New Game+ needs Master Vacation
The Master Vacation Pack grants clear-data New Game+ on Normal, Hard and Legend, plus Big Swell. The base-job build plans do not require buying extra jobs.

Career development occasionally involves a boss fight.
Build, difficulty and story goals are separate. Optional notes and ending preferences may stay blank.
Record your playthrough and difficulty, plus whether you own Master Vacation. Challenge replays are optional and can use different party plans.
These controls record your game and guide preferences. Change actual game settings in the game.
Combine story progress, party development, collections and side activities. Choose postgame or challenge replay goals only if they interest you.
Combine these priorities freely. They record your priorities. Story decisions remain available at their quests; these notes do not mark achievements earned.
Use these goals to choose how much side content and postgame training you want. Difficulty and replay plans do not select an alternate story ending.
Checked 10 October 2026. These notes review selected claims that affect a run; they do not certify every walkthrough step or your save.
The Master Vacation Pack grants clear-data New Game+ on Normal, Hard and Legend, plus Big Swell. The base-job build plans do not require buying extra jobs.
Player reports support checking separate clears for the difficulty awards and preserving a final-boss save.
The reported reload method was not reproduced on the current PC build.
Steam: NG+ Hard/Legend completion discussion · TrueAchievements: NG+ difficulty discussion
Changes save with this playthrough and travel in its progress backup.
Jobs, weapons and inherited skills define the plan; there is no custom allocation of ordinary stat points. Begin with story-assigned jobs, change at Alo-Happy after Chapter 5 access, and develop both campaign teams separately as the story changes their membership.
Reorder the comparison without changing your game settings or story preferences.
Keep Ichiban in Hero, let the current magic teammate cover weaknesses, and give another member a dependable recovery role. You win through complementary actions and a leader who survives mistakes, rather than a long burst setup. This works from the ordinary story opening and improves with Hero ranks, stronger equipment and inheritance slots without requiring rare dungeon armor.
Roles are straightforward; track MP, leader safety and who can recover the healer if that role is incapacitated.
Reconsider if: You mainly want showcase burst damage; You dislike dedicating turns and MP to recovery.
A practical rhythm, from preparation to payoff.
Identify the threat, current weaknesses and leader health before spending MP; assign recovery to one member so another can attack or provide an independent emergency response.
Refresh the survival tool when appropriate, heal before the leader becomes fragile, and keep enough MP for a revive rather than using every remaining point on damage.
Imagine a boss damages Ichiban heavily while the caster still has enough MP to exploit a weakness. The recovery member heals the leader, Ichiban restores the survival buff if needed, and the caster uses the weakness rather than duplicating healing unnecessarily. A fourth member keeps an item or learned revive ready if the recovery role falls next round. This is a sample role allocation, not a measured fight or a guarantee of surviving every difficulty.
Read in order. Each stage explains what makes the next step practical.
Use the assigned party and equip sensible defense before chasing marginal damage improvements. Learn positioning, follow-up opportunities and enemy weaknesses, while reserving MP recovery for the actual caster. Keep another member ready to use a healing item if the primary recovery role fails.
Hero learns healing at rank 6, revival at 12 and Guts at 22. Develop those tools before an elective leader-job change. These are job ranks rather than character levels; retaining Hero keeps its native toolkit available without consuming inheritance slots.
Train useful inherited elements or recovery on the character who will use them, and develop bonds/personality to open legal slots. Build Japan and Hawaii roles independently after the split. Kiryu can remain a powerful Dragon of Dojima anchor without assuming Ichiban accompanies every party.
Guide progression diagram — an authored explanation, not an official skill tree or measured ranking.
The supporting roles that make this style work.
Leader survival, native healing and flexible physical damage.
Elemental coverage on the Hawaii team.
Primary recovery with an independent emergency answer on another member.
Build the separate story team around its own available damage and healing.
Can you change your mind? At an Alo-Happy room, change jobs and inherited skills after access unlocks. Untrained jobs reduce current stats and need job experience and a matching weapon; keep Hero recovery learned before switching the leader. Learned useful skills are a bridge, not shared automatically between characters.
Hero and recovery mechanics are directly documented. Party roles are practical synthesis, not an absolute best composition or a benchmark.
Version context: PC 1.20 is the latest numbered official reference found on 10 October 2026; a newer installed build was not established. Job mechanics were checked against CyricZ’s May 2026 revision. Core party plans use base-game jobs; Master Vacation is needed for New Game+, Hard/Legend and Big Swell.
