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Elden Ring — Lands Between & Realm of Shadow

AchievementsLoading progressPC · reviewed 2026-10-11
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The Tarnished Help Desk

For questions the giant golden tree has declined to answer.

Start walkthrough
AI-generated game-inspired artwork · not a screenshot
Guide toolsPlans, chapters, reading help & progress
Challenge preferences & endingsOptional · decide as you play · outcome spoilers stay closed
YOUR RUN, YOUR DECISIONS

Set your own direction

Build, difficulty and story goals are separate. Optional notes and ending preferences may stay blank.

Go to playstyles ↓

Challenge preferences

Decide which help and restrictions you enjoy: spirit ashes, co-op, solo bosses or a particular weapon theme. You can change your plan as you find equipment.

There is no standard difficulty selector. Record personal restrictions only if you want them.

These controls record your game and guide preferences. Change actual game settings in the game.

Choose a combat approach; decide the ending when ready

Choose a starting combat plan without committing to a final build or ending. Check each profile for its opening equipment, later requirements and respec options.

Combine these priorities freely. They record your priorities. Story decisions remain available at their quests; these notes do not mark achievements earned.

Choose desired outcomes · story spoilersNothing chosen · open only if you want to plan ahead

Choose now or decide at the quest. Some outcomes conflict or need separate campaigns. Your planned choices also appear at the corresponding walkthrough steps.

Choose your intended endingUndecided
Choose your intended ending
Rules, recommendations and what is still uncertain

Checked 10 October 2026. These notes review selected claims that affect a run; they do not certify every walkthrough step or your save.

Guide-supported rule

Your starting class still matters after respec

Rebirth becomes available after Rennala and costs a Larval Tear. Allocations cannot go below your starting class minimums.

Recommended level targets are progression advice, not achievement requirements.

Elden Ring Wiki — Rebirth

Guide-supported rule

Summons are a play preference

The reviewed achievement guidance does not impose a no-summon rule. Ordinary spirit-ash use and co-op preferences are separate from mods.

This does not promise a summon guest will receive the host’s world-progression award or verify mod eligibility.

Steam — Elden Ring achievements · PowerPyx — Elden Ring trophy roadmap

Changes save with this playthrough and travel in its progress backup.

Choose your build & advanced pathSuggested plan: Vagabond Guard Counters → optional Black Steel Faith

Find a style that fits your priorities

Choose your normal attack range, preferred defensive rhythm and which stats receive upgrades. Starting classes are permanent stat floors, but Rennala can redistribute later levels for a Larval Tear; weapons and spell choices can be changed freely when requirements are met.

Reorder the comparison without changing your game settings or story preferences.

Shield defense, stance breaks and timed counters

Vagabond Guard Counters → optional Black Steel Faith

Begin with the Vagabond’s longsword and shield, building health before chasing damage stats. Block a completed attack chain, then counter into the recovery. Heavy Great Stars supports the full base campaign; Shadow adds an optional Faith hammer and timed-deflection branch. The two existing tracks are merged because their opening and destination are the same.

Learning curveModerate

Normal shield counters are approachable; the optional tear requires timing and a separate upgraded Faith weapon.

Choose this when you wantLearning enemy chains with a shield · Stance pressure instead of status dependence · An optional demanding DLC defense upgrade

Reconsider if: You want passive blocking to solve every boss; You dislike stamina and deflection timing.

What you actually do

A practical rhythm, from preparation to payoff.

1
Defend selectively

Block the readable chain while watching stamina, then release guard during recovery. Dodge grabs and dangerous elemental pressure instead of assuming a physical shield covers every attack.

2
Counter the finish

Use the guard counter after the final hit, close for a critical if stance breaks, then recover stamina. With the tear, timed guards reward practice within its limited duration.

Illustrative play example
Illustrative encounter

Illustrative scenario: a knight uses a three-hit chain. You hold the shield through the readable sequence, release between exchanges and counter only after the third recovery. A stance break permits a critical before you reset spacing. In Shadow, the same lesson becomes a timed guard with the tear and an upgraded hammer. If a boss heals on blocked contact or begins a grab, you roll instead. The example demonstrates active defense without claiming permanent protection or a fixed number of counters.

FROM A REALISTIC START TO THE PAYOFF

Your progression path

Read in order. Each stage explains what makes the next step practical.

1Opening
Longsword, Heater Shield and medium roll

Start Vagabond and remove enough spare equipment to reach Medium Load. Prioritize Vigor, upgrade the longsword and practice Square Off. Release block between hits so stamina returns; guard counter after the enemy’s chain ends, not simply whenever the sound cue appears.

2First payoff
Heavy Great Stars in Altus

Collect and upgrade Great Stars for a physical strike-damage and stance-pressure route. Use a shield whose guard boost and weight fit your Endurance, then counter safe recoveries. Innate bleed is a useful extra, but this route remains a physical fighter against bleed-resistant or immune enemies.

3Mature
Optional Shadow hammer and deflection

After Shadow entry, acquire Black Steel Greathammer and Deflecting Hardtear before considering a Faith reset. The hammer needs 25 Strength, 11 Dexterity and 17 Faith; Sacred emphasizes its holy plan. Practice timed guards and retain ordinary shield defense when the Physick ends or a grab cannot be blocked.

Guide progression diagram — an authored explanation, not an official skill tree or measured ranking.

Strengths, tradeoffs & requirements

Strengths
  • Forgiving shield-led opening
  • Physical stance pressure works without bleed procs
  • Optional Faith branch adds magic and buffs
Tradeoffs
  • Block counters fail inside unfinished chains
  • Heavy equipment competes with a medium roll
  • DLC branch costs a Tear, upgrades and timing practice
Plan around these requirements
  • Weapon and shield upgrades plus stamina
  • Great Stars from Altus for the base route
  • Shadow DLC for Black Steel and Deflecting Hardtear
  • Optional Larval Tear for the Faith transition

Preparation kit

The supporting roles that make this style work.

Upgraded spirit ash

Use only in areas where summoning is permitted; creates pressure relief rather than guaranteeing a boss opening.

Medium equipment load

Keep a usable roll; adding a shield, seal or spare weapon changes your carried load.

Defensive talisman and flasks

Prefer survival and sustainable resource recovery while learning an unfamiliar fight.

CARRIED INTO YOUR WALKTHROUGH

What to prioritize

  1. Secure medium load and Vigor before difficult bosses
  2. Upgrade Great Stars before the optional DLC reset
  3. Flag Sanctified Whetblade before the capital changes

Can you change your mind? Defeat Rennala to unlock rebirth, then spend one Larval Tear for stat redistribution within your starting class floors. Upgrade the replacement weapon before resetting; affinity and spell/loadout changes do not themselves require a Tear.

Specialist recommendation

Consolidates two genuine duplicate tracks. Base Strength and optional DLC Faith remain explicit branches; Scadutree preparation and encounter-specific block exceptions still matter.

Version context: PC retail App 1.17.1 / Regulation 1.17.1, directly verified in FromSoftware's 8 September 2026 release note and checked 10 October 2026. These PvE plans require no Tarnished Pack. Black Steel and Deflecting Hardtear require Shadow of the Erdtree; solo, spirit-assisted and co-op fights have different pressure.

Research and recommendation basis · 6 references

Strong established PvE weapon engines were retained with practical starting gear. Duplicate advanced tracks are consolidated, with the katana/Communion hybrid kept separate because its casting costs change the routine. No controlled cross-build benchmarks or universal best ranking is claimed.

  1. officialBandai Namco: patch 1.17August 27, 2026 patch; Tarnished Pack purchase gates its new classes/content; listed greatshields gained guard boost or lost weight.Checked 2026-10-10
  2. officialBandai Namco: patch 1.12Taker’s Flames lost fire knockdown and fire poise damage; Moonlight blade/wave poise was rebalanced.Checked 2026-10-10
  3. officialBandai Namco: entering the Realm of ShadowShadow entry requires Radahn and Mohg; Scadutree and Revered Spirit blessings apply in the Shadow Realm.Checked 2026-10-10
  4. specialistGame8: Black Steel guard-counter buildSearch-index evidence: 25 STR/11 DEX/17 FAI hammer, Sacred affinity and counter/deflection concept. Full fetch returned an error.Checked 2026-10-10
  5. specialistWindows Central: ten Shadow buildsSpecialist rationale for Black Steel Faith and Deflecting Hardtear; exact 2026 DPS rankings not provided.Checked 2026-10-10
  6. officialnews detail 260908 1.htmlSteam included; App Ver. 1.17.1 and Regulation Ver. 1.17.1. Multiplayer unintended item-acquisition bug fix.Checked 2026-10-10

Compare playstyles

Compare suitability, early demands and later payoff. These are recommendations, not measured power rankings.

Reading help & find my place Full walkthrough

Extra guidance adds smaller actions and local checks where available. Compact reduces spacing and cover size; it keeps the full instructions, warnings and choices. Quiet backgrounds reduce decoration. These options change the guide, not the game’s difficulty.

Dotted item names have quick details. Hover with a mouse, tap, or focus the name and press Enter. Stats stay in a small pop-up.

New to guides? Six useful terms
Build or play style
The skills, equipment or management priorities you choose to work together. Use the guide’s selection to get the matching advice.
Prerequisite
Something you must already have or finish before an instruction works. Read these before spending resources or travelling.
Missable
A reward or event that can become unavailable after a choice or deadline. The local note explains the particular restriction.
Checkpoint
A pause to check your result. A guide checkbox records your observation; it does not save the game or award an achievement.
Optional branch
A different outcome or side activity. You do not have to complete mutually exclusive paths in one playthrough.
Guide backup
An exported copy of your guide progress. Keep any game saves separately using the options available in that game and difficulty.
Returning player: find your section · titles may contain spoilers

Jumping changes your bookmark; it never marks earlier steps complete. Build and outcome choices stay in your current playthrough.

Browse the full guide

Search instructions, selected-build advice, choices and achievements. Outcome details stay collapsed.

Build, route records & references
About this guide · version, coverage and sources

Base campaign + Shadow route · atlas needed

Eight selectable builds, early gear progression, major quest branches, legendary-item routes and the 42-name Steam checklist.

Version context: App 1.17.1 / Regulation 1.17.1. All eight PvE routes retain supported weapon engines. Both Blasphemous plans now explicitly reject obsolete knockdown advice, and the current App and Regulation versions are recorded.

Builds & playstyles · 8 plans reviewed

Checked 2026-10-10: App 1.17.1 / Regulation 1.17.1.

All eight PvE routes retain supported weapon engines. Both Blasphemous plans now explicitly reject obsolete knockdown advice, and the current App and Regulation versions are recorded.

This is a source review of build dependencies, not an in-game playthrough or damage benchmark. It does not certify every quest, achievement trigger, random drop or installed mod.

Reviewed plans and corrections
  • Advanced hybrid — Vagabond guard counters and Black Steel Faith · Retained. Base Heavy/guard-counter path is valid; optional Black Steel Faith respec and DLC requirement are explicit.
  • Samurai — Dexterity into Arcane bleed · Retained. Arcane/Occult katana path avoids illegal weapon buffs and respects stat requirements.
  • Astrologer — ranged sorcery and the Dark Moon · Retained. Moonveil-to-Dark Moon path remains functional; old beam behavior is not assumed.
  • Advanced hybrid — Confessor flame, healing and incantations · Updated. Fire/Faith build remains viable; correct source date and explicitly override stale Takers Flames knockdown claim.
  • Advanced — Blasphemous paladin: sword, fire and healing · Updated. Same viable engine and evidence correction as confessor-flame.
  • Advanced — Great Stars into Black Steel deflection · Retained. Shadow-only timed guard-counter setup remains compatible; stat targets do not falsely permit Black Steel Greatshield.
  • Advanced — Dark Moon spellblade: frost, sorcery and charged beams · Retained. INT80 plan is legal; blade contact and generated wave are distinguished.
  • Advanced — Occult katana and Dragon Communion · Retained. Legal hybrid allocation; Bayle requirement and single-heart alternatives already distinguished. No chaincasting exploit required.
Outdated or unsupported advice excluded
  • Taker’s Flames no longer provides its old knockdown effect, even where a recently updated third-party page still says otherwise.
  • PvP-only adjustments are not applied as PvE nerfs; DLC equipment is identified.
Version and mechanics references
Walkthrough fact checks · 2026-10-10

Base game and expansion routes, quest choices, achievement descriptions, item dependencies, build tables and supporting diagrams were screened. Stat-table arithmetic was checked separately from gameplay effectiveness.

