Story
Enemies are slower and weaker; Coen has more stamina in the documented baseline Story preset.
Consider it for: following the story with gentler combat
This preset does not meet the Duelist requirement.
Family emergency. Unusual working hours.
Build, difficulty and story goals are separate. Optional notes and ending preferences may stay blank.
Four documented baseline presets, plus Custom. Suggested fit is our guidance; your installed menu is the authority.
Enemies are slower and weaker; Coen has more stamina in the documented baseline Story preset.
Consider it for: following the story with gentler combat
This preset does not meet the Duelist requirement.Default player and enemy statistics: the baseline balance.
Consider it for: learning the combat with standard settings
This preset does not meet the Duelist requirement.More aggressive enemies, harder hits and less stamina for Coen.
Consider it for: a demanding run while retaining the preset’s combat feedback
This preset does not meet the Duelist requirement.Directional indicators are off. Enemies have lower health but hit harder and act more aggressively; Coen has much less stamina.
Consider it for: reading attacks without arrows and pursuing the optional Duelist award
Named by Uphill Battle; read its reported setting restrictions.Adjust combat settings individually. Action settings affect execution pressure; RPG settings affect health, damage and stamina.
Consider it for: tailoring the combat to your preferences
Personal combat rules; not established as eligible for Uphill Battle.These are the four documented baseline presets plus Custom. An easier Story tier and a rename of the previous Story tier were announced; release and final names were not established in the official record checked October 10. If your menu differs, leave the selector blank and record its exact label below.
Announcement reportRecord the difficulty shown in your game. Choose combat style separately. The Duelist achievement is an optional target below.
Leave this blank if undecided. The guide does not choose the hardest preset.
These controls record your game and guide preferences. Change actual game settings in the game.
Uphill Battle is an achievement, not a difficulty or ending.
Official condition Steam requires the entire game while saving the people of Laslea on the Duelist preset. Steam achievement
Reported behavior PowerPyx specifically reports that enabling Directional Indicator or Auto-Block switches Duelist to Custom and invalidates the trophy. Raising difficulty just for the ending did not unlock it in its test. Guide and author clarification
Optional target is off. Choose the combat you enjoy.
Treat eligibility as uncertain. The reported rule means this change can invalidate the run. Turning it off does not prove recovery. The guide author was unsure whether an earlier save restores eligibility; a reader reported failure after reloading.
Keep any pre-change Duelist save while deciding. A reliable recovery test for your PC save and patch was not established. This does not imply that every accessibility or display setting disables achievements.
Day and night combat plans can support different story routes. Choose your priorities here; reveal ending details only when you want them.
Combine these priorities freely. They record your priorities. Story decisions remain available at their quests; these notes do not mark achievements earned.
Checked 10 October 2026. These notes review selected claims that affect a run; they do not certify every walkthrough step or your save.
The achievement guide specifically identifies Directional Indicator and Auto-Block as changes that switch Duelist to Custom and invalidate its reported qualification.
This is attributed trophy-guide evidence. The official Steam description names Duelist and the Laslea rescue; it does not document every toggle or your save flags.
Steam: Dawnwalker achievements · PowerPyx: guide and author replies
The author is unsure whether reloading restores eligibility, and a reader reports a failed reload attempt. Keep an earlier save as an option without assuming it is eligible.
Mercurial Fervour is exempt from the regular active-ability slot limit. Travel use does not require swapping out one of the three combat hexes.
Supported by the ability reference and specialist guide; no current save was tested.
Changes save with this playthrough and travel in its progress backup.
Choose how Coen spends shared points and training time across a sword foundation, daytime Witchcraft and nighttime Vampirism. Equipment presets can change; this preview assumes no refundable skill respec.
Reorder the comparison without changing your game settings or story preferences.
Keep one familiar sword rhythm through the whole day, then add a small vampire toolkit for night travel and recovery. This suits a first campaign because every new spell does not require a new identity. The practical opening is a serviceable sword, health and stamina investment, and a repeatable defensive answer.
One dependable sword loop carries across both forms; hunger and training time still require attention.
Reconsider if: Building only a pure caster; Optimizing a late kill-chain ceiling.
A practical rhythm, from preparation to payoff.
Watch the next attack direction, defend with your practiced response, then answer briefly. Keep enough stamina for the enemy following behind the first target.
Finish nearby daylight work before night traversal, check hunger before dialogue, and batch manual training with required trips. Prefer useful objectives over repeatedly waiting for a preferred form.
Illustrative encounter: a roadside group interrupts a daytime trip. You hold a safe position, read the first sword attack, counter once and withdraw before the second opponent connects. After the group falls, you continue the required objective rather than wait for night. Later, nighttime movement helps reach another location, but the same sword remains ready. The example shows a coherent routine; it makes no claim about measured damage or completion speed.
Read in order. Each stage explains what makes the next step practical.
Buy available Vigour and Endless Effort support, then develop your reliable block and counter. Keep light, proficient equipment initially. The first threshold is surviving a mistake with stamina left to respond, rather than owning a legendary weapon.
Choose one useful attack manual, such as Artery Strike, while maintaining the defensive core. Add Endless Hunger and available vampire movement for nighttime objectives. A compact toolkit lets you finish mixed-form work without continually waiting for a preferred time of day.
Improve the sword you actually use and distinguish the human and vampire presets. Late sword-focused rewards can strengthen this plan, but remaining points should answer your current weakness. Shared points and training time make a complete second discipline a substantial investment.
Guide progression diagram — an authored explanation, not an official skill tree or measured ranking.
The supporting roles that make this style work.
Anchor the familiar attack and defensive response in either form.
Provide a human recovery option when vampire sustain is unavailable.
Prepare before conversations so hunger does not dictate an unwanted action.
Can you change your mind? Change gear and equipped abilities as available; develop a second discipline with unspent points and new manuals. No respec refund is assumed, so an early sword foundation remains part of the eventual build.
Practical synthesis of the linked mechanics and recommendations. Not an in-game tested run; equipment gates and installed tooltips take precedence over fixed shopping lists.
Version context: Released on PC; the latest numbered patch found in the freshly checked official Steam announcement feed is 1.0.5, dated 10 September 2026. This source review does not inspect the installed game. Day/night restrictions, shared skill points and training time remain material; no announced future update is required.
Distinct, documented approaches selected for useful goals and practical progression. Recommendations are source-based; no comparable current-patch benchmark or universal best claim is available.
Extra guidance adds smaller actions and local checks where available. Compact reduces spacing and cover size; it keeps the full instructions, warnings and choices. Quiet backgrounds reduce decoration. These options change the guide, not the game’s difficulty.
Dotted item names have quick details. Hover with a mouse, tap, or focus the name and press Enter. Stats stay in a small pop-up.
Jumping changes your bookmark; it never marks earlier steps complete. Build and outcome choices stay in your current playthrough.
Search instructions, selected-build advice, choices and achievements. Outcome details stay collapsed.
Full PC campaign, companions, endings and Eclipse content scope. Outcome comparisons contain spoilers and start closed.
First playthrough · Versatile Sword and Blood
Each profile keeps its own build, actual outcomes, equipment and checklists. Up to eight profiles per game.
Use the guide’s progress backup to transfer all profiles between the website and offline copies. The website stores signed-in progress. Downloads keep a separate browser record.
Record only information that affects your next decision. Blank fields mean unknown. These entries describe your game and never change it.
Copy the current day, time, hunger and actual skill/manual state before choosing another timed task. The journal does not advance or calculate the game clock.
Maintain a functioning daylight and night preset. A late blood power or armor set is a destination, not permission to sacrifice a companion to complete a build.
Record a rescue or NPC outcome only after seeing it. Distinguish a blood phial, a drained character, an invited soul and a boss-defeat achievement.
A maintained sword supports required daylight sequences and bridges later specialist weapons.
Use your current upgraded sword and defensive actions while the pickup’s clock cost or route is unsafe.
A blood ability with story-sensitive and separate-phial acquisition routes described by the guide.
Keep the current defense if unavailable. Decide Ambrus’s fate for its consequences; an invited soul and a blood-power unlock are separate records.
Use these checks before moving to harder content or expanding. They are manual observations, separate from platform achievements.
Use the functioning earlier sword/spell setup and inspect the live tree. For disputed reward listings, check the inventory before spending a point or repeating a timed task.
Record the actual fate, review the local consequence entry and compare your earlier checkpoint. A planned rescue or later build upgrade cannot reopen an expired window.
Check the hive’s current state and the local pickup timing. Continue in proficient armor if the chest route is closed; avoid treating slaughter as a requirement.
46 achievement entries match the public Steam count. Checked 2026-10-09. View the platform catalog
Steam confirms released September 2, 2026, 46 achievements and Eclipse Edition Content only. Direct official news confirms 1.0.5 shader compilation changes.
Achievement names and counts were compared with public Steam records. Quest outcomes and hardest-difficulty builds were sampled from sources, not validated by a completed playthrough.