Hero safety, Samurai burst and Aquanaut/Host coverage are strong practical alternatives with different resource demands. Sujimancer is retained as a collector-centered choice, clearly less forgiving without roster investment. Two duplicate advanced cards are merged into their matching underlying strategy.
Extra guidance adds smaller actions and local checks where available. Compact reduces spacing and cover size; it keeps the full instructions, warnings and choices. Quiet backgrounds reduce decoration. These options change the guide, not the game’s difficulty.
Dotted item names have quick details. Hover with a mouse, tap, or focus the name and press Enter. Stats stay in a small pop-up.
Jumping changes your bookmark; it never marks earlier steps complete. Build and outcome choices stay in your current playthrough.
Search instructions, selected-build advice, choices and achievements. Outcome details stay collapsed.
PC campaign chapters 1–14, both parties and job inheritance, important substories, Sujimon League, Dondoko Island, Kiryu's Bucket List, both optional base dungeons, Master Vacation Big Swell and NG+, and all 74 Steam achievements. Outcome comparisons contain spoilers and start closed.
First playthrough · Hero and two safety nets
Review the local rewards and achievement checkpoint before marking this section complete.
Each profile keeps its own build, actual outcomes, equipment and checklists. Up to eight profiles per game.
Use the guide’s progress backup to transfer all profiles between the website and offline copies. The website stores signed-in progress. Downloads keep a separate browser record.
Record only information that affects your next decision. Blank fields mean unknown. These entries describe your game and never change it.
Record both parties separately in the text fields: active job/rank, bonds, learned imports and recovery coverage. Character levels assign stats automatically; this is not an attribute-point allocation game.
Train a newly unlocked job in safer fights before a story boss. An imported skill must be personally learned and fit the character’s available inheritance slots.
Keep an equipped recovery role and a second emergency recovery option when changing toward advanced damage plans. Random armor and late weapon funding can wait.
An early crafted bat bridge during Julie’s introduction.
Use the functioning equipped Hero weapon until the listed materials are ready; keep for its later recipe.
Retain the base item needed for the later Hero equipment route.
Keep the current upgraded weapon and review the recipe/source before replacing or disposing of the base bat.
A strong Hero fallback after the Sujimon progression and associated ordinary party fight.
Stay on the affordable upgraded Hero weapon while the Sujimon roster develops; Sujimancer is not an automatic power increase.
Use these checks before moving to harder content or expanding. They are manual observations, separate from platform achievements.
Return to the equipped trained job for the hard fight, then develop the new job in easier battles. Check bond/job gates and imported recovery rather than pursuing only a higher character level.
Check that this character personally learned the skill and has the required slot/job access. A teammate learning it does not supply the import.
Keep the documented affordable weapon/armor bridge and fund one useful upgrade at a time; no random armor drop is assumed.
74 achievement entries match the public Steam count. Checked 2026-10-09. View the platform catalog
Official RGG DLC page confirms Master Vacation gates NG+, Hard/Legend and Big Swell; Special Job Set adds the two optional jobs. Seventy-four Steam names match.
Achievement names and counts were compared with public Steam records. Quest outcomes and hardest-difficulty builds were sampled from sources, not validated by a completed playthrough.
Authored coaching synthesized from this guide's existing route, builds and source bibliography. This date records the data/anchor review, not fresh verification of every linked page or hands-on gameplay. Facts are entered manually; recommendations do not read the game save, certify achievement unlocks, or cover every possible state. Existing coverage limits: Not a catalogue of every container, all 317 enemy records, every Photo Rally board or every Dondoko guest/furnishing. It routes the complete campaign, major optional systems and every achievement, and identifies selected useful gear. Later PC patch/build status could not be established beyond the official Ver. 1.20 announcement. No installed-game or save-file verification was performed. Some reference walkthroughs are labelled PS5; Steam's roster and the publisher's PC/DLC pages establish platform coverage. Button glyphs should follow the player's PC input prompts. Exact bond gates for every unused character/job pairing are not exhaustively audited. Verified gates for the selected plans are included; Alo-Happy's locked-job panel is authoritative for other pairings. Geodancer's Essence of Natural Healing is listed at rank 24 by RPG Site and 25 by CyricZ. Plan to reach rank 25 and verify the learned-skills panel; no build depends on obtaining it at 24. The Steam meta-achievement reads 'Obtained all achievements.' Its DLC dependency is not separately certified here; complete and check all 74 for a full Steam completion. One-time substory performance bonuses and story-dungeon pickups merit a manual save. All achievements can be cleaned up in Premium Adventure or the required DLC replay; this is not a claim that every physical pickup is repeatable. Random dungeon armor and late weapon funding can delay the final configuration; each plan supplies a usable fallback. Some older web guides place job access in Chapter 6 or imply immediate Ichiban slots. The checked Chapter 5 unlock and personality/bond gates take precedence here. No DLC-only Linebacker/Tennis Ace skill is required. Master Vacation still gates Big Swell and Hard/Legend NG+; all existing achievement, souvenir and story warnings remain applicable.
