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The Blood of Dawnwalker

AchievementsLoading progressPC · reviewed 2026-10-11
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Blood, Sweat & Scheduling

Family emergency. Unusual working hours.

Start walkthrough
AI-generated game-inspired artwork · not a screenshot
Guide toolsPlans, chapters, reading help & progress
Difficulty, time notes & story preferencesOptional · decide as you play · outcome spoilers stay closed
YOUR RUN, YOUR DECISIONS

Set your own direction

Build, difficulty and story goals are separate. Optional notes and ending preferences may stay blank.

Go to playstyles ↓
CHOOSE THE COMBAT YOU ENJOY

Compare the difficulty options

Four documented baseline presets, plus Custom. Suggested fit is our guidance; your installed menu is the authority.

Story

Enemies are slower and weaker; Coen has more stamina in the documented baseline Story preset.

Consider it for: following the story with gentler combat

This preset does not meet the Duelist requirement.

Fair

Default player and enemy statistics: the baseline balance.

Consider it for: learning the combat with standard settings

This preset does not meet the Duelist requirement.

Challenging

More aggressive enemies, harder hits and less stamina for Coen.

Consider it for: a demanding run while retaining the preset’s combat feedback

This preset does not meet the Duelist requirement.

Duelist

Directional indicators are off. Enemies have lower health but hit harder and act more aggressively; Coen has much less stamina.

Consider it for: reading attacks without arrows and pursuing the optional Duelist award

Named by Uphill Battle; read its reported setting restrictions.

Custom

Adjust combat settings individually. Action settings affect execution pressure; RPG settings affect health, damage and stamina.

Consider it for: tailoring the combat to your preferences

Personal combat rules; not established as eligible for Uphill Battle.
Preset effects · unofficial reference
Version note: the announced easier mode

These are the four documented baseline presets plus Custom. An easier Story tier and a rename of the previous Story tier were announced; release and final names were not established in the official record checked October 10. If your menu differs, leave the selector blank and record its exact label below.

Announcement report

Game settings

Record the difficulty shown in your game. Choose combat style separately. The Duelist achievement is an optional target below.

Leave this blank if undecided. The guide does not choose the hardest preset.

These controls record your game and guide preferences. Change actual game settings in the game.

Optional achievement target: Uphill Battle

Uphill Battle is an achievement, not a difficulty or ending.

Official condition Steam requires the entire game while saving the people of Laslea on the Duelist preset. Steam achievement

Reported behavior PowerPyx specifically reports that enabling Directional Indicator or Auto-Block switches Duelist to Custom and invalidates the trophy. Raising difficulty just for the ending did not unlock it in its test. Guide and author clarification

Optional target is off. Choose the combat you enjoy.

Already enabled Directional Indicator?

Treat eligibility as uncertain. The reported rule means this change can invalidate the run. Turning it off does not prove recovery. The guide author was unsure whether an earlier save restores eligibility; a reader reported failure after reloading.

Keep any pre-change Duelist save while deciding. A reliable recovery test for your PC save and patch was not established. This does not imply that every accessibility or display setting disables achievements.

How would you like to explore the valley?

Day and night combat plans can support different story routes. Choose your priorities here; reveal ending details only when you want them.

Combine these priorities freely. They record your priorities. Story decisions remain available at their quests; these notes do not mark achievements earned.

Choose desired outcomes · story spoilersNothing chosen · open only if you want to plan ahead

Choose now or decide at the quest. Some outcomes conflict or need separate campaigns. Your planned choices also appear at the corresponding walkthrough steps.

Choose a full family-rescue finaleUndecided
Choose a full family-rescue finale
The exceptional prologue victoryUndecided
The exceptional prologue victory
Home Sweet Home: refuge or escapeUndecided
Home Sweet Home: refuge or escape
Brencis at Shrike's CragUndecided
Brencis at Shrike's Crag
Crake and Catalin in the final confrontationUndecided
Crake and Catalin in the final confrontation
Brencis's offer during Lacra's assaultUndecided
Brencis's offer during Lacra's assault
The bargain inside the solo castle routeUndecided
The bargain inside the solo castle route
Leaving Vale SangoraUndecided
Leaving Vale Sangora
The thirty-day family deadlineUndecided
The thirty-day family deadline
Rules, recommendations and what is still uncertain

Checked 10 October 2026. These notes review selected claims that affect a run; they do not certify every walkthrough step or your save.

Reported behavior

Directional Indicator and Uphill Battle

The achievement guide specifically identifies Directional Indicator and Auto-Block as changes that switch Duelist to Custom and invalidate its reported qualification.

This is attributed trophy-guide evidence. The official Steam description names Duelist and the Laslea rescue; it does not document every toggle or your save flags.

Steam: Dawnwalker achievements · PowerPyx: guide and author replies

Unresolved

An earlier save is not a verified repair

The author is unsure whether reloading restores eligibility, and a reader reports a failed reload attempt. Keep an earlier save as an option without assuming it is eligible.

PowerPyx: guide and author replies

Corrected build rule

Keep the combat spell equipped

Mercurial Fervour is exempt from the regular active-ability slot limit. Travel use does not require swapping out one of the three combat hexes.

Supported by the ability reference and specialist guide; no current save was tested.

DawnwalkerDB: Mercurial Fervour · Mobalytics: ability guide

Changes save with this playthrough and travel in its progress backup.

Choose a combat approachSuggested plan: Versatile Sword and Blood

Find a style that fits your priorities

Choose how Coen spends shared points and training time across a sword foundation, daytime Witchcraft and nighttime Vampirism. Equipment presets can change; this preview assumes no refundable skill respec.

Reorder the comparison without changing your game settings or story preferences.

Sword foundation across both forms

Versatile Sword and Blood

Keep one familiar sword rhythm through the whole day, then add a small vampire toolkit for night travel and recovery. This suits a first campaign because every new spell does not require a new identity. The practical opening is a serviceable sword, health and stamina investment, and a repeatable defensive answer.

Learning curveApproachable

One dependable sword loop carries across both forms; hunger and training time still require attention.

Choose this when you wantLearning directional combat · Completing mixed day/night objectives · Preserving flexible story choices

Reconsider if: Building only a pure caster; Optimizing a late kill-chain ceiling.

What you actually do

A practical rhythm, from preparation to payoff.

1
Read and counter

Watch the next attack direction, defend with your practiced response, then answer briefly. Keep enough stamina for the enemy following behind the first target.

2
Schedule the form

Finish nearby daylight work before night traversal, check hunger before dialogue, and batch manual training with required trips. Prefer useful objectives over repeatedly waiting for a preferred form.

Illustrative play example
Illustrative encounter

Illustrative encounter: a roadside group interrupts a daytime trip. You hold a safe position, read the first sword attack, counter once and withdraw before the second opponent connects. After the group falls, you continue the required objective rather than wait for night. Later, nighttime movement helps reach another location, but the same sword remains ready. The example shows a coherent routine; it makes no claim about measured damage or completion speed.

FROM A REALISTIC START TO THE PAYOFF

Your progression path

Read in order. Each stage explains what makes the next step practical.

1Opening
Health and stamina foundation

Buy available Vigour and Endless Effort support, then develop your reliable block and counter. Keep light, proficient equipment initially. The first threshold is surviving a mistake with stamina left to respond, rather than owning a legendary weapon.

2First payoff
One attack and one night utility

Choose one useful attack manual, such as Artery Strike, while maintaining the defensive core. Add Endless Hunger and available vampire movement for nighttime objectives. A compact toolkit lets you finish mixed-form work without continually waiting for a preferred time of day.

3Mature
Specialize the equipment presets

Improve the sword you actually use and distinguish the human and vampire presets. Late sword-focused rewards can strengthen this plan, but remaining points should answer your current weakness. Shared points and training time make a complete second discipline a substantial investment.

Guide progression diagram — an authored explanation, not an official skill tree or measured ranking.

Strengths, tradeoffs & requirements

Strengths
  • Consistent combat identity
  • Small opening shopping list
  • Easy transition toward another discipline
Tradeoffs
  • Timing still matters
  • Night utility competes for shared points
  • Less specialized burst than a complete damage package
Plan around these requirements
  • Swordmastery manuals and training time
  • Shared points for Vigour/stamina and defense
  • A functional sword in both presets
  • Enough blood reserve for nighttime interaction

Preparation kit

The supporting roles that make this style work.

Usable sword

Anchor the familiar attack and defensive response in either form.

Food and healing

Provide a human recovery option when vampire sustain is unavailable.

Night blood reserve

Prepare before conversations so hunger does not dictate an unwanted action.

CARRIED INTO YOUR WALKTHROUGH

What to prioritize

  1. Batch manual purchases around necessary journeys
  2. Reserve training time before protected quest deadlines
  3. Keep both form presets usable

Can you change your mind? Change gear and equipped abilities as available; develop a second discipline with unspent points and new manuals. No respec refund is assumed, so an early sword foundation remains part of the eventual build.

Source-based strategy

Practical synthesis of the linked mechanics and recommendations. Not an in-game tested run; equipment gates and installed tooltips take precedence over fixed shopping lists.

Version context: Released on PC; the latest numbered patch found in the freshly checked official Steam announcement feed is 1.0.5, dated 10 September 2026. This source review does not inspect the installed game. Day/night restrictions, shared skill points and training time remain material; no announced future update is required.

Research and recommendation basis · 4 references

Distinct, documented approaches selected for useful goals and practical progression. Recommendations are source-based; no comparable current-patch benchmark or universal best claim is available.

  1. officialBandai Namco: Skills & PowerShared XP/points, manuals and training time; sword works in both forms; daytime Witchcraft, night Vampirism and corruption gates.Checked 2026-10-10
  2. specialistMethod: Best Builds, September 10Sword, Witchcraft and vampire equipment/ultimate recommendations; conditional group and claw specializations.Checked 2026-10-10
  3. referenceSwordmastery manual locationsVigour, Endless Effort, counter and armor manual acquisition.Checked 2026-10-10
  4. officialThe Blood of Dawnwalker: full official Steam patch notesDirectly retrieved the newest 20 official Steam announcement records; later records are non-patch news. 1.0.5 addresses shaders/stutter. Do not imply an installed-game check or assume the announced October update/New Game Plus has shipped.Checked 2026-10-10

Compare playstyles

Compare suitability, early demands and later payoff. These are recommendations, not measured power rankings.

Reading help & find my place Full walkthrough

Extra guidance adds smaller actions and local checks where available. Compact reduces spacing and cover size; it keeps the full instructions, warnings and choices. Quiet backgrounds reduce decoration. These options change the guide, not the game’s difficulty.

Dotted item names have quick details. Hover with a mouse, tap, or focus the name and press Enter. Stats stay in a small pop-up.

New to guides? Six useful terms
Build or play style
The skills, equipment or management priorities you choose to work together. Use the guide’s selection to get the matching advice.
Prerequisite
Something you must already have or finish before an instruction works. Read these before spending resources or travelling.
Missable
A reward or event that can become unavailable after a choice or deadline. The local note explains the particular restriction.
Checkpoint
A pause to check your result. A guide checkbox records your observation; it does not save the game or award an achievement.
Optional branch
A different outcome or side activity. You do not have to complete mutually exclusive paths in one playthrough.
Guide backup
An exported copy of your guide progress. Keep any game saves separately using the options available in that game and difficulty.
Returning player: find your section · titles may contain spoilers

Jumping changes your bookmark; it never marks earlier steps complete. Build and outcome choices stay in your current playthrough.

Browse the full guide

Search instructions, selected-build advice, choices and achievements. Outcome details stay collapsed.

Character, time notes & references
About this guide · version, coverage and sources

Campaign, companions and endings

Day/night campaign routing, relationship choices, endings, gear priorities and the 46-name PC achievement checklist.

Version context: 1.0.5 (latest numbered patch in checked official feed). Four form-aware plans retain documented skill access, shared points, training and slot requirements. Day/night restrictions remain part of the progression route.

Builds & playstyles · 4 plans reviewed

Checked 2026-10-10: 1.0.5 (latest numbered patch in checked official feed).

Four form-aware plans retain documented skill access, shared points, training and slot requirements. Day/night restrictions remain part of the progression route.

This is a source review of build dependencies, not an in-game playthrough or damage benchmark. It does not certify every quest, achievement trigger, random drop or installed mod.

Reviewed plans and corrections
  • Versatile Sword and Blood · Retained. Official shared progression and sword access in both forms support this conservative hybrid. September specialist sword guidance supplies the direction; shared points/training time are preserved.
  • Armored Counterfighter · Retained. Second Skin manuals and purchased ranks are real armor-proficiency dependencies. The guide does not treat merely owning heavy armor as full proficiency or guaranteed invulnerability.
  • Advanced hybrid — Daylight Hexblade and sustained hexes · Retained. Current documented Burning Blood/Soul Reaping/Cycle of Ruin loop and Forbidden Sigils slot counts support it. Daylight and three-slot gates are explicit; Mercurial Fervour need not consume a common combat slot.
  • Advanced hybrid — Night Claw Hunter with a human fallback · Retained. Night-only vampirism and corruption/shared-point gates are official; specialist advice supports claw-focused gear. Keep daytime fallback and avoid presenting the gear direction as a measured universal optimum.
Outdated or unsupported advice excluded
  • Day-only Witchcraft and night-only Vampirism are not treated as an always-available combined bar.
  • Future announced updates and New Game+ are not prerequisites for these recommendations.
Version and mechanics references
Walkthrough fact checks · 2026-10-10

The main route, achievement entries and repeated coaching were screened, with selected quest, item, difficulty and timing requirements corroborated. Outcome comparisons also reuse the prior local quest research.