Authored coaching synthesized from this guide's existing route, builds and source bibliography. This date records the data/anchor review, not fresh verification of every linked page or hands-on gameplay. Facts are entered manually; recommendations do not read the game save, certify achievement unlocks, or cover every possible state. Existing coverage limits: This is a researched PC guide, not a personally tested playthrough. Confirm actual achievement unlocks in your launcher and use the named checkpoints before irreversible choices. The current Steam count was checked live; the original complete 46-name roster is preserved rather than replaced by a potentially larger extracted data table. The official Steam news API was readable in the October 9 review and included Hotfix 1.0.5 and later announcements. No newer numbered patch appeared in that feed window. This does not certify the newest installed build or prove that no later build exists. [R901] The four build paths are recommended allocations and acquisition priorities. Exact random perk-manual availability, current rank costs and comparative damage were not independently measured. DawnwalkerDB is an unofficial source used only for plain perk names/effects and prerequisite corroboration, not for fixed percentages, prices, a meta ranking or released achievement count. All-choice completeness means the existing directory's documented meaningful alternatives, with its uncertainty preserved. It does not claim every possible hidden dialogue permutation. New Game Plus, a respec feature, a playable expansion and planned October changes are not used as available route tools without a confirmed release record. Dawnwalker's comparative meta is not established by independent standardized testing here. Source authors recommend these packages, but spell rank costs, balance after the latest accessible official hotfix and every boss interaction were not replayed. Conflicting public recommendations were narrowed to a feasible three-/four-slot Witchcraft setup and individually sourced loot. The near-infinite sustain description is not treated as invulnerability; exact Ultimate multipliers and unverified accessory stacking are omitted.
Coaching review: 2026-10-09 · Limited verification. Guide checks do not claim a personal completion playthrough.
PowerPyx — all quests and route framework
PowerPyx — achievement roadmap
PC Gamer — prologue quest order
PowerPyx — Like Father Like Son
PC Gamer — Practical gameplay tips
PC Gamer — Firebrand soldier choice
PowerPyx — Under Watchful Eyes
PowerPyx — Echoes Of Silenced Bells
PowerPyx — Stronger Than Achilles
PC Gamer — Anca and the Font choice
PowerPyx — The Gilded Gauntlet
PC Gamer — Ambrus blood and voice choice
PowerPyx — A Deal With The Devil
PowerPyx — Star Crossed Lovers
PowerPyx — Riverbank treasure map
PC Gamer — Swordmastery manuals
PC Gamer — Vrakhir blood abilities
Method — build recommendations, not a proven meta ranking
XboxAchievements — full achievement guide
XboxAchievements — Glass Ceiling
Gamer Guides — trophy requirements
All Things How — The Firebrand
Neoseeker — A Bulwark Against Darkness
Gamer Guides — Midnight Reckoning
Gamer Guides — Fall Before Dusk
PC Gamer — endings and character epilogues
Gamer Guides — The Gilded Gauntlet
Gamer Guides — Stronger Than Achilles
Dan Allen Gaming — prologue Brencis victory recording
AllThingsHow — ending register
PC Gamer — Gilded Gauntlet and toast
Gamer Guides — Things Will Be Different Now
Gamer Guides — A Deal with the Devil
Gamer Guides — A Lone Wolf's Hunt
Bandai Namco — Community Bulletin Board #11: Skills & Power
Kaburanai Games — Cycle of Ruin damage-over-time and healing combo, September 21 update
Dawnwalker Codex — Forbidden Sigils ranks and prerequisites (unofficial)
VULKK — Isbrand's Vrakhir equipment: individual locations and requirements
Choose Coen’s sword, Witchcraft or Vampirism plan. Follow the prologue’s clock budget, acquire manuals and gear during the valley route, and develop both forms before the rescue. Advanced hybrids are included in the menu.
Recommended first-run plan: establish a sword toolkit that survives either form, then add a few night powers. A documented, practical route rather than a measured best-damage build.
Your completion route: Prologue → first valley circuit → companion and boyar routes → Arbiter restoration → protected rescue finales → separate alternate endings and achievement cleanup. Mutually exclusive outcomes use the named branch saves.
Changing your plan keeps your saved achievements, quest choices and checklists. Required respecs, unlocks and later equipment are explained at their route steps.
Open the matching walkthrough section. Its choices, build advice and checklists stay together.
Released on PC. The publisher's global launch announcement is dated 3 September 2026; the checked Steam store displays 2 September 2026. Preserve this regional date distinction.
Live Steam currently lists 46 achievements. Keep the complete existing roster and its local walkthrough links; do not add a PlayStation platinum or datamined unreleased entries.
Steam lists one Eclipse Edition Content pack: compendium, soundtrack and comic. No released playable story expansion was verified on 9 October 2026.
Hotfix 1.0.5, dated 10 September 2026, is the latest PC patch independently verified in the accessible official Steam record. Its stated change concerns shader compilation and possible stuttering improvements. This is not confirmation of the user's installed build or proof that no later update exists.
Public reports describe an October update and future New Game Plus, but this review found no accessible official release record establishing those features as shipped. Keep them out of the current route's prerequisites.
This review extends the existing v1.1 manuscript; it does not replace its companion stories, clock checkpoints, Court operations, alternate outcomes, picture panels or achievement register.
Advanced builds were reviewed against public sources on 9 October 2026. Daylight sustain and night claw/control are documented recommendations, with the existing official-patch verification limit retained; no unverified October feature, respec or playable expansion is required.
Hotfix 1.0.5 is independently evidenced by the developer's Steam announcement and SteamDB's 10 September 2026 record. This establishes a verified patch floor, not proof that no later patch exists.
Official skills documentation confirms a shared progression budget with form-specific abilities. No respec or announced future feature is assumed by these plans.
Check confirmed platform unlocks. Untick a target to defer it. Finishing a walkthrough step never checks an achievement automatically.
Use Compel Soul to speak with a dead person.
Feed on animals, humans or monsters ten times. Follow the walkthrough’s health and feeding advice when building this counter.
Finish the prologue and enter the wider valley.
Perform five perfect blocks in succession.
Travel 1,000 metres using vampire abilities.
Enter an ancient ruin.
Visit Svartrau.
Equip three passive abilities at the same time.
Enter Anachora for the first time.
Defeat Ambrus in The Gilded Gauntlet duel and finish the encounter.
Hold at least 5,000 denarii at once.
Complete Anca’s Font adventure and the return conversation. Any of its ordinary Font choices qualifies.
Trigger involuntary feeding while critically wounded in vampire form. Use a separate save branch because this can kill the person you approach.
Defeat Xanthe. Accepting her cooperation after the fight can also qualify; killing her is not mandatory.
Restore the Arbiter’s sword and finish its cave consecration.
Complete Ocha’s future conversation after preserving the peaceful village route. Either ordinary future can qualify.
Kill Bakir during The Lunar Game, before accepting a reward and ending the quest.
Fully upgrade one actual ability. An ordinary perk or an Ultimate is a different category.
Complete the game’s story. Use the ending instructions to finish the chosen branch through its conclusion.
Save the people of Laslea before the rescue deadline and finish the ending.
Complete Lacra’s optional Night of Horrors adventure before committing to Midnight Reckoning.
Reach maximum Infamy.
Visit all eight settlements, including the quest-gated Uriash Village.
Earn at least 1,000 denarii from selling silver valuables.
Finish the armor restoration ritual and collect all four legendary Arbiter pieces.
Purchase an Ultimate perk in the Swordmastery tree.
Use Blood Surge to make an enemy explode.
Complete Lacra’s finale while refusing Brencis’s betrayal offer.
Purchase a vampire Ultimate perk after meeting its Corruption requirement.
Complete Vicho’s investigation and follow-up conversation. Sources differ on the exact award point, so also finish the subsequent blood-supply task.
Complete eight transport destructions; ordinary Blood Guard camps do not replace transports.
Equip legendary gold-rarity items in all eight slots of one day or night preset: four armor pieces, a sword, two rings and an amulet.
Scout all eleven towers.
; also reported for .
Complete Good Home and Sanzhani’s four additional tasks.
Choose to leave the valley permanently. This is an early ending rather than a full family rescue.
Complete Crake’s personal quest chain and the supportive A Closer Look conversation within its sixteen-segment window. Romance is optional.
Remove the flags from all five gates.
Hex a human with Burning Blood, then decapitate them with Artery Strike.
Win the Manumit assault ending with Crake while refusing Brencis’s betrayal offer.
Betray the hideout and complete the Turncoat ending branch.
Reach character level 50.
Purchase an Ultimate perk in the Witchcraft tree.
Buy a Dried Fish from Svartrau’s daytime Fishmonger and sell it back before Infamy 9 removes the vendor.
Remain in the dream for four loops to reach its ending. Keep a separate save if you also want to continue the rescue.
Steam requires an entire-game completion while saving the people of Laslea on the Duelist preset. .
Each option explains its consequences. Your choice is repeated at the relevant step; alternatives remain available.
Use the manuscript's eight-segment route to protect Esme, reach Lazar before evening and take Anca's lesson. Preserve PROLOGUE START for errands displaced by this order.
Use a separate opening save for Vasil, the pig and treasure digging when their costs would displace the protected route. These closed-prologue opportunities cannot all be assumed recoverable in the open world.
Deliver the correctly prepared medicine before Mass. Esme survives that event and remains among the family members who can later be rescued.