Source-based audit with documented gaps. Section screening is not individual fact verification, and no complete current-version playthrough is claimed.

Corrections in this review · may contain spoilers
  • The route otherwise delays actionable Black Knifeprint instructions until after Ranni can close Rogier’s dialogue. Reference
  • A cleanup-stage instruction cannot recover an earlier failed dialogue branch. Reference
  • Make the extra nectar prerequisite explicit so a player who stopped after the first voice can complete the final dialogue. Reference
  • The withheld-letter outcome omits her fate and still-available equipment. Reference
  • Carry the same material reward distinction into the local walkthrough. Reference
Remaining verification
  • Exact navigation for every optional pickup and the new Tarnished Pack items has not been reproduced.
  • Some alternate NPC quest flags and conditional rewards remain based on specialist reports rather than a current-save test.
Sources and what they support
  • Steam — official Elden Ring achievement roster — 42 names, collection objectives and no additional DLC roster entries.

    Hidden achievement detail text is not exposed by the public roster; names alone do not verify the authored methods.

  • Bandai Namco — Patch 1.17 — Tarnished Pack ownership gates; Royal Capital invasion cutoff; Shadow treasure changes; shield changes.

    Does not prove the exact location of every new item.

  • news detail 260908 1.html — Steam App and Regulation 1.17.1, September 8, 2026; multiplayer acquisition fix.

    Published source comparison; no installed-game or save-flag replay.

  • Bandai Namco — enter the Realm of Shadow and blessings — Radahn/Mohg entry gates, grace-based travel and Shadow-only blessing effects.

    Published source comparison; no installed-game or save-flag replay.

  • PowerPyx — nine required legendary armaments — Compared all 30 legendary collectible names and main acquisition locations.

    Older source has inaccurate Bernahl cutoff/optional tenth-weapon language; those portions are not accepted as current authority. Exact map bearings and every hidden prerequisite were not replayed.

  • PowerPyx — six legendary ashes — Compared all 30 legendary collectible names and main acquisition locations.

    Older source has inaccurate Bernahl cutoff/optional tenth-weapon language; those portions are not accepted as current authority. Exact map bearings and every hidden prerequisite were not replayed.

  • PowerPyx — seven legendary spells — Compared all 30 legendary collectible names and main acquisition locations.

    Older source has inaccurate Bernahl cutoff/optional tenth-weapon language; those portions are not accepted as current authority. Exact map bearings and every hidden prerequisite were not replayed.

  • PowerPyx — eight legendary talismans — Compared all 30 legendary collectible names and main acquisition locations.

    Older source has inaccurate Bernahl cutoff/optional tenth-weapon language; those portions are not accepted as current authority. Exact map bearings and every hidden prerequisite were not replayed.

  • PowerPyx — ending routes — Single ending per live journey, Marika versus Ranni sign, Three Fingers override.

    Launch guide groups six variants into three achievement categories and contains obsolete/overbroad claims. Used only for selection interaction, not all subvariant prerequisites.

  • Eldenpedia — Seluvis, search-index evidence — Potion recipients, charm handoff, Fingerslayer delivery cutoff; Amber Draught hostility can be absolved.

    Published source comparison; no installed-game or save-flag replay.

  • PC Gamer — Millicent and needle — Millicent assistance/prosthesis exclusivity, needle exchange and Placidusax arena use.

    Ending line about saving Melina does not establish restored companionship; guide correctly makes no such promise.

  • PC Gamer — Sellen — Opposing stone versus Kris/Shard Spiral rewards; prior Azur/Lusat stages.

    Published source comparison; no installed-game or save-flag replay.

  • PC Gamer — Ansbach — Scroll and Freyja interdependency; duel reward; final gear available without actually summoning.

    Author is uncertain about skipped Hornsent duel; no universal validation of every Leda state.

  • PC Gamer — Freyja — Freyja shield requires letter; weapon/armor remain collectible at Storehouse if letter withheld.

    Published source comparison; no installed-game or save-flag replay.

  • PowerPyx — Ansbach, Leda and Freyja — Sealing Tree follower cutoff and basic Ansbach/Freyja steps.

    Launch source incorrectly presents one duel as mandatory and is incomplete on Hornsent branching. Current guide is not reverted to that statement.

  • Game8 — Moore and Forager Brood — Moore move-on/sad outcomes, cookbook loss on departure, second forager kill invasion.

    I do not know is documented as no progress; precise postfinale merchant persistence still not independently replayed.

  • Eldenpedia — Dragon Communion Priestess — Night concoction versus normal Bayle reward bundles and confession for Florissax ashes.

    Published source comparison; no installed-game or save-flag replay.

  • Game8 — Thiollier finale rewards do not require summoning — Post-invasion nectar dialogue; summon sign eligibility without needing to summon for equipment.

    Not an exhaustive alternate-order flag analysis.

  • PowerPyx — Hornsent sequence — Swift Slash/Leda Rune, Messmer summon, later Rauh invasion.

    Source overstates necessity of earlier steps for summon; skipped-duel variants remain only partially corroborated.

  • Eldenpedia — Rya reward branches (search-indexed quest text) — Daedicar talisman on every resolution; letter only on unmedicated survival route.

    Published source comparison; no installed-game or save-flag replay.

  • Add a block-timing drill and a real counter window — Gravesite Golem, 300 seconds, timed guard and reduced window from repeated tapping.

    Published source comparison; no installed-game or save-flag replay.

  • Add a block-timing drill and a real counter window — 25 STR/11 DEX/17 FAI; holy counter burst; Sacred/Faith scaling.

    No damage benchmark performed; old 1.12 drop bug is not attributed to a fresh current-version run.

  • Bandai Namco patch 1.12 — Torrent at Elden Beast; removed fire knockdown; reduced magic-wave damage and poise.

    Historical change corroboration, not the newest version baseline.

  • PC Gamer Rogier quest — Investigation must precede joining Ranni; late Deathroot cleanup is too late along the authored route.

    Published quest reference, not current save replay.

Before you commit: Not every Scadutree Fragment or Revered Spirit Ash is individually routed; use the linked full atlas.

Coverage limits, evidence dates & corrections
  • Builds need the stated stat, weapon-upgrade, equip-load and respec assumptions; no universal easiest or maximum-DPS build is claimed.
  • The route does not reproduce every random drop, chest or enemy encounter.

Source-researched · no complete playthrough validation. Source sample checked 2026-10-10; roster checked 2026-10-10. Latest targeted checks are listed below and dated in the actual guide source records. This is not a fresh visit to every reference or a gameplay validation run.

Choice comparisons start closed. The surrounding walkthrough, chapter titles and search results can contain spoilers.

Report an error or missing step · Sources & media credits

PC new-game route through the main campaign, all six ending variants, all 42 Steam achievement conditions, major optional dungeons, Shadow of the Erdtree and the released Tarnished Pack. Eight selectable builds develop along the route. Full fragment and spirit-ash collection requires the linked location atlases. Outcome comparisons contain spoilers and start closed.

Campaign records, inventory & recovery tools
YOUR PLAYTHROUGH

Continue playing

First playthrough · Advanced hybrid — Vagabond guard counters and Black Steel Faith

Download interactive guides
YOUR BOOKMARK

Create your character and learn the controls

Next small tasks

  1. Choose New Game. On the character-creation screen, Origin is your starting class. Pick the opening class for the build below; if undecided, Vagabond is this guide’s shield-and-sword recommendation. The later…
  2. Choose your name and appearance, then Golden Seed as a convenient keepsake for the flask route. Confirm the character and watch the opening. Starting classes determine early equipment and attributes, not per…
  3. Follow the opening area through its first encounter. A loss there is part of a normal route into the tutorial; do not restart character creation because you lost that fight. Once you wake underground, take t…
Playthrough profiles and portable progress

Each profile keeps its own build, actual outcomes, equipment and checklists. Up to eight profiles per game.

Use the guide’s progress backup to transfer all profiles between the website and offline copies. The website stores signed-in progress. Downloads keep a separate browser record.

Your actual character, equipment or settlement

Record only information that affects your next decision. Blank fields mean unknown. These entries describe your game and never change it.

Copy your current attributes and equipped weapon into the journal after leveling or changing affinity. Build milestone numbers in the walkthrough are planning targets; your actual values remain separate.

Compare weapon requirements, upgrade path, load and a survivable combat loop before spending a Larval Tear. Mark a reward owned only after it is in your inventory.

Record NPC decisions when they happen. A planned ending is not proof its prerequisites survive; use the outcome rules and keep a separate checkpoint before irreversible gates.

Shadow Realm blessings are a separate progression system. Record them from the status screen rather than treating base-game character level as proof of DLC readiness.

Equipment and resources for this plan

Enables the planned early Ash of War changes after Gatefront.

Alternative and sources

Keep the starting weapon skill until you retrieve it; one weapon cannot simultaneously use two different assigned skills.

Source reference

Source reference

Source reference

The Strength guard-counter route works before the DLC deflection equipment arrives.

Alternative and sources

Keep an upgraded Longsword or another usable Strength weapon and shield; do not force the caravan fight before you can survive it.

Source reference

Source reference

Source reference

Source reference

A legendary collection pickup to audit before the capital changes.

Alternative and sources

If the relevant capital state has already closed the pickup, verify the collection route and use a preserved earlier save or a later journey; do not assume a gear substitute satisfies the achievement.

Source reference

Source reference

Source reference

Readiness and recovery checks

Use these checks before moving to harder content or expanding. They are manual observations, separate from platform achievements.

Recover a mismatched build

Compare current requirements and upgrade costs first. Use Rennala only when the new weapon, appropriate stones and a Larval Tear are ready; keep the working weapon until the replacement works.

Review the Frenzied Flame recovery path

The cure has specific Millicent/Malenia/Placidusax prerequisites. Follow the linked path and verify which remain available; changing the planned ending cannot remove the brand.

Recover a missing collection reward

Audit the named missing item and its timing. Keep obtainable items on this run and move truly closed pickups to a preserved branch or later journey.

Evidence, coverage and changes in this edition

What was checked

42 achievement entries match the public Steam count. Checked 2026-10-09. View the platform catalog

Bandai Namco 1.17 notes and Steam metadata confirm released Tarnished Pack, original classes plus two optional starts, and the Royal Capital invasion deadline. Shadow of the Erdtree is released; the roster remains 42.

Achievement names and counts were compared with public Steam records. Quest outcomes and hardest-difficulty builds were sampled from sources, not validated by a completed playthrough.

Release and patch evidence

Source reference

Source reference

Authored coaching synthesized from this guide's existing route, builds and source bibliography. This date records the data/anchor review, not fresh verification of every linked page or hands-on gameplay. Facts are entered manually; recommendations do not read the game save, certify achievement unlocks, or cover every possible state. Existing coverage limits: The route covers campaign completion, all official achievements, all 30 items required by the four legendary collection achievements, major NPC quest branches and all ten Shadow of the Erdtree remembrance bosses. It is not an inventory of every optional cave boss, farmable armor drop, crafting recipe or ordinary chest. Scadutree and Revered Spirit Ash collection is routed through useful early and late clusters, with a linked full location reference. It does not individually enumerate every fragment or spirit ash pickup. Current 1.17 changed some minor Shadow Realm treasure and enemy rewards. Core named quest rewards are covered; ordinary smithing-stone quantities from older walkthroughs are deliberately not promised. Location pictures are available through the linked reference pages where provided. This edition does not embed its own location gallery. One ending resolves per journey. Opposing quest rewards require another journey or character; this guide does not manipulate saves. PvP, speedruns, randomizers, seamless co-op mods and Nightreign are outside the route. The advanced build plans use base-game and Shadow equipment, with no Tarnished Pack-exclusive requirement. Old videos are useful for archetype history, not for the removed Taker's Flames knockdown. Current installed version and combat performance were not personally tested. The Black Steel Faith table is an optional respec branch; its 13 Dexterity cannot equip the original 20-Dexterity Sword Lance. All retained original tables continue to describe the separate physical route.

