Your starting class still matters after respec
Rebirth becomes available after Rennala and costs a Larval Tear. Allocations cannot go below your starting class minimums.
Recommended level targets are progression advice, not achievement requirements.

For questions the giant golden tree has declined to answer.
Build, difficulty and story goals are separate. Optional notes and ending preferences may stay blank.
Decide which help and restrictions you enjoy: spirit ashes, co-op, solo bosses or a particular weapon theme. You can change your plan as you find equipment.
There is no standard difficulty selector. Record personal restrictions only if you want them.
These controls record your game and guide preferences. Change actual game settings in the game.
Choose a starting combat plan without committing to a final build or ending. Check each profile for its opening equipment, later requirements and respec options.
Combine these priorities freely. They record your priorities. Story decisions remain available at their quests; these notes do not mark achievements earned.
Checked 10 October 2026. These notes review selected claims that affect a run; they do not certify every walkthrough step or your save.
Rebirth becomes available after Rennala and costs a Larval Tear. Allocations cannot go below your starting class minimums.
Recommended level targets are progression advice, not achievement requirements.
The reviewed achievement guidance does not impose a no-summon rule. Ordinary spirit-ash use and co-op preferences are separate from mods.
This does not promise a summon guest will receive the host’s world-progression award or verify mod eligibility.
Steam — Elden Ring achievements · PowerPyx — Elden Ring trophy roadmap
Changes save with this playthrough and travel in its progress backup.
Choose your normal attack range, preferred defensive rhythm and which stats receive upgrades. Starting classes are permanent stat floors, but Rennala can redistribute later levels for a Larval Tear; weapons and spell choices can be changed freely when requirements are met.
Reorder the comparison without changing your game settings or story preferences.
Begin with the Vagabond’s longsword and shield, building health before chasing damage stats. Block a completed attack chain, then counter into the recovery. Heavy Great Stars supports the full base campaign; Shadow adds an optional Faith hammer and timed-deflection branch. The two existing tracks are merged because their opening and destination are the same.
Normal shield counters are approachable; the optional tear requires timing and a separate upgraded Faith weapon.
Reconsider if: You want passive blocking to solve every boss; You dislike stamina and deflection timing.
A practical rhythm, from preparation to payoff.
Block the readable chain while watching stamina, then release guard during recovery. Dodge grabs and dangerous elemental pressure instead of assuming a physical shield covers every attack.
Use the guard counter after the final hit, close for a critical if stance breaks, then recover stamina. With the tear, timed guards reward practice within its limited duration.
Illustrative scenario: a knight uses a three-hit chain. You hold the shield through the readable sequence, release between exchanges and counter only after the third recovery. A stance break permits a critical before you reset spacing. In Shadow, the same lesson becomes a timed guard with the tear and an upgraded hammer. If a boss heals on blocked contact or begins a grab, you roll instead. The example demonstrates active defense without claiming permanent protection or a fixed number of counters.
Read in order. Each stage explains what makes the next step practical.
Start Vagabond and remove enough spare equipment to reach Medium Load. Prioritize Vigor, upgrade the longsword and practice Square Off. Release block between hits so stamina returns; guard counter after the enemy’s chain ends, not simply whenever the sound cue appears.
Collect and upgrade Great Stars for a physical strike-damage and stance-pressure route. Use a shield whose guard boost and weight fit your Endurance, then counter safe recoveries. Innate bleed is a useful extra, but this route remains a physical fighter against bleed-resistant or immune enemies.
After Shadow entry, acquire Black Steel Greathammer and Deflecting Hardtear before considering a Faith reset. The hammer needs 25 Strength, 11 Dexterity and 17 Faith; Sacred emphasizes its holy plan. Practice timed guards and retain ordinary shield defense when the Physick ends or a grab cannot be blocked.
Guide progression diagram — an authored explanation, not an official skill tree or measured ranking.
The supporting roles that make this style work.
Use only in areas where summoning is permitted; creates pressure relief rather than guaranteeing a boss opening.
Keep a usable roll; adding a shield, seal or spare weapon changes your carried load.
Prefer survival and sustainable resource recovery while learning an unfamiliar fight.
Can you change your mind? Defeat Rennala to unlock rebirth, then spend one Larval Tear for stat redistribution within your starting class floors. Upgrade the replacement weapon before resetting; affinity and spell/loadout changes do not themselves require a Tear.
Consolidates two genuine duplicate tracks. Base Strength and optional DLC Faith remain explicit branches; Scadutree preparation and encounter-specific block exceptions still matter.
Version context: PC retail App 1.17.1 / Regulation 1.17.1, directly verified in FromSoftware's 8 September 2026 release note and checked 10 October 2026. These PvE plans require no Tarnished Pack. Black Steel and Deflecting Hardtear require Shadow of the Erdtree; solo, spirit-assisted and co-op fights have different pressure.
Strong established PvE weapon engines were retained with practical starting gear. Duplicate advanced tracks are consolidated, with the katana/Communion hybrid kept separate because its casting costs change the routine. No controlled cross-build benchmarks or universal best ranking is claimed.
Extra guidance adds smaller actions and local checks where available. Compact reduces spacing and cover size; it keeps the full instructions, warnings and choices. Quiet backgrounds reduce decoration. These options change the guide, not the game’s difficulty.
Dotted item names have quick details. Hover with a mouse, tap, or focus the name and press Enter. Stats stay in a small pop-up.
Jumping changes your bookmark; it never marks earlier steps complete. Build and outcome choices stay in your current playthrough.
Search instructions, selected-build advice, choices and achievements. Outcome details stay collapsed.
PC new-game route through the main campaign, all six ending variants, all 42 Steam achievement conditions, major optional dungeons, Shadow of the Erdtree and the released Tarnished Pack. Eight selectable builds develop along the route. Full fragment and spirit-ash collection requires the linked location atlases. Outcome comparisons contain spoilers and start closed.
First playthrough · Advanced hybrid — Vagabond guard counters and Black Steel Faith
Each profile keeps its own build, actual outcomes, equipment and checklists. Up to eight profiles per game.
Use the guide’s progress backup to transfer all profiles between the website and offline copies. The website stores signed-in progress. Downloads keep a separate browser record.
Record only information that affects your next decision. Blank fields mean unknown. These entries describe your game and never change it.
Copy your current attributes and equipped weapon into the journal after leveling or changing affinity. Build milestone numbers in the walkthrough are planning targets; your actual values remain separate.
Compare weapon requirements, upgrade path, load and a survivable combat loop before spending a Larval Tear. Mark a reward owned only after it is in your inventory.
Record NPC decisions when they happen. A planned ending is not proof its prerequisites survive; use the outcome rules and keep a separate checkpoint before irreversible gates.
Shadow Realm blessings are a separate progression system. Record them from the status screen rather than treating base-game character level as proof of DLC readiness.
Enables the planned early Ash of War changes after Gatefront.
Keep the starting weapon skill until you retrieve it; one weapon cannot simultaneously use two different assigned skills.
The Strength guard-counter route works before the DLC deflection equipment arrives.
Keep an upgraded Longsword or another usable Strength weapon and shield; do not force the caravan fight before you can survive it.
The later Alexander duel supplies this skill-damage talisman.