Coaching review: 2026-10-09 · Synthesis of cited guide sources. Guide checks do not claim a personal completion playthrough.
Steam: official 74-achievement roster
RGG Studio: DLC contents and restrictions
PowerPyx: achievement roadmap and practical conditions
RPG Site: job unlocks and skill ranks
CyricZ: job system and inheritance
CyricZ: character-exclusive jobs
CyricZ: weapons and acquisition
CyricZ: Julie's recipes and investment
CyricZ: New Game+ and Premium Adventure
CyricZ: hidden achievement conditions
TrueAchievements: Legend completion and separate Hard unlock
Steam players: separate Hard and Legend completion
PowerPyx: complete named substory directory and King warning
CyricZ: crown-enemy weapon bases and chapter respawns
RPG Site — ultimate weapon base acquisition
Build a party through chapter unlocks, personally learned job skills, bond/personality inheritance slots, workshop gear and MP support. Keep Hawaii and Japan rosters separate until Premium Adventure; choose the plan now and train its next useful skill where the route opens it.
Recommended forgiving first run. Keep Ichiban in Hero, cover elements with Tomizawa, and maintain a dedicated support plus a second emergency heal/revive. This is a practical campaign plan, not a measured damage-meta ranking.
Your completion route: Complete all fourteen story chapters and both final assaults, then use Premium Adventure for dungeons, bonds, substories, level 70 and seven rank-30 jobs. Master Vacation separately gates Big Swell and NG+/Hard/Legend completion; verify the full 74-entry Steam list against actual awards.
Changing your plan keeps your saved achievements, quest choices and checklists. Required respecs, unlocks and later equipment are explained at their route steps.
Open the matching walkthrough section. Its choices, build advice and checklists stay together.
Released on PC in January 2024. The base game contains the complete main campaign; Master Vacation adds New Game+, Hard/Legend replay and Big Swell. The 74-entry Steam roster includes nine Master Vacation achievements.
Official SEGA PC patch 1.20 (1 April 2024) is the latest numbered release located in this check. Its notes cover stability, battle-animation and text fixes. This is a verified reference baseline, not proof of the build installed on your PC.
Linebacker and Tennis Ace require the Special Job Set. Neither is required by these party plans. Sujimon & Resort Pack, outfits, music and consumable boosters do not add a second campaign.
The route uses fixed main-story outcomes. Dialogue, performance rewards and optional activity order do not produce alternate main endings. Level targets are preparation recommendations for a first Normal run; Hard/Legend are DLC replay modes.
Advanced-build research checked 9 October 2026. These deepen two existing build IDs; they do not add DLC requirements to the base campaign.
Recommendations describe strong documented combinations and practical progression, without claims of personal gameplay testing or a universal highest-damage ranking.
Check confirmed platform unlocks. Untick a target to defer it. Finishing a walkthrough step never checks an achievement automatically.
Complete Chapter 1 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 2 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 3 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 4 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 5 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 6 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 7 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 8 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 9 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 10 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 11 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 12 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Complete Chapter 13 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Finish the final chapter, including both teams' operations and Ebina. Allow the ending to complete and create clear data. This is the base campaign ending; it does not require New Game+ or a particular dialogue choice.
Complete 10 substories. Forced activity introductions and the early Hawaii neighborhood stories count. Revisit blue markers after leaving the area or advancing the story if a quest pauses; cleanup remains available after the ending.
Complete 20 substories. Combine the early neighborhood route, Anaconda quests, mandatory system introductions and Sujimon progression. Starting a quest is not the same as resolving it; inspect the completed list.
Complete 40 substories. Finish the main side-system chains and remaining Hawaii stories in Premium Adventure if necessary. Every substory is not required; the linked directory supplies missing starts.
