or combat
Plan around these requirements
  • Standard for a forgiving first campaign
  • Scanner and oxygen equipment as unlocked
  • Emergency refill and functioning known oxygen stop
  • Task-specific tool plus food/water reserves

Preparation kit

The supporting roles that make this style work.

Scanner

Unlock and identify equipment paths during exploration.

Oxygen equipment and refill

Extend safe range and recover from a small planning mistake.

Correct harvesting tools

Prevent arriving at a deposit you cannot use.

Food, water and empty storage space

Support useful work rather than a trip that ends immediately with a full inventory.

CARRIED INTO YOUR WALKTHROUGH

What to prioritize

  1. Prioritize scanning and oxygen extensions before distant material hunts
  2. Pair story objectives with blueprint collection and verified refuges
  3. Keep one-time jokes and intentional-death achievements on appropriate saved runs

Can you change your mind? You can adopt engineering or combat priorities using the same Standard save once blueprints and materials are available. Oxygen equipment remains useful; a new crafted suit or tool changes the kit rather than reallocating nonexistent talent points.

Source-based strategy

Original-game specialists support the equipment sequence. New sequel oxygen machines, nests and suit numbers are deliberately excluded.

Version context: Original Breathedge on PC, checked 10 October 2026. The latest numbered patch could not be independently established. Its documented chapter and survival mechanics support these plans; Breathedge 2 Early Access mechanics and uncorroborated recipe numbers are excluded.

Research and recommendation basis · 4 references

A safe oxygen loop is the default because it supports every later task. Engineering and combat are equipment priorities within the same campaign, while Impossible is an informed replay option; no numerical strongest-build ranking exists for these plans.

  1. specialistGamepressure: Original Breathedge beginner adviceOxygen stations, replenishment and planning tool/resource trips; original game.Checked 2026-10-10
  2. specialistNeoseeker: Breathedge Chapter 1Indexed Scanner, Oxygen Balloon, Accelerator and deployable oxygen progression; direct page returned 403.Checked 2026-10-10
  3. specialistNeoseeker: Breathedge Chapters 2 and 3Repair refuge, fuel, vehicle, construction access and context-specific suit/Blaster needs.Checked 2026-10-10
  4. officialDeveloper: original Breathedge modes and base systemsStandard, Story, Impossible and Free distinctions; oxygen, power and hull upkeep.Checked 2026-10-10

Compare playstyles

Compare suitability, early demands and later payoff. These are recommendations, not measured power rankings.

Reading help & find my place Full walkthrough

Extra guidance adds smaller actions and local checks where available. Compact reduces spacing and cover size; it keeps the full instructions, warnings and choices. Quiet backgrounds reduce decoration. These options change the guide, not the game’s difficulty.

Dotted item names have quick details. Hover with a mouse, tap, or focus the name and press Enter. Stats stay in a small pop-up.

New to guides? Six useful terms
Build or play style
The skills, equipment or management priorities you choose to work together. Use the guide’s selection to get the matching advice.
Prerequisite
Something you must already have or finish before an instruction works. Read these before spending resources or travelling.
Missable
A reward or event that can become unavailable after a choice or deadline. The local note explains the particular restriction.
Checkpoint
A pause to check your result. A guide checkbox records your observation; it does not save the game or award an achievement.
Optional branch
A different outcome or side activity. You do not have to complete mutually exclusive paths in one playthrough.
Guide backup
An exported copy of your guide progress. Keep any game saves separately using the options available in that game and difficulty.
Returning player: find your section · titles may contain spoilers

Jumping changes your bookmark; it never marks earlier steps complete. Build and outcome choices stay in your current playthrough.

Browse the full guide

Search instructions, selected-build advice, choices and achievements. Outcome details stay collapsed.

Sections in this chapter · 6Open to jump between instructions

Reset this guide?

Start Breathedge from the beginning. This clears guide checkmarks, achievement tracking, build and story choices, notes, and all saved playthrough profiles for this guide.

Your actual game saves and Steam achievements stay as they are. Other guides keep their progress.

Checking which copies can be reset…

A ZIP backup downloads before the reset. Keep it: unzip it and use the matching guide’s Import progress option to restore a save.

Equipment, blueprints & expedition records
About this guide · version, coverage and sources

Chapters 1–6 + Steam achievement route

Oxygen, crafting, vehicle progression and local missable reminders throughout the original game’s six chapters.

Version context: Original PC Breathedge; latest numbered patch not independently established. The four original-game playstyles retain documented oxygen, equipment and chapter gates. Current searches heavily mix in Breathedge 2; no sequel mechanics or unverified current patch number are used.

Builds & playstyles · 4 plans reviewed

Checked 2026-10-10: Original PC Breathedge; latest numbered patch not independently established.

The four original-game playstyles retain documented oxygen, equipment and chapter gates. Current searches heavily mix in Breathedge 2; no sequel mechanics or unverified current patch number are used.

This is a source review of build dependencies, not an in-game playthrough or damage benchmark. It does not certify every quest, achievement trigger, random drop or installed mod.

Reviewed plans and corrections
  • Oxygen-first explorer · Retained. No broken required mechanic found in the checked sources; retained within the stated scope.
  • Base and vehicle engineer · Retained. No broken required mechanic found in the checked sources; retained within the stated scope.
  • Blaster and Normandy specialist · Retained. No broken required mechanic found in the checked sources; retained within the stated scope.
  • Conservative Impossible challenge · Updated. Corrected the recommendation while preserving this viable playstyle and its saved selection.
Outdated or unsupported advice excluded
  • Breathedge 2 Early Access tools, recipes and oxygen systems are excluded.
  • Replace worn tools instead of promising a generic tool-repair action.
Version and mechanics references
Walkthrough fact checks · 2026-10-10

Campaign steps, achievements, vehicles, survival coaching and diagrams were screened. Chapter-award timing, early progression and the reported speed-run target received specific source checks.

Source-based audit with documented gaps. Section screening is not individual fact verification, and no complete current-version playthrough is claimed.

