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Palworld achievements

Find a requirement, follow its walkthrough link, or mark an achievement you already earned. Open an entry to reveal its requirements and story spoilers.

75 of 75 achievements · 0 marked earned

Beginning of the LegendDetails

Requirement

Catch one living Pal with a sphere during the opening tutorial. Picking up an egg or merely seeing a Pal is not the instructed trigger; any later ordinary capture can complete it.

How to work on it

  • Catch your first Pal. This is a capture, not simply meeting one.
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Newbie Pal TamerDetails

Requirement

Catch ten different Pal kinds. Duplicate Lamballs still count as one kind; expand through the starter habitats. This remains available in the continuing world.

How to work on it

  • Record ten distinct caught species. Five Lamballs advance experience and the tutorial, but still represent one species.
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Intermediate Pal TamerDetails

Requirement

Catch twenty different Pal kinds through the island circuit. Check the Palpedia for unregistered kinds instead of repeating one species; no story deadline.

How to work on it

  • Catch twenty species, then continue toward fifty, ninety and 140 across later biomes.
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Hillside SovereignDetails

Requirement

Defeat Zoe and Grizzbolt at the Rayne Syndicate Tower. Follow the Small Settlement/Foxparks story gate, bring Ground attacks, and finish within the current five-minute limit.

How to work on it

  • Defeat Zoe and Grizzbolt in the Rayne Syndicate Tower. Normal is sufficient.
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Skilled Pal TamerDetails

Requirement

Catch fifty different Pal kinds. Add dungeon, night and new-region catches while progressing; the requirement is kinds, not fifty total individuals, and can be finished later.

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Forest SovereignDetails

Requirement

Defeat Lily and Lyleen in the current Free Pal Alliance tower route. Complete the investigation, bring Fire damage and use the explicit normal encounter; no Hard-world preset is required.

How to work on it

  • Defeat Lily and Lyleen. This is the second key in the recommended story order.
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Seasoned Pal TamerDetails

Requirement

Catch ninety different Pal kinds. Mainland, volcano, desert and mountain circuits provide the progression base; finish any missing entries after the story if needed.

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Freshman SurveyorDetails

Requirement

Discover ten named areas by entering them. Revealing map terrain alone is not the planned trigger; visit new regions and activate travel points while passing through.

How to work on it

  • Discover ten new areas.
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Inhuman ActDetails

Requirement

Successfully capture one human with a sphere. Use an isolated hostile faction member, stop lethal attacks at low health and keep throwing; defeating one or recruiting Zoe through quests does not replace this capture.

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Volcano SovereignDetails

Requirement

Defeat Axel and Orserk at the Eternal Pyre Tower after the volcanic investigation. Bring Ice or Ground pressure and heat-safe travel gear; the normal victory counts.

How to work on it

  • Defeat Axel and Orserk. Finish the client's return conversation to receive the next investigation.
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Rookie Pal SlayerDetails

Requirement

Obtain five different Alpha Pal Bounty Tokens from distinct field/dungeon Alpha targets. Repeating one easy boss for the same token is not this route. Human bounty currency is a different item.

How to work on it

  • Obtain five distinct Alpha Pal Bounty Tokens.
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Desert SovereignDetails

Requirement

Defeat Marcus and Faleris at the PIDF Tower after the Duneshelter investigation. Use Water and reliable ranged attacks; normal story completion satisfies it.

How to work on it

  • Defeat Marcus and Faleris.
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Junior SurveyorDetails

Requirement

Discover thirty named areas. Enter missing zones during desert/mainland circuits; it remains available after the ending and does not require thirty separate character saves.

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Astral SovereignDetails

Requirement

Defeat Victor and Shadowbeak at the PAL Genetic Research Unit Tower. Complete the Kitsun/researcher investigation and use a prepared Dragon attacker; normal victory counts.

How to work on it

  • Defeat Victor and Shadowbeak.
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Conqueror of the SeaDetails

Requirement

Seize the eastern Rayne Syndicate oil rig and open its large main golden chest. Looting small boxes or merely boarding the rig is not enough; return later with stronger gear if needed.

How to work on it

  • Open the main large chest after taking the rig. Mark the achievement before treating the run as complete.
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Successful InfiltrationDetails

Requirement

Clear one full enemy faction installation and open its large goal chest. A small roadside captive camp or an anti-air terminal is not a substitute; complete any appropriate base later if skipped.