Source-based audit with documented gaps. Section screening is not individual fact verification, and no complete current-version playthrough is claimed.

Corrections in this review · may contain spoilers
  • The cited quest has inspection clues leading to Anca at the river, not a player watering or water-carrying chore. Reference
  • Remove male pronoun and the unsupported claim that the amulet necessarily excludes Gremla survival. Reference
  • The original outcome skipped the report prompt and made the initial reward automatically lethal. Reference
  • Keep the outcome directory consistent with the two-stage quest. Reference
  • Do not collapse the reward and reporting decisions into an unproven mutually exclusive pair. Reference
  • Replace the automatic reward-versus-survival framing. Reference
  • The later paragraph reversed the bracer pickup and boss order already correctly described above. Reference
  • Shared coaching retained a blanket modifier claim after the walkthrough was qualified. Reference
  • The diagram incorrectly directed the player upward; the detailed route and source both descend. Reference
  • Infamy IV enables the messenger, not a guaranteed immediate delivery. Reference
  • Make the conditional messenger trigger explicit at the actual quest start. Reference
Remaining verification
  • Directional Indicator and Auto-Block advice is attributed to a specialist guide; recovery of achievement eligibility from a particular save is unconfirmed.
  • Prologue Folk Hero eligibility, some final-battle relationship thresholds and Vicho timing remain disputed or incompletely documented.
  • Every individual branch, price and route direction has not been independently established on the current retail build.
Sources and what they support
  • Steam — shipped achievements — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — achievement roadmap — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PC Gamer — prologue quest order — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — Withering Away — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — Sacred Covenant — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — Page Turner — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — Deep Down — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — Blasphemy — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — The Cursed Chasm — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — Finders Keepers — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — Forge It Anew — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — A Bulwark Against Darkness — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — armor proficiency — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — A Heros End — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • PowerPyx — The Hedgehog Herb — Relevant quest or achievement text was read in the live source.

    Corroborates the stated subject, not every assertion elsewhere in this guide.

  • Difficulty settings and presets — Four named presets, Custom, action/RPG controls, directional and numeric damage indicator distinction.

    Specialist baseline; not official documentation of every achievement flag.

Before you commit: The church sequence now separates inspecting the belltower door from the ground fight. Its conservative full-night budget is not a verified fixed cost for every starting time.

Coverage limits, evidence dates & corrections
  • Some optional stories and legendary-gear entries remain compact; exact perk rank costs and comparative damage were not playtested.
  • The calendar is planning guidance, not an independently proven optimal run; no unconfirmed New Game Plus or future expansion is used.

Source-researched · no complete playthrough validation. Source sample checked 2026-10-10; roster checked 2026-10-10. Latest targeted checks are listed below and dated in the actual guide source records. This is not a fresh visit to every reference or a gameplay validation run.

Choice comparisons start closed. The surrounding walkthrough, chapter titles and search results can contain spoilers.

Report an error or missing step · Sources & media credits

Full PC campaign, companions, endings and Eclipse content scope. Outcome comparisons contain spoilers and start closed.

Campaign records, inventory & recovery tools
YOUR PLAYTHROUGH

Continue playing

First playthrough · Versatile Sword and Blood

Download interactive guides
YOUR BOOKMARK

Start the game: difficulty and the opening save

Next small tasks

  1. Choose New Game for the main campaign. You begin as Coen; there is no custom-character class to select before playing. Read the game’s combat difficulty descriptions before confirming. Story or Fair is a rea…
  2. If you want the difficulty achievement, review the Duelist restriction immediately below before starting. Otherwise choose the combat help that suits you. The guide’s difficulty and ending fields are optiona…
  3. Begin the prologue. When saving becomes available, keep an opening save before optional errands. Continue to the first day in Laslea; that section introduces the first movement and conversations. No build co…
Playthrough profiles and portable progress

Each profile keeps its own build, actual outcomes, equipment and checklists. Up to eight profiles per game.

Use the guide’s progress backup to transfer all profiles between the website and offline copies. The website stores signed-in progress. Downloads keep a separate browser record.

Your actual character, equipment or settlement

Record only information that affects your next decision. Blank fields mean unknown. These entries describe your game and never change it.

Copy the current day, time, hunger and actual skill/manual state before choosing another timed task. The journal does not advance or calculate the game clock.

Maintain a functioning daylight and night preset. A late blood power or armor set is a destination, not permission to sacrifice a companion to complete a build.

Record a rescue or NPC outcome only after seeing it. Distinguish a blood phial, a drained character, an invited soul and a boss-defeat achievement.

Equipment and resources for this plan

A maintained sword supports required daylight sequences and bridges later specialist weapons.

Alternative and sources

Use your current upgraded sword and defensive actions while the pickup’s clock cost or route is unsafe.

Source reference

Source reference

Source reference

Source reference

A blood ability with story-sensitive and separate-phial acquisition routes described by the guide.

Alternative and sources

Keep the current defense if unavailable. Decide Ambrus’s fate for its consequences; an invited soul and a blood-power unlock are separate records.

Source reference

Source reference

Source reference

Source reference

Source reference

Source reference

Readiness and recovery checks

Use these checks before moving to harder content or expanding. They are manual observations, separate from platform achievements.

Recover a missing manual or spell slot

Use the functioning earlier sword/spell setup and inspect the live tree. For disputed reward listings, check the inventory before spending a point or repeating a timed task.

Recover from a missed rescue window

Record the actual fate, review the local consequence entry and compare your earlier checkpoint. A planned rescue or later build upgrade cannot reopen an expired window.

Recover an unavailable armor pickup

Check the hive’s current state and the local pickup timing. Continue in proficient armor if the chest route is closed; avoid treating slaughter as a requirement.

Evidence, coverage and changes in this edition

What was checked

46 achievement entries match the public Steam count. Checked 2026-10-09. View the platform catalog

Steam confirms released September 2, 2026, 46 achievements and Eclipse Edition Content only. Direct official news confirms 1.0.5 shader compilation changes.

Achievement names and counts were compared with public Steam records. Quest outcomes and hardest-difficulty builds were sampled from sources, not validated by a completed playthrough.

Release and patch evidence

Source reference

Source reference

Source reference

Source reference

Source reference

Authored coaching synthesized from this guide's existing route, builds and source bibliography. This date records the data/anchor review, not fresh verification of every linked page or hands-on gameplay. Facts are entered manually; recommendations do not read the game save, certify achievement unlocks, or cover every possible state. Existing coverage limits: This is a researched PC guide, not a personally tested playthrough. Confirm actual achievement unlocks in your launcher and use the named checkpoints before irreversible choices. The current Steam count was checked live; the original complete 46-name roster is preserved rather than replaced by a potentially larger extracted data table. The official Steam news API was readable in the October 9 review and included Hotfix 1.0.5 and later announcements. No newer numbered patch appeared in that feed window. This does not certify the newest installed build or prove that no later build exists. [R901] The four build paths are recommended allocations and acquisition priorities. Exact random perk-manual availability, current rank costs and comparative damage were not independently measured. DawnwalkerDB is an unofficial source used only for plain perk names/effects and prerequisite corroboration, not for fixed percentages, prices, a meta ranking or released achievement count. All-choice completeness means the existing directory's documented meaningful alternatives, with its uncertainty preserved. It does not claim every possible hidden dialogue permutation. New Game Plus, a respec feature, a playable expansion and planned October changes are not used as available route tools without a confirmed release record. Dawnwalker's comparative meta is not established by independent standardized testing here. Source authors recommend these packages, but spell rank costs, balance after the latest accessible official hotfix and every boss interaction were not replayed. Conflicting public recommendations were narrowed to a feasible three-/four-slot Witchcraft setup and individually sourced loot. The near-infinite sustain description is not treated as invulnerability; exact Ultimate multipliers and unverified accessory stacking are omitted.

Coaching review: 2026-10-09 · Limited verification. Guide checks do not claim a personal completion playthrough.

  • Actual outcomes are separate from intended outcomes.
  • Named profiles preserve separate campaigns.
  • Stable task checkpoints preserve existing completion records.
  • Online and offline editions share the same interface.

Steam — shipped achievements

PowerPyx — all quests and route framework

PowerPyx — achievement roadmap

PowerPyx — all ending routes

PC Gamer — prologue quest order

PowerPyx — Deep Down

PowerPyx — Like Father Like Son

PowerPyx — Sacred Covenant

PowerPyx — Bad Blood

PowerPyx — Smoke And Ashes

PC Gamer — Save Vlad

PC Gamer — Practical gameplay tips

PowerPyx — armor proficiency

PowerPyx — The Cursed Chasm

PowerPyx — Finders Keepers

PowerPyx — The Firebrand

PC Gamer — Firebrand soldier choice

PowerPyx — Under Watchful Eyes

PowerPyx — Distant Shadows

PowerPyx — A Closer Look

PowerPyx — Fall Before Dusk

PowerPyx — Echoes Of Silenced Bells

PowerPyx — Stronger Than Achilles

PC Gamer — Anca and the Font choice

PowerPyx — Hive And Seek

PowerPyx — Midnight Reckoning

PowerPyx — The Gilded Gauntlet

PC Gamer — Ambrus blood and voice choice

PowerPyx — A Lone Wolfs Hunt

PowerPyx — A Deal With The Devil

PowerPyx — Star Crossed Lovers

PowerPyx — Lost Blood

PowerPyx — Riverbank treasure map

PC Gamer — Swordmastery manuals

PC Gamer — Witchcraft manuals

PC Gamer — Vrakhir blood abilities

PC Gamer — Romance scenes

Method — build recommendations, not a proven meta ranking

XboxAchievements — full achievement guide

XboxAchievements — Glass Ceiling

Gamer Guides — trophy requirements

All Things How — The Firebrand

Neoseeker — A Bulwark Against Darkness

Gamer Guides — Hive and Seek

Gamer Guides — Midnight Reckoning

Gamer Guides — Fall Before Dusk

PC Gamer — endings and character epilogues

Gamer Guides — A Closer Look

Gamer Guides — The Gilded Gauntlet

Gamer Guides — Stronger Than Achilles

Dan Allen Gaming — prologue Brencis victory recording

AllThingsHow — ending register

Gamer Guides — Withering Away

Gamer Guides — Bad Blood

PC Gamer — Gilded Gauntlet and toast

Gamer Guides — Things Will Be Different Now

Method — ending comparisons

Gamer Guides — A Deal with the Devil

Gamer Guides — A Lone Wolf's Hunt

Bandai Namco — Community Bulletin Board #11: Skills & Power

Kaburanai Games — Cycle of Ruin damage-over-time and healing combo, September 21 update

Dawnwalker Codex — Forbidden Sigils ranks and prerequisites (unofficial)

VULKK — Isbrand's Vrakhir equipment: individual locations and requirements

YOUR PLAN · EQUIPMENT · ACHIEVEMENTS

Choose your day and night build

Choose Coen’s sword, Witchcraft or Vampirism plan. Follow the prologue’s clock budget, acquire manuals and gear during the valley route, and develop both forms before the rescue. Advanced hybrids are included in the menu.

Progression plan

Versatile Sword and Blood

Recommended first-run plan: establish a sword toolkit that survives either form, then add a few night powers. A documented, practical route rather than a measured best-damage build.