Corrections in this review · may contain spoilers
  • The community route places the award after Normandy repairs; the old line implied the radiation circuit alone was sufficient. Reference
  • Align the achievement tracker with the actual reported story transition. Reference
  • The local callout overstated the condition already qualified in the achievement tracker. Reference
  • Do not turn a disputed threshold into a guaranteed failure. Reference
  • Shared outcome coaching still used the earlier absolute timer warning. Reference
  • Resolve conflicting research-unlock advice with the documented fragment route without inventing a version change. Reference
Remaining verification
  • Quick draw timing is inconsistent across community reports; seven hours is a reported target, not a verified current hard cutoff.
  • Several hidden collision and ship counters remain untested. The newest numbered original-game build was not independently established.
Sources and what they support
  • Community campaign achievement walkthrough — Read chapter 1 through final arena, including chapter-award timing, vehicle unlocks, counters and reported timer inconsistencies. Older community observations; not current executable testing.
  • Quick draw player reports — Carried forward from the preceding current-build audit; no independent timing test in this pass.
  • Chapter 1 progression — Read tool, paint, radiation suit, glass, ice-field and bridge instructions.
  • Scrapper upgrades — Read 35/99/999 durability and blueprint/recipe distinctions.
  • Bio Module — Read scanner prerequisite, four charges, upper controls, red button and tank retrieval.
  • Frozen shuttle — Read ten Beef Pellets, two Synthetic Manures per pellet and external launch controls.
  • ZAZ construction — Read fragment locations, two cores, lycoplasma and transport construction. Research-table alternative conflicts with the community walkthrough.
  • Achievement actions — Read opening achievement entries; later entries not treated as independently checked from this page.

Before you commit: All 54 Steam names are tracked manually; shorter console lists have a different scope.

Coverage limits, evidence dates & corrections
  • Every decorative item, poster, tape and loose resource is not individually catalogued.
  • Some obscure achievement counters have conflicting reports; an exact threshold is not invented where reliable evidence is missing.

Source-researched · no complete playthrough validation. Source sample checked 2026-10-09; roster checked 2026-10-10. Retained version/roster evidence and sampled route claims. This is not a fresh visit to every citation or a completed gameplay test.

Choice comparisons start closed. The surrounding walkthrough, chapter titles and search results can contain spoilers.

Report an error or missing step · Sources & media credits

Chapters 1–6 with crafting, oxygen and vehicle progression, local missable reminders, and all 54 Steam achievements. Outcome comparisons contain spoilers and start closed.

Campaign records, inventory & recovery tools
YOUR PLAYTHROUGH

Continue playing

First playthrough · Oxygen-first explorer

Download interactive guides
YOUR BOOKMARK

Choose a mode, then begin the interrogation

Next small tasks

  1. Use Standard for a first achievement campaign. It retains survival needs and reloads without the permanent-death cost of Impossible. Gamepressure's released-game guide reports that Story disables achievement…
  2. Continue directly to the opening interrogation: its dialogue has an achievement before the shuttle repairs. No equipment planning is needed yet.
Playthrough profiles and portable progress

Each profile keeps its own build, actual outcomes, equipment and checklists. Up to eight profiles per game.

Use the guide’s progress backup to transfer all profiles between the website and offline copies. The website stores signed-in progress. Downloads keep a separate browser record.

Your actual character, equipment or settlement

Record only information that affects your next decision. Blank fields mean unknown. These entries describe your game and never change it.

Record usable oxygen, actual suit/tools and vehicle readiness before a long trip. An uncrafted blueprint does not extend the current return range.

Make oxygen refuge and return routes part of each expedition. A speedrun or Impossible attempt needs a separate deliberate run plan.

Keep counters and local missable interactions visible before clearing the final easy enemies or advancing machinery.

Equipment and resources for this plan

Oxygen balloon

The opening travel-range improvement must actually be equipped.

Alternative and sources

Use short trips from the existing oxygen refuge and return before the reserve runs low.

Source reference

Source reference

Source reference

Scanning unlocks the documented refuge and equipment progression.

Alternative and sources

Gather the tool’s materials first rather than extending a trip toward a blueprint you cannot yet use.

Source reference

Source reference

Source reference

Working Blasters and medkits

The final arena needs enough usable weapons and recovery for its local counter requirements.

Alternative and sources

Resupply before advancing machinery; clearing the encounter first may remove a useful opportunity for its achievement checks.

Source reference

Source reference

Readiness and recovery checks

Use these checks before moving to harder content or expanding. They are manual observations, separate from platform achievements.

Recover from oxygen-limited progress

Craft/equip the next supported oxygen and accelerator upgrades, establish a powered refuge and break the route into shorter trips.

Find a blocked suit/radiation dependency

Inspect the correct research and suit requirement, then use the six-task local sequence; a different protection suit is not assumed interchangeable.

Recover an underpowered ship-combat route

Use the existing repair route, upgrade the gun while eligible spawners remain and check combat counters before removing the final easy target.

Evidence, coverage and changes in this edition

What was checked

54 achievement entries match the public Steam count. Checked 2026-10-09. View the platform catalog

The original app is released, has 54 matching achievement names and no DLC in the current public metadata. News on that app also promotes the separately released Breathedge 2.

Achievement names and counts were compared with public Steam records. Quest outcomes and hardest-difficulty builds were sampled from sources, not validated by a completed playthrough.

Release and patch evidence

Source reference

Authored coaching synthesized from this guide's existing route, builds and source bibliography. This date records the data/anchor review, not fresh verification of every linked page or hands-on gameplay. Facts are entered manually; recommendations do not read the game save, certify achievement unlocks, or cover every possible state. Existing coverage limits: All 54 Steam achievement names are included. Some console lists contain 45 and do not include the full PC set. Tracking is manual and does not read Steam or the game save. The route covers the campaign, essential upgrades, vehicles and achievement actions. It does not list every poster, decorative toy, tape or loose resource. Illustrated references are linked at difficult searches; they are genuine reference pages, not generated location pictures. Several obscure counters have inconsistent community reports. Where no reliable exact threshold is established, the guide describes the action and tells you to verify the unlock instead of inventing a number. No claim is made that these routes were playtested on your installed build.