How to work on it

  • Complete the first enemy faction-base clear and collect the main reward.
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Alpha Pal SlayerDetails

Requirement

Obtain twenty different Alpha Pal Bounty Tokens. Track distinct named tokens and seek missing Alpha targets instead of farming one species twenty times; this is repeatable-world cleanup.

How to work on it

  • Obtain twenty different Alpha Pal Bounty Tokens over your travels. These three can advance that collection; repeatedly farming one Alpha does not make twenty distinct tokens.
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Iron HeartDetails

Requirement

Craft and collect 10,000 ingots through a sustained ore/furnace pipeline. Purchased metal and unfinished queue orders are not the planned route; continue after the story if short.

How to work on it

  • Begin cumulative ingot production now; the target is 10,000 crafted, not 10,000 held at once.
  • Craft 10,000 ingots. Continue a sustained ore/furnace pipeline and collect completed batches.
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Legendary Celestial DragonDetails

Requirement

Catch Jetragon at its current Sunreach location near (-553, -1332), level 70. Use Ice, stop lethal attacks and throw suitable spheres; killing it alone is insufficient, but the encounter can be retried.

How to work on it

  • Catch Jetragon.
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Predator HunterDetails

Requirement

Defeat one Predator Pal, identifiable by its dangerous red-aura encounter. Current 1.0 spawns are not the obsolete fixed-location circuit; update past the 1.0.2 achievement fix before diagnosing a failure.

How to work on it

  • Defeat a Predator Pal. The 1.0.2 patch corrected its achievement issue; twenty-five kills is not the current requirement.
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Legendary Steed of IceDetails

Requirement

Catch Frostallion in the Astral Mountains near (-357, 509). Bring Fire and high-tier spheres, then recall attackers at low health. A kill alone does not satisfy the capture condition.

How to work on it

  • Catch Frostallion yourself.
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Blossom SovereignDetails

Requirement

Defeat Saya and Selyne at the Moonflower Tower after the katana/shrine investigation. Use a trained Dragon attacker and current equipment; normal story victory is enough.

How to work on it

  • Defeat Saya and Selyne on Normal.
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Twilight SirenDetails

Requirement

Defeat a Bellanoir summoned from its ordinary slab. Use Dragon damage and the Raid Area. This is the raid victory, not catching a field Pal or merely hatching the reward egg.

How to work on it

  • Defeat a summoned normal Bellanoir. Opening its egg later is useful for collection but is not the raid-kill trigger.
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Pal Labor StudentDetails

Requirement

Complete ten Pal Labor Research projects at the lab. Spending Technology points is separate. Start early and keep the queue running; no ending deadline.

How to work on it

  • Finish ten research projects. Buying ten technologies does not count.
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Senior SurveyorDetails

Requirement

Discover seventy named areas across the expanded world. Visit map gaps on the mainland, Sunreach and World Tree; revealing the map or merely owning seventy travel points is not the stated condition.

How to work on it

  • Discover 70 areas. Return to the base-map and World Tree gaps if normal story travel left you short.
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Exceptional Pal TamerDetails

Requirement

Catch 140 different Pal kinds. Audit missing Palpedia entries, use day/night/fishing habitats and current breeding leads; this is a subset of the full roster and remains available after the ending.

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Novice Pal DispatcherDetails

Requirement

Undertake ten Pal Expeditions from the expedition station. Choose unlocked routes, meet firepower and collect completed returns before redispatching; ordinary map exploration is not an expedition.

How to work on it

  • Undertake ten expeditions; repeat dispatches are part of the intended route.
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Holy Knight of LegendDetails

Requirement

Catch Paladius in the northeastern desert legendary encounter. Use Dark pressure for the Neutral target and stop attackers before the final blow; killing the knight alone does not satisfy it.

How to work on it

  • Catch Paladius.
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Dark Knight of LegendDetails

Requirement

Catch Necromus in the northeastern desert legendary encounter. Dragon pressure and a nighttime approach can help separate it from Paladius; this is a capture, not just a kill.

How to work on it

  • Catch Necromus. A defeated corpse does not satisfy the achievement.
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All for OneDetails

Requirement

Maximize one individual Pal's condenser rank to four stars. Current ordinary donor costs total 48 beyond the keeper. Character level, Trust and Awakening are separate systems; donors are consumed.

