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The Witcher 3 achievements

Find a requirement, follow its walkthrough link, or mark an achievement you already earned. Open an entry to reveal its requirements and story spoilers.

78 of 78 achievements · 0 marked earned

Lilac and GooseberriesDetails

Requirement

finish the White Orchard prologue and find Yennefer. Section 3.

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Family CounselorDetails

Requirement

complete the Baron's main family investigation. Still do Return to Crookback Bog for the story. Section 4.

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A Friend in NeedDetails

Requirement

rescue Dandelion through the Novigrad main quests. Section 5.

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NecromancerDetails

Requirement

progress Yennefer's investigation in Skellige through the relevant necromancy scene. Section 6.

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Something MoreDetails

Requirement

find Ciri through the Isle of Mists story. Section 7.

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XenonautDetails

Requirement

complete the journey between worlds during Through Time and Space. Section 7.

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The King is DeadDetails

Requirement

defeat Eredin in the final campaign sequence. Section 7.

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Passed the TrialDetails

Requirement

complete the base campaign on any difficulty. Wait through the ending.

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Ran the GauntletDetails

Requirement

finish with Blood and Broken Bones or Death March maintained. A full Death March run covers this.

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Walked the PathDetails

Requirement

start and finish the base campaign on Death March without lowering it. The expansions are not part of this difficulty requirement.

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Friends With BenefitsDetails

Requirement

finish Keira's subplot on any of 8A/B/C. Only 8A also preserves her required Full Crew recruitment. Section 4.

How to work on it

  • 8B/8C removes a required recruit. Keep this pre-confrontation save and take 8A on the achievement branch, with 4A/B and Ves alive later. Continue until Full Crew unlocks before reloading for your preferred Keira fate. Finishing this subplot by any of the three outcomes can still earn Friends With Benefits.
  • This gate cannot repair an earlier Keira, Ves or Svanrige outcome. Confirm Friends With Benefits, Kingmaker, the complete Full Crew recruitment branch and the political prerequisites before proceeding. If an achievement was already earned on a detour, it remains on your account after reloading; unfinished requirements do not transfer.
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KingmakerDetails

Requirement

finish Coronation after 4A/B. Svanrige on 4C requires the saved detour in section 6; it does not award this achievement.

How to work on it

  • Choosing 4C closes the Coronation path and Hjalmar's required recruitment. Before keeping Svanrige, use 4A/B from E: confirm Kingmaker after Coronation, then Full Crew on a branch with Keira on 8A, Ves alive and the other allies recruited. If Keira is already dead on E, the Full Crew detour must start from her earlier save.
  • This gate cannot repair an earlier Keira, Ves or Svanrige outcome. Confirm Friends With Benefits, Kingmaker, the complete Full Crew recruitment branch and the political prerequisites before proceeding. If an achievement was already earned on a detour, it remains on your account after reloading; unfinished requirements do not transfer.
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Full CrewDetails

Requirement

assemble the required allies on one branch with Keira on 8A, a 4A/B ruler and Ves alive. See section 6; Keira death/Svanrige choices need earlier saves. Triss romance and Letho are not mandatory.

How to work on it

  • 8B/8C removes a required recruit. Keep this pre-confrontation save and take 8A on the achievement branch, with 4A/B and Ves alive later. Continue until Full Crew unlocks before reloading for your preferred Keira fate. Finishing this subplot by any of the three outcomes can still earn Friends With Benefits.
  • Save before the fight in An Eye for an Eye. If Ves dies, Roche will not supply the required recruitment support; reload immediately. Choosing whether to spare the surviving Nilfgaardian soldier afterward does not remove this achievement. Keep Ves alive regardless of your later choice between Roche and Dijkstra.
  • Choosing 4C closes the Coronation path and Hjalmar's required recruitment. Before keeping Svanrige, use 4A/B from E: confirm Kingmaker after Coronation, then Full Crew on a branch with Keira on 8A, Ves alive and the other allies recruited. If Keira is already dead on E, the Full Crew detour must start from her earlier save.
  • This gate cannot repair an earlier Keira, Ves or Svanrige outcome. Confirm Friends With Benefits, Kingmaker, the complete Full Crew recruitment branch and the political prerequisites before proceeding. If an achievement was already earned on a detour, it remains on your account after reloading; unfinished requirements do not transfer.
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Assassin of KingsDetails

Requirement

unlock and finish Reason of State on 3A/B. Keeping Radovid on 3C requires a detour before reloading. Preserve the early political prerequisites and do not assault Dijkstra in Blindingly Obvious. Sections 5 and 7.