Coaching review: 2026-10-09 · Synthesis of cited guide sources. Guide checks do not claim a personal completion playthrough.

  • Actual outcomes are separate from intended outcomes.
  • Named profiles preserve separate campaigns.
  • Stable task checkpoints preserve existing completion records.
  • Online and offline editions share the same interface.

Steam — official Elden Ring achievement roster

Bandai Namco — Patch 1.17

Bandai Namco — enter the Realm of Shadow and blessings

Nintendo Life — Tarnished additions and locations

PowerPyx — Limgrave

PowerPyx — Nokron

PowerPyx — Altus Plateau

PowerPyx — Leyndell Royal Capital

PowerPyx — Farum Azula

PowerPyx — Deeproot Depths

PowerPyx — Volcano Manor dungeon

PowerPyx — Haligtree and Elphael

PowerPyx — ending routes

PowerPyx — nine required legendary armaments

PowerPyx — six legendary ashes

PowerPyx — seven legendary spells

PowerPyx — eight legendary talismans

Eldenpedia — Seluvis, search-index evidence

GamesRadar — Dung Eater and six Seedbed Curses

PC Gamer — Dung Eater branches

GamesRadar — Fia and Fortissax

PC Gamer — Millicent and needle

GameSpot — Hyetta and Frenzied Flame

PC Gamer — Ranni

PC Gamer — Bernahl; post-Maliketh invasion correction

GameSpot — Maliketh and Blasphemous Claw

PC Gamer — Ansbach

PC Gamer — Freyja

PowerPyx — Ansbach, Leda and Freyja

PC Gamer — Thiollier and Saint Trina

ONE Esports — Iris choices and locations

EIP Gaming — Shadow Keep

PowerPyx — DLC route and sealing-tree warning

Roundtable Guides — DLC route checklist

Community — chronological base-game NPC interactions

EIP — Gravesite Plain

EIP — Limgrave

EIP — Subterranean Shunning-Grounds

EIP — Elphael

PC Gamer — early Scadutree fragment clusters

Eldenpedia — Rya reward branches (search-indexed quest text)

PowerPyx — all Somberstone Miner's Bell Bearings

Bandai Namco — version 1.12 notes (Torrent at Elden Beast and PvE changes)

Mobalytics — Blasphemous Blade build, updated September 2026

Tarnished.app — Talisman of the Dread acquisition and affected skills

Game8 — dedicated Black Steel Greathammer guard-counter build

Windows Central — Black Steel Faith/deflection build among ten DLC plans

ESO-UI — Black Steel Greathammer requirements, affinities and equipment

Elden Ring Guide — Church of Consolation hammer acquisition

VULKK — Arcane bleed and Dragon Communion hybrid mechanics

Dot Esports — Dark Moon projectile talismans and acquisition

Push Square — Fringefolk chariot route and seal branch

PowerPyx — Royal House Scroll location and map

EIP Gaming — Deathtouched Catacombs room walkthrough

Game8 — Black Whetblade and Night's Sacred Ground

PowerPyx — Incantation locations, including Fort Gael and Elden Stars

Game8 — Great Stars caravan approach

Game8 — Dragoncrest Greatshield Talisman roof route

GamesRadar — Whetstone Knife and whetblade maps

YOUR PLAN · EQUIPMENT · ACHIEVEMENTS

Choose your character build

Character levels, eight attributes, weapon upgrades and real acquisition gates drive this route. Pick a complete build now; each plan starts with equipment available at character creation and places its later upgrades beside the relevant region.

Advanced progression

Advanced hybrid — Vagabond guard counters and Black Steel Faith

The original Strength guard-counter route remains a complete base-game plan. Shadow of the Erdtree adds a deliberate Faith respec into , timed deflection, stance breaks and incantation support, with retained as the no-respec alternative.

Start with this setup
  • Start Vagabond, Golden Seed. Unequip the halberd or another heavy item until the equipment screen says Medium Load. Use Longsword with Square Off and the starting 100%-physical .
  • Prioritize Vigor to 25, then 35–40, before investing heavily in Strength. Release block between enemy hits for stamina recovery. Guard counter only when the attack chain has ended; grabs must still be dodged.
  • Upgrade one main weapon and the shield. A shield's guard boost improves with upgrades; endurance and guard boost determine how sustainable blocking is. Keep a strike alternative such as the Morning Star for miners.
  • Talismans evolve from Green Turtle and Curved Sword into Dragoncrest Greatshield plus Greatshield/Two-Headed Turtle as needed. Use Knight armor bought at the Hold or selected Solitude pieces later only within medium-load capacity. No armor set makes trading every attack safe.
  • Stat tables are unbuffed targets, excluding equipment bonuses and Great Runes. Level within the route's range naturally; do not farm just to match a number.
  • Why this advanced path: dedicated guard-counter guides and Windows Central's Black Steel build combine the hammer's unusual holy counter with Deflecting Hardtear. It rewards learned attack timing and stance pressure; it is a strong alternative for players who enjoy active defense, not a universal ranking over the other builds.
  • The original stat tables below belong to the physical /Sword Lance path. The optional level-150 Faith branch begins only after the hammer is acquired and upgraded at ; its respec overrides later physical tables. Base-game play never requires this switch.
  • Keep an upgraded 100%-physical medium shield for unfamiliar combos and for the period after the Physick expires. Two-handing the hammer is the more demanding timed-guard mode. Grabs, delayed attacks and elemental chip still require judgment; the tear is not a permanent parry or passive immunity.
  • One branch is enough: remain Heavy if you want direct physical damage and fewer casting controls. Choose the Faith branch for Sacred/Flame Art versatility and healing/buffs. It costs a Larval Tear, a second upgraded weapon and practice with a slower counter.
Preview this plan from the beginning to the endgame · 9 stages
    • Level 25 target — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 25/10/15/16/13/9/9/7.
    • Keep Longsword +3 and . Learn Square Off's heavy follow-up against single strong enemies. Use Lone Wolves or Jellyfish for room to heal.
    • Take Green Turtle in Summonwater and Curved Sword in Stormveil; change talismans for the encounter instead of wearing every damage bonus.
    • Advanced foundation — listen for the guard-counter cue, but wait for the attack chain to end before committing. Practice the same sequence on ordinary soldiers: block, counter, recover stamina, then finish a stance-broken target. A counter attempted between two enemy hits is often interrupted.
    • Level 50 target — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 35/10/20/24/15/9/9/7.
    • Use +8–12 normal weapon. Iron Whetblade permits Heavy affinity with compatible ashes once Strength scaling becomes worthwhile; compare displayed attack rating, not just the letter.
    • A Brass Shield is a random soldier drop, not a required farm. Your upgraded starting shield remains a valid substitute. Lhutel or a leveled early ash supplies support.
    • Reserve a Larval Tear for the optional DLC transition. Do not pay the Faith investment now: weapon upgrades and Vigor do more for the current Strength route, and the cannot be obtained in the base map.
    • Level 80 target — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 45/12/25/37/15/9/9/7.
    • Collect from Altus's guarded caravan and upgrade toward +15–18. Heavy affinity preserves direct Strength damage; innate bleed is an extra, not the only damage source.
    • Wild Strikes from the scarab on the Stormhill approach is an option, but its long commitment is dangerous against fast bosses. A simple guard counter/charged heavy remains dependable.
    • Use Greatshield Talisman from the Altus camp carriage. Choose a heavier shield only if the added weight still leaves a medium roll.
    • Build the non-DLC counterpart first — Heavy , Curved Sword Talisman, stamina recovery and an upgraded shield already form the full block/counter/critical loop. This remains the fallback if the later deflection timing feels uncomfortable.
    • Pick up Sanctified Whetblade in the Fortified Manor during this visit. It is preparation for the optional Black Steel branch; doing this before Maliketh avoids its capital-state missability. Sacred Blade is the later fallback if it is already gone.
    • Level 120 target — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 55/14/32/58/15/9/9/7.
    • Push the main weapon toward +24/+25 and chosen ash to +9/+10. Fingerprint Stone Shield is optional at the sewer platform descent; do not enter the Three Fingers door to collect it.
    • Upgrade a shield you intend to keep. gives strike damage for resistant targets; one carefully timed charged attack can be better than several interrupted swings.
    • Collect the Sanctified Whetblade at before the capital changes. It permits Sacred with compatible physical ashes; if missed, Sacred Blade supplies a workable Sacred-affinity route on the later hammer. Leave enough stones for its normal +25 upgrade path.
    • Level 150 target — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 60/16/38/70/20/9/9/7.
    • Heavy +25, shield, Dragoncrest Greatshield and stamina talisman form the core. only earns a slot if you frequently use the weapon skill.
    • For Malenia, blocking her attacks still heals her. Use the shield to survive mistakes and roll clean openings; do not turn this setup into endless passive blocking.
    • Against enemies that heal through blocked hits, defense is an emergency tool. Roll avoidable attacks and counter actual recovery windows. This preserves the original Malenia advice when you later return with the DLC hammer.
    • Level 150 target — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 60/16/38/70/20/9/9/7.
    • Collect Deflecting Hardtear from the opening Furnace Golem. Practice timed guards and guard counters on ordinary soldiers before taking the tear to bosses.
    • Scadutree Blessing is the biggest new preparation lever. Remove Radagon's Soreseal and damage-taking scorpion talismans if still worn.
    • Faith switch — defeat the Black Knight at Church of Consolation for ; required stats are 25 Strength/11 Dexterity/17 Faith. Upgrade it before spending the Larval Tear. Use Sacred affinity for its holy emphasis, or Flame Art against holy-resistant targets when you have the appropriate whetblade.
    • Optional Vagabond level-150 respec — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 60/20/32/25/13/9/63/7. Total 229 matches level 150. It meets hammer requirements and Golden Vow; it does not meet the original Sword Lance's 20 Dexterity requirement or a 35-Strength Black Steel Greatshield. Keep the upgraded medium shield.
    • Equip Curved Sword Talisman, Dragoncrest Greatshield, Green Turtle/Two-Headed Turtle and a flexible slot. Use Deflecting Hardtear plus a survival tear while learning. On a familiar boss, Dagger Talisman or Blade of Mercy can reward frequent stance-break criticals. These are substitutions within four talisman slots.
    • Advanced loop — cast Golden Vow, drink the Physick, time the guard near impact, then counter after the final hit. Close in for the critical when stance breaks; recover stamina and repeat. Deflecting Hardtear lasts five minutes, so revert to ordinary shield defense or rolls if the fight outlasts it.
    • Finish the Faith kit with an upgraded Finger/Godslayer's Seal, Golden Vow from Corpse-Stench Shack and a simple heal from the existing incantation vendors. Sacred Blade is the straightforward Sacred-affinity ash; with Sanctified Whetblade, compatible physical ashes offer alternatives. Select a seal by its actual upgraded scaling; do not change gear solely because the name sounds endgame. Lhutel or Mimic Tear supplies support without committing to a high-FP summon.
    • Blade of Mercy is in the chest atop Scorched Ruins if you want a critical-reward slot; it competes with stamina or defense, not with an imaginary fifth talisman slot. The damage cycle relies on actual stance breaks, so remove it for fights where you rarely land criticals.
    • Patch 1.17 improved guard boost on many greatshields and lowered weight on some. Compare the current equipment screen before selecting one, but do not exceed the branch's Strength requirement or medium-load budget merely because a shield was buffed.
    • Level 150 target — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 60/16/38/70/20/9/9/7.
    • Gaius's remembrance gives Sword Lance; these stats meet 35 Strength/20 Dexterity. Upgrade it and choose a compatible Heavy affinity for shield-assisted thrusting, or keep .
    • For the consort use high holy/physical protection, Two-Headed Turtle and a high-guard-boost shield. Shield pokes consume stamina too; disengage before the meter empties. Beyond 150, Endurance/Mind and Strength toward 80 are optional.
    • Faith-branch continuation — keep the 60/20/32/25/13/9/63/7 respec and your hammer; the physical Sword Lance option above applies only if you stayed on the original tables. Later levels can raise Faith toward 80 and Mind/Endurance for comfort. Use Flame Art or an upgraded appropriate backup against holy resistance rather than insisting on Sacred in every fight.