Use stamina or defensive support if his quest was lost. Killing him early gives a different reward and does not preserve the later duel.
A legendary collection pickup to audit before the capital changes.
If the relevant capital state has already closed the pickup, verify the collection route and use a preserved earlier save or a later journey; do not assume a gear substitute satisfies the achievement.
The DLC guard-counter weapon for the optional Faith transition.
Stay with Heavy and the established block/counter loop until you own and upgrade it.
Use these checks before moving to harder content or expanding. They are manual observations, separate from platform achievements.
Compare current requirements and upgrade costs first. Use Rennala only when the new weapon, appropriate stones and a Larval Tear are ready; keep the working weapon until the replacement works.
The cure has specific Millicent/Malenia/Placidusax prerequisites. Follow the linked path and verify which remain available; changing the planned ending cannot remove the brand.
Audit the named missing item and its timing. Keep obtainable items on this run and move truly closed pickups to a preserved branch or later journey.
42 achievement entries match the public Steam count. Checked 2026-10-09. View the platform catalog
Bandai Namco 1.17 notes and Steam metadata confirm released Tarnished Pack, original classes plus two optional starts, and the Royal Capital invasion deadline. Shadow of the Erdtree is released; the roster remains 42.
Achievement names and counts were compared with public Steam records. Quest outcomes and hardest-difficulty builds were sampled from sources, not validated by a completed playthrough.
Authored coaching synthesized from this guide's existing route, builds and source bibliography. This date records the data/anchor review, not fresh verification of every linked page or hands-on gameplay. Facts are entered manually; recommendations do not read the game save, certify achievement unlocks, or cover every possible state. Existing coverage limits: The route covers campaign completion, all official achievements, all 30 items required by the four legendary collection achievements, major NPC quest branches and all ten Shadow of the Erdtree remembrance bosses. It is not an inventory of every optional cave boss, farmable armor drop, crafting recipe or ordinary chest. Scadutree and Revered Spirit Ash collection is routed through useful early and late clusters, with a linked full location reference. It does not individually enumerate every fragment or spirit ash pickup. Current 1.17 changed some minor Shadow Realm treasure and enemy rewards. Core named quest rewards are covered; ordinary smithing-stone quantities from older walkthroughs are deliberately not promised. Location pictures are available through the linked reference pages where provided. This edition does not embed its own location gallery. One ending resolves per journey. Opposing quest rewards require another journey or character; this guide does not manipulate saves. PvP, speedruns, randomizers, seamless co-op mods and Nightreign are outside the route. The advanced build plans use base-game and Shadow equipment, with no Tarnished Pack-exclusive requirement. Old videos are useful for archetype history, not for the removed Taker's Flames knockdown. Current installed version and combat performance were not personally tested. The Black Steel Faith table is an optional respec branch; its 13 Dexterity cannot equip the original 20-Dexterity Sword Lance. All retained original tables continue to describe the separate physical route.
Coaching review: 2026-10-09 · Synthesis of cited guide sources. Guide checks do not claim a personal completion playthrough.
Steam — official Elden Ring achievement roster
Bandai Namco — enter the Realm of Shadow and blessings
Nintendo Life — Tarnished additions and locations
PowerPyx — Leyndell Royal Capital
PowerPyx — Volcano Manor dungeon
PowerPyx — Haligtree and Elphael
PowerPyx — nine required legendary armaments
PowerPyx — six legendary ashes
PowerPyx — seven legendary spells
PowerPyx — eight legendary talismans
Eldenpedia — Seluvis, search-index evidence
GamesRadar — Dung Eater and six Seedbed Curses
PC Gamer — Dung Eater branches
GamesRadar — Fia and Fortissax
PC Gamer — Millicent and needle
GameSpot — Hyetta and Frenzied Flame
PC Gamer — Bernahl; post-Maliketh invasion correction
GameSpot — Maliketh and Blasphemous Claw
PowerPyx — Ansbach, Leda and Freyja
PC Gamer — Thiollier and Saint Trina
ONE Esports — Iris choices and locations
PowerPyx — DLC route and sealing-tree warning
Roundtable Guides — DLC route checklist
Community — chronological base-game NPC interactions
EIP — Subterranean Shunning-Grounds
PC Gamer — early Scadutree fragment clusters
Eldenpedia — Rya reward branches (search-indexed quest text)
PowerPyx — all Somberstone Miner's Bell Bearings
Bandai Namco — version 1.12 notes (Torrent at Elden Beast and PvE changes)
Mobalytics — Blasphemous Blade build, updated September 2026
Tarnished.app — Talisman of the Dread acquisition and affected skills
Game8 — dedicated Black Steel Greathammer guard-counter build
Windows Central — Black Steel Faith/deflection build among ten DLC plans
ESO-UI — Black Steel Greathammer requirements, affinities and equipment
Elden Ring Guide — Church of Consolation hammer acquisition
VULKK — Arcane bleed and Dragon Communion hybrid mechanics
Dot Esports — Dark Moon projectile talismans and acquisition
Push Square — Fringefolk chariot route and seal branch
PowerPyx — Royal House Scroll location and map
EIP Gaming — Deathtouched Catacombs room walkthrough
Game8 — Black Whetblade and Night's Sacred Ground
PowerPyx — Incantation locations, including Fort Gael and Elden Stars
Game8 — Great Stars caravan approach
Character levels, eight attributes, weapon upgrades and real acquisition gates drive this route. Pick a complete build now; each plan starts with equipment available at character creation and places its later upgrades beside the relevant region.
The original Strength guard-counter route remains a complete base-game plan. Shadow of the Erdtree adds a deliberate Faith respec into , timed deflection, stance breaks and incantation support, with retained as the no-respec alternative.
Your completion route: Complete the base campaign, optional Shadow of the Erdtree route if owned, all four legendary collections and upgrade checks, then select an ending. Elden Lord, Age of the Stars and Lord of Frenzied Flame are separate qualifying outcomes; decline Journey 2 until current-world cleanup is finished.
Changing your plan keeps your saved achievements, quest choices and checklists. Required respecs, unlocks and later equipment are explained at their route steps.
Open the matching walkthrough section. Its choices, build advice and checklists stay together.
The official Steam roster was checked on 2026-10-09: 42 achievements. The two released DLC packages add no entries to that roster.
Shadow of the Erdtree released in June 2024. Tarnished Pack released on PC in August 2026 and is included as optional ownership-dependent equipment stops. Nightreign is a separate game and is outside this campaign.
Read the 1.17 balance changes alongside FromSoftware’s directly verified 1.17.1 hotfix. Publisher notes take precedence over older build-page descriptions. The guide does not inspect your installed PC version.
This is source-reviewed routing and build advice, not a claim of playtesting. Level targets are recommendations, not entry requirements. The game has no selectable difficulty mode.
Advanced extensions deepen Confessor sustain and Vagabond guard counters. Both are strong PvE options with different demands; neither is a universal winner.
FromSoftware's 8 September 2026 release note directly verifies Steam App 1.17.1 and Regulation 1.17.1. It fixes unintended item acquisition in multiplayer. These PvE plans use base-game and identified Shadow of the Erdtree equipment; none requires Tarnished Pack.
Check confirmed platform unlocks. Untick a target to defer it. Finishing a walkthrough step never checks an achievement automatically.