Coaching review: 2026-10-09 · Synthesis of cited guide sources. Guide checks do not claim a personal completion playthrough.

  • Actual outcomes are separate from intended outcomes.
  • Named profiles preserve separate campaigns.
  • Stable task checkpoints preserve existing completion records.
  • Online and offline editions share the same interface.

Steam: the 54 PC achievements

Gamepressure: modes and survival overview

Neoseeker: Chapter 1 crafting and scanner

TrueAchievements: first shuttle exploration

Cultured Vultures: first oxygen balloon materials

Gamepressure: oxygen upgrade locations

Gamepressure: accelerator upgrades

Steam: chapter-specific achievement conditions

Gamepressure: individual achievement checks

TrueAchievements: engineering wrecks and first airlock

TrueAchievements: compact base construction

Gamepressure: repair-tool blueprint and recipe

Gamepressure: first vacuum vehicle

Breathedge Wiki: Magnetic Master Key

Gamepressure: Bio Module access and controls

Gamepressure: ZAZ-1 fragments and construction

Steam: ship combat and special achievements

Community: surviving coffin spawns while upgrading guns

Gamepressure: final devices and boss

TrueAchievements: Quick draw timing and inconsistent reports

Steam PC discussion: final boss coffin target

TrueAchievements: Rocket Vacuum construction and armored-module fragment

Gamepressure - Generator pickup and recipe

Gamepressure - Protective Cover location, cost and breach repair

YOUR PLAN · EQUIPMENT · ACHIEVEMENTS

Expedition and equipment plan

Choose oxygen-first exploration, practical base/vehicle construction, or personal/Normandy combat preparation. Progress comes from blueprints, crafted tools, protection and oxygen refuges; Impossible is a separate learned challenge plan.

Progression plan

Oxygen-first explorer

A forgiving first Standard campaign with the fewest desperate return trips.

Start with this setup
  • Standard mode; keep manual saves before one-time jokes.
  • Craft and Oxygen Balloon before distant paint or glass trips.
  • Use short resource circuits between known air refuges; reserve an emergency oxygen refill.
Preview this plan from the beginning to the endgame · 6 stages
    • Equip the balloon, then use the to unlock the nearby air refuge.
    • Prioritize the double balloon and first accelerator before evacuation.
    • Scan the Oxygen Cylinder and Large Accelerator.
    • Craft and before the tape-tunnel trip.
    • After securing early air capacity, collect the initial accelerator clue at the icy wreck to the right of the first home, near the lamp and shawarma. The nearby toilet area supplies its unusual fluid ingredient. At the Chapter 2 shelter, look left toward the asteroid-shadowed wreck about 300 meters away and scan the engine-fitted coffin for the Large Accelerator. Those are concrete travel upgrades before broad scavenging. Use the Research Table or the two later wreck fragments for the Jet Accelerator only when its generator and inductor bill will not delay life support. Confirm both equipment changes before extending your safe return distance.
    • Powered oxygen base and Research Table first.
    • Research the correct electrical/temperature suit, then work through the six radiation tasks.
    • Build ZAZ for protected oxygen during travel.
    • Collect military-cylinder and jet-accelerator fragments during existing mission trips.
    • Keep a repair route behind you; retreat around half hull.
    • Reach gun level four before removing the last easy coffin spawner.
    • Bring multiple Blasters, a useful Scrapper and medkits.
    • Do the ten final-arena coffins before finishing machinery.

Your completion route: Complete the six radiation objectives, Normandy chapters and final encounter, then verify the 54 PC achievements. Scene-specific misses and the under-seven-hour target may need a focused replay.

Changing your plan keeps your saved achievements, quest choices and checklists. Required respecs, unlocks and later equipment are explained at their route steps.

Browse picture and diagram checkpoints 6 references

Open the matching walkthrough section. Its choices, build advice and checklists stay together.

0 / 35 route sections complete · 0 / 54 achievements earned
Story outcomes, achievements and reference notes

This is the original Breathedge. Breathedge 2 is a separate game; no story expansion is required for this route.

There are no classes, character levels or controllable party members. Select a survival and equipment plan; its advice appears as you reach the relevant workbench or destination.

Standard is the recommended achievement run. Gamepressure's released-game guide reports that Story disables achievements; this audit did not independently test the installed mode warning. Impossible has permanent death. Use a separate Standard save for the deliberate-death joke.

The Steam listing identifies the original Breathedge release as 25 February 2021. Recent announcements include Breathedge 2, which is a separate game and must not be imported into this guide.

No currently installed patch number was verified. The route evidence is for the released six-chapter original game; dated guide pages are marked as such.

The route covers the original Breathedge campaign. Breathedge 2 announcements do not change this game’s 54-entry PC roster or add another chapter here.

Check achievements already earned · 54 available

Check confirmed platform unlocks. Untick a target to defer it. Finishing a walkthrough step never checks an achievement automatically.

Survivor

Seal the starting pipe with the chewing gum.

Chicken dielectric

Use the immortal chicken to neutralize three electrical leaks.

Smuggler

Find the smuggler near the paint cloud and take the eye for the safe.

Concussion

Use the tutorial joke item to strike yourself three times.

Small puffs of gas

Accumulate five minutes of accelerator use during your trips.

Sherlock

Collect all four items at the pink wreck: hammer, note, Novichok packet and helmet condom.

BDSM fan club

Choose the two additional spit responses after the automatic one during the opening interrogation.

Multilayer

Collect the underwear in the male shuttle wreck behind the start.

A contributor to the industry

When the coffin investigation asks, select the response saying your game is licensed.

The power of the Unicorn

Use the Dispenser to construct the small replacement airlock.

A complete idi…

At the Chapter 2 drill interrogation, persist through the fatal self-threat joke on a separate Standard save.

Almost served

Enter through the sentry after crafting and equipping the Military Spacesuit.

Heroic deed

Feed five Discharge Cells to Knight Errant and fire its cannon.

Trust me, I'm an engineer

Collect the Engineer ID after the door-breaking attempt in the battering-ram shuttle.