How to work on it

  • Choosing the forceful shove/broken-leg response in Blindingly Obvious closes Reason of State. Offer information instead and keep I. For 3C, first complete an assassination detour, verify the achievement, then reload to before the assassination and leave Radovid alive. Both completed 3A/3B routes qualify.
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ShriekerDetails

Requirement

complete the Crow's Perch Shrieker contract. Can be one of your Even Odds attempts.

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The Doppler EffectDetails

Requirement

finish An Elusive Thief in Novigrad; catch the doppler instead of letting him escape. Sparing him can still finish the contract.

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Fearless Vampire SlayerDetails

Requirement

continue The Mystery of the Byways Murders to Sarasti; accepting the villagers' early explanation can miss him. See the warning in section 4.5.

How to work on it

  • When ready for The Mystery of the Byways Murders (Oreton's Missing Soldiers notice, around level 22), save before questioning the villagers. Ending the investigation after the ghouls and accepting their cover story skips Sarasti and his achievement. Continue investigating, enter the tunnels, kill Sarasti and report back. Reload that earlier conversation if you chose the shortcut.
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Ashes to AshesDetails

Requirement

finish Doors Slamming Shut and deal with Therazane in the haunted estate.

How to work on it

  • When strong enough for Doors Slamming Shut, finish its haunted-house investigation and defeat its contract monster. Return for the completion/reward and check Ashes to Ashes before the final contract sweep.
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Fiend or Foe?Details

Requirement

finish Missing Son in Skellige and the Morvudd investigation.

How to work on it

  • Finish Contract: Missing Son for Fiend or Foe when its level is appropriate. Clear every monster nest in one qualifying region for Pest Control; Skellige is the compact five-nest choice. Woodland Spirit belongs to the leshen branch above, not Velen’s Woodland Beast contract.
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Woodland SpiritDetails

Requirement

kill the ancient leshen in In the Heart of the Woods. Harald's ritual-only solution is insufficient.

How to work on it

  • The 14B ritual ending does not award this achievement. From the save before choosing a plan, do 14A, kill the ancient leshen and verify the unlock. Then reload for Harald's ritual if that is your intended world. Keep the save until the launcher shows the achievement.
  • Finish Contract: Missing Son for Fiend or Foe when its level is appropriate. Clear every monster nest in one qualifying region for Pest Control; Skellige is the compact five-nest choice. Woodland Spirit belongs to the leshen branch above, not Velen’s Woodland Beast contract.
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Geralt: The ProfessionalDetails

Requirement

complete the original contract list in section 11. Peaceful resolutions can count where the contract supports them; a failed contract does not.

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Even OddsDetails

Requirement

kill two contracted monsters with none of the prohibited combat aids. Use the detailed preparation below; reserve two contracts until it unlocks.

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BrawlerDetails

Requirement

defeat Olaf at the end of Skellige's fistfight circuit.

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Brawl MasterDetails

Requirement

finish all three regional fistfight circuits and their championship progression, including the final Champion of Champions fight.

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Fast and FuriousDetails

Requirement

win the base game's eleven horse races: Crow's Perch 3, Vegelbud 3 plus its final city race, and Skellige 3 plus Heroes' Pursuits finale.

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Fire in the HoleDetails

Requirement

bomb ten monster nests. Loot them after clearing the danger.

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Pest ControlDetails

Requirement

destroy all nests in one eligible base region. Skellige's five nests are a shorter checklist than Velen/Novigrad.