Your completion route: Complete the base campaign, optional Shadow of the Erdtree route if owned, all four legendary collections and upgrade checks, then select an ending. Elden Lord, Age of the Stars and Lord of Frenzied Flame are separate qualifying outcomes; decline Journey 2 until current-world cleanup is finished.

Changing your plan keeps your saved achievements, quest choices and checklists. Required respecs, unlocks and later equipment are explained at their route steps.

Browse picture and diagram checkpoints 8 references

Open the matching walkthrough section. Its choices, build advice and checklists stay together.

0 / 80 route sections complete · 0 / 42 achievements earned
Story outcomes, achievements and reference notes

The official Steam roster was checked on 2026-10-09: 42 achievements. The two released DLC packages add no entries to that roster.

Shadow of the Erdtree released in June 2024. Tarnished Pack released on PC in August 2026 and is included as optional ownership-dependent equipment stops. Nightreign is a separate game and is outside this campaign.

Read the 1.17 balance changes alongside FromSoftware’s directly verified 1.17.1 hotfix. Publisher notes take precedence over older build-page descriptions. The guide does not inspect your installed PC version.

This is source-reviewed routing and build advice, not a claim of playtesting. Level targets are recommendations, not entry requirements. The game has no selectable difficulty mode.

Advanced extensions deepen Confessor sustain and Vagabond guard counters. Both are strong PvE options with different demands; neither is a universal winner.

FromSoftware's 8 September 2026 release note directly verifies Steam App 1.17.1 and Regulation 1.17.1. It fixes unintended item acquisition in multiplayer. These PvE plans use base-game and identified Shadow of the Erdtree equipment; none requires Tarnished Pack.

Check achievements already earned · 42 available

Check confirmed platform unlocks. Untick a target to defer it. Finishing a walkthrough step never checks an achievement automatically.

Elden Ring

Unlock all other 41 entries in the official Steam roster on the same Steam account. Finish the three distinct ending achievements across journeys and audit all four legendary collections. Shadow of the Erdtree bosses and Tarnished Pack items add no extra requirement.

Elden Lord

After defeating Radagon/Elden Beast, interact with Fractured Marika and select Age of Fracture or one of the three earned mending-rune variants. Any one qualifies. Ranni's sign and an uncured Frenzied Flame produce different achievements; one ending is selected per journey.

Age of the Stars

Complete Ranni's ring sequence through Astel and Cathedral of Manus Celes, then use her blue summon sign after Elden Beast. Do not carry an uncured Frenzied Flame. Receiving only completes the prerequisite, not this achievement.

Lord of Frenzied Flame

Accept the Three Fingers beneath Leyndell and finish the final Marika interaction while the brand remains active. Using Miquella's Needle removes eligibility for this ending on that journey. Midra is a different DLC boss and does not award it.

Shardbearer Godrick

Defeat Godrick at the end of Stormveil Castle. Use the Secluded Cell grace for the final approach and punish the recovery after his wind and axe strings. Restoring his Great Rune is a separate achievement.

Shardbearer Radahn

Activate the Redmane festival through Altus progression or Ranni's investigation, then defeat Starscourge Radahn in the Wailing Dunes. Festival summons are allowed. The later DLC Radahn fight is separate and does not substitute.

Shardbearer Morgott

Reach Queen's Bedchamber through royal Leyndell and defeat Morgott beyond the golden Godfrey encounter. Inspect the sealed Erdtree entrance and rest afterward to receive the Rold progression; merely beating the earlier Margit does not qualify.

Shardbearer Rykard

Defeat God-Devouring Serpent and Rykard in the same Audience Path encounter. Take Serpent-Hunter inside the arena for its special reach. Complete wanted Volcano Manor contracts before this kill because it closes their active progression.

Shardbearer Malenia

Use both Haligtree medallion halves at Rold, solve Ordina, clear Elphael and defeat both phases of Malenia at Haligtree Roots. Spirit ashes are permitted. Winning is separate from returning Millicent's needle to the flower afterward.

Shardbearer Mohg

Reach Mohgwyn through Varré or the Snowfield teleporter and defeat Mohg, Lord of Blood at Dynasty Mausoleum Midpoint. Bring Purifying Crystal Tear from Eleonora for the blood ritual. Obtain the wanted White Mask invasions before the boss; sewer Mohg is a separate entry.

Maliketh the Black Blade

Defeat Beast Clergyman/Maliketh at the Great Bridge end of Farum Azula. This turns royal Leyndell into the Ashen Capital, so first obtain , the capital Seedbed Curses and Goldmask's statue revelation. The Forge alone does not trigger this capital replacement.

Hoarah Loux, Warrior

Defeat the real Godfrey and his Hoarah Loux second phase after the Ashen Capital's Gideon fight. Jump the expanding ground shockwaves and evade the delayed grabs before retaliating. This is distinct from the earlier golden Godfrey achievement.

Dragonlord Placidusax

From Beside the Great Bridge, descend the floating platforms below Farum's cliff and lie in the empty grave to enter the hidden arena. Defeat Placidusax; the arena remains available independently of the main Farum route. Neither Bayle nor the act of curing Frenzy awards this.

God-Slaying Armament

Upgrade one ordinary armament to +25 with an Ancient Dragon Smithing Stone, or one somber armament to +10 with a Somber Ancient Dragon Smithing Stone. Merely collecting the final stone is insufficient. Use Hewg or another available smith; final stones are finite per journey.

Legendary Armaments

Collect the nine named base-game weapons on one character: Grafted Blade Greatsword, Sword of Night and Flame, Ruins Greatsword, Marais Executioner's Sword, , , Eclipse Shotel, Golden Order Greatsword and Devourer's Scepter. Get Bolt before Maliketh. Do not substitute DLC weapons or Godslayer's Greatsword.

Legendary Ashen Remains

Collect all six on one character: Lhutel the Headless, Redmane Knight Ogha, Mimic Tear, Black Knife Tiche, Ancient Dragon Knight Kristoff and Cleanrot Knight Finlay. Upgrade level does not matter. Tiche requires Ranni's Moonlight Altar access, and Finlay is an Elphael side chest rather than a boss drop.

Legendary Sorceries and Incantations

Collect the seven required spells on one character: Flame of the Fell God, Greyoll's Roar, Comet Azur, Stars of Ruin, Founding Rain of Stars, Ranni's Dark Moon and Elden Stars. Casting requirements do not matter for collection. Obtain Stars of Ruin before killing or permanently opposing Sellen.

Legendary Talismans

Collect Radagon Icon, Radagon's Soreseal, Godfrey Icon, Moon of Nokstella, Dragoncrest Greatshield Talisman, Marika's Soreseal, Old Lord's Talisman and Erdtree's Favor +2 on one character. The weaker Favor or Dragoncrest variants do not count. Favor +2 becomes reachable after the capital changes.

Rennala, Queen of the Full Moon

Defeat both Rennala phases at Raya Lucaria Grand Library. Strike the glowing singing scholars to break her first-phase shield, then close distance and punish spell recovery in phase two. The reward opens rebirth; no ending choice requires killing her again.

Lichdragon Fortissax

Finish Fia's Deeproot sequence: defeat her champions, accept her embrace, give the Cursemark of Death and revisit until she sleeps. Enter the Deathbed Dream and defeat Fortissax. Killing Fia before the dream permanently loses this fight for the journey.

Godskin Duo

In Farum Azula, defeat the Duo by emptying their shared health bar; killing only the first two bodies can leave the encounter active. Sleep consumables can control one enemy while you fight the other. This is distinct from the solitary Noble at Volcano Manor.

Fire Giant

Defeat the Fire Giant at the foot of the Forge in the Mountaintops. Target his damaged ankle in the first phase and avoid chasing into the second-phase roll. This kill does not itself replace the capital or select an ending.

Dragonkin Soldier of Nokstella

Use Ainsel River Well in eastern Liurnia, pass the Uhl ruins and descend to the giant seated skeleton's arena for this specifically named Dragonkin Soldier. Defeat it there. Other Dragonkin Soldiers in Siofra or the Lake of Rot do not substitute.

Regal Ancestor Spirit

After Radahn opens Nokron, light the six obelisks in the upper Ancestral Woods and interact with the dead stag at Hallowhorn Grounds. Defeat the Regal spirit. The lower Siofra eight-flame fight awards a different achievement.

Valiant Gargoyles

From Nokron's Ancestral Woods descend to Siofra Aqueduct, pass the Crucible Knights and defeat both gargoyles at the waterfall arena. Manage the poison breath and finish the first target quickly after the second joins. Their coffin then leads to Deeproot.

Margit, the Fell Omen

Defeat Margit at Stormveil's entrance. Buy Margit's Shackle from a living Patches if wanted, upgrade the weapon and use Rogier or spirits as preferred. The later capital encounter with Margit is not the Stormveil achievement trigger.

Red Wolf of Radagon

Defeat the Red Wolf in Raya Lucaria's Debate Parlor on the route to Rennala. Avoid its summoned blades first, then punish the end of its sword leap. Red wolves wandering elsewhere do not count.

Godskin Noble

Follow Volcano Manor's hidden Prison Town route and defeat the Noble in Temple of Eiglay. Use the church pillars to manage his rolling phase and collect Serpent's Amnion for Rya afterward. Other Noble encounters do not replace this named trophy fight.

Magma Wyrm Makar

Climb Ruin-Strewn Precipice at the north end of Liurnia's ravine and defeat Makar beyond the Overlook grace. Avoid the lava trail during its charge and attack from its side. Taking the Dectus Lift instead does not award this optional boss entry.

Godfrey, First Elden Lord

In royal Leyndell, climb the dragon wing and roots to Erdtree Sanctuary and defeat Godfrey's golden shade. This is the pre-Morgott fight; the real Godfrey/Hoarah Loux encounter in the Ashen Capital has a separate achievement.

Mohg, the Omen

Navigate Subterranean Shunning-Grounds to Forsaken Depths and defeat Mohg in the sewer cathedral. This opens the path behind the altar toward the Three Fingers, but does not force you to open their door. Mohg, Lord of Blood is another boss and achievement.

Mimic Tear

Defeat the copied-character boss after entering Nokron's crater route. If necessary unequip dangerous items before entering and re-equip after it forms. Obtaining the Mimic Tear spirit ash later in Night's Sacred Ground is a separate collectible action.

Loretta, Knight of the Haligtree

Complete Ordina's evergaol puzzle, descend the Haligtree branches/town and defeat the real Loretta before Elphael. Her Caria Manor apparition is Royal Knight Loretta and awards a different entry.

Astel, Naturalborn of the Void

Follow Ranni through Nokstella and the Lake of Rot, use the coffin at Grand Cloister and defeat Astel. The Dark Moon Ring is needed to continue beyond the seal toward Moonlight Altar, not merely to defeat this boss. Astel, Stars of Darkness in Yelough Anix Tunnel is a different encounter.

Leonine Misbegotten

Cross Castle Morne's ramparts and descend behind the castle to the beach arena, then defeat the Leonine Misbegotten. Collect Grafted Blade Greatsword and report to Edgar if following Irina's story. Ordinary Misbegotten enemies do not qualify.

Royal Knight Loretta

Ascend Caria Manor through the elevated walkways and upper gardens, then defeat Loretta's magical apparition. This opens Three Sisters and Ranni's rise. Defeating only her later Haligtree form does not earn this earlier entry.

Elemer of the Briar

Enter Shaded Castle in northern Altus, find the inner ladder/lift route and defeat Elemer in the castellan's hall. Stay close to reduce his long-range sword pressure. His Marais Executioner's Sword also counts toward the legendary weapon collection.

Ancestor Spirit

In lower Siofra River, light all eight flame obelisks and interact with the stag corpse at Hallowhorn Grounds. Defeat the summoned spirit. The separate upper Nokron six-flame puzzle leads to Regal Ancestor Spirit instead.

Commander Niall

Reach Castle Sol in the northern Mountaintops and defeat Niall and his summoned knights. Control the adds before focusing on his lightning-leg attacks. Climb beyond the arena to collect Haligtree Secret Medallion Left; simply reaching the castle does not unlock it.