Butthurt

Use the crafted Igniter on the body at the Mayo controls and start the centrifuge.

Complete Chapter 3

Continue the rapid chapter transition after the radiation sequence and Normandy objectives; chapter notifications can appear close together.

Complete Chapter 2

Complete the radiation tasks, reach Normandy and finish its repairs. The Chapter 2 award is reported at the Normandy repair transition, rather than merely approaching the ship.

Destructor

Break the engineer-area door before the normal opening method; Knight Errant provides another documented chance.

Mutagen

Scan all three mutant specimens before using the laboratory control that changes the chamber.

Shepherd

Scan the cow wearing a spacesuit in the Bio Module.

Sir, no sir!

Destroy the coffin general distinguished by red arrows.

Sharpshooter

Fire the Blaster 100 times; use targets along the route rather than exhausting it before a required fight.

The right choice

Complete the cooling-station two-button interaction; either response progresses the linear story.

Big machine gun

Kill coffin robots until Normandy’s guns reach level four.

Undertaker

Destroy at least ten hostile coffin robots.

Wasted!

Finish the final encounter and story.

Psychiatrist

Take the letter in the floating locker at the tea-party wreck right of the military module.

Driver

Construct and drive the ZAZ-1 after obtaining its blueprint and vehicle platform.

A rebel

Press red when the Bio Module computer tells you to press green.

Mumbo jumbo

Use the working teleporter near the coffin/cryo-repair area and follow the suit’s instructions.

Airlock master

Perform ten docking interactions; the same airlock can be reused.

Hacker

Open twenty different coffin backs with the .

Saboteur

Destroy three coffin stations after finishing the useful gun-upgrade farming.

Auto repair shop

Use ship repair repeatedly; aim for ten repair visits and verify the unlock.

Vacuum cleaner

Collect the vacuum blueprint set, construct the vehicle and ride it; do not rely solely on finding the free bike.

Machine gunner

Use Normandy’s unlocked weapons against the hostile coffin waves; verify the unlock during the gun-upgrade loop.

Artist

Examine the drawings on all three mannequins in the wreck left of the first shuttle.

Pew-pew!

Destroy the anti-asteroid guns around the police module, forward module and accelerator.

Toucher

Touch half the trees in the habitation dome.

Electronic

EMP-disable electrical rings and collect six Breathedge Energy Cores.

Coffin Counter

Trigger the ten unique battlefield comments around Normandy; get out of the enclosed car when approaching each scene.

A menace to cows

Shoot all floating synthetic cow bodies at the destroyed pasture station.

A Persistent One

At the first docking station after the Normandy jump, repeatedly attempt the broken controller before repairing the station.

Quick draw

Guides recommend finishing the campaign in under seven hours for Quick draw. This is a conservative planning target: player reports describe inconsistent timer behavior, and the exact current cutoff was not independently tested. Do not rely on rollover exploits.

Voyeur

Inspect the Normandy windshield scene after the prison/accelerator sequence before departing.

Think with your own head

Touch every tree in the habitation dome before leaving.

Pollutionist

Destroy ten cleaning robots in the tunnel and Knight Errant areas.

Bandit

Stun three security robots with the Blaster, then finish each with an EMP grenade.

Cartographer

Fly into outer space until prompted to open the map, then open it.

Ice breaker

Destroy the small ice spheres around the cooling station, including the one hidden in nearby tubular wreckage.

Careful driver

Accumulate asteroid-collision damage while keeping the ship alive and repairing between attempts.

Dodger

Pass through 25 distinct qualifying rings; include electrical and hot/stone passages, not tape rolls.

Competitor

Destroy the repair robots around the three repair shops and the additional coffin-station area.

The breathtaking!

Destroy ten coffin robots in the final boss encounter before completing its machinery objective.

Compare story outcomes · 3 decisions

Each option explains its consequences. Your choice is repeated at the relevant step; alternatives remain available.

Which run are you planning? · Undecided
Which run are you planning?Compare settings and their effects
Standard exploration and achievements

Allows reloads and achievement progress. Best fit for this full route, including controlled attempts at one-time jokes.

Impossible survival challenge

Permanent death and missing markers make mistakes much more expensive. The Steam list does not require this difficulty. Voluntary fatal/collision targets should be done separately.

Bio Module button: achievement or obedience · Undecided
Bio Module button: achievement or obedienceCompare choices, rewards & consequences · spoilers
Press red for A rebel

The red response supplies the achievement while the linear story continues; it does not select an evil ending or kill a companion.

Follow the green instruction

Continues the mission without the A rebel action. Keep an earlier save if you want that achievement later.

Exploration or Quick draw timing · Undecided
Exploration or Quick draw timingCompare settings and their effects
Explore first

Keeps collection, construction and dialogue detours in the main route. Consider a separate practiced run for the guide-reported seven-hour target; exceeding seven hours does not establish failure because reported timer behavior is inconsistent.

Practiced under-seven-hour replay

Prioritizes the required campaign path. Long optional counters and extensive decoration work against the target; preserve the exploration save.

Chapter 1 of 13

Chapter 1

IN CAMPAIGN ORDER

Choose a mode, then begin the interrogation

Which run are you planning?Compare settings and their effects
Standard exploration and achievements

Allows reloads and achievement progress. Best fit for this full route, including controlled attempts at one-time jokes.

Impossible survival challenge

Permanent death and missing markers make mistakes much more expensive. The Steam list does not require this difficulty. Voluntary fatal/collision targets should be done separately.

Exploration or Quick draw timingCompare settings and their effects
Explore first

Keeps collection, construction and dialogue detours in the main route. Consider a separate practiced run for the guide-reported seven-hour target; exceeding seven hours does not establish failure because reported timer behavior is inconsistent.

Practiced under-seven-hour replay

Prioritizes the required campaign path. Long optional counters and extensive decoration work against the target; preserve the exploration save.