Esme dies at Mass and is absent from the surviving family; the later epilogue does not revive her. Keep BEFORE MASS/PROLOGUE START if comparing this outcome.
Reach and complete the rescue while Lazar is alive. This opening-day deadline takes precedence over optional errands.
The late visit finds Lazar's body. Preserve the opening save if you want both versions; this is not a surviving rescue.
Save him from the fire, replenish after the Banneret fight, and speak only above one vampire-health segment. His survival opens the direct rebel lead and later friendly hideout scene.
The conversation can kill Vlad through forced feeding at dangerous health. The rebel chain can still be found by investigating his house, but Vlad and his later friendly scene are lost.
Continue into Smoke and Ashes for companions, the valley and the guide's main gear progression. Keep the pre-fight save to inspect the victory separately.
Defeat Brencis and Grotesque Ascendant to reach a short ending immediately, skipping the later companion campaign. Sources disagree about The Folk Hero award; the solo castle rescue is the reliable route to bank it. Reload to continue the full story.
Fight Vasil at his father's request. Vasil's later pillory appearance still occurs; no distinct reward or family ending is verified.
Fight Atanas instead. This does not prevent Vasil's documented later pillory appearance, and no exclusive reward or ending change is established.
Retain the object for its later altar placement. No exclusive achievement or finale effect is verified.
Florin destroys it, so the later altar placement is unavailable on this branch. No exclusive achievement or finale effect is verified.
Restore the banner or report its theft to protect Gremla at Mass. Receiving Premysl's earlier reward is a separate prompt; a reward-plus-report run has not been independently tested here.
Agreeing with Premysl grants the Daylight Amulet. Keeping his secret and leaving the banner missing costs Gremla her life at Mass. Decide the later report separately.
Recover the pig by force; its later fate is still decided separately when dealing with Iorgu. No unique finale consequence for this recovery method is established.
Recover it through Brencis's authority. This does not itself decide whether Iorgu later slaughters it.
Pay to keep the pig alive. This is separate from how you recovered it.
Iorgu slaughters the recovered pig. Optional participation in butchering is a further step, not a survival branch.
The pig is slaughtered; participating additionally supplies sausages and spends another segment of the limited prologue day.
Expose Vlad's theft of the crucifix and involvement. The sources do not establish a definite later punishment; optional reburial separately costs a segment.
Lie about the theft to conceal Vlad's involvement. No exclusive reward or verified later punishment difference is established. Reburial remains a separate time cost.
Obtain the lead without crypt discovery, speak to Albertus, then the daytime Deacon before maximum Infamy. This preserves A Dubious Gift and its Cathedral Ritual Court activity. Later key and blood-phial detours can follow.
The night/crypt discovery route can still lead to A Monk and a Saint and the sword chain, but closes the fragile Deacon entry. Use CATHEDRAL FORK to inspect both; achievement access alone does not preserve every quest.
Independent cathedral discoveries can close A Dubious Gift; maximum Infamy also blocks the Deacon's daytime route. This is not equivalent to preserving Cathedral Ritual.
Allow the ritual that releases the nuns, while Anca accepts another unholy obligation. Her own curse is not cured here; the Font remains the separate decision. Later quests and romance remain available.
Prevent the ritual and leave the convent cursed. Both the later Anca adventure and romance can still continue; no exclusive burn reward is established.
They honor the bargain and survive, but Coen loses St. Tyna's relic. St. Dasius's relic remains an alternative for the later armor ritual.
The soldiers open the door and attack; kill them to pass while retaining the relic. The cost of keeping it is their deaths.
After reading the bell instructions, the infirmary signal makes the nuns kill the soldiers. Ring for church afterward to clear the route. This indirect approach is still lethal.
The church signal provides Anca's direct courtyard passage. The source does not establish an additional exclusive reward or a guaranteed later fate for the bypassed soldiers.
Hold still with Coen's hand in the socket and endure the injury. No permanent-stat or ending penalty for this choice is verified.
Anca bears the painful trial instead. The documented distinction is who suffers; no different permanent-stat or ending result is established.
Anca's curse and red sigils disappear. She later stays in Laslea and is accepted there; Coen receives neither Font of Life nor Ancient Greaves. Romance remains optional.
Coen gains Font of Life's human-form daytime healing. Anca remains cursed and later leaves to seek a cure; romance can still occur and does not substitute for curing her. No Ancient Greaves are received.
Reveal the legendary heavy trousers. Neither character receives its healing; Anca remains cursed and later leaves seeking another cure, even if romanced. Keep FONT FORK: these rewards cannot be combined on one continuing branch.
Follow the confession and accept the later intimate scene. Any Font outcome can allow romance; only curing her determines the favorable stay-in-Laslea outcome. No romance-exclusive achievement or gear is verified.
Decline the intimate relationship while preserving the ordinary quest conclusion. Her cure and later departure/stay still depend on the Font, not this choice.
The plan still leads to Vera's death, but the gland protects Iulian against the poison despite his wishes. It cannot protect him from Ambrus killing him with claws if Coen later refuses all human blood.
Respect Iulian's intended fatal sacrifice: the poison kills him. Vera also dies as part of the plan, and the toast can poison Coen too.
Ambrus drinks first, Coen avoids the toast's poison dose, and the poison helps the duel. Draining the poisoned Ambrus afterward can still poison Coen. Iulian's survival also depends on the gland.
Ambrus drinks first and Coen avoids that dose. This is different from the declaration that Coen never drinks human blood; that declaration makes Ambrus kill Iulian. Draining him later can still poison Coen.
The poisoned toast affects both Coen and Ambrus. The gland can protect Iulian against poison, but Coen has accepted a harder poisoned duel.
Ambrus kills Iulian with his claws, regardless of the gland. Contact poison is weaker and wears off during the fight; this route sacrifices Iulian even if the recipe would have saved him.
End his rule and resolve the duel achievement. No reward is granted by the ordinary kill choice; a separate Ambrus blood phial remains available.
End his rule and gain . The soul invitation that follows is a separate choice and does not change this power reward.
Shelter him from Anachora and gain later commentary and conditional help during Brencis's fight. This does not alter the blood-power reward; later Anachora appearances can still be hostile.
Decline his company after defeating him. No alternative equipment or power reward is verified for rejecting the invitation.
Pursue the optional story and poison-assisted duel, but Vera dies and is lost as a vendor. Buy anything needed from her first. After the ritual, allow for the bell wait and start the duel within 48 spent segments.
The normal duel remains available. The plan can be revisited until committing to the duel, but skipping it forfeits its poison assistance. This avoids deliberately triggering the chain that kills Vera.
Complete the poison plan. Start the duel within its local 48-segment window, including the two-segment bell wait; lateness makes Ambrus use another victim.
End his life and the poison plan. This is not the intended poisoned-toast resolution.
Kill him through feeding and end the plan. No additional exclusive quest reward is established for this termination.
The plan ends instead of reaching its intended toast. A safe survival outcome or distinct reward from abandonment is not established.
Keep him alive and obtain the lead through conversation. His death is unnecessary for the recommended Lacra alliance.
The investigation can continue through his soul or another lead, but Nish is dead. No exclusive equipment benefit is verified.
Accept the common-enemy proposal to open her history, quest chain and eventual assault. This does not require killing Nish.
Close this alliance route. Crake, solo and betrayal routes remain alternatives, but her companion adventure and prepared finale are not retained by this rejection.
Keep the Elder and villagers alive, preserving A Mother's Plea, Ocha's home and the village's quest access. Choose inaction during the test as the walkthrough explains.
Lose the village's people and quests. Ocha can seek revenge and her achievement has reported failures; later cooperation with Lacra does not restore the dead or the lost content.
Preserve Andrei's life and carry out Ocha's scheme with the ring and pig distraction. Her later future choice remains separate.
Upset Ocha, skip her intended hex plan and enable Nora's release. Ocha's teaching can still remain available, but no extra unique equipment reward is established.
Ocha remains in the city. This ordinary future can earn The Outcast; keep the village peaceful and finish her river conversation.
She returns home to the clan. This ordinary future can also earn The Outcast when the required chain is completed.
The journal records her traveling beyond Vale Sangora, but the exact dialogue combination is unverified. Treat this as a desired outcome to investigate from the river save, not a guaranteed selectable prompt.
After clearing Chonk, negotiate over Isbrand and the feeding bond. Completing Hive and Seek allows a later castle-kobold negotiation, but whether hive survival adds a separate prerequisite is unverified. is still collectible.
Kill the hive after the shared progression. Both ordinary approaches reach Isbrand and the armor chest; the exact later castle-negotiation effect of hive destruction is not isolated by the checked guides.
See extra Lacra and Brencis backstory. The documented route establishes no penalty for taking the left path.
Proceed without that optional backstory scene. No unique reward for skipping it is established.
Gain his intermittent voice and company. No separate major-ending change, achievement or Piercing Shriek requirement is established for accepting him.
Decline his company; Piercing Shriek still belongs to completing the chain, with no verified invitation requirement. Larger future consequences beyond the checked game remain unknown.
Coen gains once-per-night death prevention. Lacra also receives the flower's protection; her later romance and Mesmerize are separate.