Roundtable Hold

Accept Melina's invitation and arrive at Roundtable Hold. Progressing grace visits beyond the opening Limgrave route or the early boss approach triggers the invitation; entering the hub is the achievement condition. This also opens essential smithing and spirit-tuning progression.

Great Rune

Restore a demigod Great Rune at its matching Divine Tower. The route uses Godrick's rune: cross Stormveil's Limgrave Tower Bridge, use the teleporter and activate the rune atop the tower. Equipping a rune or consuming a Rune Arc alone is not the restoration trigger.

Erdtree Aflame

After Fire Giant, use the Forge of the Giants grace and commit to the kindling conversation, with Melina or the Frenzied Flame alternative as appropriate. This transports you toward Farum Azula. Perform any wanted pre-Forge dialogue first; the royal-capital replacement happens later at Maliketh.

Compare story outcomes · 21 decisions

Each option explains its consequences. Your choice is repeated at the relevant step; alternatives remain available.

Choose your intended ending · Undecided
Choose your intended endingCompare choices, rewards & consequences · spoilers
Age of the Stars

Finish Ranni's ring quest, keep the Three Fingers' brand absent or cured, then use Ranni's blue sign after Elden Beast. Ranni and the Tarnished leave on her lunar journey; this awards Age of the Stars. Finishing the quest alone does not award it, and touching Marika instead can select another ending.

Age of Fracture

Mend the Ring at Fractured Marika with no special mending rune. You become Elden Lord through the baseline repair of the existing order. This awards Elden Lord and needs no optional ending quest. An uncured Frenzied Flame prevents this selection.

Age of the Duskborn

Complete Fia's dream and collect the Death-Prince rune. Using it at Marika incorporates life in death into the restored order and awards the same Elden Lord achievement as the other mending variants. Killing Fia before her dream prevents both this rune and Fortissax's achievement.

Age of Order

Solve Goldmask's capital puzzle before Maliketh, continue his Mountaintops conversation and collect Perfect Order in the Ashen Capital. Using it establishes Goldmask's revised order and awards Elden Lord. Missing the original-capital puzzle loses this branch for the journey.

Blessing of Despair

Feed Dung Eater five Seedbed Curses and use the Fell Curse rune at Marika. The ending carries his curse forward and awards Elden Lord. Making him a puppet or killing him prevents this rune. Boggart's death is not required because five other curses exist.

Lord of Frenzied Flame

Accept the Three Fingers and retain their brand through the final interaction. Frenzy consumes the world and awards Lord of Frenzied Flame. Receiving it before the Forge makes Melina leave; curing it later does not restore her. The brand overrides Ranni and all mending variants until cured.

Patches's first surrender · Undecided
Patches's first surrenderCompare choices, rewards & consequences · spoilers
Stop attacking and spare him

Let Patches finish surrendering in Murkwater Cave. He opens a shop, sells Margit's Shackle and survives for his Liurnia/Volcano Manor/Shaded Castle return scenes. His manor request can provide the Bull-Goat set and Magma Whip Candlestick; finishing that request must precede Rykard.

Kill Patches

You receive his immediate drops and bell bearing, but end his personal story and lose access to the living manor request on this journey. A merchant bell bearing does not recreate the missing contract or its unique armor reward.

Gatekeeper Gostoc's fate · Undecided
Gatekeeper Gostoc's fateCompare choices, rewards & consequences · spoilers
Keep Gostoc alive

He remains part of Stormveil and can join Nepheli's throne-room conclusion. Completing that outcome lets you buy an additional Ancient Dragon Smithing Stone from him. His rune theft during Stormveil is inconvenient, but killing him trades away that later stock.

Kill Gostoc early

His bell bearing preserves ordinary shop access and his immediate interference ends, but his later throne-room shop and its final upgrade stone are lost. Nepheli's own stone is a separate reward and can still be earned if her quest survives.

Dispose of Seluvis's potion · Undecided
Dispose of Seluvis's potionCompare choices, rewards & consequences · spoilers
Let Gideon dispose of it

Gideon removes the potion while Nepheli stays alive. Tell Seluvis the task is handled and progress his puppet/Amber Starlight scheme if you want Magic Scorpion Charm. This is the route that preserves Nepheli's living ending while allowing the charm; obtain the charm before giving Ranni the Fingerslayer Blade.

Give it to Nepheli

Give the potion during Nepheli's despondent Hold stage. Her living story ends and the puppet branch replaces her throne-room outcome; her personal Ancient Dragon Smithing Stone is forfeited. Pidia's later puppet inventory reflects this decision. This is permanent for the journey.

Save it for Dung Eater

Delay Ranni's blade delivery until Dung Eater is tied to his sewer chair after the moat invasion. Giving him the potion can unlock his powerful puppet through Seluvis. You forfeit the Fell Curse ending rune, while Nepheli remains available if otherwise unharmed.

Boc's appearance and rebirth · Undecided
Boc's appearance and rebirthCompare choices, rewards & consequences · spoilers
Tell Boc he is beautiful

Use the You're beautiful prattling pate beside him at East Capital Rampart and affirm the sentiment in dialogue. Boc keeps his identity and remains a living tailor. This is independent of the game's ending achievement.

Give Boc a Larval Tear

Boc pursues rebirth at Raya Lucaria, becomes unable to respond normally and dies after the area reloads. The tear does not create a sustainable new life for him; this closes his living tailor story.

Fia's request in Deeproot · Undecided
Fia's request in DeeprootCompare choices, rewards & consequences · spoilers
Accept her embrace and finish the dream

Give Fia the Cursemark, continue her rest/dialogue cycle and enter the Deathbed Dream. This preserves Lichdragon Fortissax's fight and achievement, then the Death-Prince mending rune. You may still select another ending later.

Kill Fia before the dream

Fia cannot host the dream after her death. The Fortissax fight, its Steam achievement and her ending rune are lost for this journey. Killing her is not required to resolve D's brother's later revenge scene.

Sellen or Witch-Hunter Jerren · Undecided
Sellen or Witch-Hunter JerrenCompare choices, rewards & consequences · spoilers
Assist Sellen

Use Sellen's friendly sign at the Grand Library to defeat Jerren. You receive Glintstone Kris, can buy Shard Spiral and can later claim Azur/Lusat's sets. Sellen briefly takes over the library before transforming into a graven mass; Rennala returns. This branch suits a sorcery collection.

Assist Jerren

Use Jerren's sign to fight Sellen, then speak to him for an Ancient Dragon Smithing Stone. You lose Sellen's later spell and sorcerer-set route. Her bell bearing does not recreate Shard Spiral's new quest reward. Obtain Stars of Ruin beforehand to protect the legendary-magic achievement.

Rya's final plea · Undecided
Rya's final pleaCompare choices, rewards & consequences · spoilers
Leave her alive without the tonic

After finding Rya in her hidden manor room, decline to kill or drug her. Defeat Rykard, return and finish her dialogue, then reload for Zorayas's Letter and Daedicar's Woe. She leaves to pursue her own future, providing the most complete departure scene.

Give Tonic of Forgetfulness

Rya sleeps and loses the painful memories. After Rykard, speak to her in the manor drawing room and reload for Daedicar's Woe. You forfeit her farewell letter and the self-directed departure branch.

Fulfill her request to die

Killing Rya ends her story immediately and gives Daedicar's Woe. She cannot later leave a farewell letter. The talisman increases damage taken and is a challenge item, not a defensive upgrade.

Dung Eater's final fate · Undecided
Dung Eater's final fateCompare choices, rewards & consequences · spoilers
Give five Seedbed Curses

Finish the invasion, then feed his chair-bound body five curses. He produces Mending Rune of the Fell Curse, enabling Blessing of Despair, and his armor becomes available after reloading. Five non-Boggart curses let you do this without requiring Boggart's death.

Use Seluvis's Potion

Give the potion instead of completing the five-curse sequence while Seluvis is still alive. Continue the puppet shop steps to obtain Dung Eater Puppet. The Fell Curse rune becomes unavailable, and Ranni's blade delivery must have been delayed to maintain Seluvis.

Kill his physical body

Kill him in the sewer cell for his armor, ending his threat and forgoing both rune and puppet. Done before the lethal moat sequence, this preserves Boggart from Dung Eater. It does not prevent the standard Elden Lord ending.

Millicent at the rot pool · Undecided
Millicent at the rot poolCompare choices, rewards & consequences · spoilers
Help Millicent defeat her sisters

The gold sign grants Rotten Winged Sword Insignia. Speak to the wounded Millicent, rest and recover Unalloyed Gold Needle. Returning it after Malenia gives Miquella's Needle, which can cure Frenzied Flame in Placidusax's arena, plus a Somber Ancient Dragon Smithing Stone. This branch does not also give Millicent's Prosthesis.

Invade and kill Millicent

The hostile sign gives Millicent's Prosthesis but ends her needle route. You lose the ability to cure Frenzied Flame through her on this journey. This is a permanent reward tradeoff with Rotten Winged Sword Insignia; plan the ending before choosing.

The Three Fingers and the needle cure · Undecided
The Three Fingers and the needle cureCompare choices, rewards & consequences · spoilers
Leave the sealed door shut

You preserve access to ordinary mending and Ranni endings, provided their own prerequisites are met. You can collect Fingerprint Stone Shield without opening the door. Hyetta's final Flame reward remains unfinished.

Accept and retain Frenzied Flame

Opening the door while undressed brands you and overrides the other ending choices. Melina leaves if this happens before the Forge, and the final interaction gives Lord of Frenzied Flame. Hyetta's conclusion awards Frenzied Flame Seal.

Accept it, then cure it

Assist Millicent, obtain her needle after Malenia and use Miquella's Needle in Placidusax's arena. This removes the ending lock and restores qualified alternatives. It cannot restore Melina's companionship, and the cured brand cannot simply be reacquired for a second ending in that journey.

Alexander's warrior conclusion · Undecided
Alexander's warrior conclusionCompare choices, rewards & consequences · spoilers
Keep him alive for the Farum duel

Follow Alexander through Radahn and the Mt. Gelmir lava conversation, then accept his duel in Farum Azula. Victory gives and Alexander's Innards for Jar-Bairn's conclusion. This produces the stronger skill-damage talisman and completes his story.

Kill him before the finale

An early kill produces Warrior Jar Shard but closes Alexander's remaining scenes and prevents the final /innards reward chain. The smaller early boost does not upgrade itself into the stronger talisman later.

Tanith after Rykard · Undecided
Tanith after RykardCompare choices, rewards & consequences · spoilers
Leave Tanith at the remains

Her lingering scene continues at Rykard's arena. No ending is locked by leaving her alive. This keeps the scene available but does not award her knight's incantation.

Kill Tanith and face her knight

Killing her at the remains ends the scene and triggers Tanith's Knight. Defeat him for Aspects of the Crucible: Breath and collect Tanith's clothing. This is optional equipment cleanup after the manor contracts are already settled.

Moore after the charm breaks · Undecided
Moore after the charm breaksCompare choices, rewards & consequences · spoilers
Tell him to put it behind him

Moore leaves his grief behind and later fights for Leda against you. His heavy shield and rot pots increase the finale battle's pressure. His gear becomes available after that fight, but his living merchant/cookbook interactions should be completed before sending him away.

Tell him to remain sad forever

Moore dies near the injured forager north of Church of the Crusade. You can collect his equipment there; he does not join Leda's battle. This is a tragic end and closes his living shop/story interactions.

Keep answering I don't know

The decision remains unresolved, allowing Moore to remain a merchant and avoiding his committed departure. Leaving this answer in place through the finale can keep him alive. Do not later choose one of the two final answers if this remains your preference.

Leda's hunt for Hornsent · Undecided
Leda's hunt for HornsentCompare choices, rewards & consequences · spoilers
Assist Hornsent

Use the friendly sign beside the burning boats before entering Messmer's arena. Defeating Leda's invading form gives Swift Slash and Leda's Rune. Hornsent lives; Leda survives in the story but abandons her later hunt for Ansbach. That removes the Longbow duel route from this path. Hornsent's revenge can continue through Messmer and Rauh.