1. Use Standard for a first achievement campaign. It retains survival needs and reloads without the permanent-death cost of Impossible. Gamepressure's released-game guide reports that Story disables achievements; this mode restriction was not independently tested here. Free mode has no campaign plot or tasks.
2. Continue directly to : its dialogue has an achievement before the shuttle repairs. No equipment planning is needed yet.

Quick draw asks for a fast campaign, while this walkthrough takes time for exploration. If you want the speed achievement, use a learned later run; the reported target is under seven hours.

Record a choice or pause this section (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Choices you made in the game

Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Opening joke, chewing gum and the intercom

Which run are you planning?Compare settings and their effects
Standard exploration and achievements

Allows reloads and achievement progress. Best fit for this full route, including controlled attempts at one-time jokes.

Impossible survival challenge

Permanent death and missing markers make mistakes much more expensive. The Steam list does not require this difficulty. Voluntary fatal/collision targets should be done separately.

1. During the interrogation, keep choosing the option to spit. Count the automatic spit and your two subsequent choices. Do this now; passing the scene removes the opportunity from the current run.
2. In the capsule, pick up the floating chewing gum, equip it in a quick slot and apply it to the leaking pipe. Find the intercom, inspect the exterior antenna and the opposite-side panel, then return to the processor.
Help sealing the leak and starting repairs

Where to look: Begin in the interrogation and read this stop’s opening-dialogue checklist before advancing it. The chewing gum and leaking pipe are in the capsule reached afterward.

What to do: Complete the opening dialogue you intend to follow. In the capsule, equip the gum in a quick slot and apply it to the leak, then inspect the intercom and its indicated exterior parts before crafting the requested .

What should happen: The opening conversation has finished and the capsule leak is sealed. Later, the crafted Cryptographic Debugging Station must actually be used on the intercom.

If it does not work: If you are still in the interrogation, capsule equipment is not available yet. At the leak or intercom, check that the correct item is equipped before interacting; keep gathering trips short enough to return with spare oxygen.

Sources for this explanation
3. Gather two metal and one wire immediately around the shuttle. Craft the Cryptographic Debugging Station, equip it, and use it on the intercom. The name is a joke; the action advances the required crafting tutorial.
PLAY & BUILD COACHING

First excursions

Plan a short outward leg and a short return. Do not treat the full oxygen number as travel time in one direction. Stop gathering when the return becomes uncertain; arriving with spare air is more valuable than one extra piece of metal.

The first supply loop

After sealing the leak and fixing the intercom, make short trips just outside the capsule for metal, wire, ice and food materials. Bring them back to the processor before moving farther away. Water uses 2 Ice; food packages use Nutritious Goo and Ice. Pick up found food packages too, both for immediate supplies and to reveal their recipes.

PLAY & BUILD COACHING

Watch three reserves separately

Oxygen determines when you must reach air; food and water support the longer outing. Craft a drink and carry food before the balloon/ trip. An inventory full of metal is not a substitute for a usable oxygen reserve.

Record a choice or pause this section (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Choices you made in the game

Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

Update earned achievements (optional)

Survivor

Seal the starting pipe with the chewing gum.

BDSM fan club

Choose the two additional spit responses after the automatic one during the opening interrogation.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Craft the tools that make each later trip worthwhile

Progression at a glance

Tools unlock the next salvage trip

Make the collecting tools before travelling for the resources they unlock.

  1. 1

    Break open salvage

    Handy Scrapper

    Craft with 3 Metal; carry a spare while durability is low.

  2. 2

    Collect the actual unlocks

    Drill blueprint

    Pick up the paper on the table beside the processor; looking at it is insufficient.

    Back Scratcher

    Pick it up near the bed to discover the Grabber.

  3. 3

    Make functioning tools

    Drill recipe

    Refined Metal + Battery + Thick Electrical Tape.

    Grabber

    Craft after its unlock and keep it usable for the expedition.

  4. 4

    Gather the gated materials

    Drill → asteroid Aluminum

    Keep replacement tool materials in reserve.

    Grabber → Glass

    Once both tools work, begin the paint and glass trip.

Checkpoint Tool dependency order

Finish the Scrapper first so electronic/container salvage becomes available, then collect the actual Drill blueprint and Back Scratcher, and make the tools their recipes unlock. Use the Drill for asteroid aluminum and the Grabber for glass. Only after those are functioning should the paint/glass expedition begin.

1. Make a Handy Scrapper from three metal. Carry a spare while durability is low; it breaks containers and electronic salvage, which supply otherwise awkward components.
2. Follow the tutorial to make Crap Imposed by the Developers from two refined metal, tape and wire. Equip it and hit yourself three times for Concussion before putting it away.
3. Take the Drill blueprint from the table beside the processor. Looking at the paper is insufficient: collect it. Make a drill with refined metal, a battery and thick electrical tape. Pick up the back-scratcher near the bed to discover the Grabber.

Before leaving the opening capsule for a large salvage trip, take the Drill blueprint off the table beside the processor. Merely pointing at the paper does not register it, so confirm the recipe appears in the crafting list before spending your air searching for its ingredients. Make the Drill from the listed refined metal, battery and thick electrical tape, then place it where you can equip it without searching the backpack outside. Keep the Scrapper for breakable debris and save Drill durability for material nodes that require it. If a resource refuses the tool you are holding, return to the recipe and interaction prompt rather than burning through a spare. A short, successful tool test near home is a better checkpoint than carrying several untested recipes into a distant wreck.

Help collecting and testing the Drill

Where to look: Inspect the table beside the processor for the Drill blueprint. Check your crafting list after picking up the paper.

What to do: Collect the blueprint, craft the Drill from its listed ingredients and equip it before a nearby tool test. Keep the Scrapper for debris that calls for it.

What should happen: The Drill recipe is available, the tool exists in inventory and you can use it on an appropriate resource interaction.

If it does not work: If the recipe is absent, return to the table and collect the blueprint rather than merely looking at it. If a node refuses the equipped tool, read its prompt before wasting durability or traveling farther.