Start with this setup
  • Opening purchase priorities, when manuals and prerequisites permit: Vigour for health, Endless Effort for stamina, then Omniblock into Perfect Riposte. Add Endless Hunger before extended night quest conversations.
  • Use Dirty Trick or Charge to create a short attack window. Learn Artery Strike as the main heavier attack instead of buying every active ability immediately.
  • By day, supplement the sword with Burning Blood. By night, keep the sword or choose claws, and use feeding and vampire powers without entering important dialogue at critical blood health.
  • Use light armor until your chosen medium/heavy pieces' penalties are addressed. Budget Vigour and Second Skin alongside damage upgrades.
  • Keep manual/skill purchases within the existing clock checkpoints. These priorities are not a fixed level-by-level schedule.
Preview this plan from the beginning to the endgame · 7 stages
    • Inspect the Charge manual reward after training; the existing sources disagree on its listing, so check the inventory before allocating a point.
    • Practice the short block-counter rhythm. If targeting Uphill Battle, read the reported Directional Indicator and Auto-Block restrictions at .
    • Acquire from the wreckage and account for its two-segment pickup. Upgrade a weapon you use rather than chasing gold rarity alone.
    • Keep the nearby Silver Cache lead for the later silver-sale achievement.
    • Collect Artery Strike from the Soldier Camp north of the main Ambrus fort in St. Tyna's Grove.
    • The further camp south of Stuga Marshes provides Walking Fortress; choose it if reliable perfect blocks are already part of your play.
    • Draining Ambrus grants . A separate Ambrus blood phial from Lost Blood also supplies it, so select the fate for its story consequences.
    • Keep the soul invitation separate from the blood-power decision.
    • The dream disables vampire form and replaces your normal equipment. Burning Blood, sword defense and healing food still matter.
    • Keep DREAM DOOR for both the ending and the ring-producing escape.
    • Finish both repair and cave consecration for the legendary Imbued Sword of St. Mihai and Arbiter's Blade.
    • Use it in the daytime preset and retain a functioning sword option at night; inspect the weapon's art and actual upgraded statistics.
    • Sword Sage is one documented sword-focused option, not a required all-build optimum.
    • Complete the protected rescue first; use ULTIMATE BANK and the documented perk-point counters for the other tree achievements.

Your completion route: Prologue → first valley circuit → companion and boyar routes → Arbiter restoration → protected rescue finales → separate alternate endings and achievement cleanup. Mutually exclusive outcomes use the named branch saves.

Changing your plan keeps your saved achievements, quest choices and checklists. Required respecs, unlocks and later equipment are explained at their route steps.

Browse picture and diagram checkpoints 12 references

Open the matching walkthrough section. Its choices, build advice and checklists stay together.

0 / 75 route sections complete · 0 / 46 achievements earned
Story outcomes, achievements and reference notes

Released on PC. The publisher's global launch announcement is dated 3 September 2026; the checked Steam store displays 2 September 2026. Preserve this regional date distinction.

Live Steam currently lists 46 achievements. Keep the complete existing roster and its local walkthrough links; do not add a PlayStation platinum or datamined unreleased entries.

Steam lists one Eclipse Edition Content pack: compendium, soundtrack and comic. No released playable story expansion was verified on 9 October 2026.

Hotfix 1.0.5, dated 10 September 2026, is the latest PC patch independently verified in the accessible official Steam record. Its stated change concerns shader compilation and possible stuttering improvements. This is not confirmation of the user's installed build or proof that no later update exists.

Public reports describe an October update and future New Game Plus, but this review found no accessible official release record establishing those features as shipped. Keep them out of the current route's prerequisites.

This review extends the existing v1.1 manuscript; it does not replace its companion stories, clock checkpoints, Court operations, alternate outcomes, picture panels or achievement register.

Advanced builds were reviewed against public sources on 9 October 2026. Daylight sustain and night claw/control are documented recommendations, with the existing official-patch verification limit retained; no unverified October feature, respec or playable expansion is required.

Hotfix 1.0.5 is independently evidenced by the developer's Steam announcement and SteamDB's 10 September 2026 record. This establishes a verified patch floor, not proof that no later patch exists.

Official skills documentation confirms a shared progression budget with form-specific abilities. No respec or announced future feature is assumed by these plans.

Check achievements already earned · 46 available

Check confirmed platform unlocks. Untick a target to defer it. Finishing a walkthrough step never checks an achievement automatically.

Dead Man Talkin'

Use Compel Soul to speak with a dead person.

Balanced Diet

Feed on animals, humans or monsters ten times. Follow the walkthrough’s health and feeding advice when building this counter.

A Dawnwalker is Born

Finish the prologue and enter the wider valley.

Untouchable

Perform five perfect blocks in succession.

Shadow Roamer

Travel 1,000 metres using vampire abilities.

Antique Aficionado

Enter an ancient ruin.

Big-City Living

Visit Svartrau.

Absolutely Insatiable

Equip three passive abilities at the same time.

Realmwalker

Enter Anachora for the first time.

The Right Fist of the Knyaz

Defeat Ambrus in The Gilded Gauntlet duel and finish the encounter.

Miser

Hold at least 5,000 denarii at once.

Sins of the Past

Complete Anca’s Font adventure and the return conversation. Any of its ordinary Font choices qualifies.

Feral Hunger

Trigger involuntary feeding while critically wounded in vampire form. Use a separate save branch because this can kill the person you approach.

The Dark Mistress

Defeat Xanthe. Accepting her cooperation after the fight can also qualify; killing her is not mandatory.

Arbiter's Blade

Restore the Arbiter’s sword and finish its cave consecration.

The Outcast

Complete Ocha’s future conversation after preserving the peaceful village route. Either ordinary future can qualify.

The Mad Khan

Kill Bakir during The Lunar Game, before accepting a reward and ending the quest.

Mastery

Fully upgrade one actual ability. An ordinary perk or an Ultimate is a different category.

The Blood of Dawnwalker

Complete the game’s story. Use the ending instructions to finish the chosen branch through its conclusion.

In the Nick of Time

Save the people of Laslea before the rescue deadline and finish the ending.

Misery Loves Company

Complete Lacra’s optional Night of Horrors adventure before committing to Midnight Reckoning.

Throne of Thorns

Reach maximum Infamy.

Tour Guide Training

Visit all eight settlements, including the quest-gated Uriash Village.

Smuggler

Earn at least 1,000 denarii from selling silver valuables.

Arbiter's Regalia

Finish the armor restoration ritual and collect all four legendary Arbiter pieces.

Master of Arms

Purchase an Ultimate perk in the Swordmastery tree.

Make It Rain

Use Blood Surge to make an enemy explode.

The Patricide

Complete Lacra’s finale while refusing Brencis’s betrayal offer.

Creature of the Night

Purchase a vampire Ultimate perk after meeting its Corruption requirement.

The Unquenchable Thirst

Complete Vicho’s investigation and follow-up conversation. Sources differ on the exact award point, so also finish the subsequent blood-supply task.

Delivery Delay

Complete eight transport destructions; ordinary Blood Guard camps do not replace transports.

Gear of the Gods

Equip legendary gold-rarity items in all eight slots of one day or night preset: four armor pieces, a sword, two rings and an amulet.

Bird's-Eye View

Scout all eleven towers.

The Folk Hero

; also reported for .

The Tsarina's Favourite Human

Complete Good Home and Sanzhani’s four additional tasks.

A Hero They Deserve

Choose to leave the valley permanently. This is an early ending rather than a full family rescue.

The Manumit

Complete Crake’s personal quest chain and the supportive A Closer Look conversation within its sixteen-segment window. Romance is optional.

Capture the Flag

Remove the flags from all five gates.

Better Safe than Sorry

Hex a human with Burning Blood, then decapitate them with Artery Strike.

The Knyazmaker

Win the Manumit assault ending with Crake while refusing Brencis’s betrayal offer.

The Turncoat

Betray the hideout and complete the Turncoat ending branch.

Glass Ceiling

Reach character level 50.

Arch Warlock

Purchase an Ultimate perk in the Witchcraft tree.

Selfish

Buy a Dried Fish from Svartrau’s daytime Fishmonger and sell it back before Infamy 9 removes the vendor.

Together Forever

Remain in the dream for four loops to reach its ending. Keep a separate save if you also want to continue the rescue.

Uphill Battle

Steam requires an entire-game completion while saving the people of Laslea on the Duelist preset. .

Compare story outcomes · 87 decisions

Each option explains its consequences. Your choice is repeated at the relevant step; alternatives remain available.

The opening day's priorities · Undecided
The opening day's prioritiesCompare choices, rewards & consequences · spoilers
Prioritize medicine, Lazar and Latin

Use the manuscript's eight-segment route to protect Esme, reach Lazar before evening and take Anca's lesson. Preserve PROLOGUE START for errands displaced by this order.

Explore the alternate opening errands

Use a separate opening save for Vasil, the pig and treasure digging when their costs would displace the protected route. These closed-prologue opportunities cannot all be assumed recoverable in the open world.

Esme's medicine · Undecided
Esme's medicineCompare choices, rewards & consequences · spoilers
Hot water and three spoonfuls

Deliver the correctly prepared medicine before Mass. Esme survives that event and remains among the family members who can later be rescued.

Wrong dose or no delivery

Esme dies at Mass and is absent from the surviving family; the later epilogue does not revive her. Keep BEFORE MASS/PROLOGUE START if comparing this outcome.

Lazar in Deep Down · Undecided
Lazar in Deep DownCompare choices, rewards & consequences · spoilers
Rescue before evening

Reach and complete the rescue while Lazar is alive. This opening-day deadline takes precedence over optional errands.

Arrive after the rescue window

The late visit finds Lazar's body. Preserve the opening save if you want both versions; this is not a surviving rescue.

Vladimir and forced feeding · Undecided
Vladimir and forced feedingCompare choices, rewards & consequences · spoilers
Rescue Vlad and control the hunger

Save him from the fire, replenish after the Banneret fight, and speak only above one vampire-health segment. His survival opens the direct rebel lead and later friendly hideout scene.

Give in to hunger

The conversation can kill Vlad through forced feeding at dangerous health. The rebel chain can still be found by investigating his house, but Vlad and his later friendly scene are lost.

The exceptional prologue victory · Undecided
The exceptional prologue victoryCompare choices, rewards & consequences · spoilers
Lose and open the full campaign

Continue into Smoke and Ashes for companions, the valley and the guide's main gear progression. Keep the pre-fight save to inspect the victory separately.

Beat both forms for the early ending

Defeat Brencis and Grotesque Ascendant to reach a short ending immediately, skipping the later companion campaign. Sources disagree about The Folk Hero award; the solo castle rescue is the reliable route to bank it. Reload to continue the full story.

Vasil and Atanas · Undecided
Vasil and AtanasCompare choices, rewards & consequences · spoilers
Obey Atanas

Fight Vasil at his father's request. Vasil's later pillory appearance still occurs; no distinct reward or family ending is verified.

Defend Vasil

Fight Atanas instead. This does not prevent Vasil's documented later pillory appearance, and no exclusive reward or ending change is established.

St. Jude's figurine · Undecided
St. Jude's figurineCompare choices, rewards & consequences · spoilers
Keep the figurine

Retain the object for its later altar placement. No exclusive achievement or finale effect is verified.

Give it to Florin

Florin destroys it, so the later altar placement is unavailable on this branch. No exclusive achievement or finale effect is verified.

Premysl's banner and Gremla · Undecided
Premysl's banner and GremlaCompare choices, rewards & consequences · spoilers
Restore or report the banner

Restore the banner or report its theft to protect Gremla at Mass. Receiving Premysl's earlier reward is a separate prompt; a reward-plus-report run has not been independently tested here.

Support Premysl's rebellion

Agreeing with Premysl grants the Daylight Amulet. Keeping his secret and leaving the banner missing costs Gremla her life at Mass. Decide the later report separately.

Recovering the disputed pig · Undecided
Recovering the disputed pigCompare choices, rewards & consequences · spoilers
Fight Kuno

Recover the pig by force; its later fate is still decided separately when dealing with Iorgu. No unique finale consequence for this recovery method is established.

Invoke Brencis

Recover it through Brencis's authority. This does not itself decide whether Iorgu later slaughters it.

The pig's fate · Undecided
The pig's fateCompare choices, rewards & consequences · spoilers
Buy the pig from Iorgu

Pay to keep the pig alive. This is separate from how you recovered it.

Deliver it for slaughter

Iorgu slaughters the recovered pig. Optional participation in butchering is a further step, not a survival branch.

Join the butchering

The pig is slaughtered; participating additionally supplies sausages and spends another segment of the limited prologue day.

Crina, Vlad and the defiled grave · Undecided
Crina, Vlad and the defiled graveCompare choices, rewards & consequences · spoilers
Tell Crina about Vlad

Expose Vlad's theft of the crucifix and involvement. The sources do not establish a definite later punishment; optional reburial separately costs a segment.

Protect the rebels' secret

Lie about the theft to conceal Vlad's involvement. No exclusive reward or verified later punishment difference is established. Reburial remains a separate time cost.

Cathedral entry and the fragile Deacon route · Undecided
Cathedral entry and the fragile Deacon routeCompare choices, rewards & consequences · spoilers
Secure Albertus and the Deacon first

Obtain the lead without crypt discovery, speak to Albertus, then the daytime Deacon before maximum Infamy. This preserves A Dubious Gift and its Cathedral Ritual Court activity. Later key and blood-phial detours can follow.

Use Night Terrors as the alternate entry

The night/crypt discovery route can still lead to A Monk and a Saint and the sword chain, but closes the fragile Deacon entry. Use CATHEDRAL FORK to inspect both; achievement access alone does not preserve every quest.

Discover the treasury or library independently

Independent cathedral discoveries can close A Dubious Gift; maximum Infamy also blocks the Deacon's daytime route. This is not equivalent to preserving Cathedral Ritual.

Leonica's notes · Undecided
Leonica's notesCompare choices, rewards & consequences · spoilers
Return the notes to Anca

Allow the ritual that releases the nuns, while Anca accepts another unholy obligation. Her own curse is not cured here; the Font remains the separate decision. Later quests and romance remain available.