Coen forgoes Mandrake Ward, while Lacra eats and receives its protection anyway. Her preparation is not conditional on Coen eating. Finish the adventure before her assault regardless.
The intimate sequence unlocks Mesmerize/Mesmerise. It is separate from the mandrake perk and optional for Misery Loves Company; no romance requirement for The Patricide is verified.
Finish the optional adventure and its achievement without accepting intimacy. Do not promise the scene's blood power on this branch. Mandrake Ward still depends on the separate flower choice.
Protect Renna on the tested continuing route. Her request to spare them is not a guarantee that she will be safe if they remain.
The tested alternative results in Renna's death after Mert's rescue. Choose this only with that consequence visible.
Spend 100 coins to obtain entry. Mert's survival still requires finishing his rescue before the local execution deadline.
Collect the woman and merchant Yenno's evidence to gain access without that bribe. The local rescue deadline still applies.
Beat Cerbus for access, accepting the combat cost. This is not an exclusive survival route; rescue Mert promptly afterward.
Kill the defenders to enter. It can reach the same rescue, but your violence does not suspend the local deadline.
The documented enlistment objection can let Coen keep his weapon. It avoids the confiscated-gear recovery detour, rather than awarding extra unique equipment.
Use the dungeon's Weathered Longsword if combat begins, then recover the confiscated gear from the gate room through Taking Back What's Mine. The recovery entry is situational.
Finish before dawn of the fourth day after receiving his objective. Permission to visit alone is not the life-saving action.
Mert is hanged. His wedding ring can support a Compel Soul conversation and the rebel lead can survive, but Mert cannot be treated as rescued.
Free Sara and leave the guards alive, preserving the rebel meeting if done within two days of discovering the situation.
Free her without the payment, at the cost of their lives. Both ordinary rescue approaches open the rebel meeting.
Lose the rescue opportunity after discovering the situation and delaying beyond its two-day timer. No later benefit for failure is documented.
Pursue a cautious response and retain a save for comparison. The exact safe dialogue sequence and the role of intervening in his fistfight are unverified; do not promise guaranteed casualty prevention. Complete the scene before Crake's final preparations finish.
Vlad can later rush the castle gate and cause Manumit casualties. No resulting loss of The Knyazmaker is established, but the lives lost remain a separate consequence.
At the end of What Moves the Dead, walk him back and use the documented help conversation to obtain Distant Shadows. This protects the personal chain leading to The Manumit.
A later request can instead lead to Drogos being assigned. The fallback is uncertain and may lose Distant Shadows and A Closer Look; do not present it as equivalent.
Complete the fuller investigation using the route's hiding places. The later soldier decision remains a separate preference.
Ascar speaks to Coen and sends him back early. This does not itself fail Distant Shadows, but skips the fuller observation.
Kill the pair during the confrontation. The checked source reports the same final quest result as observing; keep the distinct immediate deaths visible.
Coen stays out of the fight. The checked source reports the same final quest result as intervention.
Tell Drogos you will speak to him, then find Marat within 16 spent segments, recognize Ascar as his father and offer support. Finish the conversation for The Manumit; romance is optional.
Lose A Closer Look's personal scene and its achievement opportunity on this branch. This is a local one-day timer, independent of the thirty-day family clock.
After the supportive personal conversation, accept intimacy. The family disclosure and The Manumit do not require romance, and no romance-exclusive equipment is verified. Keep vampire health above forced-feeding danger.
Decline intimacy while retaining the disclosure and personal achievement from the completed supportive scene. His survival in the final assault is decided separately.
She stays in their care and Tonis may visit monthly. The other tasks, letters and combined Sanzhani achievement remain available.
Obtain her release and reunite her with her brother at Burners' Clearing. This likewise opens the other tasks; killing Tonis earlier removes this safe family-home option.
The documented drink can avoid the longer work obligation and leaves Heile's family-return option open.
Take the longer cooperation route. It still preserves Tonis for Heile's possible homecoming.
Remove Heile's safe family-home option. This is not a harmless shortcut around the drink/work conversation.
Begin his blood-supply obligation after revealing that he is the killer. Keeping him alive now is only the start; the deliveries decide his later survival and vendor role.
He dies and his vendor role ends. Achievement timing differs between sources, so retain the truth checkpoint and verify the award locally.
Leave the real killer unaddressed. No confirmed concealment-specific resolution or reliable later murder count is established.
Bring the requested blood through the whole quest to restore his control and preserve the relationship/shop. Animal blood is insufficient; no universal delivery timer is verified, so prioritize each request.
The documented failure ends with Vicho committing suicide to avoid killing again, leaving ashes. Saving him in the earlier conversation does not prevent this later death.
Progress his teaching and childhood search for Pieter's Garb, then the final adventure and documented later corpse's sword. Care does not guarantee he survives indefinitely.
He can sell Coen out to soldiers and confront him afterward. The exact favor threshold is unverified, so this is not a guaranteed threshold recipe.
Leave his future unresolved after the confrontation. The journal does not establish later survival or the helpful branch's sword reward after mercy.
End his life after the ambush. Do not equate this with completing the caring adventure's gear stages.
Kill him through feeding. Early forced feeding can instead terminate his story before learning his past; no exclusive reward is verified for this approach.
End his rule during the quest for The Mad Khan and remove him as a later castle warden. Loot his body. The source's armor header and body disagree, so keep BAKIR FATE until the actual armor reward is inspected.
Defeat him within the achievement window and gain Shadowstorm. Do not claim draining necessarily loses his armor: the reward wording conflicts, so inspect the corpse and preserved branch. A prior blood phial can already supply the power.
Bakir remains alive and can become the castle warden. A later kill is a reported failure for The Mad Khan; do not treat it as a safe substitute for resolving his defeat during The Lunar Game.
He accidentally kills his brother with it. His heirloom story was false; this shows the fatal misuse instead of the Anca reward.
Prevent that attempt and receive the epic Quick Fighter's Ring. Preserve the save before giving the purple ring away if comparing his scene.
The journal records this disposal, but its exact reward is unverified. Do not promise the Quick Fighter's Ring from this option.
Another recorded disposal with unverified rewards. Keep the ring checkpoint if comparing it with Anca's documented reward.
A recorded resolution with no established unique loot benefit. Do not treat his later fate as known.
End his quest prematurely, removing the ordinary return/disposal comparison on this branch.
Earn The Dark Mistress and ease her castle section by removing Blood Guard/nightmare obstacles. She resumes killing young women to sustain Chariklea. Blood Surge has a separate cathedral-phial route after the Deacon quest.
Earn The Dark Mistress and stop her abduction system, accepting that spectral castle hazards can remain. Chariklea's fate is a separate decision; this ordinary kill does not itself supply the drain reward.
Kill her and gain Blood Surge. Her abductions end, while the daughter choice and remaining castle traps are separate consequences.
End her life immediately. No separate exclusive reward or change to The Dark Mistress's requirement is verified.
She is alive when Coen leaves. A source predicts later starvation without Xanthe, but this review does not establish that future death or a permanent rescue. No exclusive reward is verified.
Trigger Together Forever at the subsequent family return and end the campaign in the illusion. This is not the real family's rescue and supplies neither the waking loot nor a full Duelist rescue. Reload DREAM DOOR to continue.
Reject the illusion, continue the real rescue, defeat the waking enemy and loot Astrologer's Ring. Escaping closes the dream-ending opportunity on that branch, so retain the door save for both.
Learn the castle approach and obtain the Ancient Key from the barrel. Killing him is unnecessary for A Hero's End.
End his life; the guide does not establish a unique gear or achievement benefit for doing so. His death is not required to obtain the Ancient Key.
The guard arrests the widow and takes her away. No later arrest-branch rescue is documented.
Trigger combat and kill the guard to protect her. This is not a documented peaceful resolution; she later offers the brooch separately.
This spoken intervention also triggers the lethal guard fight. It is not a verified peaceful compromise; the brooch purchase remains optional afterward.
Help her financially and receive silver that can be resold. The rescue can already be completed independently of this payment.
Finish the rescue without buying the item. No distinct later ending or exclusive consequence is documented.
Give the father the truth and receive the quest's stated rewards, while grief temporarily closes his shop. Buy desired manuals before reporting. No surviving-daughter rescue route is documented.
Keep that trading stop accessible while buying needed stock. This does not undo the lovers' already established deaths; no separate rescue reward is verified.
A timely successful castle rescue defeats Brencis for The Folk Hero and leaves the valley independent, with disorder and the return of plague. No romance is required. This differs from killing him at the parley, which loses the family.
Finish her preparation, refuse betrayal, and win for The Patricide and valley independence. Complete her optional mandrake adventure before committing; romance is not the achievement prerequisite.
Win through Crake's prepared route for The Knyazmaker. Catalin and Crake's survival choices determine whether an oppressive ruler returns or independence follows; use their separate fate selector.
Mark the known hideout for Brencis to massacre the rebels and release the family. His rule, Laslea's tribute exemption and plague protection remain. A timely unmodified Duelist full ending can bank the campaign awards.
Receive Pieter and the hideout-marking opportunity after saving him from the undead. The later vial/hideout action decides whether to carry out the betrayal.