Sources for this explanation
4. Reserve one functioning Grabber and Drill plus the materials to replace them. Do not spend your last battery on a decorative build and then discover you need that tool to collect the ingredient for another battery.
gear

Working expedition kit

Take a usable Scrapper, Drill, Grabber, emergency oxygen and food/water. The teaches the pickup and crafting; acquire it there before a scan-dependent trip. Put the required tool in a quick slot before approaching its resource.

Need to pause this section? (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Update earned achievements (optional)

Concussion

Use the tutorial joke item to strike yourself three times.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Descend for the balloon and scanner, then open an air refuge

Exploration or Quick draw timingCompare settings and their effects
Explore first

Keeps collection, construction and dialogue detours in the main route. Consider a separate practiced run for the guide-reported seven-hour target; exceeding seven hours does not establish failure because reported timer behavior is inconsistent.

Practiced under-seven-hour replay

Prioritizes the required campaign path. Long optional counters and extensive decoration work against the target; preserve the exploration save.

Progression at a glance

Open the first air refuge in two passes

Separate discovery and crafting from the trip that opens the refuge.

  1. 1

    Reconnaissance

    Descend from the first shuttle

    Inspect the giant balloon and the Scanner by the locked lower-wreck door, then return for air.

  2. 2

    Craft and equip

    First Oxygen Balloon

    1 Condom + 1 Wire + 2 Plastic + 1 Thick Electrical Tape; equip the result.

    Scanner

    Collect Metal, a Battery, Plastic and a Light Bulb, then craft it.

  3. 3

    Revisit the locked door

    Scan the console

    Open the door and examine the broken oxygen equipment for station and refill-generator blueprints.

  4. 4

    Verify the relay point

    A working air supply comes first

    Confirm oxygen replenishes before planning the next leg from here; portable stations also need refill supplies.

Guide diagram. Original trip sequence, not a scale map. Split material gathering into additional safe outings if needed; use the equipped oxygen display.

SUGGESTED PLAN · Oxygen-first explorer

First shuttle: make range reliable

  • Equip the balloon, then use the to unlock the nearby air refuge.
  • Prioritize the double balloon and first accelerator before evacuation.

Use these choices when the required level, resource or unlock is available. Opening this section does not change your character.

Compare or change your style
1. From the first shuttle, descend toward the wreckage and oversized inflated balloon. Inspect it for the oxygen upgrade, collect nearby oxygen candles, and inspect the beside the lower wreck's locked door. Return for air instead of trying to finish the whole wreck at once.

The oversized balloon is a direct examination: you do not need a to learn this first recipe. If absent at the processor, revisit the balloon below the capsule near the rock wall. For the condom, make a separate short trip toward the pink wreck and nearby lockers, then return to craft/equip the balloon before the longer scanner-door trip.

2. Build the first Oxygen Balloon using a condom, wire, two plastic and thick electrical tape; equip it. You will collect a condom at as well. Treat the equipped oxygen display as authoritative; published guides sometimes confuse the upgrade bonus with total capacity.
3. For the , collect metal, a battery, plastic and a light bulb. Break electronics for the first two components; the lamps at the pink wreck provide easy bulbs. Craft it, return to the locked door and scan its console. Examine the broken oxygen unit beyond it to learn portable oxygen-station and refill-generator blueprints.
Illustrated route · read left to right

First air refuge: inspect, return, reopen

First-person views · inspect the wreck → craft at home → return.

  1. Inspect the lower wreck

    Descend below the starting shuttle. Examine the inflated balloon near the rock wall without a Scanner, then inspect the scanner device on the wall to the right of the locked door.

  2. Return home to craft and equip

    Return to the shuttle for air and crafting. Build and equip the Oxygen Balloon and craft the Scanner; gather missing ingredients on separate short trips if needed.

  3. Scan the console and verify air

    Revisit the same wreck and scan the door console. Enter, confirm oxygen refills, and examine the broken oxygen station inside to learn the portable equipment blueprints.

PLAY & BUILD COACHING

Relay approach

Use this refuge as the start of the next expedition, rather than calculating every return all the way to the original shuttle. Portable oxygen stations are useful only if you bring their refill supply too.

PLAY & BUILD COACHING

Open the refuge in two passes

First identify the balloon and locked console, then return home with their ingredients. Equip the crafted balloon and Scanner for the second pass. Scan/open the console, examine the oxygen equipment, and verify a working air supply before making that location the next leg's starting point. If the ingredients do not fit one safe outing, split the trip; there is no timer requiring the whole opening wreck in one breath.

Establish a return limit from the equipment actually fitted

At a working air source, fully refill and note the displayed oxygen time. On a short familiar leg, note the oxygen used to travel out and come back with the same movement method. For a new search, reserve the observed return cost plus a margin for one wrong turn before spending any oxygen on scanning or looting. Do not count an empty portable station, an unbuilt blueprint or a candle left in storage as a refill.

Turn back when the remaining display reaches that reserve. If you cannot identify the next air point from the last safe landmark, return and place/refill the intended relay first. Emergency candles support recovery; they are not proof that a longer route is safe. This is a conservative route-planning rule, not a fixed oxygen threshold that overrides your suit or movement speed.

Upgrade only after the first refuge works

Once the first balloon is equipped and the nearby refuge works, look for the next oxygen upgrade along the wreck field instead of stretching every trip to the last second. The double-balloon clue is a drawing in the children's wreck near the asteroid, beyond the blue wreck roughly ahead and below the starting capsule. Scan that drawing and return to the processor; this upgrade replaces the single balloon, so it does not require carrying both as if their bonuses stack. Check the complete recipe before setting out again, including its two condoms, wire, plastic and tape. If the route takes longer than your present reserve safely allows, stage the journey through the refuge and collect materials on separate outings. Confirm the equipped oxygen display increased before committing to the wider circuit.

AFTER FOLLOWING THIS SECTION

Equipment and readiness check

Update these only after collecting the item or checking the result in your game.

Oxygen balloon

The opening travel-range improvement must actually be equipped.

Record it as owned after collecting or preparing it in your game.

Alternative and evidence

Use short trips from the existing oxygen refuge and return before the reserve runs low.

Source reference

Source reference

Source reference

Scanning unlocks the documented refuge and equipment progression.