Burn the notes

Prevent the ritual and leave the convent cursed. Both the later Anca adventure and romance can still continue; no exclusive burn reward is established.

St. Tyna's relic and the soldiers · Undecided
St. Tyna's relic and the soldiersCompare choices, rewards & consequences · spoilers
Give the relic to the soldiers

They honor the bargain and survive, but Coen loses St. Tyna's relic. St. Dasius's relic remains an alternative for the later armor ritual.

Refuse and fight

The soldiers open the door and attack; kill them to pass while retaining the relic. The cost of keeping it is their deaths.

Send the nuns to the infirmary

After reading the bell instructions, the infirmary signal makes the nuns kill the soldiers. Ring for church afterward to clear the route. This indirect approach is still lethal.

Ring only for church

The church signal provides Anca's direct courtyard passage. The source does not establish an additional exclusive reward or a guaranteed later fate for the bypassed soldiers.

Who bears the Font trial · Undecided
Who bears the Font trialCompare choices, rewards & consequences · spoilers
Coen endures the trial

Hold still with Coen's hand in the socket and endure the injury. No permanent-stat or ending penalty for this choice is verified.

Ask Anca to endure it

Anca bears the painful trial instead. The documented distinction is who suffers; no different permanent-stat or ending result is established.

The three exclusive Font outcomes · Undecided
The three exclusive Font outcomesCompare choices, rewards & consequences · spoilers
Cure Anca

Anca's curse and red sigils disappear. She later stays in Laslea and is accepted there; Coen receives neither Font of Life nor Ancient Greaves. Romance remains optional.

Take Coen's daytime regeneration

Coen gains Font of Life's human-form daytime healing. Anca remains cursed and later leaves to seek a cure; romance can still occur and does not substitute for curing her. No Ancient Greaves are received.

Destroy the Font for Ancient Greaves

Reveal the legendary heavy trousers. Neither character receives its healing; Anca remains cursed and later leaves seeking another cure, even if romanced. Keep FONT FORK: these rewards cannot be combined on one continuing branch.

Anca: romance or friendship · Undecided
Anca: romance or friendshipCompare choices, rewards & consequences · spoilers
Accept the romance

Follow the confession and accept the later intimate scene. Any Font outcome can allow romance; only curing her determines the favorable stay-in-Laslea outcome. No romance-exclusive achievement or gear is verified.

Remain friends

Decline the intimate relationship while preserving the ordinary quest conclusion. Her cure and later departure/stay still depend on the Font, not this choice.

Iulian's poison recipe · Undecided
Iulian's poison recipeCompare choices, rewards & consequences · spoilers
Add the protective gland

The plan still leads to Vera's death, but the gland protects Iulian against the poison despite his wishes. It cannot protect him from Ambrus killing him with claws if Coen later refuses all human blood.

Omit the protective gland

Respect Iulian's intended fatal sacrifice: the poison kills him. Vera also dies as part of the plan, and the toast can poison Coen too.

The blood toast · Undecided
The blood toastCompare choices, rewards & consequences · spoilers
Challenge the peasant drinking first

Ambrus drinks first, Coen avoids the toast's poison dose, and the poison helps the duel. Draining the poisoned Ambrus afterward can still poison Coen. Iulian's survival also depends on the gland.

Reject the offered drink

Ambrus drinks first and Coen avoids that dose. This is different from the declaration that Coen never drinks human blood; that declaration makes Ambrus kill Iulian. Draining him later can still poison Coen.

Join the toast

The poisoned toast affects both Coen and Ambrus. The gland can protect Iulian against poison, but Coen has accepted a harder poisoned duel.

Declare that Coen never drinks human blood

Ambrus kills Iulian with his claws, regardless of the gland. Contact poison is weaker and wears off during the fight; this route sacrifices Iulian even if the recipe would have saved him.

Ambrus's fate after the duel · Undecided
Ambrus's fate after the duelCompare choices, rewards & consequences · spoilers
Kill Ambrus

End his rule and resolve the duel achievement. No reward is granted by the ordinary kill choice; a separate Ambrus blood phial remains available.

Drain Ambrus

End his rule and gain . The soul invitation that follows is a separate choice and does not change this power reward.

Ambrus's soul · Undecided
Ambrus's soulCompare choices, rewards & consequences · spoilers
Invite his soul

Shelter him from Anachora and gain later commentary and conditional help during Brencis's fight. This does not alter the blood-power reward; later Anachora appearances can still be hostile.

Leave him to Anachora

Decline his company after defeating him. No alternative equipment or power reward is verified for rejecting the invitation.

Whether to accept the poison plan · Undecided
Whether to accept the poison planCompare choices, rewards & consequences · spoilers
Accept Iulian's plan

Pursue the optional story and poison-assisted duel, but Vera dies and is lost as a vendor. Buy anything needed from her first. After the ritual, allow for the bell wait and start the duel within 48 spent segments.

Fight Ambrus without the plan

The normal duel remains available. The plan can be revisited until committing to the duel, but skipping it forfeits its poison assistance. This avoids deliberately triggering the chain that kills Vera.

Completing or ending Iulian's ritual · Undecided
Completing or ending Iulian's ritualCompare choices, rewards & consequences · spoilers
Make him finish the brew

Complete the poison plan. Start the duel within its local 48-segment window, including the two-segment bell wait; lateness makes Ambrus use another victim.

Kill Iulian

End his life and the poison plan. This is not the intended poisoned-toast resolution.

Drain Iulian

Kill him through feeding and end the plan. No additional exclusive quest reward is established for this termination.

Abandon the ritual

The plan ends instead of reaching its intended toast. A safe survival outcome or distinct reward from abandonment is not established.

Nish's interrogation · Undecided
Nish's interrogationCompare choices, rewards & consequences · spoilers
Persuade Nish

Keep him alive and obtain the lead through conversation. His death is unnecessary for the recommended Lacra alliance.

Kill Nish and seek another lead

The investigation can continue through his soul or another lead, but Nish is dead. No exclusive equipment benefit is verified.

Accepting Lacra's alliance · Undecided
Accepting Lacra's allianceCompare choices, rewards & consequences · spoilers
Work with Lacra

Accept the common-enemy proposal to open her history, quest chain and eventual assault. This does not require killing Nish.

Reject the alliance

Close this alliance route. Crake, solo and betrayal routes remain alternatives, but her companion adventure and prepared finale are not retained by this rejection.

The uriash village confrontation · Undecided
The uriash village confrontationCompare choices, rewards & consequences · spoilers
Calm Lacra and accept the peaceful test

Keep the Elder and villagers alive, preserving A Mother's Plea, Ocha's home and the village's quest access. Choose inaction during the test as the walkthrough explains.

Escalate into village slaughter

Lose the village's people and quests. Ocha can seek revenge and her achievement has reported failures; later cooperation with Lacra does not restore the dead or the lost content.

Ocha's plan for Andrei · Undecided
Ocha's plan for AndreiCompare choices, rewards & consequences · spoilers
Take the ring for Ocha's hex

Preserve Andrei's life and carry out Ocha's scheme with the ring and pig distraction. Her later future choice remains separate.

Kill Andrei

Upset Ocha, skip her intended hex plan and enable Nora's release. Ocha's teaching can still remain available, but no extra unique equipment reward is established.

Ocha's future · Undecided
Ocha's futureCompare choices, rewards & consequences · spoilers
Encourage life in the city

Ocha remains in the city. This ordinary future can earn The Outcast; keep the village peaceful and finish her river conversation.

Encourage a return to her clan

She returns home to the clan. This ordinary future can also earn The Outcast when the required chain is completed.

Seek her recorded wider-world future

The journal records her traveling beyond Vale Sangora, but the exact dialogue combination is unverified. Treat this as a desired outcome to investigate from the river save, not a guaranteed selectable prompt.

The hive after Chonk · Undecided
The hive after ChonkCompare choices, rewards & consequences · spoilers
Keep the hive alive

After clearing Chonk, negotiate over Isbrand and the feeding bond. Completing Hive and Seek allows a later castle-kobold negotiation, but whether hive survival adds a separate prerequisite is unverified. is still collectible.

Fight the hive too

Kill the hive after the shared progression. Both ordinary approaches reach Isbrand and the armor chest; the exact later castle-negotiation effect of hive destruction is not isolated by the checked guides.

The left path in Isbrand's memories · Undecided
The left path in Isbrand's memoriesCompare choices, rewards & consequences · spoilers
View the optional memory

See extra Lacra and Brencis backstory. The documented route establishes no penalty for taking the left path.

Stay on the direct path

Proceed without that optional backstory scene. No unique reward for skipping it is established.

Isbrand's soul · Undecided
Isbrand's soulCompare choices, rewards & consequences · spoilers
Shelter Isbrand inside Coen

Gain his intermittent voice and company. No separate major-ending change, achievement or Piercing Shriek requirement is established for accepting him.

Leave Isbrand in Anachora

Decline his company; Piercing Shriek still belongs to completing the chain, with no verified invitation requirement. Larger future consequences beyond the checked game remain unknown.

Eating the mandrake · Undecided
Eating the mandrakeCompare choices, rewards & consequences · spoilers
Eat for Mandrake Ward

Coen gains once-per-night death prevention. Lacra also receives the flower's protection; her later romance and Mesmerize are separate.

Refuse the flower

Coen forgoes Mandrake Ward, while Lacra eats and receives its protection anyway. Her preparation is not conditional on Coen eating. Finish the adventure before her assault regardless.

Lacra: romance, blood and Mesmerize · Undecided
Lacra: romance, blood and MesmerizeCompare choices, rewards & consequences · spoilers
Drink her blood and accept intimacy

The intimate sequence unlocks Mesmerize/Mesmerise. It is separate from the mandrake perk and optional for Misery Loves Company; no romance requirement for The Patricide is verified.

Keep the relationship non-romantic

Finish the optional adventure and its achievement without accepting intimacy. Do not promise the scene's blood power on this branch. Mandrake Ward still depends on the separate flower choice.

The soldiers at Renna's mill · Undecided
The soldiers at Renna's millCompare choices, rewards & consequences · spoilers
Kill the barn soldiers

Protect Renna on the tested continuing route. Her request to spare them is not a guarantee that she will be safe if they remain.

Leave the soldiers alive

The tested alternative results in Renna's death after Mert's rescue. Choose this only with that consequence visible.

Getting into Mert's prison · Undecided
Getting into Mert's prisonCompare choices, rewards & consequences · spoilers
Pay the overseer

Spend 100 coins to obtain entry. Mert's survival still requires finishing his rescue before the local execution deadline.

Expose the overseer's theft

Collect the woman and merchant Yenno's evidence to gain access without that bribe. The local rescue deadline still applies.

Win the requested fistfight

Beat Cerbus for access, accepting the combat cost. This is not an exclusive survival route; rescue Mert promptly afterward.

Fight into the post

Kill the defenders to enter. It can reach the same rescue, but your violence does not suspend the local deadline.

Keeping or surrendering weapons at the post · Undecided
Keeping or surrendering weapons at the postCompare choices, rewards & consequences · spoilers
Retain weapons through the enlistment approach

The documented enlistment objection can let Coen keep his weapon. It avoids the confiscated-gear recovery detour, rather than awarding extra unique equipment.

Surrender weapons for the visit

Use the dungeon's Weathered Longsword if combat begins, then recover the confiscated gear from the gate room through Taking Back What's Mine. The recovery entry is situational.

Mert's local rescue deadline · Undecided
Mert's local rescue deadlineCompare choices, rewards & consequences · spoilers
Rescue Mert promptly

Finish before dawn of the fourth day after receiving his objective. Permission to visit alone is not the life-saving action.

Allow the execution deadline to pass

Mert is hanged. His wedding ring can support a Compel Soul conversation and the rebel lead can survive, but Mert cannot be treated as rescued.

Freeing Sara · Undecided
Freeing SaraCompare choices, rewards & consequences · spoilers
Pay 100 coins

Free Sara and leave the guards alive, preserving the rebel meeting if done within two days of discovering the situation.

Kill the guards

Free her without the payment, at the cost of their lives. Both ordinary rescue approaches open the rebel meeting.

Let the local window expire

Lose the rescue opportunity after discovering the situation and delaying beyond its two-day timer. No later benefit for failure is documented.

Vlad's hideout drinking scene · Undecided
Vlad's hideout drinking sceneCompare choices, rewards & consequences · spoilers
Encourage caution

Pursue a cautious response and retain a save for comparison. The exact safe dialogue sequence and the role of intervening in his fistfight are unverified; do not promise guaranteed casualty prevention. Complete the scene before Crake's final preparations finish.

Encourage recklessness

Vlad can later rush the castle gate and cause Manumit casualties. No resulting loss of The Knyazmaker is established, but the lives lost remain a separate consequence.