Assist Leda against Hornsent

Use Leda's sign to kill Hornsent for Falx and his armor, then report for Lacerating Crossed-Tree. Hornsent loses his Messmer revenge and later story. Leda can subsequently target Ansbach, creating the second duel's separate decision.

Leave the duel unresolved

Proceed to Messmer without using either sign. You lose the duel's exclusive Swift Slash or Lacerating Crossed-Tree reward, but can preserve Hornsent's Messmer participation and Leda's later Ansbach hunt. This is useful if you want Ansbach's Longbow without personally killing Hornsent at the first duel.

Freyja's Storehouse research · Undecided
Freyja's Storehouse researchCompare choices, rewards & consequences · spoilers
Deliver Ansbach's letter

Speak to Freyja before handing in Secret Rite Scroll, obtain the letter and deliver it. She gives Golden Lion Shield, reaches her own conclusion about Radahn and later joins Leda's side. Report her response to Ansbach. The shield comes with a stronger hostile finale roster.

Leave her research unresolved

Do not deliver the letter. You forfeit Golden Lion Shield and her completed-research dialogue, while preventing that letter-driven commitment to Leda. Ansbach's own scroll progression can still be completed; do not withhold the scroll merely to withhold Freyja's letter. After the Enir-Ilim confrontation, return to her Seventh Floor spot for her corpse’s greatsword and armor; withholding the letter forfeits the shield, not those two rewards.

Leda's hunt for Ansbach · Undecided
Leda's hunt for AnsbachCompare choices, rewards & consequences · spoilers
Assist Ansbach

If this duel is available, use Ansbach's friendly sign at his old Storehouse room. You receive Ansbach's Longbow and preserve him for Enir-Ilim and the final boss's aftermath. Continue his dialogue and keep him alive to obtain his late armor, Obsidian Lamina and Furious Blade of Ansbach route.

Assist Leda against Ansbach

Killing Ansbach ends his loyalist investigation and makes Retaliatory Crossed-Tree available from Leda. You sacrifice his support in the group battle and his late Obsidian Lamina/incantation outcome. Early equipment from killing him does not substitute for the lost finale rewards.

Preserve Ansbach without the duel

Leave the signs unused or follow the Hornsent-assistance path that prevents this hunt. With the scroll delivered and Ansbach alive, his later story can continue, but the Longbow duel reward is missed. This keeps the late weapon/incantation route available.

The Dragon Communion Priestess's reward · Undecided
The Dragon Communion Priestess's rewardCompare choices, rewards & consequences · spoilers
Leave her nightly vigil intact

Do not administer the concoction. After Bayle falls, return to the altar for Priestess Heart and Flowerstone Gavel. Her vigil and service reach their normal conclusion; you forfeit the Florissax spirit/incantation bundle this journey.

Put her to sleep and confess

Before Bayle, give Thiollier's Concoction at night, wait through the next day and speak again. After Bayle, return for Dragonbolt of Florissax and admit your role to obtain Ancient Dragon Florissax spirit ashes. You have broken her service to Placidusax and lose the Heart/Gavel bundle this journey.

Spend the Heart of Bayle · Undecided
Spend the Heart of BayleCompare choices, rewards & consequences · spoilers
Bayle's Flame Lightning

Exchange the heart for the claw-strike incantation. It requires 53 Arcane, so acquiring it does not mean the Strength, Intelligence or pure Faith builds can immediately cast it. One heart buys one of the two incantations per journey.

Bayle's Tyranny

Exchange the heart for the area roar/eruption incantation. It requires 49 Arcane. This competes with Flame Lightning for the single Heart of Bayle; remembrance duplication does not supply a second heart.

Queelign in the Prayer Room · Undecided
Queelign in the Prayer RoomCompare choices, rewards & consequences · spoilers
Give Iris of Grace

After obtaining his Prayer Room Key through both invasions, reach Queelign in the drained Church District and give Grace. You receive Fire Knight Queelign spirit ashes. His sword reward is unavailable from the same NPC this journey.

Give Iris of Occultation

Give Occultation to obtain Queelign's Greatsword instead of his spirit ash. This weapon/ash split is permanent for the journey and independent of which iris you give Jolán.

Jolán's reward after Ymir · Undecided
Jolán's reward after YmirCompare choices, rewards & consequences · spoilers
Give Iris of Grace

You receive Swordhand of Night Jolán spirit ashes. Carry the ash to Anna's puppet in the hidden upper room of Rabbath's Rise, reached by cliff drops from Shaman Village, to combine them into Jolán and Anna. This forfeits the Sword of Night katana from Jolán.

Give Iris of Occultation

You receive Sword of Night, a Dexterity katana, instead of Jolán's ash. That also removes the Jolán-and-Anna combination route on this journey. It does not affect Metyr's remembrance or the base ending.

Chapter 1 of 32

Limgrave

IN CAMPAIGN ORDER

Create your character and learn the controls

Begin here: The main menu of Elden Ring, before choosing an origin.

1. Choose New Game. On the character-creation screen, Origin is your starting class. Pick the opening class for the build below; if undecided, Vagabond is this guide’s shield-and-sword recommendation. The later hybrid is a destination you grow into, not something you must assemble now.

At character creation: Vagabond

Suggested starting plan: Advanced hybrid — Vagabond guard counters and Black Steel Faith. Choose Golden Seed as the keepsake. Use the starting equipment through the tutorial; the next section explains your first upgrades.

2. Choose your name and appearance, then Golden Seed as a convenient keepsake for the flask route. Confirm the character and watch the opening. Starting classes determine early equipment and attributes, not permanent restrictions on what you can learn.
3. Follow the opening area through its first encounter. A loss there is part of a normal route into the tutorial; do not restart character creation because you lost that fight. Once you wake underground, take the tutorial path into the Cave of Knowledge before the lift to Limgrave.
4. Complete the Cave of Knowledge tutorial. Practice lock-on, one attack then retreat, jumping ground attacks and the heavy attack immediately after blocking a hit. Dodge on the swing, not the enemy's wind-up. Put healing on an accessible control. Torrent is introduced at the next route stop.
5. Leave the tutorial for . Leveling, equip load and weapon pickups are explained there. Endings can stay undecided until their quests; the game autosaves and one ending plays per journey.
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IN CAMPAIGN ORDER

Elleh, Gatefront and your first tools

From the main menu
Route at a glance

Your first tools before the first major boss

Gather the travel and upgrade tools, then finish the early supply loop before pushing Stormveil.

  1. 1

    Elleh

    Merchant and crafting kit

    Visit Kalé and activate the grace. Keep early runes for useful tools and upgrades.

  2. 2

    Gatefront

    Torrent and Whetstone Knife

    Rest for Melina, then search the camp cellar for the knife and Storm Stomp.

  3. 3

    Elleh at night

    Spirit Calling Bell

    Return for Renna and the Lone Wolf Ashes. If missed, check the Twin Maiden Husks later.

  4. 4

    Supply loop

    Flasks, spells and upgrade stones

    Go to the Third Church, Sellen and Limgrave Tunnels. Use the pickups that match your selected build.

  5. 5

    Return stronger

    Upgrade before Stormveil

    Spend stones on the weapon you actually use; return to the castle route after the southern detours.

Guide diagram. Route order and prerequisites, not a map drawn to scale.

1. From The First Step, speak to Varré and ride or run around the Tree Sentinel. Enter the Church of Elleh northward, activate its grace, and buy Kalé's Crafting Kit and a torch. The anvil upgrades ordinary weapons only to +3; Hewg later handles the full range.
2. Follow the road northeast to Gatefront. Take the map from the road monument, then sneak into the camp's underground chamber for the . Rest at Gatefront or another qualifying outdoor grace until Melina offers an accord and Torrent. Accept so leveling opens.
Help finding the first grace, map and camp tools

Where to look: Begin at The First Step and speak to Varré. The Church of Elleh lies north; the Tree Sentinel on the approach is a fight you can go around.

What to do: Reach Elleh, activate its grace and check Kalé for the Crafting Kit and torch. Continue northeast toward Gatefront for the road monument and underground chamber.

What should happen: The church grace is active and the supplies you bought are in inventory before you continue the Gatefront preparation.

If it does not work: If the mounted enemy blocks your progress, take a route around it instead of treating a victory as required access. Later, if leveling or Torrent is missing, rest at a qualifying outdoor grace and finish Melina’s interaction.

Sources for this explanation
3. Return to Elleh at night and speak to Renna for the Spirit Calling Bell and Lone Wolf Ashes. If this meeting was missed, check the Twin Maiden Husks at Roundtable Hold. Summoning requires the gravestone icon, enough FP/HP and no conflicting multiplayer state.
SUGGESTED PLAN · Advanced hybrid — Vagabond guard counters and Black Steel Faith

First toolkit

  • Level 25 target — Vigor/Mind/Endurance/Strength/Dexterity/Intelligence/Faith/Arcane: 25/10/15/16/13/9/9/7.
  • Keep Longsword +3 and . Learn Square Off's heavy follow-up against single strong enemies. Use Lone Wolves or Jellyfish for room to heal.
  • Take Green Turtle in Summonwater and Curved Sword in Stormveil; change talismans for the encounter instead of wearing every damage bonus.
  • Advanced foundation — listen for the guard-counter cue, but wait for the attack chain to end before committing. Practice the same sequence on ordinary soldiers: block, counter, recover stamina, then finish a stance-broken target. A counter attempted between two enemy hits is often interrupted.

Use these choices when the required level, resource or unlock is available. Opening this section does not change your character.

Compare or change your style
PLAY & BUILD COACHING

Safe first fights

Pull one soldier with a throwing knife, block one light hit, then guard counter. Release block between attacks to regenerate stamina. Large weapons, grabs and repeated combos can break your guard; rolling remains necessary.

gear

Starting weapons

Samurai's and Astrologer's staff are worth upgrading. Vagabond's Longsword and Confessor's Broadsword have Square Off: the heavy follow-up is a strong stance-breaking tool. Do not spend every early stone across five weapons.

Open Equipment and read the load category. Remove an unused equipped weapon or choose lighter armor until it reads Medium Load or Light Load, then try a dodge in safety. Recheck after adding a shield or second weapon. Equipped gear determines this check; buying Endurance levels is not the only way to correct Heavy Load.

4. Spend runes before testing dangerous encounters. Early comfort targets are Vigor 20, a +3 normal weapon or roughly +1 somber weapon, and enough Endurance to keep a medium roll.

Reference for the opening map and equipment circuit: .

PLAY & BUILD COACHING

First upgrade decision

Confessor/Vagabond keep their starting straight sword; Samurai keeps ; Astrologer uses the starting staff and a melee fallback. Spend the Golden Seed at a grace, get Torrent from Melina and keep Medium Load. Put early runes into Vigor and one upgraded primary weapon before distributing points across several damage stats.

gear

Gatefront cellar

Enter Gatefront Ruins from the south and look for the stairs in the southeastern part of the camp. Open the underground chest for and Storm Stomp; no Stonesword Key or boss kill is needed. At a grace, inspect the Ashes of War menu before applying it: installing Storm Stomp replaces the selected weapon's current skill. Samurai may prefer to keep Unsheathe, and Confessor may prefer Square Off while learning their opening melee routine. The reference includes the cellar map.

AFTER FOLLOWING THIS SECTION

Equipment and readiness check

Update these only after collecting the item or checking the result in your game.

Enables the planned early Ash of War changes after Gatefront.

Record it as owned after collecting or preparing it in your game.

Alternative and evidence

Keep the starting weapon skill until you retrieve it; one weapon cannot simultaneously use two different assigned skills.

Source reference

Source reference

Source reference

Equipment load and build milestone check

Your entries save with this playthrough and travel in its exported backup. Values are manual; the guide does not read the game.

Enter equipment load and capacity

The selected build’s nearby milestone provides the stat and upgrade targets. Check weapon requirements, usable Ash of War, flask upgrades and the medium-roll limit before moving to the next region. At exactly 70% you are heavy. Ownership entries are notes; optional DLC routes remain available to browse and are labelled in the text.