Unlock all other 41 entries in the official Steam roster on the same Steam account. Finish the three distinct ending achievements across journeys and audit all four legendary collections. Shadow of the Erdtree bosses and Tarnished Pack items add no extra requirement.
After defeating Radagon/Elden Beast, interact with Fractured Marika and select Age of Fracture or one of the three earned mending-rune variants. Any one qualifies. Ranni's sign and an uncured Frenzied Flame produce different achievements; one ending is selected per journey.
Complete Ranni's ring sequence through Astel and Cathedral of Manus Celes, then use her blue summon sign after Elden Beast. Do not carry an uncured Frenzied Flame. Receiving only completes the prerequisite, not this achievement.
Accept the Three Fingers beneath Leyndell and finish the final Marika interaction while the brand remains active. Using Miquella's Needle removes eligibility for this ending on that journey. Midra is a different DLC boss and does not award it.
Defeat Godrick at the end of Stormveil Castle. Use the Secluded Cell grace for the final approach and punish the recovery after his wind and axe strings. Restoring his Great Rune is a separate achievement.
Activate the Redmane festival through Altus progression or Ranni's investigation, then defeat Starscourge Radahn in the Wailing Dunes. Festival summons are allowed. The later DLC Radahn fight is separate and does not substitute.
Reach Queen's Bedchamber through royal Leyndell and defeat Morgott beyond the golden Godfrey encounter. Inspect the sealed Erdtree entrance and rest afterward to receive the Rold progression; merely beating the earlier Margit does not qualify.
Defeat God-Devouring Serpent and Rykard in the same Audience Path encounter. Take Serpent-Hunter inside the arena for its special reach. Complete wanted Volcano Manor contracts before this kill because it closes their active progression.
Use both Haligtree medallion halves at Rold, solve Ordina, clear Elphael and defeat both phases of Malenia at Haligtree Roots. Spirit ashes are permitted. Winning is separate from returning Millicent's needle to the flower afterward.
Reach Mohgwyn through Varré or the Snowfield teleporter and defeat Mohg, Lord of Blood at Dynasty Mausoleum Midpoint. Bring Purifying Crystal Tear from Eleonora for the blood ritual. Obtain the wanted White Mask invasions before the boss; sewer Mohg is a separate entry.
Defeat Beast Clergyman/Maliketh at the Great Bridge end of Farum Azula. This turns royal Leyndell into the Ashen Capital, so first obtain , the capital Seedbed Curses and Goldmask's statue revelation. The Forge alone does not trigger this capital replacement.
Defeat the real Godfrey and his Hoarah Loux second phase after the Ashen Capital's Gideon fight. Jump the expanding ground shockwaves and evade the delayed grabs before retaliating. This is distinct from the earlier golden Godfrey achievement.
From Beside the Great Bridge, descend the floating platforms below Farum's cliff and lie in the empty grave to enter the hidden arena. Defeat Placidusax; the arena remains available independently of the main Farum route. Neither Bayle nor the act of curing Frenzy awards this.
Upgrade one ordinary armament to +25 with an Ancient Dragon Smithing Stone, or one somber armament to +10 with a Somber Ancient Dragon Smithing Stone. Merely collecting the final stone is insufficient. Use Hewg or another available smith; final stones are finite per journey.
Collect the nine named base-game weapons on one character: Grafted Blade Greatsword, Sword of Night and Flame, Ruins Greatsword, Marais Executioner's Sword, , , Eclipse Shotel, Golden Order Greatsword and Devourer's Scepter. Get Bolt before Maliketh. Do not substitute DLC weapons or Godslayer's Greatsword.
Collect all six on one character: Lhutel the Headless, Redmane Knight Ogha, Mimic Tear, Black Knife Tiche, Ancient Dragon Knight Kristoff and Cleanrot Knight Finlay. Upgrade level does not matter. Tiche requires Ranni's Moonlight Altar access, and Finlay is an Elphael side chest rather than a boss drop.
Collect the seven required spells on one character: Flame of the Fell God, Greyoll's Roar, Comet Azur, Stars of Ruin, Founding Rain of Stars, Ranni's Dark Moon and Elden Stars. Casting requirements do not matter for collection. Obtain Stars of Ruin before killing or permanently opposing Sellen.
Collect Radagon Icon, Radagon's Soreseal, Godfrey Icon, Moon of Nokstella, Dragoncrest Greatshield Talisman, Marika's Soreseal, Old Lord's Talisman and Erdtree's Favor +2 on one character. The weaker Favor or Dragoncrest variants do not count. Favor +2 becomes reachable after the capital changes.
Defeat both Rennala phases at Raya Lucaria Grand Library. Strike the glowing singing scholars to break her first-phase shield, then close distance and punish spell recovery in phase two. The reward opens rebirth; no ending choice requires killing her again.
Finish Fia's Deeproot sequence: defeat her champions, accept her embrace, give the Cursemark of Death and revisit until she sleeps. Enter the Deathbed Dream and defeat Fortissax. Killing Fia before the dream permanently loses this fight for the journey.
In Farum Azula, defeat the Duo by emptying their shared health bar; killing only the first two bodies can leave the encounter active. Sleep consumables can control one enemy while you fight the other. This is distinct from the solitary Noble at Volcano Manor.
Defeat the Fire Giant at the foot of the Forge in the Mountaintops. Target his damaged ankle in the first phase and avoid chasing into the second-phase roll. This kill does not itself replace the capital or select an ending.
Use Ainsel River Well in eastern Liurnia, pass the Uhl ruins and descend to the giant seated skeleton's arena for this specifically named Dragonkin Soldier. Defeat it there. Other Dragonkin Soldiers in Siofra or the Lake of Rot do not substitute.
After Radahn opens Nokron, light the six obelisks in the upper Ancestral Woods and interact with the dead stag at Hallowhorn Grounds. Defeat the Regal spirit. The lower Siofra eight-flame fight awards a different achievement.
From Nokron's Ancestral Woods descend to Siofra Aqueduct, pass the Crucible Knights and defeat both gargoyles at the waterfall arena. Manage the poison breath and finish the first target quickly after the second joins. Their coffin then leads to Deeproot.
Defeat Margit at Stormveil's entrance. Buy Margit's Shackle from a living Patches if wanted, upgrade the weapon and use Rogier or spirits as preferred. The later capital encounter with Margit is not the Stormveil achievement trigger.
Defeat the Red Wolf in Raya Lucaria's Debate Parlor on the route to Rennala. Avoid its summoned blades first, then punish the end of its sword leap. Red wolves wandering elsewhere do not count.
Follow Volcano Manor's hidden Prison Town route and defeat the Noble in Temple of Eiglay. Use the church pillars to manage his rolling phase and collect Serpent's Amnion for Rya afterward. Other Noble encounters do not replace this named trophy fight.
Climb Ruin-Strewn Precipice at the north end of Liurnia's ravine and defeat Makar beyond the Overlook grace. Avoid the lava trail during its charge and attack from its side. Taking the Dectus Lift instead does not award this optional boss entry.
In royal Leyndell, climb the dragon wing and roots to Erdtree Sanctuary and defeat Godfrey's golden shade. This is the pre-Morgott fight; the real Godfrey/Hoarah Loux encounter in the Ashen Capital has a separate achievement.