View all five of Nanba's Drink Links at the party's base bar. Build bond through Walk & Talks, food, gifts and battles; events unlock at bond 10/20/30/40/50 with story availability gates. Complete the conversations and final event, not just bond 50. Premium Adventure permits cleanup.
View all five of Adachi's Drink Links at the party's base bar. Build bond through Walk & Talks, food, gifts and battles; events unlock at bond 10/20/30/40/50 with story availability gates. Complete the conversations and final event, not just bond 50. Premium Adventure permits cleanup.
View all five of Saeko's Drink Links at the party's base bar. Build bond through Walk & Talks, food, gifts and battles; events unlock at bond 10/20/30/40/50 with story availability gates. Complete the conversations and final event, not just bond 50. Premium Adventure permits cleanup.
View all five of Joongi's Drink Links at the party's base bar. Build bond through Walk & Talks, food, gifts and battles; events unlock at bond 10/20/30/40/50 with story availability gates. Complete the conversations and final event, not just bond 50. Premium Adventure permits cleanup.
View all five of Zhao's Drink Links at the party's base bar. Build bond through Walk & Talks, food, gifts and battles; events unlock at bond 10/20/30/40/50 with story availability gates. Complete the conversations and final event, not just bond 50. Premium Adventure permits cleanup.
View all five of Chitose's Drink Links at the party's base bar. Build bond through Walk & Talks, food, gifts and battles; events unlock at bond 10/20/30/40/50 with story availability gates. Complete the conversations and final event, not just bond 50. Premium Adventure permits cleanup.
View all five of Tomizawa's Drink Links at the party's base bar. Build bond through Walk & Talks, food, gifts and battles; events unlock at bond 10/20/30/40/50 with story availability gates. Complete the conversations and final event, not just bond 50. Premium Adventure permits cleanup.
View all five of Seonhee's Drink Links at the party's base bar. Build bond through Walk & Talks, food, gifts and battles; events unlock at bond 10/20/30/40/50 with story availability gates. Complete the conversations and final event, not just bond 50. Premium Adventure permits cleanup.
Reach character level 10 with Kasuga. Normal early campaign fights and low-level substories suffice; job rank 10 is a separate statistic.
Reach character level 30 with Kasuga. Follow side quests and appropriate Hawaiian Haunt sectors while keeping him in the active lineup. This is character level, not trainer level or job rank.
Reach character level 50 with Kasuga. The finale preparation and optional dungeons provide a natural route; if below 50 after the story, continue with the postgame training stop.
Reach character level 70 with Kasuga. Without DLC, repeat useful Yokohama EX encounters and save level boosters for the last expensive levels. Master Vacation's Big Swell/NG+ offers another route. Keep character-XP equipment on only when its penalty is safe.
Raise one of Kasuga's six personality attributes to level 10. Use exams and unfinished Personality Challenges, then a relevant growth item if useful. One maxed stat does not satisfy the all-six achievement.
Raise all six Kasuga personality attributes to level 10. Prioritize the lowest remaining track, pass uncompleted exams and finish its challenge entries; cleanup can continue in Premium Adventure.
Complete all eight Life Links. Follow Date's episodes in order as the story permits, and bring Soul, Tech and Body individually to at least 9 for the final chain. Prepare for the episode-8 level-44 fight.
View 30 Memoirs of a Dragon as Kiryu. Start collecting the visible map icons in Chapter 8 and revisit districts as new chapters add memories. Collecting an unrelated item or raising Awakening alone does not count.
View 70 Memoirs of a Dragon. Continue the Ijincho and Kamurocho sweeps after later story unlocks, including the named memoir chains in the route. Finish remaining icons in Premium Adventure if needed.
Bring any one of Kiryu's Soul, Tech or Body tracks to its maximum, level 10. Memoirs, Part-Time Hero and Unfinished Business provide gains. Life Links still use the lowest of the three tracks for their separate gates.
Experience the eight standard Alo-Happy activities. Meet the required personality levels and tour fees in the unlock checklist. The two Special Job Set DLC tours are not needed for this base-game target.
Raise a job to rank 30. Main-job use through story and dungeon fights works; character level is not job rank. Keep a job-XP accessory if available and safe.
Raise three jobs to rank 30 across the roster. Train useful jobs while building transferable skills instead of forcing every job onto Kasuga. Check job ranks in the status/booth screens.
Raise seven jobs to rank 30 across the roster. Spread training among companions, use suitable job-XP accessories and dungeon encounters, then restore each character's intended boss loadout.