His soldiers execute the family when he does not return. The valley is freed and The Folk Hero may award, but this is not In the Nick of Time's successful family rescue; separate Uphill Battle eligibility is unverified.
Brencis massacres the Manumits and releases the family for The Turncoat. His regime and plague protection remain; finish the epilogue before reloading the rescue master.
Reject this betrayal and leave the hideout unmarked. The rebels remain available for another finale on this branch.
Save two of the three prisoners. This objection is also part of a reported Crake-survives/Catalin-dies route, but no exact hidden-score formula is established.
Catalin executes all three prisoners. Do not present silence as a neutral scene with no immediate consequence.
The documented intervention saves both. Catalin takes power with oppression and taxation; the checked epilogue includes Crake's part in violence against the uriashi. Immediate survival does not imply a humane political ending.
A recorded branch has Crake die saving Catalin, who then rules. This is not the automatic outcome of every silence branch.
A recorded branch lets Catalin die and leaves Crake alive with an independent valley. Earlier criticism of Catalin is associated with it, but the precise minimum choices/score are unverified. Keep the pre-march comparison save; selecting this desired result is not a guaranteed recipe.
The journal records both deaths and uncertainty over succession. No exact reproducible dialogue route was verified; do not invent a dedicated fourth prompt.
Defeat him for The Patricide, rescue the surviving family if timely and leave the valley independent. Her preparation and survival remain part of the full local route.
Brencis kills Lacra and claims her soul while honoring the family bargain. This is Turncoat instead of Patricide and preserves his regime; romance does not protect her.
Defeat both phases and complete the rescue epilogue for The Folk Hero. The family must still be timely rescued.
The recorded castle bargain preserves Brencis's rule and releases the surviving family. It is a betrayal outcome, not Folk Hero; keep the commitment save to inspect availability.
Another recorded betrayal offer inside the solo route. It preserves Brencis and follows the betrayal result instead of the solo victory; exact availability can depend on the preceding state.
Accept his company after his physical defeat. This does not reverse that defeat; no distinct achievement, extra equipment or confirmed sequel result is established.
Refuse to shelter him. His physical defeat remains; no separate current-game award or confirmed sequel effect is established. This is separate from accepting his earlier betrayal bargain.
Abandon the rescue and everyone left in the valley for A Hero They Deserve. Play ends; this is not the real family's rescue or a full Duelist rescue ending.
Keep playing the valley campaign and its clock. Use the protected exit save if you want to see departure and then return to this branch.
Complete a full rescue while the deadline is intact, preserving the successful state and its campaign achievement eligibility. Do not overwrite RESCUE MASTER with later cleanup.
Permit the copied branch to pass thirty days for remaining exploration and leveling. The family dies on that copy and a later finale is darker; this cannot retroactively improve the successful rescue or satisfy In the Nick of Time.
Deny Ambrus the supply. The workers fear punishment, but their actual later punishment is not verified.
Avoid knowingly destroying the workers' operation. This retains the supply; do not promise a later rescue or confirmed spared-punishment scene.
Clear the stock while obtaining healing vials. No different wider ending is verified.
Clear the supply without taking its healing reward. No different wider ending is verified.
Remove the supply and keep healing vials. The returning guards create a separate payment-or-fight decision.
Remove the supply without keeping healing vials. The later guard confrontation still needs resolving.
Resolve their confrontation with payment rather than the documented lethal fight. No exclusive later reward is established.
Kill them instead of paying fifty coins. No additional exclusive equipment reward or ending effect is verified.
After sabotaging the stock, receive the potion and Lasting Malediction manual. No verified later retaliation is established.
End his life after the sabotage. Do not promise the spared-branch rewards or invent later retaliation for the other choice.
Support his ambition. His actual later recruitment and survival are not established.
Urge him away from the danger. No verified later survival or alternative reward is established.
End his life rather than giving advice. No exclusive reward or beneficial later change is established.
Release everyone, including suspected informer Branko. The later camp attack cannot be attributed exclusively to freeing him because it also occurs when he stays jailed.
Act on the informer suspicion while freeing the others. The later camp attack is still recorded; this is not a guaranteed prevention route.
Coen can kill the prisoners through feeding. This destroys the rescue outcome; no later benefit is established.
Obtain the documented stash information and follow the fallen-tree lead. His later survival does not have a verified world-state effect.
Keep him alive without a guaranteed map reward in the checked evidence. Do not conflate unconditional mercy with the explicit bargain.
Deny mercy through combat. No exclusive later world effect or extra equipment is verified.
Kill him through feeding. No distinct later world-state reward is established.
Give them freedom and the opportunity to join the rebellion. Some intend to do so, but no later named recruit, army bonus or exclusive gear is verified.
Act on Coen's distrust and deny that freedom. No documented later ending or equipment advantage is established.
Stop production while letting its forced worker live. The sabotage can complete without killing him.
Complete the sabotage but also kill him. No verified additional reward exists for that death.
Stop production through destruction and complete the sabotage.
Sabotage the operation by poisoning its product. The checked record does not establish specific later drinkers' deaths, so do not invent named victims.
Keep the operation running for daily profits, leaving the Court entry unfinished. You can end the partnership later. Keen Eye's recipe chest is available regardless.
End the partnership, stop the payments and complete the sabotage against Bakir. The Keen Eye recipe chest does not require choosing profit.
Preserve the later Catalin's Tutor lesson at his forest camp.
Lose that lesson opportunity. His exact death is not established, so do not turn punishment into a confirmed death claim.
Spare the patrol in exchange for Ill-Gotten Gains and its genuine hidden gold stash. No documented later ambush makes the cache a trap.
Reject their mercy bargain and its information reward. The checked directory does not establish a separate profitable alternative or claim that the cache is a trap.
Approach the family situation before attacking, preserve Yanos and stop his recruitment. No killing is required for an exclusive item.
Yanos can die alongside the recruiters, leaving the mother without her son. Do not present the later reunion as guaranteed after a blind attack.
End the training operation while sparing its coerced uriash teacher.
End the same operation and kill him. No additional reward or wider ending effect for his death is documented.
Remove the supply and gain healing blood while completing the recruitment stand. No different wider ending is established.
Remove the supply and finish the stand without taking its blood reward. Do not apply an undocumented collect option to Just a Bit More merely because it is a similar operation.
Begin here: The title screen, before the prologue begins.
If Uphill Battle is your target, choose Duelist before beginning. Read the setting restrictions below before changing Directional Indicator or Auto-Block. Other difficulties still follow this walkthrough.
Steam requires the Duelist preset and a complete Laslea-rescue campaign. PowerPyx reports that enabling Directional Indicator or Auto-Block changes Duelist to Custom and invalidates qualification. Turning them off or loading an earlier save is not a verified repair; this guide cannot inspect or certify your PC save.
Continue to . Use the supplied equipment and follow the tutorials. Skill purchases, armor proficiency and later saves are explained when you reach them.
The verified launch menu is Gameplay → Combat. These are practical starting points, not measured build rankings. The four documented presets are below; the announced easier fifth setting is not assumed shipped by the accessible official news record.
| Preset | How to approach the first fights |
|---|---|
| Story | Use the slower, lower-pressure fights to learn one block and one counter. |
| Fair | Use the baseline settings to establish a repeatable short block-counter rhythm. |
| Challenging | Shorten combos and preserve stamina as pressure rises. |
| Duelist | Read attack animations carefully; lower enemy health does not remove the risk of a quick death. |
| Custom, including Duelist with Directional Indicator on | Follow the same quest route. Use the arrow to choose guard direction; it is separate from Auto Block. |
Keep the setting if it helps you enjoy combat. The story route continues; the separate Uphill Battle qualification is the reported restriction above. Record the actual preset and toggles rather than assuming either a valid or irreparably invalid Steam save. No tested save-recovery procedure was found.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.
Steam requires an entire-game completion while saving the people of Laslea on the Duelist preset. .
Individual tasks and achievements keep their own checkmarks.
Use the manuscript's eight-segment route to protect Esme, reach Lazar before evening and take Anca's lesson. Preserve PROLOGUE START for errands displaced by this order.
Use a separate opening save for Vasil, the pig and treasure digging when their costs would displace the protected route. These closed-prologue opportunities cannot all be assumed recoverable in the open world.
The recommended route below uses the opening day to save Lazar, deliver Esme's medicine and experience Page-Turner. It cannot simultaneously spend time on every optional local scene. Keep PROLOGUE START, replay the alternate errands, then return to the recommended campaign. Dead Drop, Enter Not and the fallen tree investigation are useful zero cost detours; treasure digging can be deferred.
| Part of the day | Action |
|---|---|
| Morning | Start Live Bait and skip the extra game of tag. Collect Dead Drop while nearby. |
| Morning into noon | Do Withering Away, staying with Anca for Page-Turner if desired. |
| Noon | Prepare and deliver the correct medicine to Esme. |
| Afternoon | Visit Enter Not, inspect the fallen patrol, then do Deep Down before evening. |
| Afternoon | Resolve Blasphemy and turn in the no cost investigation leads. |
| Evening | Do Disturbed without the additional reburial, then train with Pieter. |
| Sunset | Check medicine and errands, save BEFORE MASS, then attend Sacred Covenant. |
If the displayed time differs, protect medicine and Lazar first. Do not try to repair an already dead Lazar by finishing his quest later. Use the alternate save for Vasil, the pig, an extra burial or early treasure instead of displacing the rescue.