Navigate Subterranean Shunning-Grounds to Forsaken Depths and defeat Mohg in the sewer cathedral. This opens the path behind the altar toward the Three Fingers, but does not force you to open their door. Mohg, Lord of Blood is another boss and achievement.
Defeat the copied-character boss after entering Nokron's crater route. If necessary unequip dangerous items before entering and re-equip after it forms. Obtaining the Mimic Tear spirit ash later in Night's Sacred Ground is a separate collectible action.
Complete Ordina's evergaol puzzle, descend the Haligtree branches/town and defeat the real Loretta before Elphael. Her Caria Manor apparition is Royal Knight Loretta and awards a different entry.
Follow Ranni through Nokstella and the Lake of Rot, use the coffin at Grand Cloister and defeat Astel. The Dark Moon Ring is needed to continue beyond the seal toward Moonlight Altar, not merely to defeat this boss. Astel, Stars of Darkness in Yelough Anix Tunnel is a different encounter.
Cross Castle Morne's ramparts and descend behind the castle to the beach arena, then defeat the Leonine Misbegotten. Collect Grafted Blade Greatsword and report to Edgar if following Irina's story. Ordinary Misbegotten enemies do not qualify.
Ascend Caria Manor through the elevated walkways and upper gardens, then defeat Loretta's magical apparition. This opens Three Sisters and Ranni's rise. Defeating only her later Haligtree form does not earn this earlier entry.
Enter Shaded Castle in northern Altus, find the inner ladder/lift route and defeat Elemer in the castellan's hall. Stay close to reduce his long-range sword pressure. His Marais Executioner's Sword also counts toward the legendary weapon collection.
In lower Siofra River, light all eight flame obelisks and interact with the stag corpse at Hallowhorn Grounds. Defeat the summoned spirit. The separate upper Nokron six-flame puzzle leads to Regal Ancestor Spirit instead.
Reach Castle Sol in the northern Mountaintops and defeat Niall and his summoned knights. Control the adds before focusing on his lightning-leg attacks. Climb beyond the arena to collect Haligtree Secret Medallion Left; simply reaching the castle does not unlock it.
Accept Melina's invitation and arrive at Roundtable Hold. Progressing grace visits beyond the opening Limgrave route or the early boss approach triggers the invitation; entering the hub is the achievement condition. This also opens essential smithing and spirit-tuning progression.
Restore a demigod Great Rune at its matching Divine Tower. The route uses Godrick's rune: cross Stormveil's Limgrave Tower Bridge, use the teleporter and activate the rune atop the tower. Equipping a rune or consuming a Rune Arc alone is not the restoration trigger.
After Fire Giant, use the Forge of the Giants grace and commit to the kindling conversation, with Melina or the Frenzied Flame alternative as appropriate. This transports you toward Farum Azula. Perform any wanted pre-Forge dialogue first; the royal-capital replacement happens later at Maliketh.
Each option explains its consequences. Your choice is repeated at the relevant step; alternatives remain available.
Finish Ranni's ring quest, keep the Three Fingers' brand absent or cured, then use Ranni's blue sign after Elden Beast. Ranni and the Tarnished leave on her lunar journey; this awards Age of the Stars. Finishing the quest alone does not award it, and touching Marika instead can select another ending.
Mend the Ring at Fractured Marika with no special mending rune. You become Elden Lord through the baseline repair of the existing order. This awards Elden Lord and needs no optional ending quest. An uncured Frenzied Flame prevents this selection.
Complete Fia's dream and collect the Death-Prince rune. Using it at Marika incorporates life in death into the restored order and awards the same Elden Lord achievement as the other mending variants. Killing Fia before her dream prevents both this rune and Fortissax's achievement.
Solve Goldmask's capital puzzle before Maliketh, continue his Mountaintops conversation and collect Perfect Order in the Ashen Capital. Using it establishes Goldmask's revised order and awards Elden Lord. Missing the original-capital puzzle loses this branch for the journey.
Feed Dung Eater five Seedbed Curses and use the Fell Curse rune at Marika. The ending carries his curse forward and awards Elden Lord. Making him a puppet or killing him prevents this rune. Boggart's death is not required because five other curses exist.
Accept the Three Fingers and retain their brand through the final interaction. Frenzy consumes the world and awards Lord of Frenzied Flame. Receiving it before the Forge makes Melina leave; curing it later does not restore her. The brand overrides Ranni and all mending variants until cured.
Let Patches finish surrendering in Murkwater Cave. He opens a shop, sells Margit's Shackle and survives for his Liurnia/Volcano Manor/Shaded Castle return scenes. His manor request can provide the Bull-Goat set and Magma Whip Candlestick; finishing that request must precede Rykard.
You receive his immediate drops and bell bearing, but end his personal story and lose access to the living manor request on this journey. A merchant bell bearing does not recreate the missing contract or its unique armor reward.
He remains part of Stormveil and can join Nepheli's throne-room conclusion. Completing that outcome lets you buy an additional Ancient Dragon Smithing Stone from him. His rune theft during Stormveil is inconvenient, but killing him trades away that later stock.
His bell bearing preserves ordinary shop access and his immediate interference ends, but his later throne-room shop and its final upgrade stone are lost. Nepheli's own stone is a separate reward and can still be earned if her quest survives.
Gideon removes the potion while Nepheli stays alive. Tell Seluvis the task is handled and progress his puppet/Amber Starlight scheme if you want Magic Scorpion Charm. This is the route that preserves Nepheli's living ending while allowing the charm; obtain the charm before giving Ranni the Fingerslayer Blade.
Give the potion during Nepheli's despondent Hold stage. Her living story ends and the puppet branch replaces her throne-room outcome; her personal Ancient Dragon Smithing Stone is forfeited. Pidia's later puppet inventory reflects this decision. This is permanent for the journey.
Delay Ranni's blade delivery until Dung Eater is tied to his sewer chair after the moat invasion. Giving him the potion can unlock his powerful puppet through Seluvis. You forfeit the Fell Curse ending rune, while Nepheli remains available if otherwise unharmed.
Use the You're beautiful prattling pate beside him at East Capital Rampart and affirm the sentiment in dialogue. Boc keeps his identity and remains a living tailor. This is independent of the game's ending achievement.
Boc pursues rebirth at Raya Lucaria, becomes unable to respond normally and dies after the area reloads. The tear does not create a sustainable new life for him; this closes his living tailor story.
Give Fia the Cursemark, continue her rest/dialogue cycle and enter the Deathbed Dream. This preserves Lichdragon Fortissax's fight and achievement, then the Death-Prince mending rune. You may still select another ending later.
Fia cannot host the dream after her death. The Fortissax fight, its Steam achievement and her ending rune are lost for this journey. Killing her is not required to resolve D's brother's later revenge scene.
Use Sellen's friendly sign at the Grand Library to defeat Jerren. You receive Glintstone Kris, can buy Shard Spiral and can later claim Azur/Lusat's sets. Sellen briefly takes over the library before transforming into a graven mass; Rennala returns. This branch suits a sorcery collection.