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IN CAMPAIGN ORDER

Flask loop, Sellen and useful early equipment

From the main menu
Route at a glance

Early spellblade and gravity-magic pickups

Use the spell route your selected build needs; the Caelid pickup ride is optional.

  1. 1

    Unlock a teacher

    Waypoint Ruins cellar

    Defeat Mad Pumpkin Head and accept Sellen’s teaching.

  2. 2

    Unlock the spells

    Royal House Scroll

    Loot the upper ruin southeast of Agheel Lake South. Give the scroll to Sellen, then buy Carian Slicer.

  3. 3

    Optional gravity detour

    Street of Sages Ruins

    Collect Meteorite Staff from the ruined window and Rock Sling from the nearby cellar chest.

  4. 4

    Return to Limgrave

    Spend, equip, practise

    Equip the staff, memorise your spells at a grace and resume the local route before Caelid’s bosses.

Guide diagram. A pickup sequence for sorcery builds. The Caelid link opens its full later section; do not advance its bosses for these pickups.

1. Ride east to the Third Church of Marika. Take the Flask of Wondrous Physick and Sacred Tear; mix a healing/defensive Physick at a grace. Collect the Golden Seed on the approach to Fort Haight and the one on the Stormhill road. Seeds increase charges; Sacred Tears increase healing per charge.
Help applying the flask upgrades you collected

Where to look: At the Third Church of Marika, inspect the pickup area for the Physick and Sacred Tear, then use a grace to review flask options.

What to do: Collect the items, mix your available Physick tears, and apply available flask improvements through the grace menu before leaving on another supply trip.

What should happen: The Physick has a selected mixture and the flask upgrade is reflected in the menu. A collected seed or tear is not an applied upgrade by itself.

If it does not work: If an upgrade is unavailable, read its current requirement instead of assuming every seed adds a charge immediately. Keep Sacred Tears and Golden Seeds distinct: one improves healing strength, the other supplies charge upgrades.

Sources for this explanation
2. Go to Waypoint Ruins east of Agheel Lake, descend the cellar and defeat the Mad Pumpkin Head. Strike his body after the head slam; his helmet absorbs many frontal hits. Accept Sellen's teaching. Do not attack her chained counterpart in Witchbane Ruins later.
3. Casters: take the Royal House Scroll from the enemy camp's ruined structure southeast of Agheel Lake South and give it to Sellen for Carian Slicer. Faith users can buy Catch Flame and Flame Sling from Corhyn after reaching the Hold. Spell slots come from Memory Stones, not Mind.
gear

Early build stops

Samurai can obtain a second from Deathtouched Catacombs north of Saintsbridge. Shield users can obtain Green Turtle Talisman behind Summonwater Village's Stonesword Key seal. Sacred Blade is on the scarab north of the Third Church of Marika.

4. Clear Limgrave Tunnels on the lake's northern cliff for normal smithing stones. Use a strike weapon, charged heavies or magic against miners; slashing light attacks bounce. Return to your smith before pushing Stormveil.
gear

Optional early gravity detour

Astrologers can ride east on Limgrave's road into Caelid, then follow the western Aeonia shore into Street of Sages Ruins for in the broken tower window and Rock Sling in the nearby cellar chest. Take the grace and return to Limgrave; this is a pickup ride, not a commitment to fight Caelid's bosses. See for the later full visit.

Illustrated route · read left to right

Street of Sages Ruins: staff window and Rock Sling cellar

Third-person views · mounted approach, then two pickups on foot.

  1. Western Aeonia ruins

    Reach Street of Sages Ruins on the western side of Caelid's large red swamp. Look for the broken stone tower among the ruins.

  2. Staff in the window

    Enter the ruined tower, pass or defeat the small plant enemies, and take the glowing pickup from its broken window.

  3. Separate cellar chest

    Search the nearby ruins for stairs leading underground. Descend and open the chest for Rock Sling.

gear

Royal House Scroll route

From Agheel Lake South grace, ride southeast up the slope to the soldier camp with ruined stone structures. Use the rocks behind the eastern ruin to climb onto its upper ledge; the scroll is on the corpse beside the spellcasting enemy. Return it to Sellen at Waypoint Ruins to unlock Carian Slicer and Glintblade Phalanx for purchase. This makes the scroll detour actionable before the spellblade's later sword transitions; collecting the scroll alone does not teach the spells. Location pictures:

gear

Uchigatana without the dungeon boss

In Deathtouched Catacombs, descend from the grace, turn left before the sealed boss door and continue down the stairs. At the lower floor, turn back toward the platform you just descended from and enter the low side passage beneath it. Follow that passage to the upper archer ledge and loot the hanging corpse for . Strike a fallen skeleton's glowing remains to stop it rebuilding. Samurai can now carry two Uchigatanas, but upgrading the main weapon first is more economical; the Deathroot still requires the separate boss clear. Room pictures:

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Individual tasks and achievements keep their own checkmarks.

IN CAMPAIGN ORDER

Patches, Yura and Boc

From the main menu
Patches's first surrenderCompare choices, rewards & consequences · spoilers
Stop attacking and spare him

Let Patches finish surrendering in Murkwater Cave. He opens a shop, sells Margit's Shackle and survives for his Liurnia/Volcano Manor/Shaded Castle return scenes. His manor request can provide the Bull-Goat set and Magma Whip Candlestick; finishing that request must precede Rykard.

Kill Patches

You receive his immediate drops and bell bearing, but end his personal story and lose access to the living manor request on this journey. A merchant bell bearing does not recreate the missing contract or its unique armor reward.

1. Follow Agheel Lake's northern stream. Nerijus invades near Murkwater Cave; hold out until Yura arrives and avoid exchanging full combos. Defeat Nerijus for Reduvia, then speak to Yura upstream beneath the overhang. Meet Yura near the Seaside Ruins overpass too for dragon-hunting context.
2. Inside Murkwater Cave, open the boss-room chest. Stop attacking Patches when he surrenders around half health. Accept his surrender, exhaust dialogue and revisit to open his shop. Killing him ends his later Volcano Manor request and its Bull-Goat reward route.
gear

Margit's Shackle

Patches sells this optional aid. It pins Margit during the early part of that fight, creating a healing or stance-damage window. It is not a replacement for weapon upgrades.

3. Investigate the speaking tree southeast of Agheel Lake North; roll into it to reveal Boc. Meet him in Coastal Cave on Limgrave's western shore. Defeat the two Demi-Human Chiefs and return the Sewing Needle to Boc. Continue through the tunnel to the island's Church of Dragon Communion.

Checkpoint Friendly NPCs

Enemy-looking bodies can be friendly. Stop attacking when an NPC yields. Church of Vows absolution can resolve some hostility, but it does not generally resurrect murdered quest NPCs.

4. Keep Yura alive and follow his academy encounter later. His Nagakiba is available through his story; an early murder is unnecessary for the bleed build.
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Choices you made in the game

Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

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IN CAMPAIGN ORDER

Blaidd, Kenneth, Alexander and Deathroot

From the main menu
Alexander's warrior conclusionCompare choices, rewards & consequences · spoilers
Keep him alive for the Farum duel

Follow Alexander through Radahn and the Mt. Gelmir lava conversation, then accept his duel in Farum Azula. Victory gives and Alexander's Innards for Jar-Bairn's conclusion. This produces the stronger skill-damage talisman and completes his story.

Kill him before the finale

An early kill produces Warrior Jar Shard but closes Alexander's remaining scenes and prevents the final /innards reward chain. The smaller early boost does not upgrade itself into the stronger talisman later.

1. Hear the howl at Mistwood Ruins, ask Kalé about it, then use Finger Snap beneath the ruins to call Blaidd down. Avoid waking the giant bear. Agree to hunt Darriwil and visit Forlorn Hound Evergaol in southern Limgrave; Blaidd's sign appears inside after the conversation. Defeat Darriwil for Bloodhound's Fang, then talk to Blaidd outside.
2. Meet Kenneth on the broken arch north of Mistwood and clear Fort Haight at the southeast coast. Kill the knight on the upper battlement, open the tower chest for the Dectus Medallion's left half, then report to Kenneth and revisit him at the fort. Do not kill him for his seed if you want his story with Nepheli.
gear

Bloody Slash

The Fort Haight knight drops this early blood skill. Its self-damage makes repeated spam risky at low Vigor; use it as an opening punish, not your only attack.

3. Free Alexander from the ground above Saintsbridge with a few hits from behind, then exhaust his dialogue. Speak to D near Summonwater, defeat its Tibia Mariner, and show him Deathroot. The sending gate behind the Third Church leads to Gurranq.
4. Give Deathroot one at a time and revisit. After the fourth, Gurranq becomes hostile temporarily: fight until he submits, stop immediately and rest. Do not kill him if you want the full nine-root sequence; its locations are collected at .

Tarnished Pack owners: the Mistwood merchant north of Fort Haight West sells Hefty Scimitar. Twin Maiden Husks sell Reverse-Bladed Sword after reaching the Hold.

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Record the option you actually chose in the game. Leave decisions you have not reached blank. These records are separate from your planned choices.

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Which sections did you finish?

Check only sections you finished in the game. Leave optional content, other endings and unfinished sections unchecked. Achievements and individual tasks keep their own checkmarks.

0 new sections selected. Nothing changes until you save.

Campaign notes & backups

Coverage, version notes and sources

The route covers campaign completion, all official achievements, all 30 items required by the four legendary collection achievements, major NPC quest branches and all ten Shadow of the Erdtree remembrance bosses. It is not an inventory of every optional cave boss, farmable armor drop, crafting recipe or ordinary chest.

Scadutree and Revered Spirit Ash collection is routed through useful early and late clusters, with a linked full location reference. It does not individually enumerate every fragment or spirit ash pickup.

Current 1.17 changed some minor Shadow Realm treasure and enemy rewards. Core named quest rewards are covered; ordinary smithing-stone quantities from older walkthroughs are deliberately not promised.

Decorative illustrations and original route diagrams are separate from navigation evidence. Linked location references supply game maps or screenshots; the guide does not track a live position or reproduce every pickup map.

One ending resolves per journey. Opposing quest rewards require another journey or character; this guide does not manipulate saves. PvP, speedruns, randomizers, seamless co-op mods and Nightreign are outside the route.

The advanced build plans use base-game and Shadow equipment, with no Tarnished Pack-exclusive requirement. Old videos are useful for archetype history, not for the removed Taker's Flames knockdown. Current installed version and combat performance were not personally tested.

The Black Steel Faith table is an optional respec branch; its 13 Dexterity cannot equip the original 20-Dexterity Sword Lance. All retained original tables continue to describe the separate physical route.

Sources and reference details (150)
  • Steam — official Elden Ring achievement roster

    steamcommunity.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Bandai Namco — official 1.17 balance and equipment changes

    bandainamcoent.com

    publisher patch notes

    Supports: Version 1.17 balance and equipment context.

    Claim checked: 2026-10-10

    Limits: Patch receipt, not a personally tested build ranking or verification of every retained quest instruction.

    Read the original source ↗
  • Steam — Tarnished Pack

    store.steampowered.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Bandai Namco — Shadow of the Erdtree release

    bandainamcoent.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Bandai Namco — enter the Realm of Shadow and blessings

    en.bandainamcoent.eu

    publisher gameplay explanation

    Supports: Radahn and Mohg entry requirements, Shadow-only blessings and travel between map layers.

    Claim checked: 2026-10-10

    Limits: Published for the expansion launch; not evidence for the newest executable or later balance values.