There are sixteen time segments per day, split evenly between day and night. Walking and ordinary exploration do not spend them; committed quest actions, waiting and certain improvements do. Read the hourglass at every prompt. A time cost can change your form mid objective, so start longer night missions with a full evening. The overall family deadline and a started quest's local timer are separate risks.
Before accepting a timed action, record the current day/form, segments shown by the prompt, resulting time and next local deadline. Budget optional training only after the next required rescue or companion commitment fits. Walking to a destination and confirming its time-spending objective are separate decisions. This is the guide’s planning method; it does not calculate unseen quest costs for you.
The family deadline spans 30 day-and-night cycles. Ordinary exploration does not steadily consume that time; actions with a marked time cost do. Read the hourglass prompt before committing.
8 daytime segments + 8 nighttime segments are documented in the hands-on reference. Use the game’s prompt for an action’s cost.
Read the action cost, required time of day and local quest deadline. Waiting and upgrading skills can also spend segments.
The unit is automatically time segments. Blank means not recorded; an unknown cost stays unknown.
These notes do not read or change your game clock, calculate a remaining budget or spend time for you.
No cost recorded. Continue without a note and check the game prompt before committing.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.
Individual tasks and achievements keep their own checkmarks.
Deliver the correctly prepared medicine before Mass. Esme survives that event and remains among the family members who can later be rescued.
Esme dies at Mass and is absent from the surviving family; the later epilogue does not revive her. Keep BEFORE MASS/PROLOGUE START if comparing this outcome.
The opening dream teaches directional sword attacks, blocks, dodges and vampire movement. Fight the soldiers, follow the church sequence and wake. On the unmodified Duelist preset, read the enemy's body because the normal direction assistance is absent. With Directional Indicator enabled in a custom setup, use its cues while still practicing the block input; allow the tutorials to finish rather than rushing past them.
Where to look: Begin with the dream’s combat and movement lessons. After waking, the clothes chest, sword, chopping area and stove belong to the opening household chores.
What to do: Follow the tutorial prompts and complete the chores before visiting Anca. At her house, inspect the partly watered garden and empty barrel in Focus Mode, then follow the path toward the river.
What should happen: The tutorial advances into the household tasks, and completing those leads to the herb errand. Inspecting the garden clues gives you a concrete search direction.
If it does not work: If an objective stays active, check its required interaction rather than skipping to the herb delivery. When Anca is absent from home, inspect both garden clues before searching farther away; read her remedy instructions before the later preparation.
At home, dress from the chest, collect your sword, split wood and tend the stove. At Anca's house, inspect the half-watered garden and empty barrel in Focus Mode, then follow the path to find her by the river. Follow her indoors for the herbs. You can pay now or promise to pay later.
Before handing over the medicine, save. Use hot water and exactly three spoonfuls. Check that the quest records delivery before attending the Mass.
Correctly brewing and delivering it keeps your mother alive at the Mass. Wrong proportions or failing to deliver it leaves her too weak, and she is killed there; later rescuing the family does not reverse this earlier death. Choose the correct dose if you want Esme in the surviving family. Paying Anca now or later has no verified separate effect on this outcome.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.
Individual tasks and achievements keep their own checkmarks.
Staying through the rain with Anca spends an extra segment. The red Catullus book and insistence on reading it provide the flirtatious Latin scene; another book changes the lesson. After the accident, gather all eleven herb bundles, including the three behind the door, before helping her. This scene introduces affection, but it is not a required unique achievement by itself.
Where to look: If this optional lesson is active, inspect the drying racks in Anca’s shed after the interruption. Three herb bundles are behind the door.
What to do: Collect all eleven bundles before moving to the next help interaction. Count the pickups rather than assuming the visible racks on entering contain everything.
What should happen: All eleven bundles have been collected and you can continue the active assistance objective.
If it does not work: If your count is short, turn back toward the open door and inspect the space it hides. If the quest is not active, it belongs to the optional stay-through-the-storm choice; do not treat it as an automatically granted task.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Individual tasks and achievements keep their own checkmarks.
Retain the object for its later altar placement. No exclusive achievement or finale effect is verified.
Florin destroys it, so the later altar placement is unavailable on this branch. No exclusive achievement or finale effect is verified.
Find Yanna on the road outside home and follow your siblings to the stream. Skip tag on this continuing route. Search the bush with Focus for the rods, collect four and get worms. A hostile soldier scene can become a fight; Uriash intervention still resolves it, so do not assume a different finale is attached to that local response.
Third-person views · siblings → rod bush → riverbank.
Leave Coen's house and go downhill to Yanna, Lunka and Mirto. Agree to help them fish; on this time-conscious route, decline the extra game of tag.
At the fishing area, search the bush northwest of Yanna and collect all four rods before returning to the bank.
Place the rods in the four separate fishing positions along the riverbank, then continue the sibling conversation.
At the Outcasts' Burial Ground, investigate the fresh flowers, then follow footprints and carved trees to the fallen tree and rock stash. Take the Ring of Purging, money and letter. The investigation consumes no time, making it suitable for this crowded day.
At the ruined house on the peat bog path, find the boarded entry, use the shed and hayloft, cross the planks and descend through the roof. Loot the confession and St. Jude figurine. Giving it to Florin destroys it; retaining it permits placing it on the altar after Mass. This investigation is not a reason to invent an achievement lock, and the quest guide lists no fail state.
Choose Florin's handling if you want to follow his religious judgment, or retain it if you want to make the offering yourself. The confirmed difference is possession and treatment of the figurine; no different character survival, equipment reward or later ending has been verified.
Near Northern Foothills Shrine, examine the corpse crushed by the tree. Follow the trail and discarded sword to the uriash body below the cliff; recover the pendant and patrol orders, then report to Zdislav. This is another zero cost investigation.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.
Complete Ocha’s future conversation after preserving the peaceful village route. Either ordinary future can qualify.
Individual tasks and achievements keep their own checkmarks.
Reach and complete the rescue while Lazar is alive. This opening-day deadline takes precedence over optional errands.
The late visit finds Lazar's body. Preserve the opening save if you want both versions; this is not a surviving rescue.
Leave the optional errands for later and follow Lazar's trail through Blackwater Hollow before evening. The wolves beside the twisted tree mark the drop into the ruins; finding Lazar alive here is the reason this detour comes before slower prologue work. Continue into the circular burial chamber and inspect the wall pictures before opening the sarcophagus for the Mireleaf Bracers. Equip them before advancing to the guardian. When both swords glow, evade instead of trying to block; punish a completed attack with a short response and rebuild your defense. Afterward, use the eastern passage to leave. If you arrive after Lazar has died, completing the investigation still advances the quest, but restoring his survival requires an earlier save.
Talk to Gavril at the farm and search the peat bogs northwest of the bridge. Inspect the abandoned cart and basket, then follow blood and wolf tracks into the hole. Defeat the wolves and follow the underground river to the ruins. PC Gamer's tested early route finds Lazar alive before evening; the later route documented elsewhere finds his corpse.
Collect the Mireleaf Bracers from the sarcophagus before entering the guardian's eastern hall. Fight the Forgotten Guardian patiently, evade its glowing unblockable attacks, then loot the defeated guardian for the Undead Warrior's Sword. Return to Gavril and confirm the rescue result.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.
Enter an ancient ruin.
Individual tasks and achievements keep their own checkmarks.
This is a researched PC guide, not a personally tested playthrough. Confirm actual achievement unlocks in your launcher and use the named checkpoints before irreversible choices.
The current Steam count was checked live; the original complete 46-name roster is preserved rather than replaced by a potentially larger extracted data table.
The official Steam news API was readable in the October 9 review and included Hotfix 1.0.5 and later announcements. No newer numbered patch appeared in that feed window. This does not certify the newest installed build or prove that no later build exists.
The four build paths are recommended allocations and acquisition priorities. Exact random perk-manual availability, current rank costs and comparative damage were not independently measured.
DawnwalkerDB is an unofficial source used only for plain perk names/effects and prerequisite corroboration, not for fixed percentages, prices, a meta ranking or released achievement count.
All-choice completeness means the existing directory's documented meaningful alternatives, with its uncertainty preserved. It does not claim every possible hidden dialogue permutation.
New Game Plus, a respec feature, a playable expansion and planned October changes are not used as available route tools without a confirmed release record.
Dawnwalker's comparative meta is not established by independent standardized testing here. Source authors recommend these packages, but spell rank costs, balance after the latest accessible official hotfix and every boss interaction were not replayed.
Conflicting public recommendations were narrowed to a feasible three-/four-slot Witchcraft setup and individually sourced loot. The near-infinite sustain description is not treated as invulnerability; exact Ultimate multipliers and unverified accessory stacking are omitted.