Use Jerren's sign to fight Sellen, then speak to him for an Ancient Dragon Smithing Stone. You lose Sellen's later spell and sorcerer-set route. Her bell bearing does not recreate Shard Spiral's new quest reward. Obtain Stars of Ruin beforehand to protect the legendary-magic achievement.
After finding Rya in her hidden manor room, decline to kill or drug her. Defeat Rykard, return and finish her dialogue, then reload for Zorayas's Letter and Daedicar's Woe. She leaves to pursue her own future, providing the most complete departure scene.
Rya sleeps and loses the painful memories. After Rykard, speak to her in the manor drawing room and reload for Daedicar's Woe. You forfeit her farewell letter and the self-directed departure branch.
Killing Rya ends her story immediately and gives Daedicar's Woe. She cannot later leave a farewell letter. The talisman increases damage taken and is a challenge item, not a defensive upgrade.
Finish the invasion, then feed his chair-bound body five curses. He produces Mending Rune of the Fell Curse, enabling Blessing of Despair, and his armor becomes available after reloading. Five non-Boggart curses let you do this without requiring Boggart's death.
Give the potion instead of completing the five-curse sequence while Seluvis is still alive. Continue the puppet shop steps to obtain Dung Eater Puppet. The Fell Curse rune becomes unavailable, and Ranni's blade delivery must have been delayed to maintain Seluvis.
Kill him in the sewer cell for his armor, ending his threat and forgoing both rune and puppet. Done before the lethal moat sequence, this preserves Boggart from Dung Eater. It does not prevent the standard Elden Lord ending.
The gold sign grants Rotten Winged Sword Insignia. Speak to the wounded Millicent, rest and recover Unalloyed Gold Needle. Returning it after Malenia gives Miquella's Needle, which can cure Frenzied Flame in Placidusax's arena, plus a Somber Ancient Dragon Smithing Stone. This branch does not also give Millicent's Prosthesis.
The hostile sign gives Millicent's Prosthesis but ends her needle route. You lose the ability to cure Frenzied Flame through her on this journey. This is a permanent reward tradeoff with Rotten Winged Sword Insignia; plan the ending before choosing.
You preserve access to ordinary mending and Ranni endings, provided their own prerequisites are met. You can collect Fingerprint Stone Shield without opening the door. Hyetta's final Flame reward remains unfinished.
Opening the door while undressed brands you and overrides the other ending choices. Melina leaves if this happens before the Forge, and the final interaction gives Lord of Frenzied Flame. Hyetta's conclusion awards Frenzied Flame Seal.
Assist Millicent, obtain her needle after Malenia and use Miquella's Needle in Placidusax's arena. This removes the ending lock and restores qualified alternatives. It cannot restore Melina's companionship, and the cured brand cannot simply be reacquired for a second ending in that journey.
Follow Alexander through Radahn and the Mt. Gelmir lava conversation, then accept his duel in Farum Azula. Victory gives and Alexander's Innards for Jar-Bairn's conclusion. This produces the stronger skill-damage talisman and completes his story.
An early kill produces Warrior Jar Shard but closes Alexander's remaining scenes and prevents the final /innards reward chain. The smaller early boost does not upgrade itself into the stronger talisman later.
Her lingering scene continues at Rykard's arena. No ending is locked by leaving her alive. This keeps the scene available but does not award her knight's incantation.
Killing her at the remains ends the scene and triggers Tanith's Knight. Defeat him for Aspects of the Crucible: Breath and collect Tanith's clothing. This is optional equipment cleanup after the manor contracts are already settled.
Moore leaves his grief behind and later fights for Leda against you. His heavy shield and rot pots increase the finale battle's pressure. His gear becomes available after that fight, but his living merchant/cookbook interactions should be completed before sending him away.
Moore dies near the injured forager north of Church of the Crusade. You can collect his equipment there; he does not join Leda's battle. This is a tragic end and closes his living shop/story interactions.
The decision remains unresolved, allowing Moore to remain a merchant and avoiding his committed departure. Leaving this answer in place through the finale can keep him alive. Do not later choose one of the two final answers if this remains your preference.
Use the friendly sign beside the burning boats before entering Messmer's arena. Defeating Leda's invading form gives Swift Slash and Leda's Rune. Hornsent lives; Leda survives in the story but abandons her later hunt for Ansbach. That removes the Longbow duel route from this path. Hornsent's revenge can continue through Messmer and Rauh.
Use Leda's sign to kill Hornsent for Falx and his armor, then report for Lacerating Crossed-Tree. Hornsent loses his Messmer revenge and later story. Leda can subsequently target Ansbach, creating the second duel's separate decision.
Proceed to Messmer without using either sign. You lose the duel's exclusive Swift Slash or Lacerating Crossed-Tree reward, but can preserve Hornsent's Messmer participation and Leda's later Ansbach hunt. This is useful if you want Ansbach's Longbow without personally killing Hornsent at the first duel.
Speak to Freyja before handing in Secret Rite Scroll, obtain the letter and deliver it. She gives Golden Lion Shield, reaches her own conclusion about Radahn and later joins Leda's side. Report her response to Ansbach. The shield comes with a stronger hostile finale roster.
Do not deliver the letter. You forfeit Golden Lion Shield and her completed-research dialogue, while preventing that letter-driven commitment to Leda. Ansbach's own scroll progression can still be completed; do not withhold the scroll merely to withhold Freyja's letter. After the Enir-Ilim confrontation, return to her Seventh Floor spot for her corpse’s greatsword and armor; withholding the letter forfeits the shield, not those two rewards.
If this duel is available, use Ansbach's friendly sign at his old Storehouse room. You receive Ansbach's Longbow and preserve him for Enir-Ilim and the final boss's aftermath. Continue his dialogue and keep him alive to obtain his late armor, Obsidian Lamina and Furious Blade of Ansbach route.
Killing Ansbach ends his loyalist investigation and makes Retaliatory Crossed-Tree available from Leda. You sacrifice his support in the group battle and his late Obsidian Lamina/incantation outcome. Early equipment from killing him does not substitute for the lost finale rewards.
Leave the signs unused or follow the Hornsent-assistance path that prevents this hunt. With the scroll delivered and Ansbach alive, his later story can continue, but the Longbow duel reward is missed. This keeps the late weapon/incantation route available.
Do not administer the concoction. After Bayle falls, return to the altar for Priestess Heart and Flowerstone Gavel. Her vigil and service reach their normal conclusion; you forfeit the Florissax spirit/incantation bundle this journey.
Before Bayle, give Thiollier's Concoction at night, wait through the next day and speak again. After Bayle, return for Dragonbolt of Florissax and admit your role to obtain Ancient Dragon Florissax spirit ashes. You have broken her service to Placidusax and lose the Heart/Gavel bundle this journey.
Exchange the heart for the claw-strike incantation. It requires 53 Arcane, so acquiring it does not mean the Strength, Intelligence or pure Faith builds can immediately cast it. One heart buys one of the two incantations per journey.
Exchange the heart for the area roar/eruption incantation. It requires 49 Arcane. This competes with Flame Lightning for the single Heart of Bayle; remembrance duplication does not supply a second heart.
After obtaining his Prayer Room Key through both invasions, reach Queelign in the drained Church District and give Grace. You receive Fire Knight Queelign spirit ashes. His sword reward is unavailable from the same NPC this journey.