Use Poundmates 30 times in combat. Budget affordable calls over the campaign; repeatedly using an available summon counts. Calls by the two leaders contribute to the total, even though their challenge counters may be separate.
Craft ten pieces of gear at Julie's Gearworks. Creating inexpensive useful weapons advances the goal; enhancement levels on a single existing weapon are not ten new crafts.
Complete Julie's facility investments through rank 4. Thresholds are $2,000, $20,000 and $200,000 for ranks 2–4; account for progress already contributed through workshop use before paying the remaining amount.
Register 100 different RPG enemy types in the Sujidex. Fight varied street groups and dungeon sectors; the collectible Sujimon battle roster is a different system.
Register 200 different RPG enemy types in the Sujidex. Explore both countries and the optional dungeons, then check the record count. You do not need all 317 records or 200 captured Sujimon.
Clear all forty floors of Yokohama Underground, including EX and the level-55 Amon Clan. The forced Chapter 10 introduction and floor-30 clear are insufficient.
Clear all forty Hawaiian Haunt floors, including EX and the five Robo-Michios. The story tutorial and first three sectors do not finish this requirement.
Win 20 Sujimon raid events. Fight the marked raids while moving between trainers; ordinary trainer battles and gacha pulls do not substitute. Finish remaining events after the league if necessary.
Complete every Sujimon-related substory through #42, Atop the Plateau. Defeat the Discreet Four and King, then survive the following level-31 normal-party fight and finish the resolution.
Recruit ten Sujimon from battle recruitment opportunities. Complete the gift/acceptance sequence; gacha recruits do not count as battle recruits. Raids are useful opportunities.
Raise one Sujimon to level 50 and friendship 100. Advance the league to remove the level cap, then use training for levels and battle/farm interactions for friendship. One maximum without the other is insufficient.
Craft 100 different DIY furnishings on Dondoko Island. Track new recipes in the catalogue; duplicate copies of the same object do not increase the distinct total. Recipes can be finished after reaching five stars.
Complete 100 guest stays at Dondoko Island. Keep lodging filled and finish the tours/check-outs; repeat visitors count, so finding 100 unique guests is unnecessary.
Run a TV advertisement on Dondoko Island. Reach three stars, speak to Subaru and buy the Local TV Commercial; merely unlocking advertising is insufficient.
Obtain the four-star resort rating: 28,000 satisfaction, 8,000 popularity, Cave and Forest cleared, then the rating inspection.
Finish the Dondoko Island story by qualifying for five stars and resolving the final pirate battle. Prepare island hearts and souvenirs; ordinary RPG level does not replace island equipment.
Play ten different minigames. The route combines Crazy Delivery, Sicko Snap, Miss Match, exams, karaoke, darts, a SEGA arcade title, batting, golf and Can Quest. High-score mastery of all ten is unnecessary.
Earn ten Ounabara certificates by passing different exams. Start with the free introductory test, choose familiar topics and use study aids when useful. Exams also support personality growth.
Complete all four Crazy Delivery courses, unlocking each next difficulty through a successful clear. Learn a repeatable food/delivery route and protect the cargo instead of sacrificing every run to risky tricks.
Clear the required score on every Sicko Snap course: Aloha Beach, Harbor Line and Night Street. Repeat to learn subject appearances and watch the course-clear indicator.
Complete thirty different Photo Rally targets after the Chapter 5 introduction. Use the board's specific subject and camera indicator; normal scenic pictures are not Photo Rally completions. Targets can come from more than one city.
Befriend fifty different Aloha Links contacts. Greet, help or supply the available contacts during Honolulu travel. The requirement is fifty people/contacts, not raising fifty relationships to their maximum.
Reach meetings with five different people through Miss Match. Finish the chat and timed portions; adjust the profile/subscription when the same contacts repeat. Matching alone does not satisfy a completed meeting.
Find Ethereal Egesta in a toilet. Inspect the men's public toilet by Aloha Seaside restaurant. Obtaining the material from a shop or a different type of pickup is not the specified trigger.
Photograph a visible Honolulu rainbow after rain with the phone camera. Use the beach's open sky and act while it is still visible. This is separate from Photo Rally.
Steam's meta-achievement for obtaining all achievements. It is present in the official PC roster. This guide tracks all 74 entries; check the platform's actual remaining unlocks. The base/DLC dependency of this meta flag was not separately certified.
Each option explains its consequences. Your choice is repeated at the relevant step; alternatives remain available.