Steam — shipped achievements
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Read the original source ↗Steam — released downloadable content
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Read the original source ↗Rebel Wolves — hotfix 1.0.4
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Read the original source ↗PowerPyx — all quests and route framework
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Read the original source ↗PowerPyx — achievement roadmap
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Read the original source ↗Secret valley exit pictures - PowerPyx
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Read the original source ↗PC Gamer — prologue quest order
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Read the original source ↗PowerPyx — All Good Things
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Read the original source ↗PowerPyx — Withering Away
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Read the original source ↗PowerPyx — Page Turner
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Read the original source ↗PowerPyx — Live Bait
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Read the original source ↗PowerPyx — Someone Needs A Lesson
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Read the original source ↗PowerPyx — Dead Drop
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Read the original source ↗PowerPyx — Disturbed
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Read the original source ↗PowerPyx — Deep Down
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Read the original source ↗PowerPyx — Enter Not
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Read the original source ↗PowerPyx — Blasphemy
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Read the original source ↗PowerPyx — On The Run
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Read the original source ↗PowerPyx — If A Tree Falls In The Forest
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Read the original source ↗PowerPyx — Laslea Glen treasure map
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Read the original source ↗PowerPyx — Like Father Like Son
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Read the original source ↗PowerPyx — Sacred Covenant
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Read the original source ↗PowerPyx — Bad Blood
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Read the original source ↗PowerPyx — Smoke And Ashes
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Read the original source ↗PC Gamer — Save Vlad
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Read the original source ↗PC Gamer — Practical gameplay tips
pcgamer.com
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Read the original source ↗PowerPyx — armor proficiency
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Read the original source ↗Cursed Chasm route pictures - PowerPyx
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Read the original source ↗PowerPyx — Finders Keepers
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Read the original source ↗PowerPyx — A Pilgrimage For Power Bear Trouble
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Read the original source ↗PowerPyx — The Firebrand
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Read the original source ↗PC Gamer — Firebrand soldier choice
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Read the original source ↗PowerPyx — Under Watchful Eyes
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Read the original source ↗PowerPyx — Taking Back Whats Mine
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Read the original source ↗PowerPyx — Shadows In The Woods
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Read the original source ↗PowerPyx — Where Loyalty Lies
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Read the original source ↗PowerPyx — Old Friends New Friends
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Read the original source ↗PowerPyx — What Hunts The Night
powerpyx.com
community walkthrough with reader correction
Supports: Belltower-door investigation, ground gargoyle fight and continuation with Crake.
Claim checked: 2026-10-10
Limits: Article lists eight segments; a reader disputes fixed duration. Full-night reserve is an editorial precaution, not a measured timer.
Read the original source ↗PowerPyx — What Moves The Dead
powerpyx.com
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Read the original source ↗PowerPyx — Who Pulls The Strings
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Read the original source ↗PowerPyx — Distant Shadows
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Read the original source ↗PowerPyx — A Closer Look
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Read the original source ↗PowerPyx — Rise At Dawn
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Read the original source ↗PowerPyx — Fall Before Dusk
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Read the original source ↗PowerPyx — Echoes Of Silenced Bells
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Read the original source ↗PowerPyx — Most Precious Thing
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Read the original source ↗PowerPyx — Between The Words
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Read the original source ↗PowerPyx — Where Old Devils Lie
powerpyx.com
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Read the original source ↗PowerPyx — Stronger Than Achilles
powerpyx.com
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Supports: Hand-trial choice before traversal; ordered passage, pillar waves and Font arrival. Runic Enchantment is the legendary light chestpiece available at the quest start; wearing it is optional.
Claim checked: 2026-10-11
Limits: Source comparison only. The separate unsafe-wait report is not resolved by this sequence check.
Read the original source ↗PC Gamer — Anca and the Font choice
pcgamer.com
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Read the original source ↗PC Gamer — Echoes notes choice
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Read the original source ↗PowerPyx — A Dubious Gift
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Read the original source ↗PowerPyx — Night Terrors
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Read the original source ↗PowerPyx — A Monk And A Saint
powerpyx.com
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Read the original source ↗PowerPyx — Forge It Anew
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Read the original source ↗PowerPyx — A Bulwark Against Darkness
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Read the original source ↗A Friend Like This location pictures - PowerPyx
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Read the original source ↗PowerPyx — Song Of The Mountain
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Read the original source ↗PowerPyx — A Mothers Plea
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Read the original source ↗PowerPyx — The Heart Wants What It Wants
powerpyx.com
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Read the original source ↗PowerPyx — Hive And Seek
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Read the original source ↗PowerPyx — Our Rotten Roots
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Read the original source ↗PowerPyx — The Night Of Horrors
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Read the original source ↗PowerPyx — Midnight Reckoning
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Read the original source ↗PowerPyx — Good Home
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Read the original source ↗PowerPyx — Come Hither
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Read the original source ↗PowerPyx — Burrow Sorrows
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Read the original source ↗PowerPyx — Pearly And Precious
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Read the original source ↗PowerPyx — Tiny Dancer
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Read the original source ↗PowerPyx — Letters To Lunka
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Read the original source ↗PowerPyx — A Study In Crimson
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Read the original source ↗PowerPyx — The Good Samaritan
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Read the original source ↗PowerPyx — The Gilded Gauntlet
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Read the original source ↗PowerPyx — The Bittersweet Toast
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Read the original source ↗PC Gamer — Ambrus blood and voice choice
pcgamer.com
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Read the original source ↗PowerPyx — The Lunar Game
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Read the original source ↗PowerPyx — The Ring
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Read the original source ↗PowerPyx — The Cycle Of Love
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Read the original source ↗PC Gamer — Xanthe mercy choice
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Read the original source ↗Home Sweet Home tower and well pictures - PowerPyx
powerpyx.com
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Read the original source ↗A Hero's End key and chest pictures - PowerPyx
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Read the original source ↗PowerPyx — In The Name Of The Father
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Read the original source ↗PowerPyx — A Lone Wolfs Hunt
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Read the original source ↗PowerPyx — A Deal With The Devil
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Read the original source ↗PowerPyx — Star Crossed Lovers
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Read the original source ↗PowerPyx — Buried Past
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Read the original source ↗PowerPyx — The Beast Of Balaur
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Read the original source ↗PowerPyx — Trouble With Silver
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Read the original source ↗PowerPyx — Weaves Of Rebellion
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Read the original source ↗PowerPyx — Faith And Punishment
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Read the original source ↗PowerPyx — Enshrined Obsession
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Read the original source ↗PowerPyx — Working Her Magic
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Read the original source ↗PowerPyx — The Highland Grave
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Read the original source ↗PowerPyx — A Pilgrimage For Power Dark Thing
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Read the original source ↗PowerPyx — A Pilgrimage For Power Fanatics
powerpyx.com
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Read the original source ↗PowerPyx — Lost Blood
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Read the original source ↗PowerPyx — The Hedgehog Herb
powerpyx.com
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Read the original source ↗PowerPyx — The Price Of Magic
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Read the original source ↗PowerPyx — Dont Kill The Messenger
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Read the original source ↗PowerPyx — Briar Sloughs treasure map
powerpyx.com
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Read the original source ↗PowerPyx — Boars Back treasure map
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Read the original source ↗PowerPyx — Riverbank treasure map
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Read the original source ↗PowerPyx — Rockfalls Pond Islet treasure map
powerpyx.com
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Read the original source ↗PowerPyx — Rockfalls Split Rock treasure map
powerpyx.com
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Read the original source ↗PowerPyx — Tantari Woods treasure map
powerpyx.com
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Read the original source ↗PowerPyx — towers and map location register
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Read the original source ↗PowerPyx — Brencis's gate flags
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Read the original source ↗PowerPyx — settlement locations
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Read the original source ↗PowerPyx — vrakhiri transports
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Read the original source ↗PowerPyx — silver traders
powerpyx.com
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Read the original source ↗PC Gamer — Swordmastery manuals
pcgamer.com
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Read the original source ↗PC Gamer — Witchcraft manual locations and named vendors
pcgamer.com
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Read the original source ↗PC Gamer — Vrakhir blood abilities
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Read the original source ↗PC Gamer — Romance scenes
pcgamer.com
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Read the original source ↗Method — Callum Marshall: The Blood of Dawnwalker best builds
method.gg
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Read the original source ↗PC Gamer — Ravenous Bear — Into the Den
pcgamer.com
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Read the original source ↗XboxAchievements — Better Safe Than Sorry
xboxachievements.com
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Read the original source ↗XboxAchievements — Make It Rain
xboxachievements.com
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Read the original source ↗XboxAchievements — Gear Of The Gods
xboxachievements.com
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Read the original source ↗XboxAchievements — Creature Of The Night
xboxachievements.com
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Read the original source ↗XboxAchievements — full achievement guide
xboxachievements.com
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Read the original source ↗Official Steam announcements — hotfix 1.0.5
steamcommunity.com
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Read the original source ↗PowerPyx — skill manual locations
powerpyx.com