Crake's medical-help trigger · Undecided
Crake's medical-help triggerCompare choices, rewards & consequences · spoilers
Escort him and offer medical help

At the end of What Moves the Dead, walk him back and use the documented help conversation to obtain Distant Shadows. This protects the personal chain leading to The Manumit.

End the rescue conversation without escorting

A later request can instead lead to Drogos being assigned. The fallback is uncertain and may lose Distant Shadows and A Closer Look; do not present it as equivalent.

Following Ascar · Undecided
Following AscarCompare choices, rewards & consequences · spoilers
Remain unseen

Complete the fuller investigation using the route's hiding places. The later soldier decision remains a separate preference.

Be spotted

Ascar speaks to Coen and sends him back early. This does not itself fail Distant Shadows, but skips the fuller observation.

The soldiers bothering Ascar · Undecided
The soldiers bothering AscarCompare choices, rewards & consequences · spoilers
Intervene

Kill the pair during the confrontation. The checked source reports the same final quest result as observing; keep the distinct immediate deaths visible.

Keep observing

Coen stays out of the fight. The checked source reports the same final quest result as intervention.

Following Marat after the investigation · Undecided
Following Marat after the investigationCompare choices, rewards & consequences · spoilers
Follow and reassure him in time

Tell Drogos you will speak to him, then find Marat within 16 spent segments, recognize Ascar as his father and offer support. Finish the conversation for The Manumit; romance is optional.

Leave him alone or let the timer expire

Lose A Closer Look's personal scene and its achievement opportunity on this branch. This is a local one-day timer, independent of the thirty-day family clock.

Crake: romance or supportive friendship · Undecided
Crake: romance or supportive friendshipCompare choices, rewards & consequences · spoilers
Return the kiss

After the supportive personal conversation, accept intimacy. The family disclosure and The Manumit do not require romance, and no romance-exclusive equipment is verified. Keep vampire health above forced-feeding danger.

Keep a supportive friendship

Decline intimacy while retaining the disclosure and personal achievement from the completed supportive scene. His survival in the final assault is decided separately.

Heile's home · Undecided
Heile's homeCompare choices, rewards & consequences · spoilers
Let her remain with the Sanzhani

She stays in their care and Tonis may visit monthly. The other tasks, letters and combined Sanzhani achievement remain available.

Bring teeth and reunite her with Tonis

Obtain her release and reunite her with her brother at Burners' Clearing. This likewise opens the other tasks; killing Tonis earlier removes this safe family-home option.

Tonis at the coal burners' camp · Undecided
Tonis at the coal burners' campCompare choices, rewards & consequences · spoilers
Accept his drink

The documented drink can avoid the longer work obligation and leaves Heile's family-return option open.

Complete the work obligation

Take the longer cooperation route. It still preserves Tonis for Heile's possible homecoming.

Kill Tonis

Remove Heile's safe family-home option. This is not a harmless shortcut around the drink/work conversation.

Vicho's truth and immediate fate · Undecided
Vicho's truth and immediate fateCompare choices, rewards & consequences · spoilers
Tell him and persuade him to live

Begin his blood-supply obligation after revealing that he is the killer. Keeping him alive now is only the start; the deliveries decide his later survival and vendor role.

Tell him and permit suicide

He dies and his vendor role ends. Achievement timing differs between sources, so retain the truth checkpoint and verify the award locally.

Conceal the farm discovery

Leave the real killer unaddressed. No confirmed concealment-specific resolution or reliable later murder count is established.

Keeping Vicho alive after the plea · Undecided
Keeping Vicho alive after the pleaCompare choices, rewards & consequences · spoilers
Meet his blood requests

Bring the requested blood through the whole quest to restore his control and preserve the relationship/shop. Animal blood is insufficient; no universal delivery timer is verified, so prioritize each request.

Fail to supply him

The documented failure ends with Vicho committing suicide to avoid killing again, leaving ashes. Saving him in the earlier conversation does not prevent this later death.

Volk's favors and loyalty · Undecided
Volk's favors and loyaltyCompare choices, rewards & consequences · spoilers
Complete the caring favors

Progress his teaching and childhood search for Pieter's Garb, then the final adventure and documented later corpse's sword. Care does not guarantee he survives indefinitely.

Neglect the favors

He can sell Coen out to soldiers and confront him afterward. The exact favor threshold is unverified, so this is not a guaranteed threshold recipe.

Volk after the betrayal ambush · Undecided
Volk after the betrayal ambushCompare choices, rewards & consequences · spoilers
Spare Volk

Leave his future unresolved after the confrontation. The journal does not establish later survival or the helpful branch's sword reward after mercy.

Kill Volk

End his life after the ambush. Do not equate this with completing the caring adventure's gear stages.

Drain Volk

Kill him through feeding. Early forced feeding can instead terminate his story before learning his past; no exclusive reward is verified for this approach.

Bakir at the end of The Lunar Game · Undecided
Bakir at the end of The Lunar GameCompare choices, rewards & consequences · spoilers
Kill Bakir during the games

End his rule during the quest for The Mad Khan and remove him as a later castle warden. Loot his body. The source's armor header and body disagree, so keep BAKIR FATE until the actual armor reward is inspected.

Drain Bakir during the games

Defeat him within the achievement window and gain Shadowstorm. Do not claim draining necessarily loses his armor: the reward wording conflicts, so inspect the corpse and preserved branch. A prior blood phial can already supply the power.

Take the reward and leave him alive

Bakir remains alive and can become the castle warden. A later kill is a reported failure for The Mad Khan; do not treat it as a safe substitute for resolving his defeat during The Lunar Game.

What to do with Farkas's ring · Undecided
What to do with Farkas's ringCompare choices, rewards & consequences · spoilers
Return the ring to Farkas

He accidentally kills his brother with it. His heirloom story was false; this shows the fatal misuse instead of the Anca reward.

Have Anca destroy it

Prevent that attempt and receive the epic Quick Fighter's Ring. Preserve the save before giving the purple ring away if comparing his scene.

Take it to the Sanzhani Tsarina

The journal records this disposal, but its exact reward is unverified. Do not promise the Quick Fighter's Ring from this option.

Take it to the Uriash Matron

Another recorded disposal with unverified rewards. Keep the ring checkpoint if comparing it with Anca's documented reward.

Leave Farkas to search alone

A recorded resolution with no established unique loot benefit. Do not treat his later fate as known.

Kill Farkas before finding it

End his quest prematurely, removing the ordinary return/disposal comparison on this branch.

Xanthe's cooperation or defeat · Undecided
Xanthe's cooperation or defeatCompare choices, rewards & consequences · spoilers
Accept Xanthe's cooperation

Earn The Dark Mistress and ease her castle section by removing Blood Guard/nightmare obstacles. She resumes killing young women to sustain Chariklea. Blood Surge has a separate cathedral-phial route after the Deacon quest.

Kill Xanthe

Earn The Dark Mistress and stop her abduction system, accepting that spectral castle hazards can remain. Chariklea's fate is a separate decision; this ordinary kill does not itself supply the drain reward.

Drain Xanthe

Kill her and gain Blood Surge. Her abductions end, while the daughter choice and remaining castle traps are separate consequences.

Chariklea after Xanthe's death · Undecided
Chariklea after Xanthe's deathCompare choices, rewards & consequences · spoilers
Kill Chariklea

End her life immediately. No separate exclusive reward or change to The Dark Mistress's requirement is verified.

Leave Chariklea alive in the room

She is alive when Coen leaves. A source predicts later starvation without Xanthe, but this review does not establish that future death or a permanent rescue. No exclusive reward is verified.

Home Sweet Home: refuge or escape · Undecided
Home Sweet Home: refuge or escapeCompare choices, rewards & consequences · spoilers
Stay through four complete dream loops

Trigger Together Forever at the subsequent family return and end the campaign in the illusion. This is not the real family's rescue and supplies neither the waking loot nor a full Duelist rescue. Reload DREAM DOOR to continue.

Inspect the well and escape

Reject the illusion, continue the real rescue, defeat the waking enemy and loot Astrologer's Ring. Escaping closes the dream-ending opportunity on that branch, so retain the door save for both.

Florin and the Ancient Key · Undecided
Florin and the Ancient KeyCompare choices, rewards & consequences · spoilers
Listen and leave Florin alive

Learn the castle approach and obtain the Ancient Key from the barrel. Killing him is unnecessary for A Hero's End.

Kill Florin

End his life; the guide does not establish a unique gear or achievement benefit for doing so. His death is not required to obtain the Ancient Key.

The widow and the guard · Undecided
The widow and the guardCompare choices, rewards & consequences · spoilers
Stay out of the dispute

The guard arrests the widow and takes her away. No later arrest-branch rescue is documented.

Speak up for the widow

Trigger combat and kill the guard to protect her. This is not a documented peaceful resolution; she later offers the brooch separately.

Urge her to surrender the silver

This spoken intervention also triggers the lethal guard fight. It is not a verified peaceful compromise; the brooch purchase remains optional afterward.

Buying the widow's brooch · Undecided
Buying the widow's broochCompare choices, rewards & consequences · spoilers
Buy it for fifty denarii

Help her financially and receive silver that can be resold. The rescue can already be completed independently of this payment.

Decline the purchase

Finish the rescue without buying the item. No distinct later ending or exclusive consequence is documented.

Reporting the armorer's daughter · Undecided
Reporting the armorer's daughterCompare choices, rewards & consequences · spoilers
Report the truth after shopping

Give the father the truth and receive the quest's stated rewards, while grief temporarily closes his shop. Buy desired manuals before reporting. No surviving-daughter rescue route is documented.

Defer the report for now

Keep that trading stop accessible while buying needed stock. This does not undo the lovers' already established deaths; no separate rescue reward is verified.

Choose a full family-rescue finale · Undecided
Choose a full family-rescue finaleCompare choices, rewards & consequences · spoilers
Assault the castle alone

A timely successful castle rescue defeats Brencis for The Folk Hero and leaves the valley independent, with disorder and the return of plague. No romance is required. This differs from killing him at the parley, which loses the family.

Assault with Lacra

Finish her preparation, refuse betrayal, and win for The Patricide and valley independence. Complete her optional mandrake adventure before committing; romance is not the achievement prerequisite.

Assault with the Manumits

Win through Crake's prepared route for The Knyazmaker. Catalin and Crake's survival choices determine whether an oppressive ruler returns or independence follows; use their separate fate selector.

Trade the rebels for the family

Mark the known hideout for Brencis to massacre the rebels and release the family. His rule, Laslea's tribute exemption and plague protection remain. A timely unmodified Duelist full ending can bank the campaign awards.

Brencis at Shrike's Crag · Undecided
Brencis at Shrike's CragCompare choices, rewards & consequences · spoilers
Agree to the family bargain

Receive Pieter and the hideout-marking opportunity after saving him from the undead. The later vial/hideout action decides whether to carry out the betrayal.

Attack and defeat Brencis at the parley

His soldiers execute the family when he does not return. The valley is freed and The Folk Hero may award, but this is not In the Nick of Time's successful family rescue; separate Uphill Battle eligibility is unverified.

Whether to carry out the betrayal · Undecided
Whether to carry out the betrayalCompare choices, rewards & consequences · spoilers
Mark the hideout at night

Brencis massacres the Manumits and releases the family for The Turncoat. His regime and plague protection remain; finish the epilogue before reloading the rescue master.

Give Brencis's vial to Marat

Reject this betrayal and leave the hideout unmarked. The rebels remain available for another finale on this branch.

Catalin's prisoners before the assault · Undecided
Catalin's prisoners before the assaultCompare choices, rewards & consequences · spoilers
Object to the executions

Save two of the three prisoners. This objection is also part of a reported Crake-survives/Catalin-dies route, but no exact hidden-score formula is established.

Remain silent

Catalin executes all three prisoners. Do not present silence as a neutral scene with no immediate consequence.

Crake and Catalin in the final confrontation · Undecided
Crake and Catalin in the final confrontationCompare choices, rewards & consequences · spoilers
Intervene to save both leaders

The documented intervention saves both. Catalin takes power with oppression and taxation; the checked epilogue includes Crake's part in violence against the uriashi. Immediate survival does not imply a humane political ending.

Do not intervene; Crake protects Catalin

A recorded branch has Crake die saving Catalin, who then rules. This is not the automatic outcome of every silence branch.

Seek Crake alive and Catalin dead

A recorded branch lets Catalin die and leaves Crake alive with an independent valley. Earlier criticism of Catalin is associated with it, but the precise minimum choices/score are unverified. Keep the pre-march comparison save; selecting this desired result is not a guaranteed recipe.

Inspect the recorded both-dead outcome

The journal records both deaths and uncertainty over succession. No exact reproducible dialogue route was verified; do not invent a dedicated fourth prompt.

Brencis's offer during Lacra's assault · Undecided
Brencis's offer during Lacra's assaultCompare choices, rewards & consequences · spoilers
Refuse and fight with Lacra

Defeat him for The Patricide, rescue the surviving family if timely and leave the valley independent. Her preparation and survival remain part of the full local route.