Six points within the time limit gives two Silver Plates and a Safe Key. The substory completes; later story events and endings are unchanged. This is the best documented reward tier.
A lower-score escape gives a Silver Plate and Smoke Bomb. The same substory completion counts toward the 10/20/40 achievements, with no later story branch. Timing out instead gives only the Silver Plate; reload if you want to improve a one-time bonus.
Community-reported method: complete NG+ on Legend, reload a retained pre-Ebina save, switch to Hard and finish again. Those reports say Hard and Legend do not stack automatically. The reload shortcut has not been independently verified for the current PC build; if it works, it reduces repetition, and the story ending is identical. Retain the save until both Steam unlocks are confirmed.
Finish one whole replay on each difficulty, keeping separate saves. This takes longer and avoids relying on the final-boss difficulty-switch method. It grants the same qualifying achievements and fixed ending.
Start a new game on Normal and follow Ichiban through Ijincho. Use the story’s starting jobs. Job changes unlock in Chapter 5, where the guide will introduce the selected party plan.
The main story has one outcome; optional activities remain available later. Keep a separate manual save before long dungeons and performance tests.
Base-game players can complete the story and its side content. Big Swell, New Game+, Hard and Legend require Master Vacation. Special Job Set purchases are optional for every build here.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Individual tasks and achievements keep their own checkmarks.
Where to look: Follow the apartment, Hello Work and Survive objectives until the opening party is together. Before the Seiryu approach, inspect everyone’s current equipment and supplies.
What to do: Refill useful healing and MP items without spending the whole balance. In the next small fight, move to a target’s rear or use an available grapple when its guard blocks ordinary attacks.
What should happen: The party reaches the next objective supplied, and guarded enemies can be damaged without repeatedly wasting the same frontal attack.
If it does not work: If a tactic is unavailable, check the active character’s current skills and position. Later jobs are not required for the opening; use the tools already present in this party.
Love Magic sells this early electric weapon for ¥3,600. Its paralysis utility makes it worth checking if your current job can equip it.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Individual tasks and achievements keep their own checkmarks.
Use these choices when the required level, resource or unlock is available. Opening this section does not change your character.
Compare or change your stylePrepare the opening trio: Ichiban, Adachi and Nanba. Restore their HP and MP and carry the healing supplies available to you. Use current jobs and attacks; keep Ichiban healthy and check the damage preview before spending MP.
Where to look: Check Poppo on Tsurukame Highway for the Bottle of Sake needed by the homeless-camp lead. In the waterway, inspect the ladder branch before continuing.
What to do: Complete the sake hand-in, collect the Safe Key and open the nearby safe. Use the recovery/save opportunity to refill the trio before the headquarters sequence.
What should happen: The lead advances, the safe has been opened and the party is restored before the next encounter. Picking up a key does not collect the safe’s contents.
If it does not work: If access is stalled, reread the current sake objective and speak to its contact with the bottle available. If the safe is still locked, search the ladder branch rather than using the next story exit.
A grapple is a grabbing skill that can bypass guard. In this opening party, check Adachi’s Skills for Monkey Flip. Alternatively move behind the guarding enemy before choosing an attack. Check the hit result instead of repeatedly spending MP on the same blocked frontal move.
Check loot and refill MP before leaving the dungeon sequence. The automatic chapter completion unlocks Back in Action. Continue to .
Enter around level 5 with supplies and use grapple/back attacks to break guarded positions. Preserve Ichiban's HP and MP. Job ranks and broader party combinations arrive through the story; no early grinding can make the Chapter-5 booth exist sooner.
Use this only if you are stuck or want to come back later. Otherwise, leave it on “Continue normally” and use “Mark section complete” below when you finish.
Use this while working through the section. This menu changes your guide’s progress reminders, not anything in your game.
Complete Chapter 1 and let the closing story transition finish. Automatic on the main route, with no optional dialogue requirement; a first Normal campaign is sufficient.
Individual tasks and achievements keep their own checkmarks.
Not a catalogue of every container, all 317 enemy records, every Photo Rally board or every Dondoko guest/furnishing. It routes the complete campaign, major optional systems and every achievement, and identifies selected useful gear.
Later PC patch/build status could not be established beyond the official Ver. 1.20 announcement. No installed-game or save-file verification was performed.
Some reference walkthroughs are labelled PS5; Steam's roster and the publisher's PC/DLC pages establish platform coverage. Button glyphs should follow the player's PC input prompts.