How to work on it

  • Finish Contract: Missing Son for Fiend or Foe when its level is appropriate. Clear every monster nest in one qualifying region for Pest Control; Skellige is the compact five-nest choice. Woodland Spirit belongs to the leshen branch above, not Velen’s Woodland Beast contract.
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GlobetrotterDetails

Requirement

discover 100 signposts. Explore villages and coastlines, not just main-quest destinations.

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Gwent MasterDetails

Requirement

win High Stakes at the Passiflora. Save before entry and between matches.

How to work on it

  • Losing a tournament match blocks the perfect tournament and its unique card rewards on this branch, even if the theft investigation continues. Reload the pre-entry save or an available pre-match save after any loss. Winning the tournament, collecting its cards and then choosing the later investigation/romance dialogue are separate matters.
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Card CollectorDetails

Requirement

collect the base-game card set. Masquerade/High Stakes losses need reloading. Taking Zoltan's money has a later Prison Warden recovery; verify those cards during The Great Escape if you chose it.

How to work on it

  • Skipping the optional card table, accepting a loss or leaving before all three wins forfeits the masquerade cards on this branch. Save at C, win each match and verify Milva, Bruxa and Dandelion before advancing the party. Your Triss romance decision does not substitute for playing.
  • Save before choosing Zoltan's reward. Taking the cards secures all three now. If you deliberately take the money, the later recovery point is the Prison Warden's corpse during The Great Escape; loot and verify the missing cards there. Keep the reward save until recovery is confirmed. Taking the money alone is recoverable; the collection still needs those three cards.
  • Losing a tournament match blocks the perfect tournament and its unique card rewards on this branch, even if the theft investigation continues. Reload the pre-entry save or an available pre-match save after any loss. Winning the tournament, collecting its cards and then choosing the later investigation/romance dialogue are separate matters.
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Geralt and FriendsDetails

Requirement

win one Gwent round playing only neutral cards in that round. Geralt, Ciri, Yennefer and other neutrals can help; the rest of your deck need not be neutral.

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All InDetails

Requirement

play three hero cards within a single round, then win the whole match. Spread across different rounds does not qualify.

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Armed and DangerousDetails

Requirement

equip a full matching Witcher set: four armor pieces plus steel and silver swords. A complete Griffin set is an early practical choice.

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MutantDetails

Requirement

fill all four ordinary mutagen slots once they unlock. The Blood and Wine mutation interface is separate.

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DendrologistDetails

Requirement

acquire every ability in one tree. Save, use a respec potion if needed, buy the complete chosen tree and confirm the unlock, then reload if desired. Do not rely on an old fixed point count after Remastered's changes.

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MunchkinDetails

Requirement

reach level 35. Side quests and expansion progression make this natural.

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Let's Cook!Details

Requirement

learn twelve potion recipes. Check herbalists and alchemists and open formula containers.

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BombardierDetails

Requirement

learn recipes for six distinct bomb families; six upgrades of the same families are not the intended target.

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BookwormDetails

Requirement

open and read thirty different books, journals or other documents. Quest papers count.

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Power OverwhelmingDetails

Requirement

maintain all five different Sign Place-of-Power buffs simultaneously. Use a White Orchard circuit and do not meditate halfway through.

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Butcher of BlavikenDetails

Requirement

kill five enemies within ten seconds. Later, gather a weak group and use area damage.

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Can't Touch This!Details

Requirement

defeat five foes in a single fight without taking damage and without casting Quen. Choose weak enemies and fight patiently; toxicity is the stated exception.

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Fist of the South StarDetails

Requirement

win a fistfight without being hit. Counter the opening punch, then avoid overcommitting.

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Kaer Morhen TrainedDetails

Requirement

land ten consecutive timed counters without taking a hit or making an ordinary block. Use one isolated swordsman and time each press immediately before impact; holding block breaks the sequence.

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Triple ThreatDetails

Requirement

kill three enemies in one fight using three different methods. A sword kill, a Sign kill and a bomb kill are an uncomplicated combination.

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What Was That?Details

Requirement

perform an attack, a successful counter, a Sign and a bomb throw within four seconds. Put the bomb on a ready shortcut and begin at counter range.