    Read the original source ↗
  • Bandai Namco — Nightreign is standalone

    bandainamcoent.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • GamesRadar — reported 1.17.1 hotfix

    gamesradar.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • PC Gamer — Tarnished Pack equipment

    pcgamer.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Nintendo Life — Tarnished additions and locations

    nintendolife.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

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  • PowerPyx — Limgrave

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Stormveil Castle

    powerpyx.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

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  • PowerPyx — Liurnia

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Caria Manor

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Weeping Peninsula

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Siofra River

    powerpyx.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

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  • PowerPyx — Caelid

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Nokron

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Altus Plateau

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Leyndell Royal Capital

    powerpyx.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

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  • PowerPyx — Mountaintops

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Farum Azula

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Ashen Capital

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Deeproot Depths

    powerpyx.com

    Reference; evidence type not yet classified

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  • PowerPyx — Mount Gelmir

    powerpyx.com

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  • PowerPyx — Volcano Manor dungeon

    powerpyx.com

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  • PowerPyx — Mohgwyn Palace

    powerpyx.com

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  • PowerPyx — Ainsel, Nokstella and Lake of Rot

    powerpyx.com

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  • PowerPyx — Haligtree and Elphael

    powerpyx.com

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  • PowerPyx — ending routes

    powerpyx.com

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  • PowerPyx — nine required legendary armaments

    powerpyx.com

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  • PowerPyx — six legendary ashes

    powerpyx.com

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  • PowerPyx — seven legendary spells

    powerpyx.com

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  • PowerPyx — eight legendary talismans

    powerpyx.com

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  • Eldenpedia — Seluvis, search-index evidence

    eldenring.wiki.gg

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  • GameSpot — Corhyn and Goldmask

    gamespot.com

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  • GamesRadar — Dung Eater and six Seedbed Curses

    gamesradar.com

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  • PC Gamer — Dung Eater branches

    pcgamer.com

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  • GamesRadar — Fia and Fortissax

    gamesradar.com

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  • PC Gamer — Millicent and needle

    pcgamer.com

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  • PC Gamer — Sellen

    pcgamer.com

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  • PC Gamer — Nepheli and Stormhawk King

    pcgamer.com

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  • PC Gamer — Diallos and Jarburg

    pcgamer.com

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  • GameSpot — Hyetta and Frenzied Flame

    gamespot.com

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  • PC Gamer — Ranni

    pcgamer.com

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  • PC Gamer — Bernahl; post-Maliketh invasion correction

    pcgamer.com

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  • GameSpot — Maliketh and Blasphemous Claw

    gamespot.com

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  • PC Gamer — Ansbach

    pcgamer.com

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  • PC Gamer — Freyja

    pcgamer.com

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  • PowerPyx — Ansbach, Leda and Freyja

    powerpyx.com

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  • PC Gamer — Thiollier and Saint Trina

    pcgamer.com

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  • Game8 — Moore and Forager Brood

    game8.co

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  • PCGamesN — Count Ymir

    pcgamesn.com

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  • Gamepressure — Dragon Communion Priestess branches

    gamepressure.com

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  • Eldenpedia — Dragon Communion Priestess

    eldenring.wiki.gg

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  • ONE Esports — Iris choices and locations

    oneesports.gg

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  • EIP Gaming — Shadow Keep

    eip.gg

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  • EIP Gaming — Enir-Ilim

    eip.gg

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  • PowerPyx — DLC route and sealing-tree warning

    powerpyx.com

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  • Roundtable Guides — DLC route checklist

    roundtablehold.net

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  • Community — chronological base-game NPC interactions

    reddit.com

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  • Community — chronological DLC NPC interactions

    reddit.com

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  • EIP — Castle Ensis

    eip.gg

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  • EIP — Abyssal Woods

    eip.gg

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  • EIP — Midra's Manse

    eip.gg

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  • EIP — Stone Coffin Fissure

    eip.gg

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  • EIP — Jagged Peak

    eip.gg

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  • EIP — Cerulean Coast

    eip.gg

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  • EIP — Ancient Ruins of Rauh

    eip.gg

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  • EIP — Belurat

    eip.gg

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  • EIP — Gravesite Plain

    eip.gg

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  • EIP — Scadu Altus

    eip.gg

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  • EIP — Rauh Base

    eip.gg

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  • EIP — Scaduview

    eip.gg

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  • EIP — Darklight Catacombs

    eip.gg

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  • EIP — Promised Consort Radahn

    eip.gg

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  • EIP — Limgrave

    eip.gg

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  • EIP — Academy of Raya Lucaria

    eip.gg

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  • EIP — Subterranean Shunning-Grounds

    eip.gg

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  • EIP — Elphael

    eip.gg

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  • PCGamesN — full Scadutree fragment locations

    pcgamesn.com

    community location atlas

    Supports: The full Scadutree location circuit and the distinction between locations and fragment quantities.

    Claim checked: 2026-10-10

    Limits: External navigation dependency, published in 2024. The guide does not reproduce or independently replay all of its map pins.

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  • PC Gamer — early Scadutree fragment clusters

    pcgamer.com

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  • Game8 — Thiollier finale rewards do not require summoning

    game8.co

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  • PowerPyx — Hornsent sequence

    powerpyx.com

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  • Eldenpedia — Rya reward branches (search-indexed quest text)

    eldenring.wiki.gg

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  • PowerPyx — all Somberstone Miner's Bell Bearings

    powerpyx.com

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  • Bandai Namco — official 1.12 Taker’s Flames and Moonlight changes

    en.bandainamcoent.eu

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  • Mobalytics — Blasphemous Blade build, updated 24 August 2026; use official patch notes for knockdown behavior

    mobalytics.gg

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  • NerdsChalk — patch 1.17 level-150 build recommendations

    nerdschalk.com

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  • Tarnished.app — Talisman of the Dread acquisition and affected skills

    tarnished.app

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  • Game8 — dedicated Black Steel Greathammer guard-counter build

    game8.co

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  • Windows Central — Black Steel Faith/deflection build among ten DLC plans

    windowscentral.com

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  • ESO-UI — Black Steel Greathammer requirements, affinities and equipment

    wiki.eso-ui.com

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  • Elden Ring Guide — Church of Consolation hammer acquisition

    eldenringguide.com

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  • Tarnished.app — Sanctified Whetblade, Fortified Manor

    tarnished.app

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  • Gamers.Wiki — current Royal Capital missables before Maliketh

    gamers.wiki

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  • Gamer Guides — Blade of Mercy rooftop chest

    gamerguides.com

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  • Tarnished.app — Dragon Communion Seal requirements and acquisition

    tarnished.app

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  • ESO-UI — Rotten Breath requirements and Cathedral purchase

    wiki.eso-ui.com

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  • VULKK — Arcane bleed and Dragon Communion hybrid mechanics

    vulkk.com

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  • Dot Esports — Dark Moon projectile talismans and acquisition

    dotesports.com

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  • Push Square — Fringefolk chariot route and seal branch

    pushsquare.com

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  • Mobalytics — Dragon Communion and Bayle requirement distinctions

    mobalytics.gg

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  • PowerPyx — Royal House Scroll location and map

    powerpyx.com

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  • EIP Gaming — Deathtouched Catacombs room walkthrough

    eip.gg

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  • EIP Gaming — Stormveil Castle key rooms and route

    eip.gg

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  • Game8 — Flame, Cleanse Me location and requirements

    game8.co

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  • Game8 — Carian Filigreed Crest and Iji unlock

    game8.co

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  • PowerPyx — Meteorite Staff window location

    powerpyx.com

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  • Game8 — Red-Hot Whetblade location and festival restriction

    game8.co

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  • Game8 — Black Whetblade and Night's Sacred Ground

    game8.co

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  • PowerPyx — Incantation locations, including Fort Gael and Elden Stars

    powerpyx.com

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  • Game8 — Great Stars caravan approach

    game8.co

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  • EIP Gaming — Mt. Gelmir and Corpse-Stench Shack approach

    eip.gg

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  • Game8 — Founding Rain of Stars and Heretical Rise crossing

    game8.co

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  • Game8 — Dragoncrest Greatshield Talisman roof route

    game8.co

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  • EIP Gaming — Mohgwyn Palace invasions and altar chest

    eip.gg

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  • EIP Gaming — Scorpion River Catacombs trap and spell route

    eip.gg

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  • Push Square — Sellia Hideaway and Lusat walkthrough

    pushsquare.com

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  • EIP Gaming — Cave of the Forlorn keys and boss route

    eip.gg

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  • GamesRadar — Whetstone Knife and whetblade maps

    gamesradar.com

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  • Game8 — Weeping Peninsula church and region walkthrough

    game8.co

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  • Gamer Guides — Street of Sages Ruins and Rock Sling cellar

    gamerguides.com

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  • Reach the chandelier key for Thops

    powerpyx.com

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  • Identify the cleanrot-guarded tower with the prosthesis

    gamerguides.com

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  • Close the contract loop, including Patches' second conversation

    eldenring.wiki.gg

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  • Close the contract loop, including Patches' second conversation

    gamerguides.com

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  • Use the roof-to-bat-corridor route to drain the district

    game8.co

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  • Collect Spira from the guarded altar without losing the main route

    game8.co

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  • Collect Spira from the guarded altar without losing the main route

    game8.co

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  • Explain what improves the flame and when melee is safer

    eldenring.wiki.gg

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  • Add a block-timing drill and a real counter window

    eldenring.wiki.gg

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  • Add a block-timing drill and a real counter window

    eldenring.wiki.gg

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  • Version research · elden-ring

    en.bandainamcoent.eu

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  • PowerPyx — all 25 Revered Spirit Ashes

    powerpyx.com

    community location atlas

    Supports: Numbered 25-ash inventory with multi-ash pickups and regional directions.

    Claim checked: 2026-10-10

    Limits: External reference only; no map or screenshot is republished. Locations are from the expansion-era guide, not a replay of every pickup on 1.17.

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  • Black Steel Greathammer — Elden Ring Wiki

    eldenring.fandom.com

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  • How to Strengthen Your Character in Shadow of the Erdtree — Bandai Namco

    en.bandainamcoent.eu

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  • news detail 260908 1.html

    eldenring.jp

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  • Eldenpedia - remembrance duplication rules

    eldenring.wiki.gg

    community gameplay reference

    Supports: An already-spent remembrance can be duplicated; each mausoleum allows one duplication and shardbearer remembrances need a bell.

    Claim checked: 2026-10-10

    Limits: Live indexed wiki text was available; a direct full-page open failed. Rules are community documentation, not a replay on 1.17.1.

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  • Eldenpedia - Sellen's replacement body

    eldenring.wiki.gg

    community gameplay reference

    Supports: Rolling or attacking the illusory floor reveals the puppet cellar; a second illusory wall hides the replacement body.

    Claim checked: 2026-10-10

    Limits: Live indexed wiki text was available; a direct full-page open failed. Exact quest prerequisites remain the existing route's requirements.

    Read the original source ↗
  • Elden Ring Wiki - Three Sisters ruins

    eldenring.fandom.com

    community gameplay reference

    Supports: The puppet cellar is in the ruins northeast of Ranni's Rise.

    Claim checked: 2026-10-10

    Limits: Community route reference checked on 2026-10-10; this step was not replayed in the installed game.

    Read the original source ↗
  • Eldenpedia — Law of Regression

    eldenring.wiki.gg

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

    Read the original source ↗
  • Elden Ring Wiki — Intelligence-knot Crystal Tear

    eldenring.fandom.com

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

    Read the original source ↗
  • PowerPyx — Nomadic Warrior's Cookbook locations

    powerpyx.com

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

    Read the original source ↗
  • Game8 — Warming Stones

    game8.co

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

    Read the original source ↗
  • Eldenpedia — Forager Brood Cookbook 4

    eldenring.wiki.gg

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

    Read the original source ↗
  • Destructoid — How to get and use Miquella's Great Rune

    destructoid.com

    Reference; evidence type not yet classified

    Claim checked: 2026-10-11

    Read the original source ↗
  • Bandai Namco: equipment load and advanced stats

    bandainamcoent.com

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Bandai Namco: early-game services and exploration

    en.bandainamcoent.eu

    Reference; evidence type not yet classified

    Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.

    Read the original source ↗
  • Bandai Namco: starting classes and flexibility

    en.bandainamcoent.eu

    Reference; evidence type not yet classified

    Supports: New-game setup and menu flow only.

    Claim checked: 2026-10-11

    Limits: Opening instruction source review; not an in-game playtest.

    Read the original source ↗
  • Bandai Namco: Elden Ring starter guide

    en.bandainamcoent.eu

    Reference; evidence type not yet classified

    Supports: New-game setup and menu flow only.

    Claim checked: 2026-10-11

    Limits: Opening instruction source review; not an in-game playtest.

    Read the original source ↗

Manual planning and checklists. This guide does not read your game save or platform account.

All games · Independent researched guide · 2026-10-11