Exact bond gates for every unused character/job pairing are not exhaustively audited. Verified gates for the selected plans are included; Alo-Happy's locked-job panel is authoritative for other pairings.
Geodancer's Essence of Natural Healing is listed at rank 24 by RPG Site and 25 by CyricZ. Plan to reach rank 25 and verify the learned-skills panel; no build depends on obtaining it at 24.
The Steam meta-achievement reads 'Obtained all achievements.' Its DLC dependency is not separately certified here; complete and check all 74 for a full Steam completion.
One-time substory performance bonuses and story-dungeon pickups merit a manual save. All achievements can be cleaned up in Premium Adventure or the required DLC replay; this is not a claim that every physical pickup is repeatable.
Random dungeon armor and late weapon funding can delay the final configuration; each plan supplies a usable fallback.
Some older web guides place job access in Chapter 6 or imply immediate Ichiban slots. The checked Chapter 5 unlock and personality/bond gates take precedence here.
No DLC-only Linebacker/Tennis Ace skill is required. Master Vacation still gates Big Swell and Hard/Legend NG+; all existing achievement, souvenir and story warnings remain applicable.
Steam: official 74-achievement roster
steamcommunity.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗SEGA: worldwide release and editions
sega.co.jp
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗RGG Studio: DLC contents and restrictions
ryu-ga-gotoku.com
publisher DLC specification
Supports: Master Vacation gates NG+/Hard/Legend and Big Swell; bonus guest and Sujimon restrictions are stated for the listed bundles.
Claim checked: 2026-10-10
Limits: Ownership requirements and exclusions, not a tested achievement trigger for every bonus guest. Regional prices are not used in this guide.
Read the original source ↗SEGA: PC Ver. 1.20 patch notes
steamcommunity.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗Steam: released DLC catalogue
store.steampowered.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗PowerPyx: achievement roadmap and practical conditions
powerpyx.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗RPG Site — detailed jobs and character recommendations
rpgsite.net
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗CyricZ: Chapter 1 guard-breaking skills
gamefaqs.gamespot.com
Reference; evidence type not yet classified
Claim checked: No individual check date recorded. A guide review date is not proof that every claim on this page is current.
Read the original source ↗CyricZ: Chapter 2
gamefaqs.gamespot.com
Reference; evidence type not yet classified
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Read the original source ↗CyricZ: Chapter 3
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Read the original source ↗CyricZ: Chapter 4
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Read the original source ↗CyricZ: Chapter 5
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Read the original source ↗CyricZ: Chapter 6
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Read the original source ↗CyricZ: Chapter 7
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Read the original source ↗CyricZ: Chapter 8
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Read the original source ↗CyricZ: Chapter 9
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Read the original source ↗CyricZ: Chapter 10
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Read the original source ↗CyricZ: Chapter 11
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Read the original source ↗CyricZ: Chapter 12
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Read the original source ↗CyricZ: Chapter 13
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Read the original source ↗CyricZ: Finale
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Read the original source ↗CyricZ: jobs and skill inheritance
gamefaqs.gamespot.com
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Read the original source ↗CyricZ — exclusive jobs and Cabbie/Hero skills
gamefaqs.gamespot.com
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Read the original source ↗CyricZ — male jobs, current guide revision May 2026
gamefaqs.gamespot.com
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Read the original source ↗CyricZ — female jobs and turn/recovery skills
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Read the original source ↗CyricZ — ordinary bridge weapons and later upgrade bases
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Read the original source ↗CyricZ — body armor and accessories
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Read the original source ↗CyricZ / GameFAQs — Julie's enhancement, branding and crafting services
gamefaqs.gamespot.com
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Read the original source ↗CyricZ: Chapter 3 substories
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Read the original source ↗CyricZ: Chapter 4 substories
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Read the original source ↗CyricZ: Chapter 5 substories
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Read the original source ↗CyricZ: Chapter 6 substories
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Read the original source ↗CyricZ: Chapter 9 substory
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Read the original source ↗CyricZ: Sujimon League
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Read the original source ↗CyricZ: the Discreet Four
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Read the original source ↗CyricZ: Dondoko Island progression
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Read the original source ↗CyricZ: Dondoko practical strategy
gamefaqs.gamespot.com
community strategy reference
Supports: Collection Area routine, storage/guest access and early level-2 tool priorities.
Claim checked: 2026-10-10
Limits: CyricZ strategy guidance, not a measured universal fastest resort layout. The daily loop is an original synthesis of these mechanics.