Give Occultation to obtain Queelign's Greatsword instead of his spirit ash. This weapon/ash split is permanent for the journey and independent of which iris you give Jolán.
You receive Swordhand of Night Jolán spirit ashes. Carry the ash to Anna's puppet in the hidden upper room of Rabbath's Rise, reached by cliff drops from Shaman Village, to combine them into Jolán and Anna. This forfeits the Sword of Night katana from Jolán.
You receive Sword of Night, a Dexterity katana, instead of Jolán's ash. That also removes the Jolán-and-Anna combination route on this journey. It does not affect Metyr's remembrance or the base ending.
Begin here: The main menu of Elden Ring, before choosing an origin.
Compare play styles or choose a different plan.
Suggested starting plan: Advanced hybrid — Vagabond guard counters and Black Steel Faith. Choose Golden Seed as the keepsake. Use the starting equipment through the tutorial; the next section explains your first upgrades.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Individual tasks and achievements keep their own checkmarks.
Gather the travel and upgrade tools, then finish the early supply loop before pushing Stormveil.
Visit Kalé and activate the grace. Keep early runes for useful tools and upgrades.
Rest for Melina, then search the camp cellar for the knife and Storm Stomp.
Return for Renna and the Lone Wolf Ashes. If missed, check the Twin Maiden Husks later.
Go to the Third Church, Sellen and Limgrave Tunnels. Use the pickups that match your selected build.
Spend stones on the weapon you actually use; return to the castle route after the southern detours.
Guide diagram. Route order and prerequisites, not a map drawn to scale.
Where to look: Begin at The First Step and speak to Varré. The Church of Elleh lies north; the Tree Sentinel on the approach is a fight you can go around.
What to do: Reach Elleh, activate its grace and check Kalé for the Crafting Kit and torch. Continue northeast toward Gatefront for the road monument and underground chamber.
What should happen: The church grace is active and the supplies you bought are in inventory before you continue the Gatefront preparation.
If it does not work: If the mounted enemy blocks your progress, take a route around it instead of treating a victory as required access. Later, if leveling or Torrent is missing, rest at a qualifying outdoor grace and finish Melina’s interaction.
Use these choices when the required level, resource or unlock is available. Opening this section does not change your character.
Compare or change your stylePull one soldier with a throwing knife, block one light hit, then guard counter. Release block between attacks to regenerate stamina. Large weapons, grabs and repeated combos can break your guard; rolling remains necessary.
Samurai's and Astrologer's staff are worth upgrading. Vagabond's Longsword and Confessor's Broadsword have Square Off: the heavy follow-up is a strong stance-breaking tool. Do not spend every early stone across five weapons.
Open Equipment and read the load category. Remove an unused equipped weapon or choose lighter armor until it reads Medium Load or Light Load, then try a dodge in safety. Recheck after adding a shield or second weapon. Equipped gear determines this check; buying Endurance levels is not the only way to correct Heavy Load.
Reference for the opening map and equipment circuit: .
Confessor/Vagabond keep their starting straight sword; Samurai keeps ; Astrologer uses the starting staff and a melee fallback. Spend the Golden Seed at a grace, get Torrent from Melina and keep Medium Load. Put early runes into Vigor and one upgraded primary weapon before distributing points across several damage stats.
Enter Gatefront Ruins from the south and look for the stairs in the southeastern part of the camp. Open the underground chest for and Storm Stomp; no Stonesword Key or boss kill is needed. At a grace, inspect the Ashes of War menu before applying it: installing Storm Stomp replaces the selected weapon's current skill. Samurai may prefer to keep Unsheathe, and Confessor may prefer Square Off while learning their opening melee routine. The reference includes the cellar map.
Update these only after collecting the item or checking the result in your game.
Enables the planned early Ash of War changes after Gatefront.
Record it as owned after collecting or preparing it in your game.
Keep the starting weapon skill until you retrieve it; one weapon cannot simultaneously use two different assigned skills.
Your entries save with this playthrough and travel in its exported backup. Values are manual; the guide does not read the game.
Enter equipment load and capacity
The selected build’s nearby milestone provides the stat and upgrade targets. Check weapon requirements, usable Ash of War, flask upgrades and the medium-roll limit before moving to the next region. At exactly 70% you are heavy. Ownership entries are notes; optional DLC routes remain available to browse and are labelled in the text.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Individual tasks and achievements keep their own checkmarks.
Use the spell route your selected build needs; the Caelid pickup ride is optional.
Defeat Mad Pumpkin Head and accept Sellen’s teaching.
Loot the upper ruin southeast of Agheel Lake South. Give the scroll to Sellen, then buy Carian Slicer.
Collect Meteorite Staff from the ruined window and Rock Sling from the nearby cellar chest.
Equip the staff, memorise your spells at a grace and resume the local route before Caelid’s bosses.
Guide diagram. A pickup sequence for sorcery builds. The Caelid link opens its full later section; do not advance its bosses for these pickups.
Where to look: At the Third Church of Marika, inspect the pickup area for the Physick and Sacred Tear, then use a grace to review flask options.
What to do: Collect the items, mix your available Physick tears, and apply available flask improvements through the grace menu before leaving on another supply trip.
What should happen: The Physick has a selected mixture and the flask upgrade is reflected in the menu. A collected seed or tear is not an applied upgrade by itself.
If it does not work: If an upgrade is unavailable, read its current requirement instead of assuming every seed adds a charge immediately. Keep Sacred Tears and Golden Seeds distinct: one improves healing strength, the other supplies charge upgrades.
Samurai can obtain a second from Deathtouched Catacombs north of Saintsbridge. Shield users can obtain Green Turtle Talisman behind Summonwater Village's Stonesword Key seal. Sacred Blade is on the scarab north of the Third Church of Marika.
Astrologers can ride east on Limgrave's road into Caelid, then follow the western Aeonia shore into Street of Sages Ruins for in the broken tower window and Rock Sling in the nearby cellar chest. Take the grace and return to Limgrave; this is a pickup ride, not a commitment to fight Caelid's bosses. See for the later full visit.
Third-person views · mounted approach, then two pickups on foot.
Reach Street of Sages Ruins on the western side of Caelid's large red swamp. Look for the broken stone tower among the ruins.
Enter the ruined tower, pass or defeat the small plant enemies, and take the glowing pickup from its broken window.
Search the nearby ruins for stairs leading underground. Descend and open the chest for Rock Sling.
From Agheel Lake South grace, ride southeast up the slope to the soldier camp with ruined stone structures. Use the rocks behind the eastern ruin to climb onto its upper ledge; the scroll is on the corpse beside the spellcasting enemy. Return it to Sellen at Waypoint Ruins to unlock Carian Slicer and Glintblade Phalanx for purchase. This makes the scroll detour actionable before the spellblade's later sword transitions; collecting the scroll alone does not teach the spells. Location pictures:
In Deathtouched Catacombs, descend from the grace, turn left before the sealed boss door and continue down the stairs. At the lower floor, turn back toward the platform you just descended from and enter the low side passage beneath it. Follow that passage to the upper archer ledge and loot the hanging corpse for . Strike a fallen skeleton's glowing remains to stop it rebuilding. Samurai can now carry two Uchigatanas, but upgrading the main weapon first is more economical; the Deathroot still requires the separate boss clear. Room pictures:
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Individual tasks and achievements keep their own checkmarks.