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The Enemy of My EnemyDetails

Requirement

use the Axii ability that makes an enemy fight for you and have the controlled opponent kill another enemy twenty times. Mere confusion or a brief stun is not the required effect.

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Environmentally UnfriendlyDetails

Requirement

accumulate fifty kills from environmental hazards such as explosive objects or ignited gas. Weaken foes first and let the hazard deliver the kill.

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Humpty DumptyDetails

Requirement

cause ten fatal falls with Aard. Fight near genuine drops, not low ledges that only knock enemies down.

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Master MarksmanDetails

Requirement

get fifty lethal crossbow headshots on eligible human/nonhuman humanoid enemies. Drowners and other monsters are not a substitute. Weaken bandits, aim carefully and avoid bleed or burn stealing the final hit.

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That Is the Evilest Thing…Details

Requirement

ten times, ignite a Dragon's Dream gas cloud using an enemy who is already burning. Set the target alight first, then throw the bomb into its position; simply casting Igni into an empty cloud is different.

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OverkillDetails

Requirement

apply bleeding, poison and burning to one enemy at the same time, ten times. Use a durable target, a bleeding bolt or weapon effect, Devil's Puffball and fire; avoid instantly killing the target before all three statuses overlap.

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I'm Not Kissing ThatDetails

Requirement

defeat the Toad Prince. Main story, section 8.

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Pacta Sunt ServandaDetails

Requirement

finish Hearts of Stone through either finale.

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Let the Good Times Roll!Details

Requirement

do all ten wedding activities before the night concludes.

How to work on it

  • Advancing the mandatory activities can close unfinished optional ones. Finish the six optional interactions first, then all four main activities. Deliberately losing the halflings' Gwent game for the ass's ears still means you participated; skipping the game is the problem. Keep L until the achievement is confirmed after the quest.
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ShopaholicDetails

Requirement

buy all three auction lots. The Viper diagram purchase is separate and still strongly recommended.

How to work on it

  • Declining a lot or being outbid leaves this one-time auction incomplete for the achievement. Save at M and win all three lots: the van Rogh painting, Count Romilly's figurine and Professor's spectacles. The separate Viper-diagram purchase does not replace a lot. Reload M if any lot was missed.
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Curator of NightmaresDetails

Requirement

reconstruct all eight Iris memories, including the optional gazebo scene.

How to work on it

  • Curator of Nightmares needs every memory, including the optional gazebo. When It's Many Against One... needs all six nightmares awake before any die. Skipping the gazebo or killing the figures one by one misses the respective unlock; use N or the pre-fight save. The later rose decision 17A/17B does not fix or invalidate those earlier conditions.
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When It's Many Against One...Details

Requirement

wake all six nightmares before killing any, then defeat them.

How to work on it

  • Curator of Nightmares needs every memory, including the optional gazebo. When It's Many Against One... needs all six nightmares awake before any die. Skipping the gazebo or killing the figures one by one misses the respective unlock; use N or the pre-fight save. The later rose decision 17A/17B does not fix or invalidate those earlier conditions.
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I Wore Ofieri Before It Was CoolDetails

Requirement

collect four crafted Ofieri armor pieces, three Ofieri horse items and one Ofieri sword. Keep them together until the unlock.

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Wild Rose DethornedDetails

Requirement

defeat and loot all eight fallen-knight camps in the expansion area.

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Killed ItDetails

Requirement

win a Gwent round with at least 187 strength. Northern Realms bonded units, spies, medics and Commander's Horn work well. Clear bad weather and make sure the opponent's Scorch cannot wipe the setup before you pass.

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Can Quit Anytime I WantDetails

Requirement

have seven potion/decoction effects active together. Use toxicity-capacity abilities, several low-toxicity potions and longer-duration effects; drinking seven doses of one potion is not seven different effects. Save before the experiment.

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Return to SenderDetails

Requirement

kill three enemies by reflecting their own arrows. Equip the appropriate deflection ability/rank in your version, weaken an isolated archer and time your block. Merely catching or blocking arrows does not count.