Read the original source ↗CyricZ: Dondoko Farm
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Read the original source ↗CyricZ: Dondoko guests
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Read the original source ↗CyricZ: Dokopedia and souvenirs
gamefaqs.gamespot.com
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Read the original source ↗CyricZ: Photo Rally locations
gamefaqs.gamespot.com
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Read the original source ↗CyricZ: Kiryu's Bucket List
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Read the original source ↗CyricZ - Hawaiian Haunt rescue rewards
gamefaqs.gamespot.com
community gameplay reference
Supports: Return to Robo-Michio after the sector's rescues; Sector 1 gives Diving Knife and EX gives Squid Tentacles and an Ultra Booster.
Claim checked: 2026-10-10
Limits: Guide version 1.4 dated 16 May 2026; checked 10 October 2026. Rescues and boss completion are separate checks.
Read the original source ↗CyricZ: Yokohama Underground rescue rewards
gamefaqs.gamespot.com
Reference; evidence type not yet classified
Supports: Rescuing everyone in Sector 1 and returning to Utamaru awards Dragon God's Amulet.
Claim checked: 2026-10-11
Limits: Guide version 1.4; updated May 16, 2026.
Read the original source ↗CyricZ: Big Swell DLC
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Read the original source ↗CyricZ: New Game+ and Premium Adventure
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Read the original source ↗CyricZ: hidden achievement conditions
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Read the original source ↗TrueAchievements: Legend completion and separate Hard unlock
trueachievements.com
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Read the original source ↗Steam players: separate Hard and Legend completion
steamcommunity.com
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Read the original source ↗Steam players: postgame cleanup and gear reports
steamcommunity.com
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Read the original source ↗CyricZ: early Kiryu memoirs
gamefaqs.gamespot.com
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Read the original source ↗CyricZ: Chapter 12 memoirs
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Read the original source ↗CyricZ: romance side stories
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Read the original source ↗CyricZ: personality and bonds
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Read the original source ↗PowerPyx: complete named substory directory and King warning
powerpyx.com
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Read the original source ↗CyricZ: crown-enemy weapon bases and chapter respawns
gamefaqs.gamespot.com
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Read the original source ↗PowerPyx: Photo Rally targets and location photographs
powerpyx.com
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Read the original source ↗RPG Site — ultimate weapon base acquisition
rpgsite.net
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Read the original source ↗Community party analysis — Aquanaut/Host synergy, recommendation evidence
reddit.com
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Read the original source ↗SEGA/RGG — official battle, jobs and skill inheritance overview
ryu-ga-gotoku.com
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Read the original source ↗SteamDB — Infinite Wealth published update history
steamdb.info
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Read the original source ↗Prima Games — Utamaru, Chapter 10 and Empty Cough Drop Tins
primagames.com
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Read the original source ↗Gamepressure — Shark Fin exchange NPC, currency and price
gamepressure.com
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Read the original source ↗Version research · infinite-wealth
steamcommunity.com
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Read the original source ↗CyricZ - dungeon checkpoints and rescue interactions
gamefaqs.gamespot.com
community gameplay reference
Supports: Dungeon exits, five-floor checkpoints, boss-floor saving/restoration and talking to a trapped person to trigger the rescue.
Claim checked: 2026-10-10
Limits: Guide version 1.4 dated 16 May 2026; checked 10 October 2026. Random rooms do not provide a fixed map or guaranteed equipment route.
Read the original source ↗CyricZ: Kamulop fortune collection and ordered exchanges
gamefaqs.gamespot.com
Reference; evidence type not yet classified
Supports: Chapter 3 introduces collectible fortune slips and a sequential reward list.
Claim checked: 2026-10-11
Limits: Guide version 1.4; updated May 16, 2026.
Read the original source ↗RPG Site: meal combinations, buffs and Table Talks
rpgsite.net
Reference; evidence type not yet classified
Supports: Ordering a listed combination unlocks a temporary battle bonus; the Revolve pair boosts evasion.
Claim checked: 2026-10-11
Limits: January 25, 2024 guide; researched October 11, 2026.
Read the original source ↗CyricZ: Walk & Talk markers and Bond Bingo
gamefaqs.gamespot.com
Reference; evidence type not yet classified
Supports: Map-marked companion conversations fill Bond Bingo and completed lines add bond points.
Claim checked: 2026-10-11
Limits: Guide version 1.4; updated May 16, 2026.
Read the original source ↗Manual planning and checklists. This guide does not read your game save or platform account.