Let Patches finish surrendering in Murkwater Cave. He opens a shop, sells Margit's Shackle and survives for his Liurnia/Volcano Manor/Shaded Castle return scenes. His manor request can provide the Bull-Goat set and Magma Whip Candlestick; finishing that request must precede Rykard.
You receive his immediate drops and bell bearing, but end his personal story and lose access to the living manor request on this journey. A merchant bell bearing does not recreate the missing contract or its unique armor reward.
Patches sells this optional aid. It pins Margit during the early part of that fight, creating a healing or stance-damage window. It is not a replacement for weapon upgrades.
Enemy-looking bodies can be friendly. Stop attacking when an NPC yields. Church of Vows absolution can resolve some hostility, but it does not generally resurrect murdered quest NPCs.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.
Individual tasks and achievements keep their own checkmarks.
Follow Alexander through Radahn and the Mt. Gelmir lava conversation, then accept his duel in Farum Azula. Victory gives and Alexander's Innards for Jar-Bairn's conclusion. This produces the stronger skill-damage talisman and completes his story.
An early kill produces Warrior Jar Shard but closes Alexander's remaining scenes and prevents the final /innards reward chain. The smaller early boost does not upgrade itself into the stronger talisman later.
The Fort Haight knight drops this early blood skill. Its self-damage makes repeated spam risky at low Vigor; use it as an opening punish, not your only attack.
Tarnished Pack owners: the Mistwood merchant north of Fort Haight West sells Hefty Scimitar. Twin Maiden Husks sell Reverse-Bladed Sword after reaching the Hold.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.
Individual tasks and achievements keep their own checkmarks.
The route covers campaign completion, all official achievements, all 30 items required by the four legendary collection achievements, major NPC quest branches and all ten Shadow of the Erdtree remembrance bosses. It is not an inventory of every optional cave boss, farmable armor drop, crafting recipe or ordinary chest.
Scadutree and Revered Spirit Ash collection is routed through useful early and late clusters, with a linked full location reference. It does not individually enumerate every fragment or spirit ash pickup.
Current 1.17 changed some minor Shadow Realm treasure and enemy rewards. Core named quest rewards are covered; ordinary smithing-stone quantities from older walkthroughs are deliberately not promised.
Decorative illustrations and original route diagrams are separate from navigation evidence. Linked location references supply game maps or screenshots; the guide does not track a live position or reproduce every pickup map.
One ending resolves per journey. Opposing quest rewards require another journey or character; this guide does not manipulate saves. PvP, speedruns, randomizers, seamless co-op mods and Nightreign are outside the route.
The advanced build plans use base-game and Shadow equipment, with no Tarnished Pack-exclusive requirement. Old videos are useful for archetype history, not for the removed Taker's Flames knockdown. Current installed version and combat performance were not personally tested.
The Black Steel Faith table is an optional respec branch; its 13 Dexterity cannot equip the original 20-Dexterity Sword Lance. All retained original tables continue to describe the separate physical route.
Steam — official Elden Ring achievement roster
steamcommunity.com
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Read the original source ↗Bandai Namco — official 1.17 balance and equipment changes
bandainamcoent.com
publisher patch notes
Supports: Version 1.17 balance and equipment context.
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Read the original source ↗Steam — Tarnished Pack
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Read the original source ↗Bandai Namco — Shadow of the Erdtree release
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Read the original source ↗Bandai Namco — enter the Realm of Shadow and blessings
en.bandainamcoent.eu
publisher gameplay explanation
Supports: Radahn and Mohg entry requirements, Shadow-only blessings and travel between map layers.
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Read the original source ↗Bandai Namco — Nightreign is standalone
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Read the original source ↗Eldenpedia — Seluvis, search-index evidence
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Read the original source ↗GameSpot — Corhyn and Goldmask
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Read the original source ↗Community — chronological DLC NPC interactions
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Read the original source ↗EIP — Jagged Peak
eip.gg
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Read the original source ↗EIP — Cerulean Coast
eip.gg
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Read the original source ↗EIP — Ancient Ruins of Rauh
eip.gg
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Read the original source ↗EIP — Belurat
eip.gg
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Read the original source ↗EIP — Gravesite Plain
eip.gg
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Read the original source ↗EIP — Scadu Altus
eip.gg
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Read the original source ↗EIP — Rauh Base
eip.gg
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Read the original source ↗EIP — Scaduview
eip.gg
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Read the original source ↗EIP — Darklight Catacombs
eip.gg
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Read the original source ↗EIP — Promised Consort Radahn
eip.gg
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Read the original source ↗EIP — Limgrave
eip.gg
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Read the original source ↗EIP — Academy of Raya Lucaria
eip.gg
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Read the original source ↗EIP — Subterranean Shunning-Grounds
eip.gg
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Read the original source ↗EIP — Elphael
eip.gg
Reference; evidence type not yet classified
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Read the original source ↗PCGamesN — full Scadutree fragment locations
pcgamesn.com
community location atlas
Supports: The full Scadutree location circuit and the distinction between locations and fragment quantities.
Claim checked: 2026-10-10
Limits: External navigation dependency, published in 2024. The guide does not reproduce or independently replay all of its map pins.