How to work on it

  • Raise one individual to maximum condenser rank. Stars are distinct from character level, Trust, Souls and Awakening.
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Feybreak SovereignDetails

Requirement

Defeat Bjorn and Bastigor at Feybreak Tower. Obtain the three required named Alpha tokens first, then bring Fire damage and cold protection. The normal story fight satisfies the achievement.

How to work on it

  • Defeat Bjorn and Bastigor.
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Best Friends ForeverDetails

Requirement

Reach Trust level ten with one retained Pal. Keep it in the party and use interactions/Kinship Peaches; condensation does not replace relationship progress, and a replacement individual has its own Trust.

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OverhuntingDetails

Requirement

Catch 1,000 total Pals. Duplicate captures contribute to this cumulative goal; spread catches for the five-per-species bonus first, then use cheap low-level catches for any remaining total.

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Eclipsed SirenDetails

Requirement

Defeat summoned Bellanoir Libero with its own slab. Prepare Dragon for Dark and Fire for its revived Ice phase. Ordinary Bellanoir is different; Ultra is unnecessary.

How to work on it

  • Win the summoned Bellanoir Libero fight. The Ultra rematch is unnecessary for this achievement.
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Elite Pal DispatcherDetails

Requirement

Undertake twenty Pal Expeditions, collecting returns and assigning another unlocked route. Keep essential workers home and use spare trained Pals; the count can finish after the story.

How to work on it

  • Continue to twenty. Use short unlocked trips if only the counter remains.
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Novice AnglerDetails

Requirement

Personally reel in ten Pals with rod and bait. Learn the minigame in low-tier waters; base Fishing Pond output is not the manual route used for this achievement.

How to work on it

  • Personally reel in ten Pals. Continue to thirty for Seasoned Angler and fifty for Veteran Angler; do not rely on a base pond to replace manual catches.
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Sunreach SovereignDetails

Requirement

Defeat Auri and Shaolong at the Azure Covenant Tower after deactivating six Sunreach barrier sources. Bring developed Ice/Electric coverage and answer the water mechanics; this normal clear also unlocks Hard tower rematches.

How to work on it

  • Defeat Auri and Shaolong.
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Meddling With MutationDetails

Requirement

Produce and hatch a mutated Pal from the breeding system. Advanced cake improves the relevant odds; this is a random-outcome project, distinct from Awakening, with no story deadline.

How to work on it

  • Produce and hatch a mutated Pal through breeding. This is separate from using an Awakening Crystal.
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Legendary Ocean KingDetails

Requirement

Catch Panthalus during its low-health capture opportunity in the story encounter. Defeating the fight without claiming the Pal does not follow the required gate; bring a sphere and use the scripted capture window.

How to work on it

  • Capture Panthalus through the legendary-whale encounter.
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Lunker HunterDetails

Requirement

Reel in one Lunker from a suitable fishing spot. Use an appropriate rod, bait and fishing support; it is a special catch condition, not any visually large species.

How to work on it

  • Successfully reel in one Lunker.
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To the World TreeDetails

Requirement

Enter the World Tree after completing the Panthalus/Guardian route and opening its barrier. Reaching the distant exterior or viewing it from a mount is not the story-entry trigger.

How to work on it

  • Set foot inside the World Tree.
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Pal Labor ResearcherDetails

Requirement

Complete thirty Pal Labor Research projects. Maintain material/manuscript production while exploring; this counts finished research nodes, not technologies bought or assignments merely queued.

How to work on it

  • Finish thirty projects as the factory expands; research is cumulative and can continue after the story.
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Sphere CraftsmanDetails

Requirement

Craft and collect 2,000 spheres. Basic current Pal Spheres need one Paldium Fragment and are an inexpensive cleanup option; purchased/looted stock is not the instructed manufacturing route.

How to work on it

  • Craft 2,000 spheres across your production work.
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Incarnation of the Eternal FlameDetails

Requirement

Defeat summoned Blazamut Ryu on normal. Use Water in the first phase and Ground after its Electric resurrection. A Blazamut field fight or the first empty health bar is insufficient.

How to work on it

  • Defeat summoned Blazamut Ryu on normal. Collect and hatch the Huge Dragon Egg if you want the Pal.
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Voice of ResentmentDetails

Requirement

Maximize the condenser rank of five individual Pals. Develop useful fighters/supports and protect parents before selecting donors; finish the remaining keepers in the same continuing world.