Betray Lacra

Brencis kills Lacra and claims her soul while honoring the family bargain. This is Turncoat instead of Patricide and preserves his regime; romance does not protect her.

The bargain inside the solo castle route · Undecided
The bargain inside the solo castle routeCompare choices, rewards & consequences · spoilers
Refuse and complete the solo victory

Defeat both phases and complete the rescue epilogue for The Folk Hero. The family must still be timely rescued.

Offer up the rebels

The recorded castle bargain preserves Brencis's rule and releases the surviving family. It is a betrayal outcome, not Folk Hero; keep the commitment save to inspect availability.

Offer up Lacra

Another recorded betrayal offer inside the solo route. It preserves Brencis and follows the betrayal result instead of the solo victory; exact availability can depend on the preceding state.

Brencis's soul after victory · Undecided
Brencis's soul after victoryCompare choices, rewards & consequences · spoilers
Shelter his soul inside Coen

Accept his company after his physical defeat. This does not reverse that defeat; no distinct achievement, extra equipment or confirmed sequel result is established.

Leave him to Anachora

Refuse to shelter him. His physical defeat remains; no separate current-game award or confirmed sequel effect is established. This is separate from accepting his earlier betrayal bargain.

Leaving Vale Sangora · Undecided
Leaving Vale SangoraCompare choices, rewards & consequences · spoilers
Cross the departure boundary

Abandon the rescue and everyone left in the valley for A Hero They Deserve. Play ends; this is not the real family's rescue or a full Duelist rescue ending.

Remain and continue the rescue

Keep playing the valley campaign and its clock. Use the protected exit save if you want to see departure and then return to this branch.

The thirty-day family deadline · Undecided
The thirty-day family deadlineCompare choices, rewards & consequences · spoilers
Keep the rescue campaign timely

Complete a full rescue while the deadline is intact, preserving the successful state and its campaign achievement eligibility. Do not overwrite RESCUE MASTER with later cleanup.

Use a separate late exploration copy

Permit the copied branch to pass thirty days for remaining exploration and leveling. The family dies on that copy and a later finale is darker; this cannot retroactively improve the successful rescue or satisfy In the Nick of Time.

Bounty of the Mire: the leech supply · Undecided
Bounty of the Mire: the leech supplyCompare choices, rewards & consequences · spoilers
Destroy the leeches

Deny Ambrus the supply. The workers fear punishment, but their actual later punishment is not verified.

Leave the supply intact

Avoid knowingly destroying the workers' operation. This retains the supply; do not promise a later rescue or confirmed spared-punishment scene.

Seeing Red: blood stores · Undecided
Seeing Red: blood storesCompare choices, rewards & consequences · spoilers
Collect the blood

Clear the stock while obtaining healing vials. No different wider ending is verified.

Destroy the blood

Clear the supply without taking its healing reward. No different wider ending is verified.

Uninvited: blood stores · Undecided
Uninvited: blood storesCompare choices, rewards & consequences · spoilers
Collect the blood

Remove the supply and keep healing vials. The returning guards create a separate payment-or-fight decision.

Destroy the blood

Remove the supply without keeping healing vials. The later guard confrontation still needs resolving.

Uninvited: returning guards · Undecided
Uninvited: returning guardsCompare choices, rewards & consequences · spoilers
Pay fifty coins

Resolve their confrontation with payment rather than the documented lethal fight. No exclusive later reward is established.

Fight the guards

Kill them instead of paying fifty coins. No additional exclusive equipment reward or ending effect is verified.

Trouble Brewing: the alchemist · Undecided
Trouble Brewing: the alchemistCompare choices, rewards & consequences · spoilers
Spare the alchemist

After sabotaging the stock, receive the potion and Lasting Malediction manual. No verified later retaliation is established.

Kill the alchemist

End his life after the sabotage. Do not promise the spared-branch rewards or invent later retaliation for the other choice.

Roadside Surprise: a would-be rebel · Undecided
Roadside Surprise: a would-be rebelCompare choices, rewards & consequences · spoilers
Encourage rebellion

Support his ambition. His actual later recruitment and survival are not established.

Discourage rebellion

Urge him away from the danger. No verified later survival or alternative reward is established.

Kill him immediately

End his life rather than giving advice. No exclusive reward or beneficial later change is established.

Judge and Executioner: the prisoners · Undecided
Judge and Executioner: the prisonersCompare choices, rewards & consequences · spoilers
Free all the prisoners

Release everyone, including suspected informer Branko. The later camp attack cannot be attributed exclusively to freeing him because it also occurs when he stays jailed.

Free the others but keep Branko jailed

Act on the informer suspicion while freeing the others. The later camp attack is still recorded; this is not a guaranteed prevention route.

Give in to hunger

Coen can kill the prisoners through feeding. This destroys the rescue outcome; no later benefit is established.

Evil and Convenience: the jailer · Undecided
Evil and Convenience: the jailerCompare choices, rewards & consequences · spoilers
Spare him in exchange for the map

Obtain the documented stash information and follow the fallen-tree lead. His later survival does not have a verified world-state effect.

Release him unconditionally

Keep him alive without a guaranteed map reward in the checked evidence. Do not conflate unconditional mercy with the explicit bargain.

Duel and kill him

Deny mercy through combat. No exclusive later world effect or extra equipment is verified.

Drain him

Kill him through feeding. No distinct later world-state reward is established.

Twists and Turns: former soldiers · Undecided
Twists and Turns: former soldiersCompare choices, rewards & consequences · spoilers
Release the former soldiers

Give them freedom and the opportunity to join the rebellion. Some intend to do so, but no later named recruit, army bonus or exclusive gear is verified.

Keep them imprisoned

Act on Coen's distrust and deny that freedom. No documented later ending or equipment advantage is established.

Coercion and Duress: the worker · Undecided
Coercion and Duress: the workerCompare choices, rewards & consequences · spoilers
Spare the coerced worker

Stop production while letting its forced worker live. The sabotage can complete without killing him.

Kill the worker

Complete the sabotage but also kill him. No verified additional reward exists for that death.

Ends and Means: the distillery · Undecided
Ends and Means: the distilleryCompare choices, rewards & consequences · spoilers
Destroy the distillery

Stop production through destruction and complete the sabotage.

Poison the drink

Sabotage the operation by poisoning its product. The checked record does not establish specific later drinkers' deaths, so do not invent named victims.

Offshoot: profit or sabotage · Undecided
Offshoot: profit or sabotageCompare choices, rewards & consequences · spoilers
Accept a share of profits

Keep the operation running for daily profits, leaving the Court entry unfinished. You can end the partnership later. Keen Eye's recipe chest is available regardless.

End the partnership and sabotage it

End the partnership, stop the payments and complete the sabotage against Bakir. The Keen Eye recipe chest does not require choosing profit.

Old Hand: the nobleman · Undecided
Old Hand: the noblemanCompare choices, rewards & consequences · spoilers
Protect the nobleman

Preserve the later Catalin's Tutor lesson at his forest camp.

Let the crowd punish him

Lose that lesson opportunity. His exact death is not established, so do not turn punishment into a confirmed death claim.

Fool's Gold: the bargain · Undecided
Fool's Gold: the bargainCompare choices, rewards & consequences · spoilers
Accept the bargain

Spare the patrol in exchange for Ill-Gotten Gains and its genuine hidden gold stash. No documented later ambush makes the cache a trap.

Refuse the bargain

Reject their mercy bargain and its information reward. The checked directory does not establish a separate profitable alternative or claim that the cache is a trap.

Come Home: Yanos and the recruiters · Undecided
Come Home: Yanos and the recruitersCompare choices, rewards & consequences · spoilers
Speak to his mother and help him desert

Approach the family situation before attacking, preserve Yanos and stop his recruitment. No killing is required for an exclusive item.

Attack the recruiter camp first

Yanos can die alongside the recruiters, leaving the mother without her son. Do not present the later reunion as guaranteed after a blind attack.

Loophole: the unwilling instructor · Undecided
Loophole: the unwilling instructorCompare choices, rewards & consequences · spoilers
Release the instructor

End the training operation while sparing its coerced uriash teacher.

Kill the instructor

End the same operation and kill him. No additional reward or wider ending effect for his death is documented.

Taste of Power: the reliquary · Undecided
Taste of Power: the reliquaryCompare choices, rewards & consequences · spoilers
Collect its blood

Remove the supply and gain healing blood while completing the recruitment stand. No different wider ending is established.

Destroy the reliquary

Remove the supply and finish the stand without taking its blood reward. Do not apply an undocumented collect option to Just a Bit More merely because it is a similar operation.

Chapter 1 of 19

2. Prologue — Laslea before the Mass

IN CAMPAIGN ORDER

Start the game: difficulty and the opening save

Begin here: The title screen, before the prologue begins.

1. Choose New Game for the main campaign. You begin as Coen; there is no custom-character class to select before playing. Read the game’s combat difficulty descriptions before confirming. Story or Fair is a reasonable learning choice; the guide follows the same quest route on the harder presets.
2. If you want the difficulty achievement, review the Duelist restriction immediately below before starting. Otherwise choose the combat help that suits you. The guide’s difficulty and ending fields are optional records; leaving them blank does not prevent you from following the walkthrough.
3. Begin the prologue. When saving becomes available, keep an opening save before optional errands. Continue to ; that section introduces the first movement and conversations. No build coaching or time ledger is required before you reach them.

If Uphill Battle is your target, choose Duelist before beginning. Read the setting restrictions below before changing Directional Indicator or Auto-Block. Other difficulties still follow this walkthrough.

Uphill Battle: reported setting restrictions

Steam requires the Duelist preset and a complete Laslea-rescue campaign. PowerPyx reports that enabling Directional Indicator or Auto-Block changes Duelist to Custom and invalidates qualification. Turning them off or loading an earlier save is not a verified repair; this guide cannot inspect or certify your PC save.

Continue to . Use the supplied equipment and follow the tutorials. Skill purchases, armor proficiency and later saves are explained when you reach them.

Match the route to your combat settings

The verified launch menu is Gameplay → Combat. These are practical starting points, not measured build rankings. The four documented presets are below; the announced easier fifth setting is not assumed shipped by the accessible official news record.

PresetHow to approach the first fights
StoryUse the slower, lower-pressure fights to learn one block and one counter.
FairUse the baseline settings to establish a repeatable short block-counter rhythm.
ChallengingShorten combos and preserve stamina as pressure rises.
DuelistRead attack animations carefully; lower enemy health does not remove the risk of a quick death.
Custom, including Duelist with Directional Indicator onFollow the same quest route. Use the arrow to choose guard direction; it is separate from Auto Block.
PLAY & BUILD COACHING

Already enabled Directional Indicator?

Keep the setting if it helps you enjoy combat. The story route continues; the separate Uphill Battle qualification is the reported restriction above. Record the actual preset and toggles rather than assuming either a valid or irreparably invalid Steam save. No tested save-recovery procedure was found.

Record a choice or pause this section (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Choices you made in the game

Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

Update earned achievements (optional)

Uphill Battle

Steam requires an entire-game completion while saving the people of Laslea on the Duelist preset. .

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

All Good Things and Withering Away

From the main menu
Esme's medicineCompare choices, rewards & consequences · spoilers
Hot water and three spoonfuls

Deliver the correctly prepared medicine before Mass. Esme survives that event and remains among the family members who can later be rescued.

Wrong dose or no delivery

Esme dies at Mass and is absent from the surviving family; the later epilogue does not revive her. Keep BEFORE MASS/PROLOGUE START if comparing this outcome.

The opening dream teaches directional sword attacks, blocks, dodges and vampire movement. Fight the soldiers, follow the church sequence and wake. On the unmodified Duelist preset, read the enemy's body because the normal direction assistance is absent. With Directional Indicator enabled in a custom setup, use its cues while still practicing the block input; allow the tutorials to finish rather than rushing past them.

Help following the chores and medicine lead

Where to look: Begin with the dream’s combat and movement lessons. After waking, the clothes chest, sword, chopping area and stove belong to the opening household chores.

What to do: Follow the tutorial prompts and complete the chores before visiting Anca. At her house, inspect the partly watered garden and empty barrel in Focus Mode, then follow the path toward the river.

What should happen: The tutorial advances into the household tasks, and completing those leads to the herb errand. Inspecting the garden clues gives you a concrete search direction.

If it does not work: If an objective stays active, check its required interaction rather than skipping to the herb delivery. When Anca is absent from home, inspect both garden clues before searching farther away; read her remedy instructions before the later preparation.

Sources for this explanation

At home, dress from the chest, collect your sword, split wood and tend the stove. At Anca's house, inspect the half-watered garden and empty barrel in Focus Mode, then follow the path to find her by the river. Follow her indoors for the herbs. You can pay now or promise to pay later.

Checkpoint Esme

Before handing over the medicine, save. Use hot water and exactly three spoonfuls. Check that the quest records delivery before attending the Mass.