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Read the original source ↗GRY Online — whether respec is available
gry-online.pl
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Read the original source ↗Gamer Guides — quest journal and outcomes
gamerguides.com
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Read the original source ↗Method — The Lunar Game
method.gg
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Read the original source ↗Gamer Guides — Vicho's quest route
gamerguides.com
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Read the original source ↗XboxAchievements — Mastery
xboxachievements.com
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Read the original source ↗XboxAchievements — Glass Ceiling
xboxachievements.com
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Read the original source ↗Gamer Guides — Untouchable
gamerguides.com
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Read the original source ↗Gamer Guides — trophy requirements
gamerguides.com
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Read the original source ↗XboxAchievements — Shadow Roamer
xboxachievements.com
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Read the original source ↗Gamer Guides — Absolutely Insatiable
gamerguides.com
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Read the original source ↗Neoseeker — Ambrus's Collectors
neoseeker.com
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Read the original source ↗Neoseeker — Seeing Red
neoseeker.com
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Read the original source ↗Neoseeker — Unsavoury Solutions
neoseeker.com
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Read the original source ↗Neoseeker — General Guide: Act 1
neoseeker.com
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Read the original source ↗Neoseeker — Judge and Executioner
neoseeker.com
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Read the original source ↗Neoseeker — Uninvited
neoseeker.com
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Read the original source ↗Gamer Guides — Ambruss Cellars Trouble Brewing
gamerguides.com
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Read the original source ↗Gamer Guides — Ambruss Transports Bloody Business
gamerguides.com
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Read the original source ↗Gamer Guides — Ambruss Transports Roadside Surprise
gamerguides.com
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Read the original source ↗Gamer Guides — Ambruss Prisoners Lucky Crossing
gamerguides.com
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Read the original source ↗Gamer Guides — Ambruss Prisoners Fates Mercy
gamerguides.com
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Read the original source ↗Gamer Guides — Ambruss Dungeons Evil And Convenience
gamerguides.com
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Read the original source ↗Gamer Guides — Ambruss Dungeons Twists And Turns
gamerguides.com
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Read the original source ↗Neoseeker — Silent to the Grave
neoseeker.com
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Read the original source ↗Neoseeker — Offshoot
neoseeker.com
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Read the original source ↗Neoseeker — General Guide: Act 2
neoseeker.com
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Read the original source ↗Neoseeker — Ends and Means
neoseeker.com
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Read the original source ↗Gamer Guides — Bakirs Distilleries Coercion And Duress
gamerguides.com
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Read the original source ↗Gamer Guides — Bakirs Headhunters Matter Of Honour
gamerguides.com
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Read the original source ↗Gamer Guides — Bakirs Pillories Out Of Love
gamerguides.com
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Read the original source ↗Gamer Guides — Bakirs Pillories Familiar Face
gamerguides.com
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Read the original source ↗Gamer Guides — Bakirs Pillories Old Hand
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Bakirs Transports Foolss Gold
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Neoseeker — Curious Shipment
neoseeker.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Bakirs Headhunters Smoke Them Out
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Neoseeker — Bloodied Dagger
neoseeker.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Court journal operations
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗All Things How — Xanthe activity locations
allthings.how
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Xanthes Recruiters Come Home
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Xanthes Blood Guards Loophole
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Neoseeker — General Guide: Act 3
neoseeker.com
Reference; evidence type not yet classified
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Read the original source ↗All Things How — A Hero's End
allthings.how
Reference; evidence type not yet classified
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Read the original source ↗All Things How — The Firebrand
allthings.how
Reference; evidence type not yet classified
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Read the original source ↗GamesRadar — firsthand Lacra and mandrake account
gamesradar.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Bakirs Distilleries Ends And Means
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Bakirs Pillories Catalins Tutor
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Bakirs Transports Ill Gotten Gains
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Bandai Namco — official editions and armor eligibility
en.bandainamcoent.eu
Reference; evidence type not yet classified
Claim checked: 2026-10-11
Read the original source ↗All Things How — eligible Wayfarer armor grant
allthings.how
Reference; evidence type not yet classified
Supports: Early pre-order armor is automatically granted after Smoke and Ashes when crossing Laslea Gate; three pieces in inventory.
Claim checked: 2026-10-11
Read the original source ↗Vale Sangora Guide — early armor checks
valesangoraguide.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Neoseeker — A Bulwark Against Darkness
neoseeker.com
Reference; evidence type not yet classified
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Read the original source ↗PC Gamer — Forge It Anew shard locations
pcgamer.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Disturbed
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — On the Run
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Song of the Mountain
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — The Heart Wants What It Wants
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Hive and Seek
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Our Rotten Roots
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — A Friend Like This
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — The Night of Horrors
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — The Cycle of Love
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Midnight Reckoning
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Fall Before Dusk
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗PC Gamer — endings and character epilogues
pcgamer.com
Reference; evidence type not yet classified
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Read the original source ↗Reddit — firsthand Crake and Catalin comparison
reddit.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — A Closer Look
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Good Home
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Buried Past
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — The Good Samaritan
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — The Gilded Gauntlet
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — The Bittersweet Toast
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Judge and Executioner
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Bounty of the Mire
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Neoseeker — Trouble Brewing
neoseeker.com
Reference; evidence type not yet classified
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Read the original source ↗Neoseeker — Taste of Power
neoseeker.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Unquenchable Thirst
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Stronger Than Achilles
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Dan Allen Gaming — prologue Brencis victory recording
youtube.com
Reference; evidence type not yet classified
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Read the original source ↗AllThingsHow — ending register
allthings.how
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Home Sweet Home
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Withering Away
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Bad Blood
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — The Ring
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗PC Gamer — Gilded Gauntlet and toast
pcgamer.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Things Will Be Different Now
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Gamer Guides — Echoes of Silenced Bells
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Method — ending comparisons
method.gg
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — A Deal with the Devil
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — A Lone Wolf's Hunt
gamerguides.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗GamesRadar — firsthand ending and invited-soul observations
gamesradar.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Neoseeker — Fall Before Dusk
neoseeker.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Steam — game and release listing
store.steampowered.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Bandai Namco — global launch announcement, 3 September 2026
en.bandainamcoent.eu
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Official Steam community record — Hotfix 1.0.5, 10 September
steamcommunity.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Bandai Namco — Skills & Power: official shared progression and day/night model
en.bandainamcoent.eu
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Method — legendary armor locations and attributes
method.gg
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Method — legendary weapon locations and attributes
method.gg
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Method — legendary rings and amulets
method.gg
Reference; evidence type not yet classified
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Read the original source ↗GamesRadar — September report of planned October changes
gamesradar.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗GamesRadar — September report of New Game Plus plans
gamesradar.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗DawnwalkerDB — unofficial Endless Effort entry; tooltip support only
dawnwalkerdb.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗DawnwalkerDB — unofficial Vigour entry; tooltip support only
dawnwalkerdb.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗DawnwalkerDB — unofficial Omniblock entry; prerequisite support only
dawnwalkerdb.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Kaburanai Games — Cycle of Ruin damage-over-time and healing combo, September 21 update
gamersizayuke.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Dawnwalker Codex — Forbidden Sigils ranks and prerequisites (unofficial)
dawnwalkercodex.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗VULKK — Isbrand's Vrakhir equipment: individual locations and requirements
vulkk.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Neoseeker — Legendary equipment locations
neoseeker.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Dexerto — Vampirism build: bite, claw and control recommendations
dexerto.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗The Blood of Dawnwalker: full official Steam patch notes
api.steampowered.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Developer Steam announcement: Hotfix 1.0.5
steamcommunity.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗SteamDB: Hotfix 1.0.5 record
steamdb.info
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗DawnwalkerDB: Mercurial Fervour
dawnwalkerdb.com
unofficial-game-data-reference
Supports: Its displayed ability description explicitly excludes it from a common active-ability slot.
Claim checked: 2026-10-10
Limits: This checks the slot exemption, not the page's separate rank-count data or a newly played test.
Read the original source ↗Mobalytics: ability guide
mobalytics.gg
specialist-guide
Supports: Lists Mercurial Fervour among utility abilities that do not consume the regular limited ability slots.
Claim checked: 2026-10-10
Limits: Secondary corroboration; author recommendations are not mandatory purchases.
Read the original source ↗AllThingsHow: launch difficulty presets and separate combat toggles
allthings.how
source review; not an in-game replay
Supports: Four launch presets, Gameplay/Combat menu, separate Directional Indicator, Auto Block and inventory-consumable controls.
Claim checked: 2026-10-10
Limits: September 3 menu reporting, read October 10. This does not certify the installed build or Steam achievement eligibility after settings changes.
Read the original source ↗Dawnwalker Wiki: manual use, rank prerequisites and ability equipment
dawnwalkerwiki.com
unofficial game-data reference
Supports: Read a manual, satisfy that rank’s remaining requirements, then learn/equip the ability; some skills need manuals only at later ranks.
Claim checked: 2026-10-10
Limits: Page reports Steam build 25129649; its percentages, random-drop counters and exact rank costs are not adopted.
Read the original source ↗GamesLantern: blood phials and consumable access
dawnwalker.gameslantern.com
unofficial item/system reference
Supports: Blood phials need a quickslot for mid-combat access when the inventory-consumable option is unavailable.
Claim checked: 2026-10-10
Limits: Used only for recovery access. No item stat, rarity, hunger threshold or achievement result is inferred.
Read the original source ↗Manual planning and checklists. This guide does not read your game save or platform account.