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Silver ChampDetails

Requirement

Reach Silver rank in solo Arena Challenge mode. Earn enough wins for the promotion display; a multiplayer opponent and the Hard world preset are unnecessary.

How to work on it

  • Reach Silver rank through Challenge victories.
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Senior AdventurerDetails

Requirement

Clear twenty dungeons by finishing their boss and reward/exit sequence. Combine the repeatable runs with equipment, technology books and Pal collection; entering a cave alone is not a clear.

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Palpagos GuruDetails

Requirement

Obtain fifty Lifmunk Effigies under the current Steam requirement. Spend them normally at a Statue of Power and continue the same collection toward one hundred; do not use the old 255-effigy target.

How to work on it

  • Obtain 50 Lifmunk Effigies.
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Savior of PalpagosDetails

Requirement

Defeat Zenara and Astralym at the World Tree climax after the three guardian objectives and eight keys. Finish the weak-point interruptions and final damage race; the world continues afterward for cleanup.

How to work on it

  • Defeat Zenara and Astralym and complete the normal story climax.
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Blood and IronDetails

Requirement

Craft and collect 20,000 ammunition through production. Sustain the required ingredients and count finished output; buying bullets for combat does not replace the crafting project.

How to work on it

  • Craft 20,000 ammunition. Base production makes this a supply project rather than manual repetitive combat.
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A Nose for TreasureDetails

Requirement

Read Treasure Maps, travel to their marked search locations and dig up five treasures. Using five maps without collecting the finds is insufficient; no shovel technology or second world is required.

How to work on it

  • Collect five treasures located through Treasure Maps. Record the completed finds, not just the number of maps in storage.
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Seasoned AnglerDetails

Requirement

Personally reel in thirty Pals. Continue the low-risk manual fishing route and upgrade rod/bait for harder spots; no story deadline or special thirty-species roster is required.

How to work on it

  • Personally reel in ten Pals. Continue to thirty for Seasoned Angler and fifty for Veteran Angler; do not rely on a base pond to replace manual catches.
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Invader from SpaceDetails

Requirement

Defeat summoned Xenolord with the correct slab. Prepare Ice/Dragon coverage and an army that can handle adds and meteors; meteor-event Xenogard is a different encounter, and Ultra is optional.

How to work on it

  • Win the summoned normal Xenolord raid. A Xenogard meteor encounter is a different event and does not satisfy this.
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Hidden PotentialDetails

Requirement

Use a compatible Awakening Crystal on one retained Pal. This consumes the crystal and is separate from mutation, condensation and the finale mission's name; can be completed before or after the ending.

How to work on it

  • Awaken a Pal yourself. A mutated egg, maximum condenser rank or the final mission named Awakening is not this trigger.
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Pal Labor ProfessorDetails

Requirement

Complete seventy Pal Labor Research projects. Keep the lab working on funded nodes through the long crafting/raid cleanup; there is no story deadline and buying technologies does not count.

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No-Fly ZoneDetails

Requirement

Destroy the Attack Chopper triggered by the caged main chest on the western level-60 oil rig. Use that specific encounter; current wanted-level choppers are not a reliable substitute.

How to work on it

  • Destroy this oil-rig Attack Chopper. Current reports distinguish it from helicopters spawned by a high wanted level, so use this specific encounter for the checklist.
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Veteran AnglerDetails

Requirement

Personally reel in fifty Pals. Record successful manual catches; use fishing support and a rod/bait suited to the chosen water. Continue after the story if normal travel left you short.

How to work on it

  • Personally reel in ten Pals. Continue to thirty for Seasoned Angler and fifty for Veteran Angler; do not rely on a base pond to replace manual catches.
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Unstoppable StreakDetails

Requirement

Clear ten enemy faction bases and collect their large goal chests. These are full installations, not ten anti-air turrets or captive cages; complete the remaining clears in the continuing world.

How to work on it

  • Continue until ten clears are credited. Fold this into travel and raid-fragment farming; the achievement title does not require a fabricated no-death story streak.
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King of SalvationDetails

Requirement

Defeat a summoned Hartalis. Prepare Electric/Fire barrier coverage in its opening form and Dark for the Neutral phase. Normal victory counts; Moon Lord and a wild Hartalis are different objectives.

How to work on it

  • Defeat summoned Hartalis on normal. This is the Hartalis achievement; defeating Moon Lord does not award it.
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Palpagos GuardianDetails

Requirement

Obtain one hundred Lifmunk Effigies. Sweep missing current-map pins with Nox and check elevation. Previously spent obtained effigies are normal progression; no second character is needed.