Record it as owned after collecting or preparing it in your game.

Alternative and evidence

Gather the tool’s materials first rather than extending a trip toward a blueprint you cannot yet use.

Source reference

Source reference

Source reference

Oxygen: outward trip and return reserve

Your entries save with this playthrough and travel in its exported backup. Values are manual; the guide does not read the game.

Record both travel legs, current oxygen and a positive safety reserve.

Measure the return separately; it can take longer than the outward journey. Only reuse timings with the same equipment, movement and refill landmark. Combat, cold, obstacles and navigation mistakes need more time. Test short legs, refill before departure and turn back early; an untested refill ahead is not an established safe return point.

Return to the first oxygen route
PRACTICAL WALKTHROUGH

Establish the first verified refill route

Landmark orientation and dependency schematic, not a scale map or game-coordinate chart.

Two passes, with a return home between them

Two passes through the first lower wreck. First return home to craft the Scanner and equip the balloon; the door is not a proven air stop until you open it and verify a refill. Arrows show travel order, not compass bearings or distances.

  1. A · Refill in the starting shuttle

    Read your equipped oxygen display before departure.

  2. B → C · Inspect the lower wreck

    Find the balloon clue and scanner-locked console. A locked door is not a refill.

  3. Return to A · Build and equip

    Craft the Scanner and balloon; make a separate bulb trip only if needed.

  4. C → D · Open, enter and verify

    Scan the console. Confirm oxygen rises inside before treating D as a refuge.

  1. At A, fully refill and note the oxygen display with your actual equipped suit. Make the first outward trip short; collect/examine the oversized balloon clue and identify the scanner-locked console below the starting shuttle. The balloon clue is learned by examination, not by a Scanner.
  2. Return to A before making the locked wreck your base. Build and equip the first balloon, gather the Scanner ingredients shown in your processor and craft it. If a light bulb is missing, the nearby pink wreck’s lamps are an optional separate supply loop; return home to finish crafting.
  3. On Pass 2, follow the same lower-wreck landmarks, equip the Scanner and scan the door console. Enter, verify your oxygen actually refills, then examine the broken oxygen unit for portable oxygen equipment blueprints. A discovered blueprint or locked door is not a refill.
  4. Change D from an unverified node to a confirmed refill only after that check. Start the next short exploration from the last working air point. A portable oxygen station later needs usable contents/refill supply; distinguish it from the autonomous refuge.
  5. Chosen route policy: record outward and return oxygen use separately with the same equipment and movement. Keep the observed return cost plus a chosen navigation margin untouched while scanning/looting. Turn back when the remaining display reaches that reserve; a new refill ahead cannot be included until tested.
  6. A wrong turn, obstruction, cold hazard or tool search can lengthen a trip. This diagram establishes orientation and dependencies, not a fixed safe radius, compass bearing or oxygen duration. Emergency oxygen is backup, not proof that a route was measured.

Worked arithmetic, using invented example values

  • Example only, not game measurements: with 90 seconds displayed, 20 seconds observed outward, 24 seconds observed return and 15 seconds chosen margin, at most 31 seconds remains for stationary work (90 − 20 − 24 − 15). Turn back while at least 39 seconds remains (24 + 15). Enter your own suit/route values.

Confirm in your game

These observations start unchecked. They are separate from achievements and do not complete this section automatically.

Keep your observations with this playthrough

Enter the game date, ship or residents and what actually happened. Leave unknown values blank. Update the record when you change the setup; export a progress backup before replacing notes you want to retain.

Sources for these instructions

TrueAchievements: Breathedge Chapter 1 walkthrough

Neoseeker: Breathedge Chapter 1

Gamepressure: Breathedge oxygen balloon unlock

Record a choice or pause this section (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Choices you made in the game

Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Investigate the pink wreck and nearby sight gags

1. Below the starting shuttle, find the pink bedroom wreck with an astronaut tied to a bed. Collect the hammer, the note on the bedside surface, the condom on the helmet, and the floating Novichok packet behind the bed. Some older guides mislabel the last item as a condom box. Take all four to avoid an incomplete Sherlock trigger.
2. Refill, then sweep left of the starting shuttle for the mannequin wreck. Examine the drawings on three mannequins' backs. Behind the shuttle, inspect the underwear in the men's wreck.
3. The sparking wreck behind the shuttle has three electrical hazards. Use the immortal chicken on all three; approach each from a safe angle instead of brushing the exposed wire yourself.
gear

Keep the useful evidence

The condom and bulbs feed your early crafting route. Finish examining and collecting the evidence first, then use materials at the processor. The humor has no branching murder verdict or companion consequence.

Need to pause this section? (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Update earned achievements (optional)

Chicken dielectric

Use the immortal chicken to neutralize three electrical leaks.

Sherlock

Collect all four items at the pink wreck: hammer, note, Novichok packet and helmet condom.

Multilayer

Collect the underwear in the male shuttle wreck behind the start.

Artist

Examine the drawings on all three mannequins in the wreck left of the first shuttle.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Get an accelerator and expand your oxygen reserve

1. Travel right from the first shuttle toward the cold debris. Collect the shawarma near the toilet scene and yellowish water; combine them with refined metal for the initial Accelerator. Equip it and use controlled boosts on safe straight stretches.
2. Look below and forward from the starting airlock, behind the blue wreck, for the asteroid with children's objects. Scan the drawing for the Double Oxygen Balloon. Its materials are two condoms, two wire, four plastic and two thick electrical tape. It replaces the first balloon.
3. Accumulate boost time naturally during supply runs. Do not boost blindly into a new corridor just to advance the counter: a faster outward trip still needs a reachable oxygen stop.

Checkpoint Radiation is not cold protection

The upcoming lead-painted equipment lets you cross radiation; it does not make ice or electrical fields harmless. Warming lamps and a clear return path still matter.

Need to pause this section? (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Update earned achievements (optional)

Small puffs of gas

Accumulate five minutes of accelerator use during your trips.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

Which sections did you finish?

Check only sections you finished in the game. Leave optional content, other endings and unfinished sections unchecked. Achievements and individual tasks keep their own checkmarks.