Read the original source ↗PC Gamer — early Scadutree fragment clusters
pcgamer.com
Reference; evidence type not yet classified
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Read the original source ↗Game8 — Thiollier finale rewards do not require summoning
game8.co
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Read the original source ↗PowerPyx — Hornsent sequence
powerpyx.com
Reference; evidence type not yet classified
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Read the original source ↗Eldenpedia — Rya reward branches (search-indexed quest text)
eldenring.wiki.gg
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗PowerPyx — all Somberstone Miner's Bell Bearings
powerpyx.com
Reference; evidence type not yet classified
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Read the original source ↗Bandai Namco — official 1.12 Taker’s Flames and Moonlight changes
en.bandainamcoent.eu
Reference; evidence type not yet classified
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Read the original source ↗Mobalytics — Blasphemous Blade build, updated 24 August 2026; use official patch notes for knockdown behavior
mobalytics.gg
Reference; evidence type not yet classified
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Read the original source ↗NerdsChalk — patch 1.17 level-150 build recommendations
nerdschalk.com
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Read the original source ↗Tarnished.app — Talisman of the Dread acquisition and affected skills
tarnished.app
Reference; evidence type not yet classified
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Read the original source ↗Game8 — dedicated Black Steel Greathammer guard-counter build
game8.co
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Read the original source ↗Windows Central — Black Steel Faith/deflection build among ten DLC plans
windowscentral.com
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Read the original source ↗ESO-UI — Black Steel Greathammer requirements, affinities and equipment
wiki.eso-ui.com
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Read the original source ↗Elden Ring Guide — Church of Consolation hammer acquisition
eldenringguide.com
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Read the original source ↗Tarnished.app — Sanctified Whetblade, Fortified Manor
tarnished.app
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Read the original source ↗Gamers.Wiki — current Royal Capital missables before Maliketh
gamers.wiki
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Read the original source ↗Gamer Guides — Blade of Mercy rooftop chest
gamerguides.com
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Read the original source ↗Tarnished.app — Dragon Communion Seal requirements and acquisition
tarnished.app
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Read the original source ↗ESO-UI — Rotten Breath requirements and Cathedral purchase
wiki.eso-ui.com
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Read the original source ↗VULKK — Arcane bleed and Dragon Communion hybrid mechanics
vulkk.com
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Read the original source ↗Dot Esports — Dark Moon projectile talismans and acquisition
dotesports.com
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Read the original source ↗Push Square — Fringefolk chariot route and seal branch
pushsquare.com
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Read the original source ↗Mobalytics — Dragon Communion and Bayle requirement distinctions
mobalytics.gg
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Read the original source ↗PowerPyx — Royal House Scroll location and map
powerpyx.com
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Read the original source ↗EIP Gaming — Deathtouched Catacombs room walkthrough
eip.gg
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Read the original source ↗EIP Gaming — Stormveil Castle key rooms and route
eip.gg
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Read the original source ↗Game8 — Flame, Cleanse Me location and requirements
game8.co
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Read the original source ↗Game8 — Carian Filigreed Crest and Iji unlock
game8.co
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Read the original source ↗PowerPyx — Meteorite Staff window location
powerpyx.com
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Read the original source ↗Game8 — Red-Hot Whetblade location and festival restriction
game8.co
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Read the original source ↗Game8 — Black Whetblade and Night's Sacred Ground
game8.co
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Read the original source ↗PowerPyx — Incantation locations, including Fort Gael and Elden Stars
powerpyx.com
Reference; evidence type not yet classified
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Read the original source ↗Game8 — Great Stars caravan approach
game8.co
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Read the original source ↗EIP Gaming — Mt. Gelmir and Corpse-Stench Shack approach
eip.gg
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Read the original source ↗Game8 — Founding Rain of Stars and Heretical Rise crossing
game8.co
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Read the original source ↗Game8 — Dragoncrest Greatshield Talisman roof route
game8.co
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Read the original source ↗EIP Gaming — Mohgwyn Palace invasions and altar chest
eip.gg
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Read the original source ↗EIP Gaming — Scorpion River Catacombs trap and spell route
eip.gg
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Read the original source ↗Push Square — Sellia Hideaway and Lusat walkthrough
pushsquare.com
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Read the original source ↗EIP Gaming — Cave of the Forlorn keys and boss route
eip.gg
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Read the original source ↗GamesRadar — Whetstone Knife and whetblade maps
gamesradar.com
Reference; evidence type not yet classified
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Read the original source ↗Game8 — Weeping Peninsula church and region walkthrough
game8.co
Reference; evidence type not yet classified
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Read the original source ↗Gamer Guides — Street of Sages Ruins and Rock Sling cellar
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Reach the chandelier key for Thops
powerpyx.com
Reference; evidence type not yet classified
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Read the original source ↗Identify the cleanrot-guarded tower with the prosthesis
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Close the contract loop, including Patches' second conversation
eldenring.wiki.gg
Reference; evidence type not yet classified
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Read the original source ↗Close the contract loop, including Patches' second conversation
gamerguides.com
Reference; evidence type not yet classified
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Read the original source ↗Use the roof-to-bat-corridor route to drain the district
game8.co
Reference; evidence type not yet classified
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Read the original source ↗Collect Spira from the guarded altar without losing the main route
game8.co
Reference; evidence type not yet classified
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Read the original source ↗Collect Spira from the guarded altar without losing the main route
game8.co
Reference; evidence type not yet classified
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Read the original source ↗Explain what improves the flame and when melee is safer
eldenring.wiki.gg
Reference; evidence type not yet classified
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Read the original source ↗Add a block-timing drill and a real counter window
eldenring.wiki.gg
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Add a block-timing drill and a real counter window
eldenring.wiki.gg
Reference; evidence type not yet classified
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Read the original source ↗Version research · elden-ring
en.bandainamcoent.eu
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗PowerPyx — all 25 Revered Spirit Ashes
powerpyx.com
community location atlas
Supports: Numbered 25-ash inventory with multi-ash pickups and regional directions.
Claim checked: 2026-10-10
Limits: External reference only; no map or screenshot is republished. Locations are from the expansion-era guide, not a replay of every pickup on 1.17.
Read the original source ↗Black Steel Greathammer — Elden Ring Wiki
eldenring.fandom.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗How to Strengthen Your Character in Shadow of the Erdtree — Bandai Namco
en.bandainamcoent.eu
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗news detail 260908 1.html
eldenring.jp
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Eldenpedia - remembrance duplication rules
eldenring.wiki.gg
community gameplay reference
Supports: An already-spent remembrance can be duplicated; each mausoleum allows one duplication and shardbearer remembrances need a bell.
Claim checked: 2026-10-10
Limits: Live indexed wiki text was available; a direct full-page open failed. Rules are community documentation, not a replay on 1.17.1.
Read the original source ↗Eldenpedia - Sellen's replacement body
eldenring.wiki.gg
community gameplay reference
Supports: Rolling or attacking the illusory floor reveals the puppet cellar; a second illusory wall hides the replacement body.
Claim checked: 2026-10-10
Limits: Live indexed wiki text was available; a direct full-page open failed. Exact quest prerequisites remain the existing route's requirements.
Read the original source ↗Elden Ring Wiki - Three Sisters ruins
eldenring.fandom.com
community gameplay reference
Supports: The puppet cellar is in the ruins northeast of Ranni's Rise.
Claim checked: 2026-10-10
Limits: Community route reference checked on 2026-10-10; this step was not replayed in the installed game.
Read the original source ↗Eldenpedia — Law of Regression
eldenring.wiki.gg
Reference; evidence type not yet classified
Claim checked: 2026-10-11
Read the original source ↗Elden Ring Wiki — Intelligence-knot Crystal Tear
eldenring.fandom.com
Reference; evidence type not yet classified
Claim checked: 2026-10-11
Read the original source ↗PowerPyx — Nomadic Warrior's Cookbook locations
powerpyx.com
Reference; evidence type not yet classified
Claim checked: 2026-10-11
Read the original source ↗Game8 — Warming Stones
game8.co
Reference; evidence type not yet classified
Claim checked: 2026-10-11
Read the original source ↗Eldenpedia — Forager Brood Cookbook 4
eldenring.wiki.gg
Reference; evidence type not yet classified
Claim checked: 2026-10-11
Read the original source ↗Destructoid — How to get and use Miquella's Great Rune
destructoid.com
Reference; evidence type not yet classified
Claim checked: 2026-10-11
Read the original source ↗Bandai Namco: equipment load and advanced stats
bandainamcoent.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Bandai Namco: early-game services and exploration
en.bandainamcoent.eu
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Bandai Namco: starting classes and flexibility
en.bandainamcoent.eu
Reference; evidence type not yet classified
Supports: New-game setup and menu flow only.
Claim checked: 2026-10-11
Limits: Opening instruction source review; not an in-game playtest.
Read the original source ↗Bandai Namco: Elden Ring starter guide
en.bandainamcoent.eu
Reference; evidence type not yet classified
Supports: New-game setup and menu flow only.
Claim checked: 2026-10-11
Limits: Opening instruction source review; not an in-game playtest.
Read the original source ↗Manual planning and checklists. This guide does not read your game save or platform account.