How to work on it

  • Continue to 100 Lifmunk Effigies. Old Early Access instructions requiring 255 refer to a previous roster; use the current Steam target.
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Champion of the Palpagos IslandsDetails

Requirement

Defeat six different Hard Mode tower encounters. After normal Auri unlocks rematches, choose Hard at each door and clear Zoe, Lily, Axel, Marcus, Victor and Saya; changing world difficulty alone is insufficient.

How to work on it

  • Win six different Hard Mode tower encounters. Track Zoe, Lily, Axel, Marcus, Victor and Saya individually; repeating one tower six times is not this route.
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Island TravelerDetails

Requirement

Collect all four Relaxaurus Effigies at Obsidian coast, Dancing Sakura Shrine, northern Astral Mountains and Desiccated Dunes. The local route gives coordinates; turn them in for the EXP track afterward.

How to work on it

  • Obtain all four Relaxaurus Effigies. Turn them in for the EXP-gain upgrade at a Statue of Power; they are a different track from Lifmunk capture power.
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World Tree GuruDetails

Requirement

Collect twenty Cattiva Effigies in the World Tree. Switch the linked map to that region, search separate branch/terrain levels and record pickups; all remain part of the continuing world.

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Forest TravelerDetails

Requirement

Collect all four Lunaris Effigies using the local coordinate/elevation route. This is a statue collection, not four caught Lunaris; turn in the set for Sphere Tracking afterward.

How to work on it

  • Obtain all four Lunaris Effigies. Use them for Sphere Tracking at a Statue of Power; this does not involve capturing four Lunaris Pals.
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Sunreach GuruDetails

Requirement

Collect twenty Depresso Effigies around Sunreach. Complete barrier/travel access first and use a reliable flying route; the achievement does not require every mapped placement.

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Trail of the CastawayDetails

Requirement

Obtain forty distinct Notes from the world's journal objects. Check the journal for missing entries and use current map filters; rereading one object does not supply another distinct Note.

How to work on it

  • Obtain 40 distinct Notes. Complete this in the continuing world; no new ending or second character is needed.
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Sakurajima GuruDetails

Requirement

Collect twenty Herbil Effigies on Sakurajima. Sweep a local loop from unlocked statues and use Nox to locate nearby objects; finish in the same world after the tower if preferred.

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World TravelerDetails

Requirement

Collect all four Yakumo Effigies: Feybreak structure, Sunreach shrine, World Tree lakeside building and World Tree Anubis statue. Two separate World Tree pickups are required; use the local route.

How to work on it

  • Obtain all four Yakumo Effigies: one Feybreak, one Sunreach and two World Tree. The second World Tree pickup is easily overlooked.
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Forest GuruDetails

Requirement

Collect twenty Lamball Effigies in the forest regions. Use the current species filter and mark pickups; capturing twenty Lamballs is a different system.

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Desert GuruDetails

Requirement

Collect twenty Munchill Effigies in the desert. Pack temperature protection and sweep from nearby travel points; the target is statues obtained, not Pal captures or research projects.

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Snowy Mountain GuruDetails

Requirement

Collect twenty Rooby Effigies in the snowy mountain region. Bring cold protection and search elevated ledges; this collection remains available after the ending.

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Volcano GuruDetails

Requirement

Collect twenty Pengullet Effigies in the volcano region. Bring heat-safe equipment and mark pickups on the current map; do not confuse these with fishing catches.

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Feybreak GuruDetails

Requirement

Collect twenty Tanzee Effigies on Feybreak. Clear local anti-air coverage before relying on a flying circuit; the achievement requires twenty of the regional statues.

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Arena ChampionDetails

Requirement

Reach Master rank in solo Arena Challenge mode. Upgrade the three selected fighters and keep winning through the earlier promotions; merely winning one high-level match is not the rank trigger.

How to work on it

  • Continue promotion until Master rank is reached.
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Arena LegendDetails

Requirement

Reach Legend rank in Arena Challenge mode. Use a developed level-80 party, appropriate main Partner Skill and accurate player contribution inside the two-minute timer; remains available after the story.

How to work on it

  • Reach Legend rank. This is a late level-80 project; a return after the World Tree story is the intended route here.
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Your marks use the same playthrough as the walkthrough. Platform achievement list ↗