0 new sections selected. Nothing changes until you save.

Campaign notes & backups

Coverage, version notes and sources

All 54 Steam achievement names are included. Some console lists contain 45 and do not include the full PC set. Tracking is manual and does not read Steam or the game save.

The route covers the campaign, essential upgrades, vehicles and achievement actions. It does not list every poster, decorative toy, tape or loose resource. Illustrated references are linked at difficult searches; they are genuine reference pages, not generated location pictures.

Several obscure counters have inconsistent community reports. Where no reliable exact threshold is established, the guide describes the action and tells you to verify the unlock instead of inventing a number. No claim is made that these routes were playtested on your installed build.

Sources and reference details (59)
  • Steam: the 54 PC achievements

    steamcommunity.com

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  • Gamepressure: modes and survival overview

    gamepressure.com

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  • Gamepressure — Chapter 1 tool, radiation and evacuation dependencies

    gamepressure.com

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  • Neoseeker: Chapter 1 crafting and scanner

    neoseeker.com

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  • TrueAchievements: first shuttle exploration

    trueachievements.com

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  • Cultured Vultures: first oxygen balloon materials

    culturedvultures.com

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  • Gamepressure: oxygen upgrade locations

    gamepressure.com

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  • Gamepressure: accelerator upgrades

    gamepressure.com

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  • Gamepressure: stronger scrappers

    gamepressure.com

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  • Gamepressure: lead and paint

    gamepressure.com

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  • Gamepressure: drill blueprint

    gamepressure.com

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  • Steam: chapter-specific achievement conditions

    steamcommunity.com

    Reference; evidence type not yet classified

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  • Gamepressure: individual achievement checks

    gamepressure.com

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  • Community correction: four Sherlock evidence objects

    trophieshunter.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • TrueAchievements: engineering wrecks and first airlock

    trueachievements.com

    Reference; evidence type not yet classified

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  • TrueAchievements: compact base construction

    trueachievements.com

    Reference; evidence type not yet classified

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  • Gamepressure - Repair Tool capsule, blueprint and inputs

    gamepressure.com

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  • Gamepressure: first vacuum vehicle

    gamepressure.com

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  • Breathedge Wiki: Magnetic Master Key

    breathedge.fandom.com

    Reference; evidence type not yet classified

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  • Gamepressure: military and Cedar spacesuits

    gamepressure.com

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  • Gamepressure: Knight Errant cannon and module

    gamepressure.com

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  • Gamepressure: Mayo Ship, brackets and centrifuge

    gamepressure.com

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  • Gamepressure: Bio Module access and controls

    gamepressure.com

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  • Gamepressure: frozen shuttle and beef pellets

    gamepressure.com

    Illustrated editorial walkthrough; not in-game tested

    Claim checked: 2026-10-10

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  • Steam: all six radiation objectives

    steamcommunity.com

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  • Neoseeker: electrical sphere and late upgrades

    neoseeker.com

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

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  • Gamepressure - vehicle bay/platform and EMP blueprint locations

    gamepressure.com

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  • Steam: reported developer conditions for rings and robots

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  • TrueAchievements: Dodger ring types and missed passages

    trueachievements.com

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  • TrueAchievements: illustrated twenty-coffin circuit

    trueachievements.com

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  • TrueAchievements: Normandy ten dialogue scenes

    trueachievements.com

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  • Gamepressure: steering-wheel fragments and Normandy repair

    gamepressure.com

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  • Gamepressure: first station after the Normandy jump

    gamepressure.com

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  • Steam: ship combat and special achievements

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  • Steam: docking, ship repairs and late achievement actions

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  • Community: surviving coffin spawns while upgrading guns

    trophieshunter.com

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  • Gamepressure: cooling station and working fluid

    gamepressure.com

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  • Gamepressure: habitation module and trees

    gamepressure.com

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  • Gamepressure: police module and armor plate

    gamepressure.com

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  • Gamepressure: unknown module and prison escape

    gamepressure.com

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  • Gamepressure: final devices and boss

    gamepressure.com

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  • TrueAchievements: Quick draw timing and inconsistent reports

    trueachievements.com

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  • Steam PC discussion: final boss coffin target

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  • TrueAchievements: Rocket Vacuum construction and armored-module fragment

    trueachievements.com

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  • Gamepressure — food packages and two-Ice water recipe

    gamepressure.com

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    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

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  • Gamepressure - Generator pickup and recipe

    gamepressure.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Gamepressure - Protective Cover location, cost and breach repair

    gamepressure.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Gamepressure: Station Status Screens

    gamepressure.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Gamepressure: electrical protection

    gamepressure.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Steam: original Breathedge listing

    store.steampowered.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Developer announcements indexed on Steam

    store.steampowered.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • TrueAchievements: Breathedge Chapter 1 walkthrough

    trueachievements.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Gamepressure: first oxygen balloon and local ingredient route

    gamepressure.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

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  • RedRuins: Breathedge Continues. News.

    steamstore-a.akamaihd.net

    official-developer-steam-feed

    Supports: Standard retains survival; Impossible has one life; Free has unlocked construction without plot/tasks. Story relaxes needs but still has lethal hazards.

    Claim checked: 2026-10-10

    Limits: Official mode announcement does not explicitly say Story disables achievements; no installed-game test was performed.

    Read the original source ↗
  • Steam global achievement roster

    steamcommunity.com

    official-platform

    Supports: Quick draw's published description does not specify a seven-hour cutoff.

    Claim checked: 2026-10-10

    Limits: Published wording does not establish all hidden logic or current-version edge cases.

    Read the original source ↗
  • Developer: original Breathedge modes and base systems

    store.steampowered.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • PC Gamer: original tool durability

    pcgamer.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Notes Read: Breathedge walkthrough

    notesread.com

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

    Read the original source ↗
  • TrueAchievements: Windows Chapter 2 part 2

    trueachievements.com

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

    Read the original source ↗

Manual planning and checklists. This guide does not read your game save or platform account.

All games · Independent researched guide · 2026-10-11