Correctly brewing and delivering it keeps your mother alive at the Mass. Wrong proportions or failing to deliver it leaves her too weak, and she is killed there; later rescuing the family does not reverse this earlier death. Choose the correct dose if you want Esme in the surviving family. Paying Anca now or later has no verified separate effect on this outcome.

Record a choice or pause this section (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Choices you made in the game

Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Page-Turner

From the main menu

Staying through the rain with Anca spends an extra segment. The red Catullus book and insistence on reading it provide the flirtatious Latin scene; another book changes the lesson. After the accident, gather all eleven herb bundles, including the three behind the door, before helping her. This scene introduces affection, but it is not a required unique achievement by itself.

Help checking every herb bundle

Where to look: If this optional lesson is active, inspect the drying racks in Anca’s shed after the interruption. Three herb bundles are behind the door.

What to do: Collect all eleven bundles before moving to the next help interaction. Count the pickups rather than assuming the visible racks on entering contain everything.

What should happen: All eleven bundles have been collected and you can continue the active assistance objective.

If it does not work: If your count is short, turn back toward the open door and inspect the space it hides. If the quest is not active, it belongs to the optional stay-through-the-storm choice; do not treat it as an automatically granted task.

Sources for this explanation
Need to pause this section? (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Live Bait and the free investigations

From the main menu
St. Jude's figurineCompare choices, rewards & consequences · spoilers
Keep the figurine

Retain the object for its later altar placement. No exclusive achievement or finale effect is verified.

Give it to Florin

Florin destroys it, so the later altar placement is unavailable on this branch. No exclusive achievement or finale effect is verified.

Find Yanna on the road outside home and follow your siblings to the stream. Skip tag on this continuing route. Search the bush with Focus for the rods, collect four and get worms. A hostile soldier scene can become a fight; Uriash intervention still resolves it, so do not assume a different finale is attached to that local response.

Illustrated route · read left to right

Live Bait: house, fishing rods, riverbank

Third-person views · siblings → rod bush → riverbank.

  1. Meet the siblings downhill

    Leave Coen's house and go downhill to Yanna, Lunka and Mirto. Agree to help them fish; on this time-conscious route, decline the extra game of tag.

  2. Find four rods at the bush

    At the fishing area, search the bush northwest of Yanna and collect all four rods before returning to the bank.

  3. Use the four bank spots

    Place the rods in the four separate fishing positions along the riverbank, then continue the sibling conversation.

At the Outcasts' Burial Ground, investigate the fresh flowers, then follow footprints and carved trees to the fallen tree and rock stash. Take the Ring of Purging, money and letter. The investigation consumes no time, making it suitable for this crowded day.

At the ruined house on the peat bog path, find the boarded entry, use the shed and hayloft, cross the planks and descend through the roof. Loot the confession and St. Jude figurine. Giving it to Florin destroys it; retaining it permits placing it on the altar after Mass. This investigation is not a reason to invent an achievement lock, and the quest guide lists no fail state.

Choose Florin's handling if you want to follow his religious judgment, or retain it if you want to make the offering yourself. The confirmed difference is possession and treatment of the figurine; no different character survival, equipment reward or later ending has been verified.

Near Northern Foothills Shrine, examine the corpse crushed by the tree. Follow the trail and discarded sword to the uriash body below the cliff; recover the pendant and patrol orders, then report to Zdislav. This is another zero cost investigation.

Record a choice or pause this section (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Choices you made in the game

Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

Update earned achievements (optional)

The Outcast

Complete Ocha’s future conversation after preserving the peaceful village route. Either ordinary future can qualify.

Need clearer directions? Tell us where you got stuck

Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Deep Down — rescue before evening

From the main menu
Lazar in Deep DownCompare choices, rewards & consequences · spoilers
Rescue before evening

Reach and complete the rescue while Lazar is alive. This opening-day deadline takes precedence over optional errands.

Arrive after the rescue window

The late visit finds Lazar's body. Preserve the opening save if you want both versions; this is not a surviving rescue.

Follow the route and confirm the result

Leave the optional errands for later and follow Lazar's trail through Blackwater Hollow before evening. The wolves beside the twisted tree mark the drop into the ruins; finding Lazar alive here is the reason this detour comes before slower prologue work. Continue into the circular burial chamber and inspect the wall pictures before opening the sarcophagus for the Mireleaf Bracers. Equip them before advancing to the guardian. When both swords glow, evade instead of trying to block; punish a completed attack with a short response and rebuild your defense. Afterward, use the eastern passage to leave. If you arrive after Lazar has died, completing the investigation still advances the quest, but restoring his survival requires an earlier save.

Talk to Gavril at the farm and search the peat bogs northwest of the bridge. Inspect the abandoned cart and basket, then follow blood and wolf tracks into the hole. Defeat the wolves and follow the underground river to the ruins. PC Gamer's tested early route finds Lazar alive before evening; the later route documented elsewhere finds his corpse.

Collect the Mireleaf Bracers from the sarcophagus before entering the guardian's eastern hall. Fight the Forgotten Guardian patiently, evade its glowing unblockable attacks, then loot the defeated guardian for the Undead Warrior's Sword. Return to Gavril and confirm the rescue result.

PRACTICAL WALKTHROUGH

Check the rescue window before entering the bog

  1. Before leaving Gavril’s farm, inspect the displayed time and keep a save from before evening. All Good Things must be complete for this quest; Sacred Covenant closes its window. Follow the northwest road across the bridge to the bog shrine, inspect the abandoned cart, then use Focus on the footprints until the dropped basket gives you blood and wolf tracks. These clues lead to the wolves at the deep hole, rather than to a different cave marker.
  2. Inside, take the food sack near the guttering torch before following the underground river through the narrow squeeze. Preserve the early rescue as your priority: defer Into the Den’s treasure digging, which spends another segment and can wait until after the prologue. In the round chamber, inspect every left-wall mural before attempting the coffin, then equip the bracers before the eastern hall. After the guardian, inspect its loot and return to Gavril; the early route’s escort option takes you back without needing a separate walk across the bog.
Sources for these instructions

PC Gamer: Dawnwalker prologue quest order

PowerPyx: Deep Down walkthrough

Record a choice or pause this section (optional)

Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.

Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.

Choices you made in the game

Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

Update earned achievements (optional)

Antique Aficionado

Enter an ancient ruin.

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Individual tasks and achievements keep their own checkmarks.

Which sections did you finish?

Check only sections you finished in the game. Leave optional content, other endings and unfinished sections unchecked. Achievements and individual tasks keep their own checkmarks.

0 new sections selected. Nothing changes until you save.

Campaign notes & backups

Coverage, version notes and sources

This is a researched PC guide, not a personally tested playthrough. Confirm actual achievement unlocks in your launcher and use the named checkpoints before irreversible choices.

The current Steam count was checked live; the original complete 46-name roster is preserved rather than replaced by a potentially larger extracted data table.

The official Steam news API was readable in the October 9 review and included Hotfix 1.0.5 and later announcements. No newer numbered patch appeared in that feed window. This does not certify the newest installed build or prove that no later build exists.

The four build paths are recommended allocations and acquisition priorities. Exact random perk-manual availability, current rank costs and comparative damage were not independently measured.

DawnwalkerDB is an unofficial source used only for plain perk names/effects and prerequisite corroboration, not for fixed percentages, prices, a meta ranking or released achievement count.

All-choice completeness means the existing directory's documented meaningful alternatives, with its uncertainty preserved. It does not claim every possible hidden dialogue permutation.

New Game Plus, a respec feature, a playable expansion and planned October changes are not used as available route tools without a confirmed release record.

Dawnwalker's comparative meta is not established by independent standardized testing here. Source authors recommend these packages, but spell rank costs, balance after the latest accessible official hotfix and every boss interaction were not replayed.

Conflicting public recommendations were narrowed to a feasible three-/four-slot Witchcraft setup and individually sourced loot. The near-infinite sustain description is not treated as invulnerability; exact Ultimate multipliers and unverified accessory stacking are omitted.

Sources and reference details (239)
  • Steam — shipped achievements

    steamcommunity.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Steam — released downloadable content

    store.steampowered.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Rebel Wolves — hotfix 1.0.4

    dawnwalkergame.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • PowerPyx — all quests and route framework

    powerpyx.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • PowerPyx — achievement roadmap

    powerpyx.com

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  • PowerPyx — All Good Things

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  • PowerPyx — Someone Needs A Lesson

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  • PowerPyx — Dead Drop

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  • PowerPyx — Disturbed

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  • PowerPyx — Deep Down

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  • PowerPyx — Enter Not

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  • PowerPyx — Blasphemy

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  • PowerPyx — On The Run

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  • PowerPyx — If A Tree Falls In The Forest

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  • PowerPyx — Laslea Glen treasure map

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  • PowerPyx — Like Father Like Son

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  • PowerPyx — Sacred Covenant

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  • PowerPyx — Bad Blood

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  • PowerPyx — Smoke And Ashes

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  • PC Gamer — Save Vlad

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  • PC Gamer — Practical gameplay tips

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  • PowerPyx — armor proficiency

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  • Cursed Chasm route pictures - PowerPyx

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  • PowerPyx — Finders Keepers

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  • PowerPyx — A Pilgrimage For Power Bear Trouble

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  • PowerPyx — The Firebrand

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  • PC Gamer — Firebrand soldier choice

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  • PowerPyx — Under Watchful Eyes

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  • PowerPyx — Taking Back Whats Mine

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  • PowerPyx — Shadows In The Woods

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  • PowerPyx — Where Loyalty Lies

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  • PowerPyx — Old Friends New Friends

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  • PowerPyx — What Hunts The Night

    powerpyx.com

    community walkthrough with reader correction

    Supports: Belltower-door investigation, ground gargoyle fight and continuation with Crake.

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  • PowerPyx — What Moves The Dead

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  • PowerPyx — Who Pulls The Strings

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  • PowerPyx — Distant Shadows

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  • PowerPyx — A Closer Look

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  • PowerPyx — Rise At Dawn

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  • PowerPyx — Fall Before Dusk

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  • PowerPyx — Echoes Of Silenced Bells

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  • PowerPyx — Most Precious Thing

    powerpyx.com

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  • PowerPyx — Between The Words

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  • PowerPyx — Where Old Devils Lie

    powerpyx.com

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  • PowerPyx — Stronger Than Achilles

    powerpyx.com

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  • PC Gamer — Anca and the Font choice

    pcgamer.com

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  • PC Gamer — Echoes notes choice

    pcgamer.com

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  • PowerPyx — A Dubious Gift

    powerpyx.com

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  • PowerPyx — Night Terrors

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  • PowerPyx — A Monk And A Saint

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  • PowerPyx — Forge It Anew

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  • PowerPyx — A Bulwark Against Darkness

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  • A Friend Like This location pictures - PowerPyx

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  • PowerPyx — Song Of The Mountain

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  • PowerPyx — A Mothers Plea

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  • PowerPyx — The Heart Wants What It Wants

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  • PowerPyx — Hive And Seek

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  • PowerPyx — Our Rotten Roots

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  • PowerPyx — The Night Of Horrors

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  • PowerPyx — Midnight Reckoning

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  • PowerPyx — Good Home

    powerpyx.com

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  • PowerPyx — Come Hither

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  • PowerPyx — Burrow Sorrows

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  • PowerPyx — Pearly And Precious

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  • PowerPyx — Tiny Dancer

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  • PowerPyx — Letters To Lunka

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  • PowerPyx — A Study In Crimson

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  • PowerPyx — The Good Samaritan

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  • PowerPyx — The Gilded Gauntlet

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  • PowerPyx — The Bittersweet Toast

    powerpyx.com

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  • PC Gamer — Ambrus blood and voice choice

    pcgamer.com

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  • PowerPyx — The Lunar Game

    powerpyx.com

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  • PowerPyx — The Ring

    powerpyx.com

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  • PowerPyx — The Cycle Of Love

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  • PC Gamer — Xanthe mercy choice

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  • Home Sweet Home tower and well pictures - PowerPyx

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  • A Hero's End key and chest pictures - PowerPyx

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  • PowerPyx — In The Name Of The Father

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  • PowerPyx — A Lone Wolfs Hunt

    powerpyx.com

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  • PowerPyx — A Deal With The Devil

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  • PowerPyx — Star Crossed Lovers

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  • PowerPyx — Buried Past

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  • PowerPyx — The Beast Of Balaur

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  • PowerPyx — Trouble With Silver

    powerpyx.com

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  • PowerPyx — Weaves Of Rebellion

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  • PowerPyx — Faith And Punishment

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  • PowerPyx — Enshrined Obsession

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  • PowerPyx — Working Her Magic

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  • PowerPyx — The Highland Grave

    powerpyx.com

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  • PowerPyx — A Pilgrimage For Power Dark Thing

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  • PowerPyx — A Pilgrimage For Power Fanatics

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  • PowerPyx — Lost Blood

    powerpyx.com

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  • PowerPyx — The Hedgehog Herb

    powerpyx.com

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  • PowerPyx — The Price Of Magic

    powerpyx.com

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  • PowerPyx — Dont Kill The Messenger