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Rad Steez, Bro!Details

Requirement

maintain a continuous slide for at least ten seconds. Use a long snowy mountain slope in Skellige; interruptions from rocks or walking reset it.

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Moo-rdererDetails

Requirement

kill twenty cows. Use a rural herd such as the one near Martin Feuille's Farmstead in the northeast and return as animals respawn. Avoid treating White Orchard's early cow field as a consequence-free farming spot.

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The Witcher's Gone SouthDetails

Requirement

enter Toussaint through the expansion introduction.

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David and GolyatDetails

Requirement

kill the first giant with a crossbow shot to the eye. Reload the arrival checkpoint if missed.

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Weapon "W"Details

Requirement

develop a mutation after Turn and Face the Strange.

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Playing HouseDetails

Requirement

buy and complete every Corvo Bianco improvement, including the smaller furnishing/service options.

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A Knight to RememberDetails

Requirement

win the tourney's shooting, race, arena team fight and champion duel. Finish before Capture the Castle.

How to work on it

  • Choosing to leave the tourney after Vivienne's investigation, or keeping a loss in a required competition, misses the achievement. Keep Q, select the option to continue and win shooting, racing, the team battle and the champion duel. Both identities 19A/B and both curse resolutions 15A/B are compatible.
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Embodiment of the Five VirtuesDetails

Requirement

prove all five virtues, complete the hermit's trial and receive Aerondight.

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The Grapes of Wrath StompedDetails

Requirement

use 33A: expose the sabotage, reconcile the owners, finish Belgaard and claim the named wine. 33B/C/D requires an R-save detour.

How to work on it

  • 33B/33C/33D does not produce the required named wine. For either sole owner or continuing rivalry, first use R for 33A, expose the sabotage before settling ownership, finish Belgaard and return for the wine. Verify the unlock, then reload R and choose your preferred ownership.
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I Have a Gwent ProblemDetails

Requirement

collect the Skellige deck through Toussaint's designated players.

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Turned Every StoneDetails

Requirement

find all thirty diagrams from the five original grandmaster school hunts.

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Dressed to KillDetails

Requirement

activate the complete six-piece Witcher-school equipment bonus. Wear all four armor pieces and both matching swords from a qualifying set.

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Last Action HeroDetails

Requirement

receive the Order of Vitis Vinifera on 7A/D/E. The 7B/C prison route requires a separate medal detour. See T/U in section 9.

How to work on it

  • Committing to the Unseen Elder / 7D route excludes prison on that branch. Keep T and first take a fairy-tale 7B/C detour without the ribbon, confirm Kling of the Clink, then reload T for the Elder route. The medal route can still earn Last Action Hero even when the sisters' story ends tragically.
  • Take the ribbon: 7A/E leads to the medal and Last Action Hero, excluding prison on that branch. Leave it: 7B/C leads to Kling of the Clink, excluding the medal. Keep U before buying or winning it, play each branch until its achievement unlocks, then reload and finish your chosen outcome. Changing only the later Dettlaff choice cannot replace the ribbon decision.
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Kling of the ClinkDetails

Requirement

serve time in Toussaint on 7B/C without the ribbon. The Elder and ribbon routes exclude prison on their branch; preserve T/U for the detour.

How to work on it

  • Committing to the Unseen Elder / 7D route excludes prison on that branch. Keep T and first take a fairy-tale 7B/C detour without the ribbon, confirm Kling of the Clink, then reload T for the Elder route. The medal route can still earn Last Action Hero even when the sisters' story ends tragically.
  • Take the ribbon: 7A/E leads to the medal and Last Action Hero, excluding prison on that branch. Leave it: 7B/C leads to Kling of the Clink, excluding the medal. Keep U before buying or winning it, play each branch until its achievement unlocks, then reload and finish your chosen outcome. Changing only the later Dettlaff choice cannot replace the ribbon decision.
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Hasta la Vista™Details

Requirement

kill an enemy frozen by Northern Wind using the crossbow. Weaken it first, freeze it, then make the bolt deliver the lethal hit before the freeze ends.

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Your marks use the same playthrough as the walkthrough. Platform achievement list ↗