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  • PowerPyx — Briar Sloughs treasure map

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  • PowerPyx — Boars Back treasure map

    powerpyx.com

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  • PowerPyx — Riverbank treasure map

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  • PowerPyx — Rockfalls Pond Islet treasure map

    powerpyx.com

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  • PowerPyx — Rockfalls Split Rock treasure map

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  • PowerPyx — Tantari Woods treasure map

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  • PowerPyx — towers and map location register

    powerpyx.com

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  • PowerPyx — Brencis's gate flags

    powerpyx.com

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  • PowerPyx — settlement locations

    powerpyx.com

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  • PowerPyx — vrakhiri transports

    powerpyx.com

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  • PowerPyx — silver traders

    powerpyx.com

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  • PC Gamer — Swordmastery manuals

    pcgamer.com

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  • PC Gamer — Witchcraft manual locations and named vendors

    pcgamer.com

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  • PC Gamer — Vrakhir blood abilities

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  • PC Gamer — Romance scenes

    pcgamer.com

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  • Method — Callum Marshall: The Blood of Dawnwalker best builds

    method.gg

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  • PC Gamer — Ravenous Bear — Into the Den

    pcgamer.com

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  • XboxAchievements — Better Safe Than Sorry

    xboxachievements.com

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  • XboxAchievements — Make It Rain

    xboxachievements.com

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  • XboxAchievements — Gear Of The Gods

    xboxachievements.com

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  • XboxAchievements — Creature Of The Night

    xboxachievements.com

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  • XboxAchievements — full achievement guide

    xboxachievements.com

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  • Official Steam announcements — hotfix 1.0.5

    steamcommunity.com

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  • PowerPyx — skill manual locations

    powerpyx.com

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  • GRY Online — whether respec is available

    gry-online.pl

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  • Gamer Guides — quest journal and outcomes

    gamerguides.com

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  • Method — The Lunar Game

    method.gg

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  • Gamer Guides — Vicho's quest route

    gamerguides.com

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  • XboxAchievements — Mastery

    xboxachievements.com

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  • XboxAchievements — Glass Ceiling

    xboxachievements.com

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  • Gamer Guides — Untouchable

    gamerguides.com

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  • Gamer Guides — trophy requirements

    gamerguides.com

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  • XboxAchievements — Shadow Roamer

    xboxachievements.com

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  • Gamer Guides — Absolutely Insatiable

    gamerguides.com

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  • Neoseeker — Ambrus's Collectors

    neoseeker.com

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  • Neoseeker — Seeing Red

    neoseeker.com

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  • Neoseeker — Unsavoury Solutions

    neoseeker.com

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  • Neoseeker — General Guide: Act 1

    neoseeker.com

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  • Neoseeker — Judge and Executioner

    neoseeker.com

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  • Neoseeker — Uninvited

    neoseeker.com

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  • Gamer Guides — Ambruss Cellars Trouble Brewing

    gamerguides.com

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  • Gamer Guides — Ambruss Transports Bloody Business

    gamerguides.com

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  • Gamer Guides — Ambruss Transports Roadside Surprise

    gamerguides.com

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  • Gamer Guides — Ambruss Prisoners Lucky Crossing

    gamerguides.com

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  • Gamer Guides — Ambruss Prisoners Fates Mercy

    gamerguides.com

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  • Gamer Guides — Ambruss Dungeons Evil And Convenience

    gamerguides.com

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  • Gamer Guides — Ambruss Dungeons Twists And Turns

    gamerguides.com

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  • Neoseeker — Silent to the Grave

    neoseeker.com

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  • Neoseeker — Offshoot

    neoseeker.com

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  • Neoseeker — General Guide: Act 2

    neoseeker.com

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  • Neoseeker — Ends and Means

    neoseeker.com

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  • Gamer Guides — Bakirs Distilleries Coercion And Duress

    gamerguides.com

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  • Gamer Guides — Bakirs Headhunters Matter Of Honour

    gamerguides.com

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  • Gamer Guides — Bakirs Pillories Out Of Love

    gamerguides.com

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  • Gamer Guides — Bakirs Pillories Familiar Face

    gamerguides.com

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  • Gamer Guides — Bakirs Pillories Old Hand

    gamerguides.com

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  • Gamer Guides — Bakirs Transports Foolss Gold

    gamerguides.com

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  • Neoseeker — Curious Shipment

    neoseeker.com

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  • Gamer Guides — Bakirs Headhunters Smoke Them Out

    gamerguides.com

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  • Neoseeker — Bloodied Dagger

    neoseeker.com

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  • Gamer Guides — Court journal operations

    gamerguides.com

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  • All Things How — Xanthe activity locations

    allthings.how

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  • Gamer Guides — Xanthes Recruiters Come Home

    gamerguides.com

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  • Gamer Guides — Xanthes Blood Guards Loophole

    gamerguides.com

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  • Neoseeker — General Guide: Act 3

    neoseeker.com

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  • All Things How — A Hero's End

    allthings.how

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  • All Things How — The Firebrand

    allthings.how

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  • GamesRadar — firsthand Lacra and mandrake account

    gamesradar.com

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  • Gamer Guides — Bakirs Distilleries Ends And Means

    gamerguides.com

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  • Gamer Guides — Bakirs Pillories Catalins Tutor

    gamerguides.com

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  • Gamer Guides — Bakirs Transports Ill Gotten Gains

    gamerguides.com

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  • Bandai Namco — official editions and armor eligibility

    en.bandainamcoent.eu

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

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  • All Things How — eligible Wayfarer armor grant

    allthings.how

    Reference; evidence type not yet classified

    Supports: Early pre-order armor is automatically granted after Smoke and Ashes when crossing Laslea Gate; three pieces in inventory.

    Claim checked: 2026-10-11

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  • Vale Sangora Guide — early armor checks

    valesangoraguide.com

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  • Neoseeker — A Bulwark Against Darkness

    neoseeker.com

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  • PC Gamer — Forge It Anew shard locations

    pcgamer.com

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  • Gamer Guides — Disturbed

    gamerguides.com

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  • Gamer Guides — On the Run

    gamerguides.com

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  • Gamer Guides — Song of the Mountain

    gamerguides.com

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  • Gamer Guides — The Heart Wants What It Wants

    gamerguides.com

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  • Gamer Guides — Hive and Seek

    gamerguides.com

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  • Gamer Guides — Our Rotten Roots

    gamerguides.com

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  • Gamer Guides — A Friend Like This

    gamerguides.com

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  • Gamer Guides — The Night of Horrors

    gamerguides.com

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  • Gamer Guides — The Cycle of Love

    gamerguides.com

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  • Gamer Guides — Midnight Reckoning

    gamerguides.com

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  • Gamer Guides — Fall Before Dusk

    gamerguides.com

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  • PC Gamer — endings and character epilogues

    pcgamer.com

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  • Reddit — firsthand Crake and Catalin comparison

    reddit.com

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  • Gamer Guides — A Closer Look

    gamerguides.com

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  • Gamer Guides — Good Home

    gamerguides.com

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  • Gamer Guides — Buried Past

    gamerguides.com

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  • Gamer Guides — The Good Samaritan

    gamerguides.com

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  • Gamer Guides — The Gilded Gauntlet

    gamerguides.com

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  • Gamer Guides — The Bittersweet Toast

    gamerguides.com

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  • Gamer Guides — Judge and Executioner

    gamerguides.com

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  • Gamer Guides — Bounty of the Mire

    gamerguides.com

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  • Neoseeker — Trouble Brewing

    neoseeker.com

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  • Neoseeker — Taste of Power

    neoseeker.com

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  • Gamer Guides — Unquenchable Thirst

    gamerguides.com

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  • Gamer Guides — Stronger Than Achilles

    gamerguides.com

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  • Dan Allen Gaming — prologue Brencis victory recording

    youtube.com

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  • AllThingsHow — ending register

    allthings.how

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  • Gamer Guides — Home Sweet Home

    gamerguides.com

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  • Gamer Guides — Withering Away

    gamerguides.com

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  • Gamer Guides — Bad Blood

    gamerguides.com

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  • Gamer Guides — The Ring

    gamerguides.com

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  • PC Gamer — Gilded Gauntlet and toast

    pcgamer.com

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  • Gamer Guides — Things Will Be Different Now

    gamerguides.com

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  • Gamer Guides — Echoes of Silenced Bells

    gamerguides.com

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  • Method — ending comparisons

    method.gg

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  • Gamer Guides — A Deal with the Devil

    gamerguides.com

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  • Gamer Guides — A Lone Wolf's Hunt

    gamerguides.com

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  • GamesRadar — firsthand ending and invited-soul observations

    gamesradar.com

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  • Neoseeker — Fall Before Dusk

    neoseeker.com

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  • Steam — game and release listing

    store.steampowered.com

    Reference; evidence type not yet classified

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  • Bandai Namco — global launch announcement, 3 September 2026

    en.bandainamcoent.eu

    Reference; evidence type not yet classified

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  • Official Steam community record — Hotfix 1.0.5, 10 September

    steamcommunity.com

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  • Bandai Namco — Skills & Power: official shared progression and day/night model

    en.bandainamcoent.eu

    Reference; evidence type not yet classified

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  • Method — legendary armor locations and attributes

    method.gg

    Reference; evidence type not yet classified

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  • Method — legendary weapon locations and attributes

    method.gg

    Reference; evidence type not yet classified

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  • Method — legendary rings and amulets

    method.gg

    Reference; evidence type not yet classified

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  • GamesRadar — September report of planned October changes

    gamesradar.com

    Reference; evidence type not yet classified

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  • GamesRadar — September report of New Game Plus plans

    gamesradar.com

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  • DawnwalkerDB — unofficial Endless Effort entry; tooltip support only

    dawnwalkerdb.com

    Reference; evidence type not yet classified

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  • DawnwalkerDB — unofficial Vigour entry; tooltip support only

    dawnwalkerdb.com

    Reference; evidence type not yet classified

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  • DawnwalkerDB — unofficial Omniblock entry; prerequisite support only

    dawnwalkerdb.com

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  • Kaburanai Games — Cycle of Ruin damage-over-time and healing combo, September 21 update

    gamersizayuke.com

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  • Dawnwalker Codex — Forbidden Sigils ranks and prerequisites (unofficial)

    dawnwalkercodex.com

    Reference; evidence type not yet classified

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  • VULKK — Isbrand's Vrakhir equipment: individual locations and requirements

    vulkk.com

    Reference; evidence type not yet classified

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  • Neoseeker — Legendary equipment locations

    neoseeker.com

    Reference; evidence type not yet classified

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  • Dexerto — Vampirism build: bite, claw and control recommendations

    dexerto.com

    Reference; evidence type not yet classified

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  • The Blood of Dawnwalker: full official Steam patch notes

    api.steampowered.com

    Reference; evidence type not yet classified

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  • Developer Steam announcement: Hotfix 1.0.5

    steamcommunity.com

    Reference; evidence type not yet classified

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  • SteamDB: Hotfix 1.0.5 record

    steamdb.info

    Reference; evidence type not yet classified

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  • DawnwalkerDB: Mercurial Fervour

    dawnwalkerdb.com

    unofficial-game-data-reference

    Supports: Its displayed ability description explicitly excludes it from a common active-ability slot.

    Claim checked: 2026-10-10

    Limits: This checks the slot exemption, not the page's separate rank-count data or a newly played test.

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  • Mobalytics: ability guide

    mobalytics.gg

    specialist-guide

    Supports: Lists Mercurial Fervour among utility abilities that do not consume the regular limited ability slots.

    Claim checked: 2026-10-10

    Limits: Secondary corroboration; author recommendations are not mandatory purchases.

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  • AllThingsHow: launch difficulty presets and separate combat toggles

    allthings.how

    source review; not an in-game replay

    Supports: Four launch presets, Gameplay/Combat menu, separate Directional Indicator, Auto Block and inventory-consumable controls.

    Claim checked: 2026-10-10

    Limits: September 3 menu reporting, read October 10. This does not certify the installed build or Steam achievement eligibility after settings changes.

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  • Dawnwalker Wiki: manual use, rank prerequisites and ability equipment

    dawnwalkerwiki.com

    unofficial game-data reference

    Supports: Read a manual, satisfy that rank’s remaining requirements, then learn/equip the ability; some skills need manuals only at later ranks.

    Claim checked: 2026-10-10

    Limits: Page reports Steam build 25129649; its percentages, random-drop counters and exact rank costs are not adopted.

    Read the original source ↗
  • GamesLantern: blood phials and consumable access

    dawnwalker.gameslantern.com

    unofficial item/system reference

    Supports: Blood phials need a quickslot for mid-combat access when the inventory-consumable option is unavailable.

    Claim checked: 2026-10-10

    Limits: Used only for recovery access. No item stat, rarity, hunger threshold or achievement result is inferred.

    Read the original source ↗

Manual planning and checklists. This guide does not read your game save or platform account.

All games · Independent researched guide · 2026-10-11